Click on any of the names listed in the directory to jump to that character. Click on a character's name to return to the directory.
Akutagawa Jirou (2, 6, 6, 5, 3, 22)
Serve and Volley; Right
-Flexible Wrist [Continuous - Feat - Tensei]:
<user> Technique +4
<user> Technique drop (<opp> ability) -> drops at 0%
-Excited [One-time Counter - Feat - Misc]:
<req> base total <= <opp> base total
<user> Mental +2
<par> activates Formation -> negated
-Slice Serve and Dash [One-time - Serve]:
<user> Speed +2
-Magic Volley [One-time - Tech - Volley/Drop]:
<req> Flexible Wrist
<neg> <opp> Technique > <user> Speed, cannot be negated otherwise
<user> Technique +2
<opp> Speed -4
Akutsu Jin (10, 7, 7, 8, 4, 36)
Aggressive Baseliner; Right
-Flexibility [Continuous - Feat - Tensei]:
<user> Speed, Technique +2
<user> Technique drop (<opp> ability) -> drops at 0%
-10 Shots at Once [One-time - Feat - Trained]:
<req> Singles
<neg> (<opp> base total >= 44) OR (<opp> activates 10 Shots at Once)
<user> wins
-Who do you think you’re ordering around? [Continuous - Feat - Misc]:
<neg> <par> = Kawamura
<user> Power/Speed/Technique/Stamina/Mental boost (Coach) -> boosts at 0%
<par> activates Formation -> negated
-Fighting Tennis [Continuous - Style]:
<user> Power +4
<opp> Speed < <user> Speed -> Stamina, Mental -2
-Sliding [Continuous - Movement]:
<user> Speed +4
<user> Speed drop (<opp> Style/Serve/Tech) -> drops at 0%
-Changing Corner Shot [One-time - Tech - Stroke]:
<opp> activates <pred> (Feat/Style/Tech) -> negated
<opp> Speed -5
<opp> Speed < <user> Technique -> Stamina, Mental -2
Amane Hikaru (8, 4, 2, 6, 2, 22)
Aggressive Baseliner; Right
-Manzai Pair [One-time - Feat - Title]:
<req> <par> = Kurobane
<user> Power +3
-Long Racket [Continuous - Feat - Equip]:
<user> Speed +2
<opp> Power boost (<opp> Tech) < <user> [Power / 2] -> boosts at 0%
-Tied Back Hair [One-time Counter - Feat - Misc]:
<req> total <= <opp> total
<user> Power +3, Mental +1
-Pun Killer [Multi-time Counter - Feat - Misc]:
<req> Mental drop (<opp> ability)
<user> Power +2
<opp> Mental -1
Atobe Keigo (7, 6, 8, 10, 10, 41)
All Rounder; Right
-King of Ice [Continuous - Feat - Title]:
<user> total > <opp> total -> Mental cannot be dropped
-Insight [Continuous - Feat - Tensei]:
<opp> activates Serve/Tech with auto-negation clause -> negated
<user> Speed drop (<opp> Serve/Tech) -> drops at +4
-Super Attack Style [Continuous - Style]:
<neg> Atobe Kingdom
<user> Power, Speed +3
<user> Stamina drop -> drops at 150%
<user> activates Tech -> activates at 150%
-Atobe Kingdom [Continuous - Aura]:
<req> Insight, Technique >= 8, [Speed + 3] > <opp> Technique
<opp> Speed -> 0, drop cannot be prevented, Mental -4
<opp> activates Aura/Style/Movement/Tech -> negated
-Tannhauser Serve [One-time - Serve]:
<neg> cannot be negated by Rising Shot/Super Rising
<user> Power, Technique +4
<opp> Mental -2
-Shitsui he no FUGUE [One-time - Tech - Smash]:
<user> Power, Technique +3
<user> Technique > <opp> Speed -> Power, Technique +4, <opp> Mental -2
Ban Rikya (10, 5, 7, 10, 4, 36)
Aggressive Baseliner; Right
-Steadfast [Continuous - Feat - Trained]:
<user> Stamina drop (<opp> Style/Serve/Tech) -> drops at +5
-Huge Power [Continuous - Feat - Trained]:
<opp> Power boost <= 6 (<opp> Serve/Tech) -> boosts at 0%
-Explosion [One-time - Tech - Stroke]:
<user> Power +3
<opp> Stamina -[2 * (<user> Power - <opp> Power) / 5]
<opp> Stamina < 0 -> loses
Byoudouin Houou (13, 10, 6, 16, 6, 51)
All Rounder; Right
-Controller [Continuous - Feat - Tensei]:
<req> Doubles
<par> max (Power, Speed, Technique) +4
<par> Mental cannot be dropped
-10 Shots at Once [One-time - Feat - Trained]:
<req> Singles
<neg> (<opp> base total >= 44) OR (<opp> activates 10 Shots at Once)
<user> wins
-Intimidate [One-time Counter - Feat - Misc]:
<req> base total > <opp> base total
<opp> Mental -5
-Perfected Super Tennis [Continuous - Style]:
<req> [Power + Speed + Technique] > <opp> [Speed * 3]
<opp> activates Serve/Tech -> Stamina -[2 * (<user> Power - <opp> Power) / 5]
<opp> Stamina < 0 -> loses
-Shockwave [One-time - Aura]:
<this> cannot be copied
<user> Power, Technique +4
<opp> Stamina -7
<opp> Stamina < 0 -> loses
Chitose Senri (5, 4, 8, 8, 6, 31)
All Rounder; Left
-Wing of Kyuushu [One-time - Feat - Title]:
<user> Technique +3
-Saiki Kanpatsu no Kiwami [Continuous - Aura]:
<req> Singles
<this> counts as <pred>
<opp> Power, Speed, Technique -2
<opp> activates Aura/Style/Serve/Movement/Tech -> negated, Mental -1
<user> activate Aura/Tech
-Moujuu no you na Synchro [Continuous - Aura]:
<req> <par> = Tachibana, activates Moujuu no you na Synchro
<this> counts as Synchro
<pair> Support Level -> 6, cannot be dropped
<user> Power, Speed +2
<opp> Mental -1.5
<user> activates Formation/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
-Kamikakushi [One-time - Tech - Stroke]:
<user> Technique +4
<opp> Speed <= <user> Technique -> Technique -3
<opp> Power boost (Stroke, not Smash) -> Tech negated
-Absolute Doubles [Continuous - Formation]:
<req> Doubles
<pair> total -> <user> total
<par> activates Feat/Aura/Style/Movement/Tech -> negated even when unnegatable
<par> Power boost (<par> Serve) -> <user> Power +[boost]
<par> Technique boost (<par> Serve) -> <user> Technique +[boost]
<user> activates Saiki Kanpatsu no Kiwami -> <req> = fulfilled
Date Danji (12, 4, 6, 8, 8, 38)
Aggressive Baseliner; Left
-Controller [Continuous - Feat - Tensei]:
<req> Doubles
<par> max (Power, Speed, Technique) +4
<par> Mental cannot be dropped
-Danji no Natsu [One-time - Tech - Stroke]:
<neg> <opp> Speed >= 10
<user> Power +4
<opp> Stamina -[<user> Power / 2]
<opp> Stamina < 0 -> loses
Duke Watanabe (16, 6, 10, 6, 8, 46)
Aggressive Baseliner; Right
-Calm Soul [Continuous - Feat - Tensei]:
<user> Mental drop (<opp> ability) -> drops at 0%
-Duke Homerun [One-time - Tech - Stroke]:
<neg> cannot be negated
<this> cannot be copied
<user> Power +12
<opp> Stamina -[3 * (<user> Power - <opp> Power) / 5]
<opp> Stamina < 0 -> loses
Echizen Ryoga (8, 7, 16, 10, 10, 51)
All Rounder; Right
-Next Generation Samurai [Multi-time Counter - Feat - Title]:
<this> cannot be copied
<opp> activates Tech -> negated
<opp> Tech negated (<this>) -> Mental -2
-10 Shots at Once [One-time - Feat - Trained]:
<req> Singles
<neg> (<opp> base total >= 44) OR (<opp> activates 10 Shots at Once)
<user> wins
