Inui Sadaharu(7, 5, 8, 10, 30) 25
Serve and Volley; Right Handed
-Gathering Data [Final Feat]:
Inui's stats besides Control drop by 1 point each. Inui forces 'Data Tennis' to resolve last of all Serves, Effects and Auras. All of Inui's probabilities raise by 10%. The player can choose to negate this Feat. When used in Doubles, with a Defensive Baseliner as his partner, Inui's stats do not drop by 1 each. Inui can force his drop to occur in Doubles and increase his probabilites by another 10%. If Inui does force his stats to drop in doubles, he also makes his 'Data Tennis' innegateable.
-Super Training [Feat]:
Inui's Stats are boosted by 2 each.
-Forsaking Data [Feat]:
This Feat is a manually activating Feat. This Feat can only be activated if 'Gathering Data' was negated. Inui's Power, Control and Speed are boosted by 3 points each and Inui can activate either Rising Shot OR Jack Knife. Data Tennis cannot be used if this Feat is activated.
-Childhood Friend and Rival [Feat]:
If Inui faces Renji in Singles, Inui negates 'Master' and can activate both Gathering Data and Forsaking Data (Inui can still activate Data Tennis) at the same time without negative side effects. Inui is able to activate both Data Tennis and either Rising Shot or Jack Knife at the same time. This Feat negates, Renji's 'Master' Feat.
-Waterfall [Serve]:
Inui's Power is boosted by 9 points. If Inui or his team would tie with an opponent, they win instead. This Serve cannot be negated. This Serve can only be copied if the copier has a base Power of 9 or more.
-Rising Shot [Effect]:
If the opponent uses an Serve, that Serve is negated and the opponent's Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%. This Effect cannot be activated other than through 'Super Training'.
-Jack Knife [Effect]:
Inui's Power is boosted by 7 points and the opponent's Effect is nullified. If the opponent has a Spin stat of 7 or more or if his Power is still greater than Inui's, this Effect is negated.
-Data Tennis [Effect]:
Before the match, Inui must assign probabilities adding up to 100% to all the Serves, Effects and Auras for all the players on the opposing team. When he faces his opponnet, His Opponnent's Serve, Effect or Aura has its potency cut by the probability it is assigned. If an Opponent would have an Effect set (i.e. Myougi or The Man of 1000 techniques), Inui would need only to assign a probability to the set. If the Serve or Effect used would have a negate function, if it had a probability of 50% or more assigned, that negate function is negated. If a Serve or Effect would have a self auto negate function, that auto negate function automatically occurs as long as it had at least a 60% probability assigned to it. This Effect cannot be copied.
-Data Doubles [Formation]:
This Formation can only be used when partnered with Renji and both are using Data Tennis. Both Players have their Control stats boosted by 10. Inui is able to use Gathering Data without any negative side effects. Neither player can have their Effects negated.
Oshitari Yuushi (5, 7, 5, 8, 25) 25
All-rounder; Right Handed
-Genius of Hyoutei [Feat]:
If Oshitari successfully pulls of 'The Man of 1000 Techniques' at 100% and achieves his play style drop for his technique, his stats are boosted by 2 each.
-Sealed Heart [Feat]:
Oshitari's stats cannot be dropped. If the opponent would use an ability that prevents Oshitari's Effect to activate at 100% or would negate his Effects, that ability is negated. This Feat cannot be copied
-Impassioned [Feat]:
If the opponent's total exceeds Oshitari's by 5 or more anytime during the match, Oshitari can choose to negate Sealed Heart and Oshitari's stats are boosted by 3 points each. (Singles Only)
-Doubles Strategist [Feat]:
If Oshitari plays Doubles, all of his stats are boosted by 2 points.
-Higuma Otoshi [Counter Effect]:
This Effect cannot be manually activated, This Effect automatically activates if the Opponent would use an Effect that would add 5 or more Power to his stats or would have the word "Smash" in the name, the Opponent's Effect is negated. This is negated when the Opponents Power exceeds Oshitari's by 10 or more or would have a Speed higher than 10.
-The Man of 1000 Techniques [Effect]:
Oshitari has to choose an Effect from the following list to activate. The Opponent must predict which of the following will activate. If the Opponent guesses the Effect wrong, the Effect activates at 100%. If the Opponent is correct, the Effect activates at 50%. When Sealed Heart is negated, the playstyle bonus drops do not apply.
-F&D:
Oshitari's Spin is boosted by 5 points and the opponent's speed is dropped by 5. If the Opponent is a Defensive Baseliner, his speed is further dropped by 5.
-F*A*S:
Oshitari's Power and Control are boosted by 5 points. The Opponents speed and control drop by 3 each. If the Opponent is an All Rounder, all his stats drop by 1 each.
-S*S*A*S:
Oshitari's Spin is boosted by 9 points and the opponent's speed drops by 4. If the Opponent is an Aggressive Baseliner his Control drops by 3 as well.
-D*F*D*R:
Oshitari gets a boost of 5 each to his Power and Control stats. The opponents speed and control are dropped by 2 each. If the Opponent is a Serve and Volleyer, his Control is dropped further by 3.
Kikumaru Eiji (5, 5, 9, 6, 25) 24
Serve and Volley; Right Handed
-Golden Pair [Title Feat]:
When playing Doubles with Oishi, Oishi's Control goes up by 5 and any boost he receives from his own Effects are doubled. This Feat cannot be copied.
-Acrobatic Play [Ability Feat]:
Kikumaru's Speed is boosted by 2 points. Kikumaru's Effects cannot be negated unless the Opponent has a stat that is higher than Kikumaru's Speed.
-Lonely Singles [Feat]:
If Kikumaru is playing singles, his stat drop by 2 each.
-Vision [Tensei Feat]:
The opponent's Speed drops by 4 points.
-Kikumaru Bazooka [Effect]:
Kikumaru's Power and Control are boosted by 3.5 points each.
-Kikumaru's Signature Step [Effect]:
Kikumaru's Speed is boosted by 5 points and he can activate one more Effect.
-One Man Doubles [Effect]:
Kikumaru is considered a Level 3 pair and receives all Tier Boosts and can choose to activate any Standard Formations as long as the requirements are fulfilled (for point requirements, Kikumaru's points are considered doubled, play style requirements count as fulfilled when at least one of them is). Any boost gained from his Formation boost is halved. Any drop that would drop his Opponent's stats is halved. This Effect can only be activated in Singles.
