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Thread: Shin Prince of Tennis Fan League II - Season 1

  1. #1
    MangaHelper 有名人 / Yuumeijin / Celebrity Kaoz's Avatar
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    Shin Prince of Tennis Fan League II - Season 1



    Shin Prince of Tennis Fan League II - Season 1


    1. Table of Contents

    1. Table of Contents
    2. Introduction
    3. League Format
    3.1 Character Draft
    3.1.1 Drafting Order
    3.1.2 Store
    3.2 Season Format
    4. Match Format
    5. Character Data
    5.1 Activation Order
    6. Extra Rules
    7. List of Characters
    8. Doubles
    9. Exhibition Matches
    10. Players And Teams
    11. League Schedule
    12. League Table
    13. Credits


    2. Introduction (Return to top)

    Shin Prince of Tennis Fan League II is a game for up to ten players, in which every player forms a team of eight characters and competes against the remaining contestants.


    3. League Format (Return to top)

    3.1 Character Draft (Return to top)

    Every team consists of 8 characters. Characters are chosen by posting that character's name in the game thread when it's the player's turn according to the drafting order (see below). No character can be picked twice. A player is free to send a list of picks to another player if they wish to speed up the drafting process.
    Once every player has drafted 8 characters, they may spend up to 3 points in the Store (see below).

    Neither the chosen characters nor the way the points are spent can be changed until the trading period, which will take place after the Nth round.


    3.1.1 Drafting Order (Return to top)

    1st Pick: 1 2 3 4 5 6 7 8 9 10
    2nd Pick: 10 9 8 7 6 5 4 3 2 1
    3rd Pick: 5 4 3 2 1 10 9 8 7 6
    4th Pick: 6 7 8 9 10 1 2 3 4 5
    5th Pick: 10 9 8 7 6 5 4 3 2 1
    6th Pick: 1 2 3 4 5 6 7 8 9 10
    7th Pick: 5 4 3 2 1 10 9 8 7 6
    8th Pick: 6 7 8 9 10 1 2 3 4 5


    3.1.2 Store (Return to top)

    Points per Player: 3

    Cost: 1 Point

    [Coach]: <user> Power +1
    [Coach]: <user> Speed +1
    [Coach]: <user> Technique +1
    [Coach]: <user> Stamina +1
    [Coach]: <user> Mental +1

    <user> base Power +2
    <user> base Speed +2
    <user> base Technique +2
    <user> base Stamina +2
    <user> base Mental +2

    <pair> Support Level = 0 -> 1
    <pair> Support Level = 1 -> 2
    <pair> Support Level = 2 -> 3

    Cost: 2 Points

    <pair> Support Level = 3 -> 4
    <pair> Support Level = 4 -> 5

    [Coach] abilities are universal abilities and count towards all characters, all other abilities have to be assigned to a specific character/pair.


    3.2 Season Format (Return to top)

    The season consists of two parts. The first part is a N-1 round league format. Players must submit their line-ups to the designated referee before the end of the round. The results of all matches will be announced during the following round.

    If a player fails to submit their line-up, the match is counted as a 0-3 loss for them and a 3-0 win for their opponent. In case neither player submits a line-up in time, the match is counted as a 0-3 loss for both of them. If a player notifies a host of their absence before the end of a round, the deadline will be extended for that player or the match will be postponed (if possible).
    If a player fails to submit a line-up more than three times, or if they make excessive use of their right to extend the deadline, the hosts reserve the right to disqualify that player. If a player gets disqualified, any results from matches they were involved in are void.

    After N-1 rounds, the four teams with the highest amount of points will advance to a KO stage; in case of a tie in points, the team with better set difference advances. Semifinal match-ups will be determined randomly, the winners of both semifinals will face each other in the finals for the championship.
    All details regarding the submission of line-ups are the same as during the league stage.