-Orange Fanatic [Continuous - Feat - Misc]:
<user> Stamina +2
<user> Stamina drop -> drops at 50%
-Golden Aura [Continuous - Aura]:
<this> cannot be copied
<user> Power, Speed, Technique +5
-One footed Split Step [Continuous - Movement]:
<neg> cannot be negated
<user> Speed +2
Echizen Ryoma (6, 8, 8, 12, 10, 44)
All Rounder; Left
-Prince of Tennis [Continuous - Feat - Title]:
<user> copies any Style/Movement/Tech from a character on his team or someone his team has faced in the previous round
<this> counts towards ability limitations
-Doubles Loser [Continuous - Feat - Tensei]:
<req> Doubles
<neg> <par> activates Controller
<pair> activates Formation -> negated
<user> activates Tech -> activates at 50%
<par> activates Tech -> activates at 50%
-10 Shots at Once [One-time - Feat - Trained]:
<req> Singles
<neg> (<opp> base total >= 44) OR (<opp> activates 10 Shots at Once)
<user> wins
-One footed Split Step [Continuous - Movement]:
<neg> cannot be negated
<user> Speed +2
-Twist Serve [One-time - Serve]:
<user> Technique +6
<opp> Speed, Technique -3
-COOL Drive [One-time - Tech - Volley]:
<user> Power +2, Technique +5
<opp> [Power + Technique] <= <user> Technique -> Power, Technique, Stamina -2
Fuji Shuusuke (3, 6, 9, 6, 5, 29)
Counter Puncher; Right
-Prodigy [One-time Counter - Feat - Title]:
<req> decisive match
<user> Power, Speed, Technique, Mental +1
-Closed Eyes [Continuous - Feat - Tensei]:
<user> Speed, Technique +1, Mental +5
<opp> Speed -4
<opp> activates <pred> -> negated even when unnegatable
-Evolved Triple Counter [Continuous - Style]:
<neg> Kagero Zutsumi
<opp> Speed < 8, activates Stroke/Smash/Volley -> negated
-Kagero Zutsumi [Multi-time Counter - Tech - Stroke]:
<req> <opp> Technique boost (<opp> Serve/Tech)
<neg> <opp> [Speed + Mental] > 14
<opp> Serve/Tech -> negated
-Hecatoncheires no Monban [One-time - Tech - Stroke]:
<neg> Technique <= <opp> Technique
<user> Technique +[Technique]
<opp> activates Style/Tech -> negated
-Hoshi Hanabi [One-time Counter - Tech - Volley/Lob]:
<req> (Hecatoncheires no Monban negated, Technique >= <opp> Technique) OR (<opp> activates Cord)
<neg> cannot be negated
<this> cannot be copied, cannot be influenced
<user> Power +2, Technique +3
<opp> Speed -7
Fuji Yuuta (6, 2, 2, 4, 3, 17)
Aggressive Baseliner; Left
-Lefty Killer [One-time - Feat - Title]:
<req> <opp> = Left handed
<user> Power, Speed, Technique +3
-W Twist Spin Shot [One-time - Tech - Stroke]:
<user> Technique +3
<opp> handedness = Left -> Speed, Technique -3
-Super Rising [Multi-time Counter - Tech - Stroke]:
<req> <opp> activates Serve
<opp> Serve -> negated
<opp> Speed -1
Hakamada Izou (9, 6, 4, 7, 6, 32)
Aggressive Baseliner; Left
-Bloodthirst [Multi-time Counter - Feat - Misc]:
<req> Stamina drop (<opp> Serve/Style/Tech)
<user> Power, Speed +3, Mental +2
-Vanish [One-time - Tech - Smash]:
<opp> activates <pred> -> negated even when unnegatable
<opp> Speed -5
<opp> Speed <= 6 -> Stamina -4
Hara Tetsuya (6, 7, 10, 8, 3, 34)
All Rounder; Right
-Tsukkomi Vending Machine [Multi-time Counter - Feat - Title]:
<req> <opp> activates Tech
<user> Power, Speed, Technique +2
<opp> Mental -2
-Moukohan [One-time - Tech - Smash]:
<user> Technique +4
<opp> Mental -2
Higashikata Masami (4, 3, 5, 3, 4, 19)
Aggressive Baseliner; Right
-Power Play [Continuous - Formation]:
<user> Power +2
<par> Power +2
<par> Power boost (<par> Style/Serve/Tech) -> boosts at +2
-Quick Attack [Continuous - Formation]:
<par> activates Volley/Smash -> activates at 150%, Stamina -2
Hirakoba Rin (5, 4, 6, 5, 3, 23)
All Rounder; Right
-Challenger [One-time Counter - Feat - Misc]:
<req> base total < <opp> base total
<user> Mental +2
-Shukuchihou [Continuous - Movement]:
<neg> Singles, <opp> Technique > 6
<user> Speed +3, cannot be dropped
<opp> activates Drop/Lob/Cord -> negated
-Habu [One-time - Serve]:
<user> Technique +2
<opp> Speed -2
-Giant Habu [One-time - Tech - Smash]:
<this> negated -> <user> Stamina, Mental -2
<user> Technique +5, Stamina -3
<opp> Speed -3
<opp> Power boost (Tech) -> Tech negated, Mental -2
<opp> activates Volley, Speed <= 6 -> negated, Stamina, Mental -2
Hitouji Yuuji (6, 4, 6, 7, 5, 28)
Counter Puncher; Left
-Voice Imitation [One-time - Feat - Trained]:
<req> Doubles, <opp> <pair> Support Level <= 3
<opp> <pair> Support Bonus -5
<opp> activates Formation -> negated
-Copycat [Multi-time Counter - Style]:
<req> [base total + 6] >= <opp> base total, <opp> activates Serve/Tech
<user> copies that Serve/Tech
Hiyoshi Wakashi (4, 6, 5, 5, 4, 24)
Aggressive Baseliner; Right
-Kobujutsu Training [One-time - Feat - Trained]:
<user> Power, Speed +2
-Gekokujou [Continuous Counter - Feat - Misc]:
<user> base total < <opp> base total -> Mental +2
<user> Mental drop (<opp> ability) -> drops at 0%
-Enbu Tennis [Continuous - Style]:
<req> Kobujutsu Training
<opp> Speed, Technique -3
-Enbu Style Front Foot Hopping Return [Multi-time Counter - Tech - Stroke]:
<req> <opp> activates Serve/Houou Gaeshi/COOL Drive
<opp> Serve/Houou Gaeshi/COOL Drive -> negated
<opp> Speed -2
Ibu Shinji (2, 3, 7, 4, 4, 20)
Counter Puncher; Right
-Silent Killer [Multi-time Counter - Feat - Title]:
<req> <opp> stat drop
<user> Mental +2
-Devoted [Continuous - Feat - Misc]:
<req> same team as Tachibana
<user> Mental +2
<user> Techs can be activated even when Mental = 0
-Kick Serve [One-time - Serve]:
<user> Technique +3
<opp> same handedness -> Speed, Technique -2
-Spot [Continuous - Tech - Stroke]:
<req> Singles
<neg> <opp> Technique > 6 OR <opp> activates Nitoryuu
<opp> activates Arm Injury
<opp> Techs -> negated
-Cord Ball [One-time - Tech - Cord]:
<opp> Speed -3
Inui Sadaharu (7, 6, 7, 5, 6, 31)
Serve and Volley; Right
-Hakase [Continuous Counter - Feat - Title]:
<req> (<opp> = Yanagi) OR (<par> = Yanagi)
<user> Mental +2
<user> activate Style
-Data Tennis [Continuous - Style]:
<this> cannot be copied
<this> counts as <pred>
<user> choose 5 (<par> = Counter Puncher -> choose 8 instead) Styles/Serves/Movements/Techs (choose before the match)
<opp> activates chosen ability -> negated
-Forsaking Data [Continuous - Style]:
<user> Power, Speed +3
<user> Stamina drop -> drops at 150%
-Waterfall [One-time - Serve]:
<user> Technique +4
<opp> Speed -3
Irie Kanata (2, 14, 14, 4, 14, 48)
All Rounder; Left
-Pierrot [Continuous - Feat - Title]:
<user> Power/Technique drop (<opp> One-time), <user> Speed >= 10 -> One-time negated, <opp> Mental -2