-Synchro [Quick Play Aura]:
1) This Aura is negated when used by only one player of the pair.
2) The Support Bonus this Pair gain in Doubles is doubled
3) The Pair using this Aura cannot use a Formation
4) This Pair's stats cannot be dropped. Any ability the Opponent uses that would attempt to drop this pair's stats drops the Opponent's stats instead.
5) Should any Opponent try to use a prediction to affect the Pair using this Aura in anyway, that ability is negated and nullified.
6) The Opposing Pair has their Base Speed drop to 0.
7) When an opponent that had his Speed lowered by (6) activates any Effect that adds less than 7 points to that player's Speed, that Effect is negated. This Part is negated when an opponent's Speed is 7 or higher.
8) This Aura cannot be chained from any other Effect or Aura.
9) This Aura cannot be copied or negated.
Marui Bunta (4, 8, 5, 10, 27) 24
Serve and Volley; Right Handed
-Genius [Feat]:
If Bunta successfully executes Myougi at 100%, his stats are boosted by 2 each.
-Volley Master [Feat]:
Bunta's Spin, Speed and Control are boosted by 3 points each.
-Sticking to Formation [Feat]:
When paired with Jackal in Doubles, Their formation cannot be negated and it works at 150%.
-Breaking Formation [Feat]:
If the Opponent's total is within 5 points lower or surpasses Bunta and Jackal in Doubles, Bunta can negate 'Sticking to Formation' and cause his and Jacakal to have their formation boost halved. Bunta and Jackals Speed go up by 10 each and the Opponent's have their Effects halved.
-Power Wrist [Feat]:
This Feat can be chosen not to activate. If activated, Bunta's Spin and Control are each quartered. If the Opponent surpasses Bunta's total at any time (after at least one of his Effects have been used), Bunta adds back 1.5 times what was subtracted in the first place. If the Opponent is within 6 points to Bunta's Final Total, Bunta loses 1 to each stat. In Doubles, the Oppoenent counts as the one with the lower base total.
-Myougi [Opening Effect]:
The user chooses before the match whether he will use Tsunawatari, Tecchuu Atte or Jikansa Jigoku. The opponent must predict which of the 3 the user is going to use. If the opponent is correct, the effect is only activated at 50% potency. If the opponent is wrong, it activates at 100%.
-Tsunawatari [Effect]:
This Effect can only be activated through Myougi. Bunta's Spin and Control are boosted by 4 points and the Opponents Speed is dropped by 2.
-Tecchuu Atte [Effect]:
This Effect can only be activated through Myougi. Bunta's Control is boosted by 5 points and the opponents Control drops by 5.
-Jikansa Jigoku [Effect]:
This Effect can only be activated through Myougi. The opponent's Speed drops by 5 points and Bunta's Power is boosted by 5.
Sergei Mihajlovic Mikhailov (8, 8, 8, 8, 32) 24
Aggressive Baseliner; Right Handed
-Arrogance [Feat]:
When his team leads by the time Sergei plays, his stats drop by 2 points each and his Serves and Effects are cut by 50% in efficiency.
-Freezing Serve [Serve]:
Sergei's Power and Spin are boosted by 3 points each, the opponent' Speed drops by 2 points.
-Freezing Smash [Effect]:
Sergei's Power and Spin are boosted by 3 points each, the opponent' Speed drops by 2 points.
-Blizzard [Effect]:
Sergei's Power and Spin are boosted by 2 points each. When the opponent's Speed is 8 or lower, all of his stats drop by 2 points. (Singles only)
Lucas Siebold (7, 6, 7, 10, 30) 23
Serve and Volley; Left Handed
-Arrogance [Feat]:
When his team leads by the time Lucas plays, his stats drop by 2 points each and his Serves and Effects are cut by 50% in efficiency.
-Pinpoint Serve [Serve]:
Lucas's Control is boosted by 5 points.
-Advanced Rising Shot [Effect]:
The opponent's Control and Speed drop by 3 points each. Lucas can activate one more Effect. If the Opponent uses a Serve that add less than 8 points to their total, it is negated and the Opponent's Effect does not activate unless they have a speed of 8 or more. If the Opponent's base Speed is 8 or more, this Effect is negated, but the secondary Effect still activates.
-Tornado Volley [Effect]:
Lucas's Power and Control are boosted by 3 + [10 - Opponent's_Speed]. In Doubles the average between both opponents' Speed is taken into account.
Akutagawa Jiro (4, 6, 7, 8, 25) 23
Serve and Volley; Right Handed
-Excited [Feat]:
When Jiro faces an Opponent with equal or higher base stats than him, his stats are all boosted by 1 each.
-Volley Expert [Feat]:
Jiro's Spin, Speed and Control are boosted by 1 points each.
-Flexible Wrist [Feat]:
Jiro's Control and Spin are boosted by 2 points each. Jiro's control cannot be dropped. This Feat cannot be copied.
-Slice Serve and Dash [Serve]:
Jiro's Spin is boosted by 3 points and his speed is boosted by 2.
-Rising Shot [Effect]:
If the opponent uses an Serve, that Serve is negated and the opponent's Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%.
-Magic Volley [Effect]
Jiro's control is boosted by 6. The Opponent's Speed and Control drop by 3 each. If his opponent is a Baseliner, that opponent's total drops further by 3 points. This Effect cannot be copied or negated.
Oishi Shuuichirou(2, 4, 2, 4, 12) 23
Defensive Baseliner; Right Handed
-Golden Pair [Title Feat]:
When playing Doubles with Kikumaru, Kikumaru's Speed goes up by 5 and all stat boosts he receives from his own Effects are doubled. This Feat cannot be copied.
-Doubles Master [Feat]:
Oishi's Control and Speed are boosted by 2 points each. Additionally, his partner's highest base stat is boosted by 4 points, if there is more than one highest stat, the points are spread equally. This/those stat(s) cannot be decreased. (Doubles only)
-Doubles Strategist [Feat]:
All of Oishi's stats are boosted by 2 points each. The Pair can use any Standard Formation regardless of that Formation's condition.
-Moon Volley [Effect]:
Oishi's Control is boosted by 5 + [Oishi's_Control - Opponent's_Speed]. In Doubles, the Speed of the opponent with lower base total is taken into account, if they are equal, the one with the lower Speed is taken into account.
-Synchro [Quick Play Aura]:
1) This Aura is negated when used by only one player of the pair.
