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Translations: Bleach 600 (2)
Last edited by Fayte; June 23, 2009 at 04:31 PM.
1-Lay Waste,Just as the Fire (Ka), Sanada Genichirou
2-COOL Drive, Echizen Ryoma
3-Tannhauser Serve, Atobe Keigo
4-Hametsu e no Rondo, Atobe Keigo
5-Gyaku da kozou - It's the opposite kid(it's what the games call it), Akutsu Jin (the shot where he changes direction midswing)
Hmmm...I've never ever thought about this one. There are way too many, I'll end up just listing the first that come to my mind... My list is in no order...
1.Tezuka Zone/Phantom (I'm combining these...), Tezuka
2.Hametsu no Rondo, Atobe
3. Zero-Shiki Drop Shot/Serve (more combining...), Tezuka
4. Gatekeeper of Hectoncheires, Fuji
5. Swift like the Wind, Sanada
Forgot Tsubame Gaeshi, Tightrope Walking, Disappearing Serve, Kami Kakushi....there are too many....
This is why you can't take me shopping.
Last edited by Dansan1; April 28, 2009 at 09:26 PM.
1. Tsumbane Gaish, because I got lucky one time and hit a realistic version of it...
2. Twist Spin Shot, just because the stance
3. Super Rising, because it actually exists
4. Shukuchihou, because its more of an illusion as actual "speed"
5. Senri Chitose's special slice shot, I liked the description
Last edited by javimgol; June 24, 2009 at 04:25 PM.
So much to choose from... I'm going to have to separate my list...
1. Vanishing Cut
2. Tannhauser Serve
3. Zero Shiki Serve
4. Knuckle Serve
1. Hametsu he no Rondo
3. Hoshi Hanabi
4. Cool Drive
1) 氷の世界 (World of Ice / Koori no Sekai)
2) 風林火陰山雷 (FuuRinKaInZanRai)
3) レーザービーム (Laser Beam)
4) 妙技・時間差地獄 (Myogi - Jikansa Jigoku)
5) 零式サーブ (Zero Shiki Serve)
Those would be my 5. Granted, no. 2 is techinically 6 shots.... :: shrug ::
I know we've only seen Jikansa Jigoku once, but I think it's an interesting concept since I'd love to be able to fake someone out like that in a real game. I would've been nice if they actually explained it more.
I don't knwo why Laser Beam holds such a soft spot for me, I just love it....probably cause I really like Yagyuu (I was sad he wasn't in the finals)
Temporal Difference Hell is one of my favorite techniques as well. Bunta has amazing shots.
I also added pictures to mine.
I'm not sure though you never really see the move, Sai could explain it better since he has like every volume lol.
Nobody wonders why the hell would he do that at all if a smash would score the point anyway? I mean the Golden Pair was up front... no way to return a smash from there.
The move is basically a fake out. At that point in time the Golden Pair had really only seen Tsuna Watari and Tecchu Atte. Both of which require you to be up front to return. However, Marui faked them both out and delayed the shot to be hit later than it should and launched the ball in to the back court when the Golden pair poached up the court. It's basically a move that allows Marui to control the court. In essence you never know what he'll hit because it could go to the back court, roll off the net or bounce off the pole. All three shots seem to use the same basic start stance (as Kikumaru wasn't sure what he was going to hit and questioned whether it was tsuna watari or tecchu atte) so he can control which shot needs to be hit to get the point by the positioning of his opponents
EDIT: I'll go look at my 40.5 later and see if it says more on the actual move since I'm just pulling from the match itself