-Understanding [Continuous - Feat - Tensei]:
<opp> Mental -4
<opp> activates Style/Aura (except Ten'imuhou no Kiwami) -> negated even when unnegatable
<opp> Continuous Aura negated (Understanding) -> <user> copy that Continuous Aura
-Shot Prediction [One-time Counter - Feat - Misc]:
<pred> one Tech for each opposing character
<pred> Tech activates -> negated even when unnegatable
-Nante Ne [Multi-time Counter - Feat - Misc]:
<req> <opp> Tech negated
<opp> Mental -2
-Front Foot Hopping Return [Multi-time Counter - Tech - Stroke]:
<req> <opp> activates Serve/Houou Gaeshi/COOL Drive
<opp> Serve/Houou Gaeshi/COOL Drive -> negated
<req> <opp> activates Tech
<opp> stat boost (Tech) -> boosts at 50%
<user> stat drop (Tech) -> drops at 50%
<opp> Speed -2
Ishida Gin (10, 3, 2, 6, 7, 28)
Aggressive Baseliner; Left
-The Tennis Buddha [Continuous - Feat - Title]:
<user> Power > <opp> Power -> Mental cannot be dropped
-Hadokyuu Canceller [Multi-time Counter - Feat - Trained]:
<req> <opp> activates 108 Styles of Hadokyuu
<opp> 108 Styles of Hadokyuu -> negated
-108 Styles of Hadokyuu [One-time - Tech - Stroke]:
<user> Stamina -X (choose X before the match w/ X <= 6)
<user> Power +[2 * X]
<opp> Stamina -[2 * (<user> Power - <opp> Power) / 5]
<opp> Stamina < 0 -> loses
Ishimaru Mihito (5, 8, 6, 7, 8, 34)
Serve and Volley; Right
-Eagle Eye [Continuous - Feat - Tensei]:
<opp> stat drop (<user>/<par> ability) -> drops at 150%
-Doubles Master [One-time - Feat - Trained]:
<req> Doubles
<pair> Support bonus +6
<par> max (base Power, base Speed, base Technique) +2
-One-touch Tennis [Continuous - Formation]:
<opp> w/ min base total's Speed < <user> Speed -> Movements, Techs negated
<opp> w/ max base total's total < <par> total -> <user> Power, Technique +3
Kabaji Munehiro (9, 6, 3, 8, 7, 33)
Aggressive Baseliner; Right
-Usu [One-time - Feat - Misc]:
<req> same team as Atobe
<user> Power +2
-Simple Minded [Multi-time Counter - Feat - Tensei]:
<req> <opp> activates Aura/Style/Serve/Movement/Tech
<user> copies that Aura/Style/Serve/Movment/Tech
<user> copies Aura -> Power, Speed, Technique -2
Kadowaki Satoru (9, 4, 2, 4, 1, 20)
Aggressive Baseliner; Right
-Pushover [One-time Counter - Feat - Misc]:
<req> Stamina = 0
<user> loses
-Super Tennis [Continuous - Style]:
<user> base total < <opp> base total -> Power, Speed, Technique +1.5
<user> total +5 < <opp> total -> loses
Kai Yuujirou (3, 5, 5, 4, 3, 20)
Counter Puncher; Left
-Reverse Lefty [One-time - Feat - Trained]:
<user> Speed +2
<opp> Technique -2
-Shukuchihou [Continuous - Movement]:
<neg> Singles, <opp> Technique > 6
<user> Speed +3, cannot be dropped
<opp> activates Drop/Lob/Cord -> negated
-Viking Horn [One-time - Tech - Stroke]:
<user> Technique +2
<opp> Speed -2
<opp> Speed <= 7 -> Technique, Stamina -2
Kaidou Kaoru (6, 6, 3, 10, 4, 29)
Counter Puncher; Right
-Indomitable Will [Continuous - Feat - Misc]:
<user> Stamina drop (<opp> ability) -> drops at 50%
<user> Style/Tech negated -> Mental -2
<par> Stamina drop > 4 (<opp> ability) -> <user> Mental -[Mental]
-Devil Mode [Continuous Counter - Aura]:
<req> Mental = 0
<neg> <pair> Support Level >= 4, cannot be negated otherwise
<this> cannot be copied
<user> base stats -> (9, 8, 1, 5, 10, 33)
<opp> Speed, Technique, Stamina -2
-Tornado Snake [One-time - Tech - Stroke]:
<this> negated for the first time -> activate Gyro Laser
<user> Technique +2
<opp> Speed, Technique -1
<opp> Speed <= 6 -> Stamina -3
-Gyro Laser [One-time - Tech - Stroke]:
<this> counts as Laser Beam
<this> negated for the first time -> activate Tornado Snake
<user> Power +2
<opp> Speed -3
<opp> Speed <= 6 -> Mental -2
Kaji Kazena (8, 10, 7, 12, 10, 47)
Counter Puncher; Right
-Adaptable [One-time - Feat - Tensei]:
<req> Singles 3
<user> Power, Speed, Technique, Mental +1
<req> Doubles
<par> min (Power, Speed, Technique) +4
<req> decisive match
<user> Power, Speed, Technique, +2
-Serenity [Continuous - Feat - Tensei]:
<user> Mental boost (<par> ability) -> boosts at 50%
<user> Mental drop -> drops at 50%
-Neutralize [Multi-time Counter - Feat - Trained]:
<opp> Power boost (<opp> Tech) <= 7 -> negated
<opp> Speed, Mental -1
-White Whip [One-time - Tech - Stroke]:
<user> Technique +7
<opp> [Speed + Technique] < <user> Technique -> Techs negated
<opp> Mental -[2 * (<user> Technique - <opp> Speed) / 5]
Kamio Akira (2, 8, 3, 4, 6, 23)
Counter Puncher; Right
-Devoted [Continuous - Feat - Misc]:
<req> same team as Tachibana
<user> Mental +2
<user> Techs can be activated even when Mental = 0
-Moujuu no you na Aura [Continuous - Aura]:
<user> Power +1, Speed +2
<opp> Mental -1
<user> activate Tech
-Riding the Rhythm [Continuous - Movement]:
<user> Speed +3
<user> Speed drop -> drops at 50%
-Sonic Bullet [Multi-time Counter - Tech - Stroke]:
<req> Speed drop (<opp> Tech)
<user> Speed drops at 0%
<user> Technique +3
<opp> activates Vision -> negated
Kawamura Takashi (10, 4, 2, 10, 8, 34)
Aggressive Baseliner; Right
-BUUUUUUUUUUUUUUURNING [One-time - Feat - Misc]:
<opp> Mental -1
-Burning Serve [One-time - Serve]:
<user> Power +2
-Great Burning Serve [One-time Counter - Serve]:
<req> [total + 20] <= <opp> total, Stamina <= 4
<neg> cannot be negated
<this> cannot be copied
<user> Power +12, Stamina -[Stamina]
<opp> Stamina -[2 * (Power - <opp> Power) / 5]
<opp> Stamina < 0 -> forfeits
-108 Styles of Hadokyuu [One-time - Tech - Stroke]:
<user> Stamina -X (choose X before the match w/ X <= 6)
<user> Power +[2 * X]
<opp> Stamina -[2 * (<user> Power - <opp> Power) / 5]
<opp> Stamina < 0 -> loses
Kikumaru Eiji (1, 7, 6, 4, 4, 22)
Serve and Volley; Right
-Motivator [One-time Counter - Feat - Tensei]:
<req> <par> Mental drop
<par> Mental drops at 0%
<par> Mental +2
-Acrobatic Play [Continuous - Style]:
<user> Stamina -X (choose X before the match w/ X <= 6)
<user> Speed +[2 * X]
<user> Speed > <opp> Technique -> Techs cannot be negated
-Synchro [Continuous - Aura]:
<req> <par> = Oishi, activates Synchro
<pair> Support Level -> 6, cannot be dropped
<user> Mental +2
<opp> Speed -1
<user> activates Formation/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
-Sealed Step [Continuous - Movement]:
<user> Speed +3
<user> Speed drop (<opp> Serve/Tech) -> drops at +3
<req> Singles
<user> Support Level -> 3, cannot be dropped
<user> activate Australian Formation