2) The Support Bonus this Pair gain in Doubles is doubled
3) The Pair using this Aura cannot use a Formation
4) This Pair's stats cannot be dropped. Any ability the Opponent uses that would attempt to drop this pair's stats drops the Opponent's stats instead.
5) Should any Opponent try to use a prediction to affect the Pair using this Aura in anyway, that ability is negated and nullified.
6) The Opposing Pair has their Base Speed drop to 0.
7) When an opponent that had his Speed lowered by (6) activates any Effect that adds less than 7 points to that player's Speed, that Effect is negated. This Part is negated when an opponent's Speed is 7 or higher.
8) This Aura cannot be chained from any other Effect or Aura.
9) This Aura cannot be copied or negated.
-Oishi Territory [Formation]:
This Formation can only be used when Oishi is partnered with Kikumaru while he is using his Signature Step. Oishi's Control is boosted by 10 points. The Opponent's have their Effects negated.
Jackal Kuwahara (6, 3, 9, 4, 22) 23
Defensive Baseliner; Right Handed
-Positive Defense [Feat]:
Jackal's Speed is boosted by 7 points.
-4 Lungs Stamina[Feat]:
If the match would end in a tie or within 3 points of Jackal's final score, Jackal wins. Jackals Speed cannot be lowered by his Opponent's abilities.
-Power Ankle [Feat]:
This Feat can be chosen not to activate. If activated, Jackal's Speed is halved. If the Opponent surpasses Jackal's Total at any time (after at least one of his Effects have been used), Jackal adds back 1.5 times what was subtracted in the first place. If the Opponent is within 6 points to Jackal's Final Total, Jackal loses 1 to each stat. In Doubles, the Oppoenent counts as the one with the higher base total.
-Fire Serve [Serve]:
Jackal's Power is boosted by 3 points.
-Jackal Fang [Effect]:
Jackals Spin is boosted by 5. The Opponent's Speed and Power are lowered by 3 each. If the Opponent's Speed is still 10 or more, this Effect is negated.
-Nezumi HanaBEAT [Final Effect]:
Jackal's Speed is boosted by 5 points. The Opponent's Effect is negated if their highest stat is not above Jackals Speed. Jackal can activate one more Effect.
Hayashi Shinya (4, 4, 5, 5, 18) 22
All-rounder; Right Handed
-Under the radar [Opening Feat]:
When Hayashi doesn't play in Singles 3 and his team has won less matches than the opposing team, all of Hayashi's stats are boosted by 2 points and his Effect cannot be negated.
-Attacking the weak spot [Opening Feat]:
Compare both players base totals. Everytime Hayashi has more points in a stat than his opponent, the stats of that opponent drop by 0.5 points. In doubles, Hayshi's stats are compared to both opponents' stats individually.
-Comeback Victory [Feat]:
When Hayashi's final total is lower than his opponent's, he reactivates his Effect at 150% potency.
-Tactician [Feat]:
When playing Doubles, Hayashi's stats are boosted by 1.5 points each. Also, the pair can use any Standard Formation regardless of that Formation's conditions.
-Singles Strategist [Feat]:
When playing Singles, all of Hayashi's stats are boosted by 1.5 points.
-Corner Shot [Effect]:
Hayshi's Spin and Control are boosted by 4 points each.
Kaidou Kaoru (4, 7, 5, 4, 20) 22
Defensive Baseliner; Right Handed
-Stamina [Feat]:
Kaidou wins if he ties or the opponent's total is within 3 points of Kaidoh's.
-Stamina Trap [Final Feat]:
If Kaidou selects Continuous Snake as his Effect (assuming that Effect is not negated) and the Opponent does not have a Feat with the word 'Stamina' in it's name and is has a base total within 3 points of Kaidou's, that Opponent's Speed and Power get reduced to 0.
-Continuous Snake [Effect]:
Kaidou's Spin is boosted by 3. The Opponents Speed and Power are lowered by 3 each. If the Opponent's Speed is still greater than Kaidou's Spin, this Effect is negated.
-Boomerang Snake [Effect]:
Kaidou's Spin is boosted by 6. The Opponent's Speed and Power are lowered by 3 each. If the Opponent would have a Speed stat of 10 or higher after being lowered, this Effect is negated. This Effect is automatically activated if 'Continuous Snake' is negated.
-Dunk Smash [Effect]:
This Effect can only be used when playing Doubles with Momoshiro. Kaidou's Power is boosted by 5 points. Each of the opponent's stats drops by 1 point.
-Straight or Curved? [Opening Effect]:
The user chooses before the match whether he will use Gyro Laser or Tornado Snake. The opponent must predict which of the 2 the user is going to use. If the opponent is correct, his Speed is boosted by 2 points, if he is wrong his Speed drops by 4 points.
-Tornado Snake [Effect]:
Kaidou's Spin is boosted by 10 points and the Opponent's Power and Speed are lowered by 2 each.
-Gyro Laser [Effect]:
Kaidou's Power is boosted by 8 points and his Spin by 2. The Opponent's Speed is lowered by 6.
-Devil Mode [Final Aura]:
This Aura cannot be chosen. This Aura activates automatically if the opponent's Final Total is higher than Kaidou's. Kaidou's stats increase by 3 points each and his opponents speed goes down by 2. This cannot be copied or negated. If Kaidoh is playing Doubles with someone whom he has a support level of 3 or higher with, this Aura is negated.
Hiyoshi Wakashi (7, 5, 6, 9, 27) 21
Aggressive Baseliner; Right Handed
-Kobujutsu Training [Feat]:
Hiyoshi's Power and Speed are boosted by 2 points each.
-Gekokujou [Opening Feat]:
When playing against an opponent with an base total higher than Hiyoshi's, the opponent cannot lower Hiyoshi's stats through Serves, Effects or Auras.
-Hyoutei Chant [Feat]:
In a decisive match, Hiyoshi's stats are boosted by 1 each.
-Enbu Tennis [Effect]:
The Opponent's Speed and Control are lowered by 2 and Hiyoshi's Power and Speed are increased by 5 each. This Effect cannot be negated.
Momoshiro Takeshi (8, 5, 6, 7, 25) 21
Aggressive Baseliner; Right Handed
-Instinct [Quick Play Tensei Feat]:
Momoshiro's Control is boosted by 7 points, his Speed is boosted by 2 points and his Power drops by 4. The Opponent's Speed drops by 3 points. When Momoshiro uses a Serve or Effect that would increase his Power, it would only add to his Power stat at 50% of normal. If the Opponnent's total would be higher after having his speed lowered, Momoshiro can negate this Feat and activate 'Going Wild'.