    4. Match Format (Return to top)

    A match consists of five sets, Singles 1, Singles 2, Singles 3, Doubles 1 and Doubles 2. The order in which sets are played is:

    Singles 3 -> Doubles 2 -> Singles 2 -> Doubles 1 -> Singles 1

    A player wins a match when they have a set lead that cannot be tied or surpassed in the remaining number of sets. In case of a tie in sets after Singles 1, an extra match with the eighth characters, that weren't used in the regular matches, is played.

    Players have to to select one character for each Singles match and two characters for each Doubles match when submitting their line-up.
    For each character, a player selects all of that character's feats (exception: if a feat has the line "<req> activated manually", it does not have to be selected) and counter abilities, and up to one each of that character's formations (only in Doubles), styles, serves, movements and either auras or techs.
    For each of their Doubles, the player has to choose one character as Character 1, and the other one as Character 2. Character 1's abilities have priority over Character 2's.

    Spoiler: Example Line-up show


    A player wins a set when their character’s total after the Final Total step (see below) is greater than the opponent's. In Doubles, the pair's total is equivalent to the sum of both of that pair's characters' totals and the pair's support bonus. In case of a tie, the character with the higher combination of stamina and mental wins. If these values are equal as well, the match ends in a draw.
    If a character has to forfeit, that set is counted as a loss for the player. In Doubles, if one character forfeits, the pair has to forfeit.


    5. Character Data (Return to top)

    Characters are displayed in the following way:

    Code:
    Name (Power, Speed, Technique, Stamina, Mental, Total)
    Playstyle; Dominant Hand
    
    List of Abilities
    Total is the sum of all other stats.
    If a character's stamina is 0 and would be dropped by an ability, that character automatically forfeits.
    If a character's mental is 0, all of that character's currently active, non-feat abilities are negated even when they are unnegatable, and that character cannot activate any new non-feat abilities.

    Abilities are displayed as: [Duration - Type - Subtype].

    An ability has one of the following durations:
    [One-time]: The ability activates during it's type's activation step and is not affected by any abilities that are activated after it finished resolving.
    [Continuous]: The ability activates during it's type's activation step and remains active until the end of the match.
    [One-time Counter]: The ability activates when its <req> is fulfilled for the first time during it's type's activation step or later, and is not affected by any abilities that are activated after it finished resolving.
    [Multi-time Counter]: The ability activates whenever its <req> is fulfilled during it's type's activation step or later, and is not affected by any abilities that are activated after it finished resolving.
    [Continuous Counter]: The ability activates when its <req> is fulfilled for the first time during it's type's activation step or later, and remains active until the end of the match.

    *Resolved:= all currently applicable lines of the ability have been finished

    An ability has one of the following types:
    Coach, Feat, Formation, Aura, Style, Serve, Movement, Tech

    Feats have one of the following subtypes:
    Title, Tensei, Trained, Misc

    Techs have one of the following subtypes:
    Stroke, Volley, Smash, Lob, Drop, Cord

    The other ability types have no subtypes.

    Abilities use the following terms:
    <user> affects the ability’s user
    <par> affects the user’s partner
    <pair> affects the user’s pair
    <opp> affects the opponent
    <char> affects all characters
    <this> refers to the ability itself
    <req> the lines following this one are only taken into consideration when the condition described here is fulfilled
    <neg> when the condition described here is fulfilled, the ability is negated
    <pred> either indicates that the player has to predict something or refers to such an ability

    ',':= and
    '/' = non-exclusive or
    Effect (Type):= Effect is only applicable to abilities of that Type

    max (list of stats):= the highest of the listed stats
    min (list of stats):= the lowest of the listed stats
    decisive match:= when one player wins the match if they win the current set


    5.1 Activation Order (Return to top)

    All abilities activate in the following order. When more than one character has an ability that can activate in the respective step, in Singles, the character with the lower current total activates their ability first. In Doubles, Character 1 of the pair with the lower current total activates their ability first. In case both character's totals are tied, the character that did not activate the previous abilities goes first. If there is a tie without at the start of the match, a coinflip decides which character goes first.