-Kikumaru Bazooka [One-time - Tech - Volley/Smash]:
<user> Power +1, Technique +3
-Australian Formation [Continuous - Formation]:
<req> <pair> Support Level >= 2
<opp> Technique -3, Mental -2
<user> activates Volley -> activates at 150%
<par> activates Volley -> activates at 150%
Kimijima Ikuto (8, 7, 12, 8, 9, 44)
All Rounder; Right
-Tensai Tennis Boy [Continuous - Feat - Title]:
<opp> Power/Speed/Technique boost (<opp> Serve/Tech) -> boosts at -5
<user> Power/Speed/Technique/Stamina/Mental drop (<opp> Serve/Tech) -> drops at +5
<opp> [stat boost + <user> stat drop] = 0 -> Mental -2
-Negotiation [Continuous - Feat - Trained]:
<opp> <pair> Support Level -3
<opp> <pair> Support Level = 0 -> <opp> Power, Speed, Technique, Mental -2
<opp> activates Formation, <opp> <pair> Support Level = 0 -> negated even when unnegatable
-Controller [Continuous - Feat - Tensei]:
<req> Doubles
<par> max (Power, Speed, Technique) +4
<par> Mental cannot be dropped
Kirihara Akaya (5, 8, 6, 6, 2, 27)
Aggressive Baseliner; Right
-Intense Concentration [Continuous - Feat - Tensei]:
<user> Mental drop (<opp> Serve/Tech) -> drops at 0%
-Speed Play [Continuous - Style]:
<neg> [Power + Speed] <= <opp> [Speed + Technique]
<opp> activates Movement/Tech -> Stamina -3
<opp> activates Movement/Tech, Speed <= 7 -> negated
-Devil Mode [Continuous - Aura]:
<neg> cannot be negated
<this> cannot be copied
<user> base stats -> (8, 10, 3, 1, 10, 32)
<opp> Speed, Technique, Stamina -2
-Sane Devil Mode [Continuous - Aura]:
<req> <par> activates Controller
<neg> cannot be negated
<this> cannot be copied
<user> base stats -> (8, 10, 6, 6, 10, 40)
<opp> Power, Speed, Mental -2
-Knuckle Serve [One-time - Serve]:
<user> Technique +4
<opp> Speed, Stamina, Mental -1
Kite Eishirou (9, 5, 7, 9, 4, 35)
All Rounder; Left
-Assassin [Continuous - Feat - Title]:
<opp> activates Coach -> negated
<opp> base total = max base total on <opp> team -> <user> Mental +3
-Omni-directional Shukuchihou [Continuous - Movement]:
<neg> [(Speed * 2) + 4] < <opp> [Power + Technique]
<this> cannot be copied
<user> Speed +4, cannot be dropped
<opp> activates Drop/Lob/Cord -> negated
-Big Bang [One-time - Serve]:
<user> Power +6
<opp> Stamina -[2 * (<user> Power - <opp> Power) / 5]
-Giant Habu [One-time - Tech - Smash]:
<user> Technique +5
<opp> Speed -3
<opp> Power boost (Tech) -> Tech negated, Mental -2
<opp> activates Volley, Speed <= 6 -> negated, Stamina, Mental -2
-Viking Horn [One-time - Tech - Stroke]:
<user> Technique +2
<opp> Speed -3
<opp> Speed <= 7 -> Technique, Stamina -3
Konjiki Koharu (4, 5, 7, 7, 4, 27)
Counter Puncher; Right
-Comedic Duo [Continuous - Feat - Title]:
<req> <par> = Hitouji
<opp> Mental -2
<opp> activates Serve/Tech -> Mental -1
<opp> Mental = 0 -> Power, Speed, Technique -3
-Genius Level IQ [Continuous - Feat - Tensei]:
<req> [base total + 5] >= <opp> base total
<opp> activates Tensei/Trained -> negated
-Data Tennis [Continuous - Style]:
<this> cannot be copied
<this> counts as <pred>
<user> choose one of Style/Serve/Movement/Tech
<opp> [Power + Speed + Technique + Stamina + Mental] boost (<opp> ability w/ chosen type) <= 6 -> boosts at 0%
<user> [Power + Speed + Technique + Stamina + Mental] drop (<opp> ability w/ chosen type) <= 6 -> drops at 0%
Liliadent Krauser (10, 6, 6, 4, 4, 30)
Aggressive Baseliner; Right
-Ruthless Iceman [Multi-time Counter - Feat - Title]:
<req> Power drop (<opp> ability)
<user> Power drops at 0%
-Tenacity [One-time Counter - Feat - Misc]:
<req> <opp> Stamina >= 10
<user> Power, Mental +2
-Southern Cross [One-time - Tech - Volley]:
<neg> <opp> Technique >= 10
<this> negated -> <user> Stamina -[<opp> Technique - <user> Speed]
<user> Power +2
<opp> Stamina -[<user> Power / 2]
<opp> Stamina < 0 -> loses
Kurobane Harukaze (8, 3, 2, 4, 2, 19)
Aggressive Baseliner; Right
-Manzai Pair [One-time - Feat - Title]:
<req> <par> = Amane
<user> Power +3
-Head Clearing [One-time Counter - Feat - Misc]:
<req> <par> = Amane, <pair> total < <opp> <pair> total
<user> Power, Speed, Technique, Mental +1
-Pronation Serve [One-time - Serve]:
<user> Power +2
-Shallow Moonsault [One-time - Tech - Volley]:
<user> Power +1, Speed +2, Technique +1
-Kuushuu Combo [Multi-time Counter - Tech - Stroke]:
<req> <opp> Power boost (Tech) <= 4
<user> Power +[boost]
Jackal Kuwahara (5, 7, 4, 10, 2, 28)
Counter Puncher; Right
-Man with Four Lungs [Multi-time Counter - Feat - Title]:
<req> Stamina drop (<opp> ability)
<user> Stamina drops at 50%
-Nezumi HanaBEAT [Continuous - Movement]:
<user> Speed +3
<opp> [Power + Technique] < <user> Speed -> Techs negated
<opp> Tech negated (<this>) -> Stamina -2
-Jackal Fang [One-time - Tech - Stroke]:
<user> Technique +2
<opp> Stamina -2
<opp> activates Volley -> negated
<opp> playstyle = Serve and Volley -> Speed -2
Marui Bunta (6, 6, 8, 8, 6, 34)
Serve and Volley; Right
-Set Roles Doubles [Continuous - Formation]:
<req> <par> Speed >= 7
<neg> Wonder Castle
<pair> total -> [2 * (<par> Power + <par> Speed + <user> Technique + <par> Stamina) + <user> Mental + <par> Mental + <pair> Support]
-Myougi [One-time - Tech - Volley]:
<user> Mental > 6 -> <neg> cannot be negated
<user> Technique +3
<opp> Speed -4
-Wonder Castle [Continuous - Movement]:
<neg> Status
<user> Speed +4
<opp> activates Tech (except Lob) -> negated
<opp> Speed drop (<par> Style/Tech) -> drops at 200%
Matsudaira Chikahiko (8, 10, 6, 8, 6, 38)
Serve and Volley; Right
-Top Speed [Multi-Counter - Feat - Trained]:
<req> Speed drop (<opp> ability)
<user> Speed drops at 50%
-Having Fun [Multi-time Counter - Feat - Misc]:
<req> <opp> Power/Speed/Technique/Stamina dropped
<user> Mental +2
-Easily Frustrated [Multi-time Counter - Feat - Misc]:
<req> Serve negated
<user> Mental -3
-Flower [One-time - Serve]:
<user> Technique +5
<opp> Technique -2, Stamina -2
Migihashi Itarou (9, 8, 10, 8, 6, 41)
All Rounder; Right
-Sole Survivor [One-time Counter - Feat - Misc]:
<req> decisive match
<user> Power, Speed, Technique, Stamina, Mental +1
-God's Domain [Continuous - Aura]:
<neg> [Power + Technique] <= <opp> [Power + Technique]
<user> Speed drop (<opp> Aura/Style/Tech) -> drops at 0%
<opp> Technique -[Technique]
<opp> Technique boost (<opp> Aura/Style/Tech) -> boosts at 0%
Minami Kentarou (3, 4, 6, 3, 4, 20)
Counter Puncher; Right
-Jimmies [One-time - Feat - Title]:
<req> <par> = Higashikata