-Going Wild [Counter Feat]:
This Feat is negated as long as Instinct is active. Momoshiro's Power is boosted by 5 points. All of his Effects add at an additional +3 as long as they would add to his Power Stat.
-Mask Formation [Formation]:
This Formation can only be used when Momoshiro is partnered with Kaidoh and both players use an Effect that the other player has acquired as well. Those Effects cannot be negated and any attempts to drop their stats, drops their Opponent's stats instead.
-Bullet Serve [Serve]
Momoshiro's power is boosted by 3 points.
-Dunk Smash [Effect]:
Momoshiro's Power is boosted by 7 points. Each of the opponent's stats drops by 1 point.
-Jack Knife [Effect]:
Momoshiro's Power is boosted by 3 points and the opponent's Effect is nullified. If the opponent's Power stat is greater than Momoshiro's Power, this Effect is negated.
-Tornado Snake [Effect]:
This Effect can only be used when playing Doubles with Kaidou. Momoshiro's Spin is boosted by 10 points and the Opponent's Power and Speed are lowered by 2 each.
Ishida Gin (11, 3, 6, 5, 25) 21
Aggressive Baseliner; Left Handed
-Fated Rival [Feat]:
If the opponent is Kawamura, Gin loses automatically. (Singles only)
-Power [Tensei Feat]:
Gin's Power is boosted by 5.
-Hadoukyuu Canceller [Abiltiy Feat]:
If the opponent uses an Effect with Hadoukyuu in its name, that Effect is negated.
-108 Styles of Hadoukyuu [Effect]:
Gin's Power is boosted by 15 points. If Gin's Power was lowered in any way or this Effect is negated, Gin automatically activates this Effect one more time with an additional +5. When this Effect is reactivated, it cannot be negated and the Opponent may not be used in the next round unless his Final Power stat is equal or higher to Gin's or unless his Final total exceeds Gin's by 10 or more. If this Effect is copied by a user that has less that 10 Power, that user may not be used in his next round.
Ootori Choutarou (10, 5, 5, 4, 24) 21
Serve and Volley; Right Handed
-Silver Pair [Title Feat]:
When playing Doubles with Shishido, If Shishido's stats would be dropped, those drops only occur at 50%
-Reliable [Counter Feat]:
When playing doubles, Ootori's stats get boosted by 2 each if his partner's stat were to drop by 5 or more.
-Neo Scud Serve [Serve]:
Ootori's Power is boosted by 10 points. If Ootori or his team would tie with an opponent, they win instead. This Serve cannot be negated. This Serve can only be copied if the copier has a base Power of 10 or more.
-Basic Tennis [Effect]:
Ootori's stats are boosted by 0.5 each.
Shishido Ryou (3, 5, 7, 5, 20) 21
Defensive Baseliner; Right Handed
-Silver Pair [Title Feat]:
When playing Doubles with Choutarou, If Choutarou's stats would be dropped, those drops only occur at 50%
-Teleport Dash [Ability Feat]:
Shishido's Speed is boosted by 10 points.
-Super High Speed Rising Counter [Counter Effect]:
(1) If the opponent uses an Serve, that Serve is negated and the opponent's Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%. If the Opponent's Effect would adds less than 3 points to his stats or drop the opponent's points by less than 3 points after being dropped by 50%, the Effect is negated.
(2) Shishido and his Partner cannot have their Effects negated. (Doubles only)
-Inducement Formation [Formation]:
This Formation can only be activated when Ootori is the partner. Any Standard Formation the other Pair uses is negated and the Speed of both opponents' drops by 5 points.
Sengoku Kiyosumi (5, 5, 6, 6, 22) 20
All-rounder; Right Handed
-Lucky! [Tensei Feat]:
If the opponents final total of points is even, Sengoku gets boosted 5 points. If the opponent final total of points is odd, Sengoku loses 2 points.
-Vision [Tensei Feat]:
The opponent's Speed drops by 3 points. This Feat cannot be copied
-Racket Change [Feat]:
If Sengoku's total is surpassed by any means, his Power, Spin and Control go up by 2 each.
-Kohou [Serve]:
Sengoku's Power is boosted by 3 points. The Opponent's Speed drops by 3. This Effect cannot be negated by any other Feats/Formations/Effects/Auras.
-Dunk Smash [Effect]:
Sengoku's Power is boosted by 5 points. Each of the opponent's stats drops by 1 point.
Hirakoba Rin (5, 8, 5, 7, 25) 20
All-rounder; Right Handed
-Arrogance [Feat]:
When playing against an opponent with a lower base total, Rin's stats drop by 1 point each.
-Habu Serve [Serve]:
Rin's Spin is boosted by 6 points. If the opponent would use an Effect to increase his Power, that Effect is negated and his Speed and Control are dropped by 2 each. If the Opponent would use an Effect to lower Rin's spin by 4 or more, this Effect is negated.
-Shukuchihou [Effect]:
Rin's Speed is boosted by 3 points. Rin's Speed cannot be lowered and he can use another Effect. This Effect cannot be negated.
-Habu [Effect]:
Rin's Spin is boosted by 6 points. If the opponent would use an Effect to increase his Power, that Effect is negated and his speed and control are dropped by 2 each. If the Opponent would use an Effect to lower Rin's spin by 4 or more, this Effect is negated.
-Giant Habu [Final Effect]:
This Effect automatically activates when Habu is negated, the player can choose to prevent this. Rin's Spin is boosted by 10. If the opponent would use an Effect to increase his Power, that Effect is negated and his speed and control are dropped by 2 each. If Rin's total doesn't exceed his opponent's by at least 4 points, he loses automatically.
Kabaji Munehiro (10, 3, 8, 4, 25) 20
None; Right Handed
-Power [Tensei Feat]:
Kabaji's Power is boosted by 5.
-Obediance [Feat]:
If Kabaji is on the same team as Atobe, his stats go up by 2 each during his match.