    1) Support Levels (Doubles only)
    2) Coaches
    3) Title Feats
    4) Non-Title Feats
    5) Formations (Doubles only)
    6) Auras
    7) Styles
    8) Serves
    9) Movements
    10) Techs
    11) Final Total


    6. Extra Rules (Return to top)
    • A stat cannot drop below 0, however a hypothetical drop still occurs and affects abilities that would normally be affected by stat drops (e.g. Ibu's Silent Killer).
    • Percentages stack. I.e. when an ability is affected by multiple others that influence the potency at which it activates, it activates at the product of those modifications (e.g. an ability that's supposed to activate at 50% and at 200% activates at 100%).
    • If an ability activates at X% (with X being =/= 100), only stat boosts and stat drops are affected by the potency modification.
    • The same ability may not be used more than once in an ability chain.


    7. Characters (Return to top)

    Spoiler show



    8. Doubles (Return to top)

    Support Levels

    When searching for a specific character's supports, use View -> List. When searching for all pairs with a specific support level, use Ctrl+F.

    Support Bonuses

    Support Lv 1: +3
    Support Lv 2: +6
    Support Lv 3: +9
    Support Lv 4: +14
    Support Lv 5: +19
    Support Lv 6 : +25


    9. Exhibition Matches (Return to top)

    Spoiler: Singles show


    Spoiler: Doubles show

  2. #2
    MangaHelper 有名人 / Yuumeijin / Celebrity Kaoz's Avatar
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    Shin Prince of Tennis Fan League II - Season 1



    Shin Prince of Tennis Fan League II - Season 1


    1. Table of Contents

    1. Table of Contents
    2. Introduction
    3. League Format
    3.1 Character Draft
    3.1.1 Drafting Order
    3.1.2 Store
    3.2 Season Format
    4. Match Format
    5. Character Data
    5.1 Activation Order
    6. Extra Rules
    7. List of Characters
    8. Doubles
    9. Exhibition Matches
    10. Players And Teams
    11. League Schedule
    12. League Table
    13. Credits


    2. Introduction (Return to top)

    Shin Prince of Tennis Fan League II is a game for up to ten players, in which every player forms a team of eight characters and competes against the remaining contestants.


    3. League Format (Return to top)

    3.1 Character Draft (Return to top)

    Every team consists of 8 characters. Characters are chosen by posting that character's name in the game thread when it's the player's turn according to the drafting order (see below). No character can be picked twice. A player is free to send a list of picks to another player if they wish to speed up the drafting process.
    Once every player has drafted 8 characters, they may spend up to 3 points in the Store (see below).

    Neither the chosen characters nor the way the points are spent can be changed until the trading period, which will take place after the Nth round.


    3.1.1 Drafting Order (Return to top)

    1st Pick: 1 2 3 4 5 6 7 8 9 10
    2nd Pick: 10 9 8 7 6 5 4 3 2 1
    3rd Pick: 5 4 3 2 1 10 9 8 7 6
    4th Pick: 6 7 8 9 10 1 2 3 4 5
    5th Pick: 10 9 8 7 6 5 4 3 2 1
    6th Pick: 1 2 3 4 5 6 7 8 9 10
    7th Pick: 5 4 3 2 1 10 9 8 7 6
    8th Pick: 6 7 8 9 10 1 2 3 4 5


    3.1.2 Store (Return to top)

    Points per Player: 3

    Cost: 1 Point

    [Coach]: <user> Power +1
    [Coach]: <user> Speed +1
    [Coach]: <user> Technique +1
    [Coach]: <user> Stamina +1
    [Coach]: <user> Mental +1

    <user> base Power +2
    <user> base Speed +2
    <user> base Technique +2
    <user> base Stamina +2
    <user> base Mental +2

    <pair> Support Level = 0 -> 1
    <pair> Support Level = 1 -> 2
    <pair> Support Level = 2 -> 3

    Cost: 2 Points

    <pair> Support Level = 3 -> 4
    <pair> Support Level = 4 -> 5

    [Coach] abilities are universal abilities and count towards all characters, all other abilities have to be assigned to a specific character/pair.