<user> Speed, Technique +1
<par> Power, Technique +1
-Counterattack [Continuous - Formation]:
<opp> [stat boost + <user> stat drop] <= 4 (<opp> Serve/Tech) -> negated, Speed -2
-Sign Play [Continuous - Formation]:
<req> <par> Higashikata
<opp> Power, Speed, Technique -[3 - <opp> Support Level]
-Wall Defense [Continuous - Formation]:
<user> Speed +2
<par> Speed +2
<opp> activates Tech -> Stamina -2
Miyako Shinobu (10, 4, 8, 8, 10, 40)
All Rounder; Right
-Young Master [Continuous - Feat - Title]:
<user> Mental drop (<opp> ability) -> drops at 0%
<char> [total + 5] < <user> total, activates Serve/Style/Tech -> negated
-Controller [Continuous - Feat - Tensei]:
<req> Doubles
<par> max (Power, Speed, Technique) +4
<par> Mental cannot be dropped
-Annihilation of the Weak [Continuous - Style]:
<opp> Mental <= 4 -> Stamina, Mental -4
Mizuki Hajime (1, 2, 7, 1, 1, 12)
All Rounder; Right
-Coaching [Continuous - Feat - Trained]:
<par> Power/Speed/Technique/Stamina/Mental boost (Coach) -> boosts at 200%
-Data Tennis [Continuous - Style]:
<this> cannot be copied
<this> counts as <pred>
<user> choose one of Power, Speed, Technique (choose before the match)
<opp> min (base Power, base Speed, base Technique) = chosen stat -> min (base Power, base Speed, base Technique) -6
<opp> min (base Power, base Speed, base Technique) = 0 -> Mental -2
-W Twist Spin Shot [One-time - Tech - Stroke]:
<user> Technique +3
<opp> handedness = Right -> Speed, Technique -3
Momoshiro Takeshi (10, 6, 4, 6, 6, 32)
Aggressive Baseliner; Right
-Seigaku's Tricky Fellow [Continuous - Feat - Title]:
<opp> Mental -2
<par> activates Tech -> cannot be negated
-Instinct [Continuous - Feat - Trained]:
<this> activate manually
<user> Power -5, Speed, Technique +4
<opp> Power/Speed/Technique boost (<opp> Serve/Style/Tech) < <user> [(Speed + Technique) / 2] -> boosts at 50%
<user> Power/Speed/Technique drop (<opp> Serve/Style/Tech) < [(Speed + Technique) / 2] -> drops at 50%
-Bullet Serve [One-time - Serve]:
<user> Power +2
-Black Jack Knife [One-time - Tech - Stroke]:
<user> Power +7
<opp> [Power + Technique] < <user> Power -> Techs negated
<opp> Stamina -[2 * (<user> Power - <opp> Power) / 5]
<opp> Stamina < 0 -> loses
-Masks [Continuous - Formation]:
<req> <par> = Kaidou
<neg> <user>, <par> Stamina = 0, cannot be negated otherwise
<opp> activates <pred> -> negated even when unnegatable
<user> copies <par> Style/Tech (choose before the match)
<par> copies <user> Style/Tech (choose before the match)
<this> counts towards ability limitations
<user> activates Tech -> Stamina -3
<par> activates Tech -> Stamina -3
Mouri Jusaburou (6, 8, 8, 10, 9, 41)
All Rounder; Right
-Super Doubles Specialist [One-time - Feat - Trained]:
<req> Doubles
<pair> Support Bonus +9
<par> max (base Power, base Speed, base Technique) +3
-Break Down [Multi-time Counter - Feat - Trained]:
<req> Mental >= 3, <opp> activates Aura (except Synchro, Ten'imuhou no Kiwami)/Style/Serve/Movement/Tech
<opp> Aura/Style/Serve/Movement/Tech -> negated even when unnegatable
<user> Mental -3
Mukahi Gakuto (1, 6, 6, 2, 5, 20)
Serve and Volley; Right
-Competitiveness [One-time Counter - Feat - Misc]:
<req> total < <opp> total
<user> Mental +2
-Acrobatic Play [Continuous - Style]:
<user> Stamina -X (choose X before the match w/ X <= 6)
<user> Speed +[2 * X]
<user> Speed > <opp> Technique -> Techs cannot be negated
-Shallow Moonsault [One-time - Tech - Volley]:
<user> Power +1, Speed +2, Technique +1
-Attack Rush [Formation]:
<user> Stamina -X (choose before the match w/ X <= 3)
<par> Stamina -Y (choose before the match w/ Y <= 3)
<user> Power, Speed, Technique +X
<par> Power, Speed, Technique +Y
Mutsu Yuuho (10, 7, 4, 10, 6, 37)
All Rounder; Right
-Twins [One-time - Feat - Tensei]:
<req> <par> = Yuuma
<user> Power, Speed, Technique +1
-Synchro [Continuous - Aura]:
<req> <par> = Yuuma, activates Synchro
<pair> Support Level -> 6, cannot be dropped
<user> Mental +2
<opp> Speed -1
<user> activates Formation/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
Mutsu Yuuma (10, 7, 4, 10, 6, 37)
All Rounder; Left
-Twins [One-time - Feat - Tensei]:
<req> <par> = Yuuho
<user> Power, Speed, Technique +1
-Synchro [Continuous - Aura]:
<req> <par> = Yuuho, activates Synchro
<pair> Support Level -> 6, cannot be dropped
<user> Mental +2
<opp> Speed -1
<user> activates Formation/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
Nakagauchi Sotomichi (8, 5, 10, 10, 6, 39)
Aggressive Baseliner; Right
-Tennis Robot [Continuous - Feat - Title]:
<user> Stamina drop (<opp> Style/Serve/Tech) -> drops at +4
-Endurance Battle [Continuous - Style]:
<req> Singles
<opp> Stamina -[<user> Technique - <opp> Speed]
<user> Stamina - [<opp> Technique - <user> Speed]
<char> w/ min final Stamina -> Power, Speed, Technique, Mental -2
Niou Masaharu (9, 7, 10, 5, 9, 40)
All Rounder; Left
-Trickster of the Court [Multi-time Counter - Feat - Title]:
<req> <opp> activates Serve/Tech
<neg> Illusion
<opp> Mental -1
-Illusion [Continuous - Feat - Tensei]:
<req> manually activated
<user> choose one character (choose before the match)
<user> name, playstyle, handedness -> chosen character's name, playstyle, handedness
<user> base Power -> min (Niou's base Power, chosen character's base Power)
<user> base Speed -> min (Niou's base Speed, chosen character's base Speed)
<user> base Technique -> min (Niou's base Technique, chosen character's base Technique)
<user> copies Titles, Miscs (chosen character)
<user> copies any Aura/Style/Serve/Movement/Tech (chosen character)
<this> counts towards ability limitations
<opp> Support Level w/ chosen character -> Mental -[Support Level]
-Synchro [Continuous Counter - Aura]:
<req> (<pair> [total + 20] <= <opp> total) OR (<par> = Atobe)
<neg> Illusion
<pair> Support Level -> 6, cannot be dropped
<user> Mental +2
<par> Mental +2
<opp> Speed -2
<user> activates Formation/Style/Movement/Tech -> negated
<par> activates Formation/Aura/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
<par> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
-Synchro Counter [Multi-time Counter - Aura]:
<req> <opp> activates Synchro
<neg> Illusion
<user> name, playstyle, handedness -> <opp> w/ higher base total's name, playstyle, handedness
<user> base Power -> min (Niou's base Power, <opp> w/ higher base total's base Power)