-Simple-Minded [Tensei Feat]:
If Kabaji plays singles, he copies the Serves, Effects or Auras of whomever he plays. If he plays doubles, he copies the same Serve, Effects or Auras of the opponent with the higher base total. If the Opponent uses an Aura, Kabaji drops by 1.5 in each stat before he can copy it. This Feat cannot be copied
-Command Formation [Formation]:
When Paired with Atobe, Kabaji's Base Total counts as the Pairs base total. Kabaji's stats are boosted by 5 + [Atobe's Highest Stat/Kabaji's Lowest Stat] each. Atobe's Feats and Effects do not take effect. Atobe's Serves still boost the Pair's Total. The Opponent's Effects and Auras are negated. Any ability the opponent uses to lower his opponents stats only takes effect on Kabaji (Never for both Kabaji and Atobe).
Zaizen Hikaru (5, 6, 5, 5, 21) 20
All-rounder; Left Handed
-Genius [Tensei Feat]:
If the opponent uses an Effect, it is added at 50%. If Zaizen plays doubles, this Feat affects the opponent with the higher base total. Zaizen's stats are boosted by the 50% not gained by the opponent.
-Lazyness [Feat]
If the Opponent is not within 5 points of Zaizen's base total, his Serve and Effects have their Boosts and Drops halved.
-Tactile Serve [Serve]
Zaizen's Power and Spin are boosted by 3 each. The Opponent's Stats drop by 2 each.
-Tactile Volley [Effect]
Zaizen's Speed and Control go up by 5 each. If the Opponent's Speed is not at least 10, their Control and Speed drop by 2 each.
Kawamura Takashi (10, 2, 4, 4, 20) 20
Aggressive Baseliner; Right Handed
-Power [Tensei Feat]:
Kawamura's Power is boosted by 5 points.
-Burning Serve [Serve]:
Kawamura boosts his power by 3.
-Two Handed Hadokyuu [Effect]:
Kawamura's Power is boosted by 4 points. This Effect cannot be copied unless the copier has a Power stat of at least 8
-One Handed Hadokyuu [Effect]:
Kawamura's Power is boosted by 6 points. This effect cannot be used two rounds in a row. This Effect cannot be copied unless the copier has a Power stat of at least 9
-Dash Hadokyuu [Effect]:
This Effect automatically activates when the opponent's Power or total surpass Kawamura's Power/total for the first time in a match. Kawamura's Power is boosted by 12 points. If this Effect is activated more than once per match, Kawamura cannot be used in the next round. If there is no substitute for him, that match counts as a forfeit. This Effect cannot be copied unless the copier has a Power stat of at least 10.
-Final Hadokyuu [Effect]:
This Effect cannot be activated manually, it auto-activates when Dash Hadokyuu is negated. Kawamura's Power is boosted by 20 points. If this Effect is activated, Kawamura cannot be used in the next round. If there is no substitute for him, that match counts as a forfeit. This Effect cannot be negated. Kawamura's Opponent cannot be used in the next round either. Final Hadoukyuu's after effect only affects the opponent with the higher Power stat. This Effect cannot be copied or negated.
Minami Kentarou (3, 4, 3, 5, 15) 19
Defensive Baseliner; Right Handed
-Jimi [Feat]:
When playing doubles with Higashikata, all of Minami's stats go up by 2 each
-Reliable [Feat]:
When playing doubles, Minami's stats get boosted by 2 each if his partner's stat were to drop by 5 or more.
-Sign Play [Effect]:
When playing Doubles with Higahitaka, the stats of the stronger opponent are lowered by 2 each and his Effects are added at -1 if they would boost his stats.
-Play on Target [Formation]:
This Formation can only be used when playing with Higashikata, the stats of the stronger opponent are lowered by 2 points each and the Opposing Pair's Formation is negated.
Higashitaka Masami (5, 2, 5, 3, 15) 19
Aggressive Baseliner; Right Handed
-Jimi [Feat]:
When playing doubles with Minami in, all of Higashikata's stats go up by 2 each
-Controlled Serve [Serve]:
Minami's Power and Control go up by 1 each. Sign Play cannot be negated for Higashikata or Minami.
-Sign Play [Effect]:
When playing Doubles with Minami, the stats of the weaker opponent are lowered by 2 each and his Effects are added at -1 if they would boost his stats.
Konjiki Koharu (4, 5, 5, 7, 21) 19
Defensive Baseliner; Right Handed
-Comedy Tennis [Feat]:
When playing doubles with Hitouji, the weaker opponents control drops by 3.
-Genius Level IQ [Tensei Feat]:
Even if an Opponent would have a "cannot be negated" clause on their Serves or Effects, as long as that Opponent's base total is within 10 points of Koharu's, his Effects can be negated. This Feat cannot be copied.
-Distraction [Effect]:
The stats of the Opponent are lowered by 1 point each. In Doubles, this is the Opponent with a higher Base Total. When Partnered with Yuuji in Doubles, this drop, drops at 1.5 each instead.
-Data Tennis [Effect]:
If an opponent would add points to any of his stats through a Serve or Effect, those points are added at only 50%. If after having his reduced boost added and the Opponent's total is within 3 points of Koharu's total, that entire Serve or Effect is negated. If an opponent would attempt to decrease any of Koharu's stats through an Effect, those drops are applied at +1. This Effect cannot be copied.
-Comedy Formation [Formation]:
When partnered with Yuuji, Koharu can activate both Distraction and Data Tennis. Hitouji is able to activate Voice Imitation, Distraction and Copycat at the same time. This Formation is negated if either one of the players has 'Comedy Tennis' negated.
Hitouji Yuuji (4, 5, 5, 7, 21) 19
Defensive Baseliner; Left Handed
-Comedy Tennis [Feat]:
When playing doubles with Koharu, the stronger opponents control drops by 3.
-Voice Imitation [Effect]:
When playing Doubles, the opposing team's Formations are negated. Hitouji can activate one more Effect. This Effect cannot be copied
-Distraction [Effect]:
The stats of the Opponent are lowered by 1 point each. In Doubles, this is the Opponent with a lower Base Total. When Partnered with Koharu in Doubles, this drop, drops at 1.5 each instead.
-Copycat [Effect]:
Hitouji copies the same Effect the opponent with the higher base total uses. This Effect cannot be copied.
Mizuki Hajime (3, 3, 4, 10, 20) 18
All-rounder; Right Handed
-Prediction Master -Lineup- [Opening Feat]:
(1)This Feat can only be used if Mizuki is playing in this round.
(2) Mizuki's player must predict his opponent's lineup. He must guess the character's exact positions. Mizuki can only predict each character once per line up.
(3) When guessing his own opponent correctly, Mizuki's Control is boosted by 10 points and his opponent's Effects are negated (Singles Only).
