I had to constantly theorycraft to keep top DPS against BM hunters and Arcane/Fire mages. I used to play as a Fire-Destro (DS/SnF) warlock, more traditional players at the time looked down on fire-destro since the standard build was for SB spammage (as opposed to the Immolate, Incinerate, Incinerate, Incinerate rotation), but it proved to do better DPS in my guild since we had more fire mages than spriests or other locks in our lineup (we had another DS/SnF warlock doing SB spammage for our spriest and aff lock)... God I miss WoW...
I suppose I can call those my mains now ;p (I made the paladin my banker ._.)
*When you laugh, it's as though the world becomes, just a little, a nicer place.
*Being alone is scary. Solitude is scary.
*I have rushed here, when i was summoned. Because you were crying. You were sobbing as if you were screaming.
*The nights that morning will never come doesn't exist.
*More than anyone could ever admire you, this is the definite truth, I like you...
*Because you are like the sky, causing me pain in love... because I love you.
*Did you hear? Did i reach you?
the HP Business Agent
伝説メンバー / Densetsu / Legendary Member
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Re: the WoW thread
MMORPG = Massively multiplayer online role-playing game
It means you have a character, you level him up and you give him new skills, talents, professions etc. It means that you are that character throughout your time online with him/her.
Wikipedia Link http://en.wikipedia.org/wiki/Massive...e-playing_game
The first version is "World of Warcraft" the 2nd one is "The Burning Crusade" and the 3rd one is "Wrath of the Lich King"
If you haven't played before I recommend Rogue for you to start play with. They are easy handleable in the beginning. After around 20levels when you've got a feeling of the game you can change to whatever you want too, but Rogue is the easiest in the beginning.
@Raptor- Blai is right. But I find that Hunters and Warlocks are the easiest to start off with. Having a pet deal damage along side you cuts down a TON of down time (time you spend eating, drinking, or patching up with bandages). Hunters, with the Beast Mastery tree can gain access to tons of skills to empower their pets, and allow them to attack two or more targets at once while leveling. Warlocks gain virtually no downtime while leveling as Affliction. The idea is that you DoT (Damage over Time spells) up multiple mobs (monsters) while running around, using Life Tap and Drain Health when necessary. Then again, the other classes do have ways to cut down their down time.
Rogues: Sneaky as hell, capable of killing things quickly while dodging most of the attacks. Shamans: The Enhancement tree offers a lot of great self regeneration talents for both health and mana. They're also capable of dishing out massive amounts of burst damage, and have supportive totems to aid them. Mages: Things die before they get close to you, and even if they do, you can just blink away from them. Paladins: Much like a Shaman. The main difference is that you've got an option to level as Protection, where in you basically round up mobs and leave him to attack stuff; tough as nails. Warriors: You get quite a bit of downtime as a Warrior, but it's pretty fun to one shot things while dual wielding 2h weapons. Priests: The Shadow tree plays like a mix between an Affliction Warlock and a Mage. Minimal down time, really nice sustained damage, crappy threat management. Druids: Jack of all trades. Pretty tough to level as a beginner though.
Death Knights: You can only access a DK once you've got at least one other toon @ LV50. Uh... You basically just roll your face on your keyboard to win... It's the current easy mode class.
Last edited by Paper; July 30, 2009 at 06:39 AM.
英雄メンバー / Eiyuu Menbaa / Hero Member
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Re: the WoW thread
^^ my first char was the pala.....and i hated these ***** warlocks with the fear,dot,dot,dot,fear,burnnnnnn......dead ;D
So decided to make a wl.........after doing some PVP with the WL i hated Roque (if you cant kill wl with a roque you cant play the roque) - so i decided to make a Roque
and the deathknight - i just wanted to have one because everyone had one But he has only 12 minutes played-time on lvl 80 ^^
Well, yeah... back in BC an average lock's diet would consist of mage and shaman tears. But yeah, before I quit wow, locks were back in the same situation they were in in vanilla, DK's were (and still are) the new OP, and group optimization became a thing of the past.
They removed a HUGE chunk of the strategy element in WotLK. It's mosty "BURN>STOP>BURN>STOP>BURN>STOP> BURN WITH ALL CD'S POPPED>END"