<user> base Speed -> min (Niou's base Speed, <opp> w/ higher base total's base Speed)
<user> base Technique -> min (Niou's base Technique, <opp> w/ higher base total's base Technique)
<opp> Synchro -> negated
<opp> Mental -3
-Trick Play [Continuous - Style]:
<neg> Illusion
<opp> Mental -2
<opp> Mental <= 7 -> Power, Speed, Technique -2
<opp> Mental <= 4 -> Styles, Serves, Techs negated
-Laser Beam [One-time - Tech - Stroke]:
<neg> Illusion
<user> Technique >= 7 -> <neg> cannot be negated
<user> Technique +2
<opp> Speed -2
<opp> Speed <= 7 -> Mental -2
Ochi Tsukimitsu (5, 8, 10, 10, 10, 43)
Counter Puncher; Right
-Mental Assassin [Continuous - Feat - Title]:
<user> Mental drop -> drops at 0%
<opp> Mental -4
<opp> Mental boost -> boosts at -5
-Super Doubles Specialist [One-time - Feat - Trained]:
<req> Doubles
<pair> Support Bonus +9
<par> max (base Power, base Speed, base Technique) +3
-Impenetrable Defense [Continuous - Style]:
<opp> Power/Technique boost (<opp> Serve/Tech) -> boosts at -2
<opp> Tech negated -> Stamina -2
-Mach [One-time - Serve]:
<user> Technique +6
<opp> Speed -4
<opp> Speed <= 6 -> Mental -3
Ohmagari Ryuuji (8, 12, 10, 6, 10, 46)
Aggressive Baseliner; Right
-Ganben Shiro Shi [Multi-time Counter - Feat - Misc]:
<req> <opp> = Middle Schooler
<user> Mental +2
-Aggression [Multi-time Counter - Feat - Misc]:
<req> Mental drop (<opp> ability)
<user> Power +3
-Hurricane [One-time - Tech - Stroke]:
<opp> activates <pred> -> negated even when unnegatable
<user> Technique +4
<opp> Speed, Mental -3
Oishi Shuuichirou (4, 4, 5, 6, 9, 28)
Counter Puncher; Right
-Seigaku's Golden Pair [Continuous - Feat - Title]:
<req> <par> = Kikumaru
<user> Technique, Mental +1
<par> Speed, Mental +1
<user> Mental drop (<opp> ability) -> drops at 0%
<par> Mental drop (<opp> ability) -> drops at 0%
-Doubles Master [One-time - Feat - Trained]:
<req> Doubles
<pair> Support bonus +6
<par> max (base Power, base Speed, base Technique) +2
-Synchro [Continuous - Aura]:
<req> <par> = Kikumaru, activates Synchro
<pair> Support Level -> 6, cannot be dropped
<user> Mental +2
<opp> Speed -1
<user> activates Formation/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
-Moon Volley [One-time - Tech - Volley/Lob]:
<user> Technique +5
-Oishi Territory [Continuous - Formation]:
<req> <par> Speed >= 7
<user> Technique boost (Moon Volley) -> <opp> Mental -[2 * (<user> Technique - <opp> Speed) / 5]
Oni Juujirou (14, 7, 7, 12, 8, 48)
Aggressive Baseliner; Right
-Gatekeeper of Hell [One-time - Feat - Title]:
<opp> Mental -3
-Kishin [Continuous - Feat - Tensei]:
<user> Power +6
<opp> Mental -4
-10 Shots at Once [One-time - Feat - Trained]:
<req> Singles
<neg> (<opp> base total >= 44) OR (<opp> activates 10 Shots at Once)
<user> wins
-Overwhelming Illusion [One-time - Tech - Stroke]:
<req> Kishin
<neg> cannot be negated
<opp> Speed -6, Stamina -[<user> Power / 2]
<opp> Stamina < 0 -> loses
Ootori Choutarou (7, 4, 4, 3, 4, 22)
Serve and Volley; Right
-Reliable [Counter Feat]:
<req> <par> = Shishido, <par> Stamina = 0
<user> Power, Speed, Technique, Mental +1
-Neo Scud Serve [One-time - Serve]:
<user> Power +4
<opp> Speed -3
Oshitari Kenya (6, 10, 4, 6, 6, 32)
Counter Puncher; Right
-Naniwa's Speedster [One-time - Feat - Title]:
<user> Speed +4
-NO Speed NO Life [One-time Counter - Feat - Misc]:
<req> Speed < <opp> Speed
<user> Speed +4
-Speed Tennis [Continuous - Style]:
<opp> [Power + Technique] < <user> Speed -> Techs negated
Oshitari Yuushi (5, 6, 7, 5, 7, 30)
All Rounder; Right
-Hyoutei's Genius [Multi-time Counter - Feat - Title]:
<req> <opp> activates Formation
<opp> Formation -> negated
-Sealed Heart [Continuous - Feat - Trained]
<user> Mental drop -> drops at 0%
<user> Techs cannot be negated, potency cannot be influenced (<opp> ability)
<opp> activates <pred> (<opp> Feat/Style/Tech) -> negated even when unnegatable, <opp> Mental -1
-1000 Techniques [Continuous - Style]:
<opp> Power, Speed, Technique -2
<opp> Speed <= 6 -> Techs negated
-Higuma Otoshi [Multi-time Counter - Tech - Lob]:
<req> <opp> activates Smash
<neg> <opp> Speed > 7
<opp> Smash -> negated
Richard Sakata (4, 10, 4, 5, 3, 26)
Counter Puncher; Right
-The Shooting Star of Michinoku [Title Feat]:
<user> Speed +4
Sanada Gen'ichirou (10, 6, 9, 7, 10, 42)
All Rounder; Right
-Emperor [Continuous - Feat - Title]:
<user> Mental drop (<opp> ability), base total > <opp> base total -> drops at 0%
-10 Shots at Once [One-time - Feat - Trained]:
<req> Singles
<neg> (<opp> base total >= 44) OR (<opp> activates 10 Shots at Once)
<user> wins
-In [Multi-time Counter - Feat - Trained]:
<req> <opp> activates <pred>
<opp> <pred> -> negated
-Black Aura [Continuous - Aura]:
<user> Power +6, Technique +2
<opp> Mental -4
-FuuRinKaZan [Continuous - Style]:
<user> Power +3
<opp> Speed, Stamina -2
<opp> Technique boost (<opp> Aura/Tech) -> boosts at 50%
-Rai [One-time - Tech - Stroke]:
<user> Speed +5, Technique +3, Stamina -3
<opp> Mental -2
<opp> activates Style/Tech -> negated
Sekine Kazuyoshi (5, 8, 6, 10, 10, 39)
Counter Puncher; Right
-Motion Vision [Continuous - Feat - Tensei]:
<opp> Speed -3
<user> Speed drop (<opp> Serve/Tech) -> drops at +2
-Disruption [One-time - Feat - Misc]:
<req> Doubles, <opp> <pair> Support Level < 5
<opp> <pair> Support Level -1
-High Speed Rally [Continuous - Style]:
<req> [Power + Speed + Technique] > <opp> [Power + Speed + Technique]
<opp> activates Tech -> negated
<opp> Tech negated (<this>) -> Speed, Stamina -2
-Super Rising [Multi-time Counter - Tech - Stroke]:
<req> <opp> activates Serve
<opp> Serve -> negated
<opp> Speed -2
Sengoku Kiyosumi (5, 6, 7, 4, 6, 28)
All Rounder; Right
-Lucky Sengoku [One-time Counter - Feat - Title]:
<req> [final total + 3] > <opp> final total
<user> wins
-Motion Vision [Continuous - Feat - Tensei]:
<opp> Speed -3
<user> Speed drop (<opp> Serve/Tech) -> drops at +2
-Mental Break [Multi-time Counter - Feat - Misc]:
<req> base total > <opp> base total, <opp> activates Serve/Tech
<user> copies that Serve/Tech
<opp> Mental -2
-Kohou [One-time - Serve]:
<user> Power +2
<opp> Speed -2
-Breaking the Flow [One-time - Tech - Stroke]:
<req> Vision
<opp> Speed -4
Shiraishi Kuranosuke (8, 7, 8, 7, 7, 37)
All Rounder; Left
-Naniwa's Bible [Continuous - Feat - Title]:
<opp> activates Serve/Movement/Tech -> activates at 50%
<opp> activates Serve/Movement/Tech w/ <neg> (except <neg> cannot be negated>) -> <neg> fulfilled