(4) When guessing another player's opponent correctly, that Opponent's Effects are negated, they lose 2 per stat and your character's Control is boosted by 5.
(5) When Mizuki's predictions are wrong, the player on his side loses 1.5 point per stat for that match.
(6) If Mizuki predicts his own opponent incorrectly, he loses 5 Control and his Effects are negated.
-Prediction Master -Score- [Opening Feat]
(1) This Feat can only be used if Mizuki is not playing in this round.
(2) Mizuki must predict a match score for S3, D2, S2, D1 and S1. For every match Mizuki predicts correctly, the opponent's after that match will lose 5 points per stat subtracted by any difference from Mizuki's prediction (i.e. Mizuki predicts 7-5, the actual score is 6-4. Hence the Opponent afterwards only loses 3 per stat as Mizuki was wrong by a difference of 2).
(3) If Mizuki predicts every single match correctly, his entire team will gain +5 to every stat the next round.
(4) If Mizuki's predictions were wrong for any matches (by a buffer of 1 game), his team mates of that match will lose 1.5 points in every stat for the next round.
-Breaking Momentum [Feat]:
Mizuki's player can choose a match once per round in which Mizuki himself doesn't play. When the opponent/opposing pair's total surpass your character's/pair's total for the first time in the match (excluding base totals), all stats of the opponent(s) in that match drop by 1 point.
-Data Tennis [Opening Effect]:
Mizuki must predict before the match which player will use which Effect or Aura, If Mizuki's Opponent uses an Effect or Aura he has used before in this Season and Mizuki correctly guesses what that Effect is then Mizuki's control and spin go up by 4 each. If Mizuki does not guess the Effect or Aura correctly, but it is an Effect or Aura that player has used before in this season, his Control and Spin are boosted by 2 each. If the Effect or Aura is neither, Mizuki's stats are lowered by 1 each. This Effect cannot be copied.
Oshitari Kenya (5, 5, 10, 5, 26) 18
Defensive Baseliner; Right Handed
-The Speedster of Naniwa [Title Feat]:
Kenya's Speed is boosted by 10 points.
-Speed [Tensei Feat]:
Kenya's Speed is boosted by 2 points.
-NO Speed NO Life [Counter Feat]:
If the Opponent's Speed is higher than Kenya's or surpasses Kenya's in anyway, Kenya's Speed is boosted by 5 points.
-Speed Tennis [Continuous Effect]:
If the opponent increases his speed, Kenya increases his own speed by the same twice that amount. This Effect cannot be copied, unless the copier has a base Speed of 10 or more) or negated.
Richard Sakata (6, 6, 10, 4, 25) 17
All-rounder; Right Handed
-The Shooting Star of Michinoku [Title Feat]:
Richard's Speed is boosted by 8 points.
-Speed [Tensei Feat]:
Richard's Speed is boosted by 2 points.
-Zig Zag Run [Effect]:
Richards Speed goes up by 2, The Opponent's control drops by 3.
Kamio Akira (4, 5, 9, 4, 22) 17
Defensive Baseliner; Right Handed
-Riding the Rhythm [Ability Feat]:
Kamio's Speed is boosted by 6 points.
-Speed [Tensei Feat]:
Kamio's Speed is boosted by 2 points.
-Sonic Bullet [Effect]:
Kamio's Speed increases by 2 and if an Opponent would try to drop his speed, it adds to Kamio's Spin instead.
-Moujuu no Aura [Aura]:
Kamio's Speed is boosted by 6 points. Kamio can use one more Effect.
Mukahi Gakuto (5, 4, 7, 5, 21) 17
Serve and Volley; Right Handed
-Acrobatic Play [Ability Feat]:
Gakuto's Speed is boosted by 3 points. Gakuto's Effects cannot be negated.
-Competitiveness [Feat]:
If facing an Opponent with higher base stats, Gakuto's Speed is boosted by 3 points.
-Breathless [Tensei Feat]:
Gakuto loses in a tie.
-Doubles Blitz [Feat]:
If Gakuto plays Doubles with a player that has a minimum base speed of 7, both players highest stats go up by 5 each.
-Moonsault [Effect]:
Gakuto's Spin is boosted by 5 points. The Opponent's stats drop by 1 each.
Ibu Shinji (3, 7, 4, 4, 18) 17
Defensive Baseliner; Right Handed
-Silent Killer [Feat]:
If the opponents stats are dropped, Shinji's stats go up by amount dropped.
-Kick Serve [Serve]:
Shinji's Spin is boosted by 2 points. If he plays against someone with the same hand, his opponent's control is lowered by 1.
-Spot [Effect]:
Each of the opponent's stats drops by 2 points. In Doubles both opponent's have their stats dropped by 1.5 points instead.
-Cord Ball [Effect]:
First, Both Players must call Heads or Tails, If both calls match (i.e. both call Heads), this Effect activates, if not matching this Effect is negated. Shinji's Control is boosted by 2. The opponent's Speed and Control stat drop by [10 - Opponent's Final speed] points each. When playing Doubles, this affects only baseliners.
Billy Cassidy (5, 6, 9, 5, 25) 16
Serve and Volley; Right Handed
-English[Feat]
When playing against a character who can speaks English fluently, Billy gets boosted by 5 points.
-Quick Draw [Feat]
Should the opponent use an ability to boost their speed, Billy boosts his own speed by 3
-Bull Rope Serve[Serve]:
Billy's Spin is increased by 3 and his stats cannot be decreased by Effects when playing Singles.
-Shotgun Volley[Opening Effect]:
Billy Control is increased by 3 and the Opponent with the lowest speed has his Effects negated when playing Doubles. If the Opponent's speed would be higher than Billy's this Effect is negated. (Doubles only)
-Baker's Plan [Special Formation]:
This formation can only be used when paired with Michael Lee in Doubles 2. Billy and Michael automatically lose their match and the Opponent's players who play in Doubles 1 will have their stats lowered by 1 each points
Bobby Max (8, 3, 6, 3, 20) 16
Aggressive Baseliner; Right Handed
-Change Court... Banana! [Feat]:
Bobby's Power cannot drop. Bobby wins in a tie.
-Height [Feat]:
Bobby's Power is boosted by 2 points.
-Beast [Feat]:
Bobby's Power is boosted by 4 points.
-4 Steps [Feat]:
Bobby's Speed is boosted by 2 point.
-Playing for Oneself [Feat]:
When playing Doubles, all of Bobby's stats besides Power drop by 2 points.