    3.2 Season Format (Return to top)

    The season consists of two parts. The first part is a N-1 round league format. Players must submit their line-ups to the designated referee before the end of the round. The results of all matches will be announced during the following round.

    If a player fails to submit their line-up, the match is counted as a 0-3 loss for them and a 3-0 win for their opponent. In case neither player submits a line-up in time, the match is counted as a 0-3 loss for both of them. If a player notifies a host of their absence before the end of a round, the deadline will be extended for that player or the match will be postponed (if possible).
    If a player fails to submit a line-up more than three times, or if they make excessive use of their right to extend the deadline, the hosts reserve the right to disqualify that player. If a player gets disqualified, any results from matches they were involved in are void.

    After N-1 rounds, the four teams with the highest amount of points will advance to a KO stage; in case of a tie in points, the team with better set difference advances. Semifinal match-ups will be determined randomly, the winners of both semifinals will face each other in the finals for the championship.
    All details regarding the submission of line-ups are the same as during the league stage.


    4. Match Format (Return to top)

    A match consists of five sets, Singles 1, Singles 2, Singles 3, Doubles 1 and Doubles 2. The order in which sets are played is:

    Singles 3 -> Doubles 2 -> Singles 2 -> Doubles 1 -> Singles 1

    A player wins a match when they have a set lead that cannot be tied or surpassed in the remaining number of sets. In case of a tie in sets after Singles 1, an extra match with the eighth characters, that weren't used in the regular matches, is played.

    Players have to to select one character for each Singles match and two characters for each Doubles match when submitting their line-up.
    For each character, a player selects all of that character's feats (exception: if a feat has the line "<req> activated manually", it does not have to be selected) and counter abilities, and up to one each of that character's formations (only in Doubles), styles, serves, movements and either auras or techs.
    For each of their Doubles, the player has to choose one character as Character 1, and the other one as Character 2. Character 1's abilities have priority over Character 2's.

    Spoiler: Example Line-up show


    A player wins a set when their character’s total after the Final Total step (see below) is greater than the opponent's. In Doubles, the pair's total is equivalent to the sum of both of that pair's characters' totals and the pair's support bonus. In case of a tie, the character with the higher combination of stamina and mental wins. If these values are equal as well, the match ends in a draw.
    If a character has to forfeit, that set is counted as a loss for the player. In Doubles, if one character forfeits, the pair has to forfeit.


    5. Character Data (Return to top)

    Characters are displayed in the following way:

    Code:
    Name (Power, Speed, Technique, Stamina, Mental, Total)
    Playstyle; Dominant Hand
    
    List of Abilities
    Total is the sum of all other stats.
    If a character's stamina is 0 and would be dropped by an ability, that character automatically forfeits.
    If a character's mental is 0, all of that character's currently active, non-feat abilities are negated even when they are unnegatable, and that character cannot activate any new non-feat abilities.

    Abilities are displayed as: [Duration - Type - Subtype].

    An ability has one of the following durations:
    [One-time]: The ability activates during it's type's activation step and is not affected by any abilities that are activated after it finished resolving.
    [Continuous]: The ability activates during it's type's activation step and remains active until the end of the match.
    [One-time Counter]: The ability activates when its <req> is fulfilled for the first time during it's type's activation step or later, and is not affected by any abilities that are activated after it finished resolving.
    [Multi-time Counter]: The ability activates whenever its <req> is fulfilled during it's type's activation step or later, and is not affected by any abilities that are activated after it finished resolving.
    [Continuous Counter]: The ability activates when its <req> is fulfilled for the first time during it's type's activation step or later, and remains active until the end of the match.

    *Resolved:= all currently applicable lines of the ability have been finished

    An ability has one of the following types:
    Coach, Feat, Formation, Aura, Style, Serve, Movement, Tech

    Feats have one of the following subtypes:
    Title, Tensei, Trained, Misc

    Techs have one of the following subtypes:
    Stroke, Volley, Smash, Lob, Drop, Cord

    The other ability types have no subtypes.