-Complementary Partner [Continuous - Feat - Tensei]:
<req> Doubles
<this> counts as Controller
<par> max (Power, Speed, Technique) +4, Mental +2
<par> Mental cannot be dropped
-Mmm Ecstasy [Multi-time Counter - Feat - Misc]:
<req> <opp> Serve/Movement/Tech negated (Naniwa's Bible)
<user> Mental +2
-Entaku Shot [One-time - Tech - Smash]:
<user> Technique +3
<opp> Mental -3
Shishido Ryou (4, 8, 6, 5, 5, 28)
Counter Puncher; Right
-Hyoutei's Golden Pair [Continuous - Feat - Title]:
<req> <par> = Ootori
<user> Stamina, Mental +1
<par> Mental +2
<user> Mental drop (<opp> ability) -> drops at 0%
<par> Mental drop (<opp> ability) -> drops at 0%
-Teleport Dash [Continuous - Movement]:
<user> Speed +3
<user> Speed drop (<opp> Aura/Style/Serve/Tech) -> drops at 0%
-Super High Speed Rising Counter [Multi-time Counter - Tech - Stroke]:
<opp> activates Serve/Tech
<opp> Serve -> negated
<opp> [stat boost + <user> stat drop] <= 5 (<opp> Tech) -> negated
<opp> Speed -2
-Inducement Formation [Continuous - Formation]:
<req> <par> = Ootori
<neg> cannot be negated
<opp> Technique, Speed -2
<opp> activates Formation -> negated
Suzuki Shun (8, 5, 5, 8, 6, 32)
Serve and Volley; Right
-Synchro [Continuous - Aura]:
<req> <par> = Washio, activates Synchro
<pair> Support Level -> 6, cannot be dropped
<user> Mental +2
<opp> Speed -1
<user> activates Formation/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
-Power Drive Return [Multi-time Counter - Tech - Volley]:
<req> Power > <opp> Power, <opp> activates Tech
<opp> Tech -> negated
Tachibana Kippei (8, 6, 4, 7, 8, 33)
All Rounder; Right
-Wing of Kyuushu [One-time - Feat - Title]:
<user> Power +3
-Moujuu no you na Aura [Continuous - Aura]:
<user> Power, Speed +2
<opp> Mental -3
<user> activate Tech
-Moujuu no you na Synchro [Continuous - Aura]:
<req> <par> = Chitose, activates Moujuu no you na Synchro
<this> counts as Synchro
<pair> Support Level -> 6, cannot be dropped
<user> Power, Speed +2
<opp> Mental -1.5
<user> activates Formation/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
-Abare Jishi [Continuous - Style]:
<neg> Power + Speed <= <opp> Speed + Technique
<opp> activates Movement/Tech -> Stamina -3
<opp> activates Tech, Power <= 7 -> negated
-Abare Dama [One-time - Tech - Stroke]:
<user> Power +1, Technique +3
<opp> Stamina -3
-Super Rising [Multi-time Counter - Tech - Stroke]:
<req> <opp> activates Serve
<opp> Serve -> negated
<opp> Speed -1
Taira Yoshiyuku (8, 4, 10, 6, 5, 33)
Aggressive Baseliner; Left
-Laughing Hitman [Multi-time Counter - Feat - Title]:
<req> <opp> Style/Tech negated (Bakyuun)
<user> Mental +2
-Legendary Captains of Shitenhouji [Continuous - Feat - Title]:
<req> <par> = Hara
<opp> Mental -2
<opp> Style/Tech negated -> Mental -1
<opp> Mental = 0 -> <user> Power, Speed, Technique +2
<opp> Mental = 0 -> <par> Power, Speed, Technique +2
-Bakyuun [One-time - Tech - Stroke]:
<user> Power, Technique +2
<opp> Mental -2
<opp> activates Style/Tech -> negated
Tanegashima Shuuji (7, 8, 14, 6, 16, 51)
Counter Puncher; Right
-Star Performer [Multi-time Counter - Feat - Title]:
<req> Stamina/Mental drop (<opp> ability)
<user> Power, Speed, Technique +2
-Perceptive Analysis [Multi-time Counter - Feat - Tensei]:
<req> Mental >= 3, (<opp> Power/Speed/Technique boost OR <user> Power/Speed/Technique drop) (<opp> Tensei/Trained/Aura/Stylye/Serve/Movement/Tech except Ten'imuhou no Kiwami)
<opp> Power/Speed/Technique boosts at 0%
<user> Power/Speed/Technique drops at 0%
<user> Mental -3
-Extraordinary Comprehension [Continuous - Feat - Tensei]:
<user> Power/Speed/Technique/Stamina/Mental boost (Coach) -> boosts at 200%
<par> Power/Speed/Technique/Stamina/Mental boost (Coach) -> boosts at 200%
Tanishi Kei (8, 5, 6, 6, 3, 28)
Serve and Volley; Right
-Big Bang [One-time - Serve]:
<user> Power +4, Stamina -2
<opp> Stamina -[2 * (<user> Power - <opp> Power) / 5]
-Shukuchihou [Continuous - Movement]:
<neg> Singles, <opp> Technique > 6
<user> Speed +3, cannot be dropped
<opp> activates Drop/Lob/Cord -> negated
-Carioca Step [Multi-time Counter - Movement]:
<req> Speed/Technique drop (<opp> Serve/Tech)
<user> Speed/Technique drops at 50%
Taniyoshi Kigarashi (7, 6, 10, 6, 9, 38)
All Rounder; Left
-Beyond All Limits [Multi-time Counter - Feat - Misc]
<req> Stamina = 0, Stamina drop
<user> Stamina drops at 0%
<user> Mental -[drop]
-Hyakuren Jitoku no Kiwami [Continuous - Aura]:
<opp> Power boost (<opp> Aura/Serve/Tech except w/ <this> cannot be copied) -> <user> Power +[2 * Boost]
<user> Speed drop (<opp> Aura/Serve/Tech except w/ <this> cannot be copied) -> <opp> Speed -[2 * Drop]
<user> Technique drop (<opp> Aura/Serve/Tech except w/ <this> cannot be copied) -> <opp> Technique -[2 * Drop]
<user> Stamina drop (<opp> Aura/Serve/Tech except w/ <this> cannot be copied) -> <opp> Stamina -[2 * Drop]
-Saiki Kanpatsu no Kiwami [Continuous - Aura]:
<req> Singles
<this> counts as <pred>
<opp> Power, Speed, Technique -2
<opp> activates Aura/Style/Serve/Movement/Tech -> negated, Mental -1
<user> activate Aura/Tech
-Taniyoshi Zone [Continuous - Aura]
<neg> [Power + Technique] <= <opp> [Power + Technique]
<user> Speed drop (<opp> Aura/Style/Tech) -> drops at 0%
<opp> Technique -[Technique]
<opp> Technique boost (<opp> Aura/Style/Tech) -> boosts at 0%
<user> activate Aura/Tech except Taniyoshi Phantom
-Taniyoshi Phantom [Continuous - Aura]:
<neg> [Technique + 5] < <opp> Technique
<user> Technique +7
<opp> activates Tech -> negated even when unnegatable
<opp> Tech negated (<this>) -> <user> Stamina -2
-Zero Shiki Serve [One-time - Serve]:
<neg> cannot be negated
<user> Stamina -X (choose before the match w/ X <= 6)
<user> Technique +7
<opp> Mental -[(<user> Technique + 2 * X) / 5]
Tezuka Kunimitsu (8, 8, 10, 8, 10, 44)
All Rounder; Left
-Yudan sezu ni Ikou! [Multi-time Counter - Feat - Misc]:
<req> Mental drop
<user> Mental drops at 0%
-Ten'imuhou no Kiwami [Continuous - Aura]
<neg> cannot be negated
<this> cannot be copied
<user> base Power +[0.5 * base Power], base Speed +[0.5 * base Speed], base Technique +[0.5 * base Technique], base Stamina +[0.5 * base Stamina], base Mental +[0.5 * base Mental]
<user> activates Tech -> activates at 150%
<user> activate Tech
-Zero Shiki Drop Shot [One-time - Tech - Drop]:
<user> Technique +7
<opp> Mental -[2 * (<user> Technique - <opp> Speed) / 5]