-Snap [Effect]:
Bobby's Speed cannot drop. His Power is boosted by 3 points.
-Dunk Smash [Effect]:
Bobby's Power is boosted by 5 points. Each of the opponent's stats drops by 1 point.
Tom Griffey (8,3,4,6,21) 16
Aggressive Baseliner; Right Handed
-Idol Chant [Feat]:
When playing in a decisive match, all of Tom's stats are boosted by 1 point.
-Boiling excitement [Feat]:
This Feat can only be used when Baker's Plan was activated in the previous Doubles. When the opposing pair's total exceeds this pair's total for the first time by 5 or more points, all of Tom's stats are boosted by 1 point.
-Hidden Path [Effect]:
This Effect can only be used in Doubles when partnered with Terry. Both opponent's have their Speed reduced by 3 points each.
-Baker's Plan [Formation]:
This Formation can only be used when playing in Doubles 2 with Terry. Tom and Terry automatically lose their match and the player who plays in the next match has all of his stats boosted by 1 point each.
Terry Griffey (3,4,7,6,20) 16
Serve and Volley; Right Handed
-Idol Chant [Feat]:
When playing in a decisive match, all of Terry's stats are boosted by 1 point.
-Acrobatic Play [Feat]:
Terry's Speed is boosted by 2 points. Terry's Effects cannot be negated.
-Boiling excitement [Feat]:
This Feat can only be used when Baker's Plan was activated in the previous Doubles. When the opposing pair's total exceeds this pair's total for the first time by 5 or more points, all of Terry's stats are boosted by 1 point.
-Hidden Path [Effect]:
This Effect can only be used in Doubles when partnered with Tom. Both opponent's have their Speed reduced by 2 points each.
Michael Lee (3, 7, 3, 7, 20) 16
All-rounder; Right Handed
-Kung Fu Reflexes [Feat]:
Michael's Speed and Power go up by 3 each.
-Analyze [Feat]:
If the opponent uses an effect which boosts his control, Michael's control goes up by 2.
-Invisible Swing [Effect]:
Michael's Power and Spin go up by 2 and the Opponent's speed drops by 5. If the Opponent's Speed is still 8 or more, this Effect is negated.
Kai Yuujirou (5, 4, 5, 4, 18) 16
Aggressive Baseliner; Left Handed
-Right Handed Deception [Opening Quick Play Feat]
Kai can choose to activate this feat. If he activates this Feat, his handedness is changed to Right Handed, his Power, Control and Spin are dropped by 1 each and Reverse Lefty is prevented from activating. If the Opponent surpasses Kai's total by 5 or more (including base totals), these drops are negated and Reverse Lefty will activate at 200% potency.
-Reverse Lefty [Feat]:
The Opponent's Speed and Control drop by 3 each.
-Shukuchihou [Effect]:
Kai's Speed is boosted by 3 points. Kai's Speed cannot be lowered and he can use another Effect. This Effect cannot be negated.
-Viking Horn [Quick Play Effect]:
This Effect can only activate when Reverse Lefty activated. Kai's Spin is boosted by 5 points. If the Opponent's speed is not at least 10, his control is dropped by 2.
Amane Hikaru (8, 4, 4, 4, 20) 16
Aggressive Baseliner; Right Handed
-Manzai Pair [Feat]:
When Paired with Kurobane, Amane's Power goes up by 5
-Power [Feat]:
Amane's Power is boosted by 3 points.
-Home made Racket [Feat]:
Amane's control goes up by 3.
-Long Racket [Feat]:
Amane's Speed is boosted by 3 points and if the opponent uses an Effect that would increase his Power, that Effect is negated unless it would boost their Power by 10 or more.
-Pun Killer [Effect]:
If the opponent has a higher base total, they lose 1 points per stat and Amane gains +2 to his Power.
Chinen Hiroshi (4, 4, 6, 4, 18) 15
Defensive Baseliner; Right Handed
-Shukuchihou [Effect]:
Chinen's Speed is boosted by 3 points. Chinen's Speed cannot be lowered and he can use another Effect. This Effect cannot be negated.
-Surprise Attack [Effect]
The Opponent's control and speed stats drop by 4 each and Chinen's speed increases by 2.
Tanishi Kei (9, 2, 4, 3, 18) 15
Aggressive Baseliner; Right Handed
-Power [Feat]:
Tanishi's Power is boosted by 3 points.
-Big Bang [Serve]:
Tanishi's Power is boosted by 7 points.
-Shukuchihou [Effect]:
Tanishi's Speed is boosted by 3 points. Tanishi's Speed cannot be lowered and he can use another Effect. This Effect cannot be negated.
-Carioca Step Return [Effect]:
Tanishi's Speed is boosted by 2 points. If the Opponent would raise his Power stat, that ability is negated unless their Power is above Tanishi's.
Arnold Ignashov (5, 3, 5, 5, 18) 15
Defensive Baseliner; Right Handed
-Tennis Machine [Feat]:
Anold's Control is boosted by 4 points.
-Without Error [Feat]:
When Arnold's stat(s) would drop due to an Effect, that drop is not applied unless that Effect's user's total exceeds Arnold's by 10 or more points.
-Never go back [Feat]:
When Arnold's final total is lower than his opponent's, all of his stats are boosted by 1 point each, in Doubles the pair's totals are taken into account.
-Area Serve [Serve]:
Arnold's Control is boosted by 2 points and his opponent's Speed drops by 2 points.
-Area Shot [Effect]:
Arnold's Control is boosted by 2 points and his opponent's Speed drops by 2 points. An opponent's Effects are negated unless his Speed is higher than Arnold's Control.
Saeki Kojirou (2, 5, 3, 5, 15) 14
Serve and Volley; Left Handed
-Childhood Friend [Feat]:
If Fuji participates in the match, Saeki's stats are boosted by 2 points each. This Feat cannot be copied
-Home made Racket [Feat]:
Saeki's control goes up by 3.
-Analyze [Feat]:
If Saeki is playing Singles the opponent's control drops by 2 points. If Saeki is playing doubles, his partners control goes up by 2 and both opponents drop by 2 each.
-Vision [Feat]:
The opponent's Speed drops by 4 points.
-Mark [Effect]:
This Effect can only be used in Doubles. If the opponent with the lower base total has a speed of 7 or below Saeki negates the Effect of the opponent with the lower base total.
-Feather Drop [Effect]:
Saeki's control goes up by 5 points.