    Abilities use the following terms:
    <user> affects the ability’s user
    <par> affects the user’s partner
    <pair> affects the user’s pair
    <opp> affects the opponent
    <char> affects all characters
    <this> refers to the ability itself
    <req> the lines following this one are only taken into consideration when the condition described here is fulfilled
    <neg> when the condition described here is fulfilled, the ability is negated
    <pred> either indicates that the player has to predict something or refers to such an ability

    ',':= and
    '/' = non-exclusive or
    Effect (Type):= Effect is only applicable to abilities of that Type

    max (list of stats):= the highest of the listed stats
    min (list of stats):= the lowest of the listed stats
    decisive match:= when one player wins the match if they win the current set


    5.1 Activation Order (Return to top)

    All abilities activate in the following order. When more than one character has an ability that can activate in the respective step, in Singles, the character with the lower current total activates their ability first. In Doubles, Character 1 of the pair with the lower current total activates their ability first. In case both character's totals are tied, the character that did not activate the previous abilities goes first. If there is a tie without at the start of the match, a coinflip decides which character goes first.

    1) Support Levels (Doubles only)
    2) Coaches
    3) Title Feats
    4) Non-Title Feats
    5) Formations (Doubles only)
    6) Auras
    7) Styles
    8) Serves
    9) Movements
    10) Techs
    11) Final Total


    6. Extra Rules (Return to top)
    • A stat cannot drop below 0, however a hypothetical drop still occurs and affects abilities that would normally be affected by stat drops (e.g. Ibu's Silent Killer).
    • Percentages stack. I.e. when an ability is affected by multiple others that influence the potency at which it activates, it activates at the product of those modifications (e.g. an ability that's supposed to activate at 50% and at 200% activates at 100%).
    • If an ability activates at X% (with X being =/= 100), only stat boosts and stat drops are affected by the potency modification.
    • The same ability may not be used more than once in an ability chain.


    7. Characters (Return to top)

    Spoiler show



    8. Doubles (Return to top)

    Support Levels

    When searching for a specific character's supports, use View -> List. When searching for all pairs with a specific support level, use Ctrl+F.

    Support Bonuses

    Support Lv 1: +3
    Support Lv 2: +6
    Support Lv 3: +9
    Support Lv 4: +14
    Support Lv 5: +19
    Support Lv 6 : +25


    9. Exhibition Matches (Return to top)

    Spoiler: Singles show


    Spoiler: Doubles show

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  4. #3
    MangaHelper 有名人 / Yuumeijin / Celebrity Kaoz's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    10. Players And Teams (Return to top)

    Spoiler: Friss show


    Spoiler: FrostyMouse show


    Spoiler: Hardy show


    Spoiler: Kaoz show


    Spoiler: KuwabaraTheMan show


    Spoiler: LetalHawk show


    Spoiler: Miyagi show


    Spoiler: Sai_the_Shaman show



    11. League Schedule (Return to top)

    Spoiler: Round 1 (March 10th - March 14th) show


    Spoiler: Round 2 (March 15th - March 19th) show


    Spoiler: Round 3 (March 20th - March 24th) show


    Spoiler: Round 4 (March 25th - March 29th) show


    Trading Period (March 30th - April 2nd)


    Spoiler: Round 5 (April 3rd - April 7th) show


    Spoiler: Round 6 (April 8th - April 12th) show


    Spoiler: Round 7 (April 13th - April 17th) show


    Spoiler: KO Stage (April 19th - April 29th) show



    12. League Table (Return to top)

    Spoiler: Group Stage show


    #
    Players
    Games
    Wins
    Draws
    Losses
    1
    Friss
    8
    5
    0
    3
    2
    KuwabaraTheMan
    8
    4
    0
    4
    3
    Kaoz
    8
    7
    0
    1
    4
    Hardy
    8
    4
    0
    4
    5
    FrostyMouse
    6
    2
    0
    4
    6
    Sai_the_Shaman
    6
    2
    0
    4
    7
    Miyagi
    6
    1
    0
    5
    8
    LetalHawk
    0
    0
    0
    0