-Tezuka Phantom [Multi-time Counter - Aura]:
<req> <opp> activates One-time (except Serve) w/ (<neg> cannot be negated)
<opp> One-time -> negated even when unnegatable
<user> Stamina -2
Tohno Atsukyo (12, 6, 12, 4, 6, 40)
Aggressive Baseliner; Right
-Old Injury [One-time Counter - Feat - Misc]:
<req> (Mental >= 10, <opp> Power, Technique >= 7)
<user> Power, Speed, Technique, Stamina -3
-Shark Instinct [Multi-time Counter - Feat - Misc]:
<req> <opp> Stamina drop (Execution Methods)
<user> Power, Technique, Mental +1
-Execution Methods [Continuous - Style]:
<opp> Speed, Stamina -2
<opp> Speed <= 6, activates ability -> Stamina -2
<opp> Stamina = 0 -> Power, Speed, Technique -4
Tokugawa Kazuya (10, 8, 10, 14, 6, 48)
All Rounder; Right
-Adamant [Continuous - Feat - Tensei]:
<user> Stamina drop (<opp> ability) -> drops at 0%
-10 Shots at Once [One-time - Feat - Trained]:
<req> Singles
<neg> (<opp> base total >= 44) OR (<opp> activates 10 Shots at Once)
<user> wins
-Mental Fortitude [One-time Counter - Feat - Trained]:
<req> Mental = 0
<user> Mental +8
-Ambition [One-time Counter - Feat - Misc]:
<req> base total < <opp> base total
<user> Mental +2
-Intimidate [One-time Counter - Feat - Misc]:
<req> base total > <opp> base total
<opp> Mental -5
-Rainbow [One-time - Aura]:
<this> cannot be copied
<user> Technique +7
<opp> Speed < <user> Technique -> Trained, Auras (except Synchro, Ten'imuhou no Kiwami), Styles, Techs negated even when unnegatable
Tooyama Kintarou (12, 10, 6, 12, 6, 46)
Aggressive Baseliner; Right
-Uncontrollable [Continuous - Feat - Tensei]:
<req> Doubles
<neg> (<par> activates Controller) OR (<par> activates Beast Tamer)
<pair> activates Formation -> negated
<user> stat boost (<par> ability) -> negated
-10 Shots at Once [One-time - Feat - Trained]:
<req> Singles
<neg> (<opp> base total >= 44) OR (<opp> activates 10 Shots at Once)
<user> wins
-Wild Tennis [Continuous - Style]:
<neg> cannot be negated
<user> Speed +5
<opp> [Power + Technique] boost (One-time) -> boosts at -2
-Super Megaton Wonder Deluxe Yama Funka Serve [One-time - Serve]:
<user> Power +4
<opp> Stamina -[2 * (<user> Power - <opp> Power) / 5]
-Super Ultra Great Delicious Daishaarin Yama Arashi [One-time - Tech - Smash]:
<user> Power +8
<opp> Stamina -[3 * (<user> Power - <opp> Power) / 5]
<opp> Stamina < 0 -> loses
Washio Issa (4, 8, 6, 8, 6, 32)
Counter Puncher; Right
-Covering [Multi-time Counter - Feat - Misc]:
<req> <par> Speed checked (<opp> ability), Speed < <user> Speed
<user> Speed checked instead
-Synchro [Continuous - Aura]:
<req> <par> = Suzuki, activates Synchro
<pair> Support Level -> 6, cannot be dropped
<user> Mental +2
<opp> Speed -1
<user> activates Formation/Style/Movement/Tech -> negated
<user> Stamina = 0, Stamina drop -> drops at 0%, Mental -[drop], drop cannot be prevented
Yagyuu Hiroshi (6, 6, 8, 5, 7, 32)
Serve and Volley; Right
-Gentleman [Continuous - Feat - Title]:
<req> base total >= <opp> base total
<user> Power, Speed, Technique +2
<opp> Speed drop (<user> Tech) -> drops at 150%
-Losing Reputation [Continuous Counter - Feat - Misc]:
<req> base total < <opp> base total, <opp> Mental drop (<user> Tech)
<opp> Mental -> drops at 200%
-Tricking the Trickster [Continuous Counter - Feat - Misc]:
<req> <opp> = Niou
<opp> activates Trickster of the Court/Trick Play -> negated
<user> Mental drop (<opp> Illusion) -> drops at 0%
-Laser Beam [One-time - Tech - Stroke]:
<user> Technique >= 7 -> <neg> cannot be negated
<user> Technique +2
<opp> Speed -2
<opp> Speed <= 7 -> Mental -2
-Two Lasers [Continuous - Formation]:
<req> Laser Beam, <par> activates Laser Beam
<opp> Mental drop (Laser Beam) -> drops at 200%
-Masquerade [Continuous - Formation]:
<opp> activates <pred> -> negated even when unnegatable
<user> copies <par> Style/Tech (choose before the match)
<par> copies <user> Style/Tech (choose before the match)
<this> counts towards ability limitations
Yamato Yuudai (4, 4, 4, 4, 4, 20)
All Rounder; Right
-The Man Who Flows Like The River [Continuous - Feat - Title]:
<opp> max (base Power, base Speed, base Stamina) -10
<opp> max (base Power, base Speed, base Technique) boost -> boosts at 0%
-Flexible Wrist [Continuous - Feat - Tensei]:
<user> Technique +4
<user> Technique drop (<opp> ability) -> drops at 0%
-Encouragement [Continuous - Feat - Tensei]:
<req> Doubles
<this> counts as Controller
<par> Mental +2
<par> Mental cannot be dropped
-Gen'U Yume Utsutsu [One-time - Tech - Stroke]:
<req> Singles, Flexible Wrist
<neg> (<opp> Speed > 10) OR (<opp> Mental > 10)
<this> cannot be copied
<opp> activates <pred> -> negated even when unnegatable
<opp> Technique -[Technique], drop cannot be prevented
<opp> activates Tech -> negated
Yanagi Renji (7, 6, 8, 6, 3, 30)
Counter Puncher; Right
-Beast Tamer [Continuous - Feat - Title]:
<this> counts as Controller
<par> Power, Speed, Technique +1, Mental +2
-Kyouju [Continuous Counter - Feat - Title]:
<req> (<opp> = Inui) OR (<par> = Inui)
<user> Mental +2
<user> activate Style
-Data Tennis [Continuous - Style]:
<this> cannot be copied
<this> counts as <pred>
<user> choose one of Style/Serve/Movement/Tech
<opp> activates ability (chosen type) for the first time -> negated
-Forsaking Data [Continuous - Style]:
<user> Power, Speed +3
<user> Stamina drop -> drops at 200%
-Kamaitachi [One-time - Tech - Stroke]:
<user> Technique +2
<opp> Speed <= <user> Technique -> Technique -2
<opp> Power boost (Stroke, not Smash) -> Tech negated
-Cicada [One-time - Tech - Drop]:
<user> Technique +5
<opp> Mental -[2 * (<user> Technique - <opp> Speed) / 5]
Yukimura Seiichi (8, 7, 10, 8, 6, 39)
All Rounder; Right
-Child of God [Multi-time Counter - Feat - Title]:
<req> <opp> activates Trained/Style/Serve/Tech
<opp> Trained/Style/Serve/Tech negated even when unnegatable
<opp> Mental -3, drop cannot be prevented
-Yips [Multi-time Counter - Feat - Tensei]:
<req> Singles, <opp> Mental Drop (Child of God)
<opp> Speed, Technique -2
-Dream [One-time Counter - Feat - Tensei]:
<req> <opp> Mental = 0
<user> wins
-Absolute Return [Continuous - Formation]:
<req> Doubles
<pair> total -> <user> total
<par> activates Feat/Aura/Style/Movement/Tech -> negated even when unnegatable
<par> Power boost (<par> Serve) -> <user> Power +[boost]
<par> Technique boost (<par> Serve) -> <user> Technique +[boost]
<user> activates Yips -> <req> Singles = fulfilled