Koshikawa Kenjirou (7,5,6,6,24) 14
Serve and Volley; Left Handed
-Believe in one's inner Strenght [Feat]:
When playing against an opponent with a higher base total, all of Koshiwaka's stats are boosted by 1.5 points.
-Calmness [Feat]:
Koshikawa's stats cannot drop by more than 3 points, if any ability would cause one of Koshikawa's stats to drop by more than 3 points, The Opponent by 3 points instead.
-Believer Shot [Effect]:
Koshikawa's Control is boosted by 2 points. This Effect cannot be negated unless the opponent's total exceeds Koshikawa's by 7 or more.
Kurobane Harukaze (7, 3, 5, 4, 19) 14
Serve and Volley; Right Handed
-Manzai Pair [Feat]:
When Paired with Amane, Kurabane's Power goes up by 5.
-Power [Feat]:
Kurobane's Power is boosted by 3 points.
-Home made Racket [Feat]:
Kurobane's Control goes up by 3.
-Head Clearing [Feat]:
When playing Doubles with Amane, if the Opposing pair's total surpasses Kurobane and Amane's, Kurobane's stat get boosted by 1.5 each.
-Pronation Serve [Serve]:
Kurobane's Power is boosted by 6 points.
-Power Return [Effect]:
If the Opponent would increase his Power through an Effect by less than 10, Kurobane also increases his own Power by that same Amount.
Ishida Tetsu (7, 2, 4, 2, 15) 13
Aggressive Baseliner; Right Handed
-Power [Feat]:
Ishida's Power is boosted by 3 points.
-One Handed Hadokyuu [Effect]
Ishida's Power is boosted by 6 points. This effect cannot be used two rounds in a row. This Effect cannot be copied unless the copier has a Power stat of at least 9
-Gansou Hadoukyuu [Effect]
Ishida's Power is boosted by 10 points. If Ishida uses this Effect in Singles, he cannot play the next round. If there is no substitute for him, that match counts as a forfeit. This Effect cannot be copied unless the copier has a Power stat of at least 10
-Moujuu no Aura [Aura]:
Ishida's Power is boosted by 6 points. Ishida can use one more Effect.
Kiraku Yasuyuki (3, 3, 4, 5, 15) 13
All-rounder; Right Handed
-Perfect Form [Feat]:
Kiraku's Spin and Control are boosted by 3 each.
-Adjustments [Feat]:
If Kiraku loses his match, all of his stats get boosted by 1.5 points in the next round.
-Energy Conservation [Feat]:
If an Opponent would use a Serve that would add more than 3 points to their total, Kiraku adds 2 points to that Serve. When using his Effect, Kiraku boosts his Effect by the points added by that Serve. The Effect Boost cannot exceed 9. When more than 9 points would be added, 9 are added instead.
-Strategic Play [Effect]:
The player has to choose one stat. That stat is boosted by 2 + [Anything Gained from Energy Conservation] points. Kiraku loses when he ties.
Kajimoto Takahisa (5, 1, 3, 4, 13) 13
All-rounder; Right Handed
-A Captain's Pride [Opening Feat]:
If Kajimoto is within 1-5 points in base total lower than his opponent and his team has lost at least 2 matches, his stats go up by 2 each.
-Coordination [Feat]:
All stats go up by .5
-L Drive Serve [Serve]:
Kajimoto's Power is boosted by 7 points, his Control is boosted by 2 points. This Serve cannot be copied.
-Tactics [Effect]:
Kajimoto's Control goes up by 2. If his Control is above the opponent's highest base stat, the Opponent's stats are lowered by 1 each.
Fuji Yuuta (2, 3, 2, 3, 10) 12
Aggressive Baseliner; Left Handed
-Lefty Killer [Feat]:
When playing a lefty, each of Yuuta's stats is boosted by 4 points.
-Super Rising [Effect]:
The Opponents Control and Speed are dropped by 2 each. Yuuta can activate another Effect. If the Opponent uses a Serve that add less than 6 points to their total, it is negated and the Opponent's Effect does not activate unless they have a speed of 8 or more. If the Opponent's base Speed is 8 or more, this Effect is negated, but the secondary Effect still activates.
-W Twist Spin [Effect]:
Yuuta's Spin is boosted by 10 points. If the opponent is a lefty, that opponent's Power drops by 4 points.
Kadowaki Satoru (7, 5, 6, 8, 25) 12
Aggressive Baseliner, Right Handed
-Undeserved Arrogance [Feat]:
If Kadowaki is facing an Opponent with a higher base total than him, his Total drop by 5.
-Secret Camp Training [Feat]:
If facing an Opponnent from the Winners Group, Kadowaki's stats are boosted by 2 each.
-Super Tennis [Opening Effect]:
If Kadowaki's base stats are lower than the Opponent's, his stats are boosted by 2 each.If his stats are still not within 5 points of the Opponent's after this boost, he automatically loses the match.
Matsudaira Chikao (7,4,5,6,22) 12
Serve and Volley; Left Handed
-Unable to hold back [Feat]:
When playing against an opponent with lower base total, that opponent cannot influence the effect of Chikao's abilities.
-Magnum Serve [Serve]:
(1)Chikao's Power is boosted by 5 points, his Spin and Speed are boosted by 2 points each.
(2)In Singles, when the opponent's Power and Speed are both 8 or higher, this Serve is negated.
Tenjin Kosuke (5,7,7,5,24) 11
All-rounder; Right Handed
-Grateful [Feat]:
When playing Doubles with Ootori, all of Tenjin's stats are boosted by 1 point.
-Observer [Feat]:
If Tenjin is put into reserve for the round, all middle schoolers on your team have all their stats boosted by 0.5 point each.
Hirari Tonpei (6,6,6,6,24) 11
Defensive Baseliner; Right Handed
-Grateful [Feat]:
When playing Doubles with Ootori, all of Hirari's stats are boosted by 1 point.
-Observer [Feat]:
If Hirari is put into reserve for the round, all middle schoolers on your team have all their stats boosted by 0.5 point each.
Sasabe Jun'ichi (8,5,6,5,24) 11
Aggressive Baseliner; Right handed
-Doing everything to Win [Feat]:
When the opponent's final total is higher than Sasabe's, Sasabe's Power is boosted by 3 points.
-Height [Feat]:
Sasabe's Power is boosted by 2 points.
-Bullet Serve [Serve]
Sasabe's Power is boosted by 2 points.