    13. Credits (Return to top)

    Atobe the King - Former Development
    bugzee - Banner
    Fayte - Former Development
    FrostyMouse - Development
    Kaoz - System
    Jyten - Former Development
    Miyagi - Technical Support
    Sai_the_Shaman - Former Development
    Sherlock Holmes - Original Concept

    Special thanks to Konomi Takeshi for creating (Shin) Prince of Tennis, and all participants for playing.
    Last edited by Kaoz; May 01, 2013 at 01:26 AM.

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  6. #4
    Registered User MH中毒 / MH Chuudoku / MH Addicted Hardy's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    Where do I sign in for this? Im so in lol

  7. #5
    MangaHelper 有名人 / Yuumeijin / Celebrity Kaoz's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    By posting in this very thread. Congratulations, you are in.

    If it wasn't obvious, player limit is 10.

  8. #6
    Registered User MH中毒 / MH Chuudoku / MH Addicted FrostyMouse's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    One new member signed up already.

  9. #7
    Registered User 下級員 / Kakyuuin / Jr. Member TheShiraishi's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    What time frame are we looking at for this? I'd love to play but I don't know if I have the time right now

  10. #8
    Registered User MH中毒 / MH Chuudoku / MH Addicted Hardy's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    Quote Originally Posted by FrostyMouse View Post
    One new member signed up already.
    I remember that I asked Kaoz if we could play something like this a while ago (he couldn't host at the time). As I knew that not too many people can actually play this, I saw it and posted inmediatly

    Gonna check past games and try to learn some things... Sherlock was an awesome player.

  11. #9
    MangaHelper 有名人 / Yuumeijin / Celebrity Kaoz's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    Quote Originally Posted by TheShiraishi View Post
    What time frame are we looking at for this? I'd love to play but I don't know if I have the time right now
    One round will be 4-5 days.

    Quote Originally Posted by Hardy View Post
    I remember that I asked Kaoz if we could play something like this a while ago (he couldn't host at the time). As I knew that not too many people can actually play this, I saw it and posted inmediatly
    We had actually started making it already back then, but it just takes quite a while if you don't have all day to work on it.

  12. #10
    Registered User MH中毒 / MH Chuudoku / MH Addicted FrostyMouse's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    Quote Originally Posted by Kaoz View Post
    We had actually started making it already back then, but it just takes quite a while if you don't have all day to work on it.
    Yeah, it just takes ages to work it all out. You have to fix your system and make sure it all works.

  13. #11
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member LetalHawk's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    Ok, I'm in, this really looks exciting

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    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member
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    Re: Shin Prince of Tennis Fan League II - Season 1

    Not planning to participate, though I've seen such leagues before. You might want to weight the later matches to be worth more because otherwise you'll often have scrubs playing in S1 since it'd be ideal to have your team's scrub player play the opponent's best player. To be fair that's a strategy often used by weak teams in POT itself.

  15. #13
    Registered User MH中毒 / MH Chuudoku / MH Addicted Hardy's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    If someone wants to check past games and learns more about it...
    Spoiler show

    Remember that costs, character draft and lots of other things are changed right now, but you can still read past games to see some tactics and how the game is actually played.

    Dunno why I just focused on this... but Bane is a serve and volleyer, not an Aggressive Baseliner
    Last edited by Hardy; February 17, 2013 at 12:56 PM.

  16. #14
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member Fayte's Avatar
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    Re: Shin Prince of Tennis Fan League II - Season 1

    Man, the first one brings back memories. Sherlock spoke it, I drew it, Atobe colored it. I suppose Kaoz is now erasing all the unnecessary lines.

  17. #15
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member
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    Re: Shin Prince of Tennis Fan League II - Season 1

    A lot of good times were had in the old fan leagues.

    I'll be on board to try out the latest version.

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