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Thread: Your Own Hatsu!

  1. #91
    MH Senpai MH中毒 / MH Chuudoku / MH Addicted Uriel's Avatar
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    Re: Your Own Hatsu!

    The idea of merging stuff is quite interesting, actually. It's a whole ability itself (Uses Manipulation mostly, I assume) and it's quite handy. Reminds me OP :P

    But it's awesome to be able to merge non-living stuff. A handy technique.
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    Registered User 下級員 / Kakyuuin / Jr. Member
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    Re: Your Own Hatsu!

    The black wolf, Midnight, wouldn't be able to switch with any other wolf as each wolf's special ability can only be used if they are the only one running around. Also, I don't think that materializing a living creature would be possible, especially if the user wants that creature to not always be in contact with them. It is similar to Golimu's ability, who I always thought was also an emission user. If it's a materialization ability, then for the story purposes I would just switch the character's nen type to materialization. I would also change Snow Moon's ability to poisonous fangs (might as well use that transformation, must be within 5 meters of the user, non-lethal, slow acting poison that knocks the user unconscious). Don't want to make her a shield as a restriction is to feel each wolf-brother's pain so it would be a pretty useless shield.

    I also really like the previous 2 mentioned abilities. Send and Retrieve is great, simple, and really effective, especially if you are working with an ally who knows your ability.

    Combining things would be great (agree its manipulation), but combining any two things would be a bit much, might want to think of some more restrictions. There's a American comic book character called B'wana Beast who could combine any two animals he touched (as well as separate them). Sounds like a great ability though.

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  4. #93
    Registered User MH中毒 / MH Chuudoku / MH Addicted hunter71485's Avatar
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    Re: Your Own Hatsu!

    Hatsu Type: Emission

    Ability: The Universe of the Four Gods

    Explanation: be engulfed in a malevolent aura that takes the form of a Shinto priest with four masked faces (each facing the four directions of a compass) with 8 arms (a pair for each face) but the trade-off is mobility (rooted to the spot, whether in air, land or water until nen runs out)
    • the north face wearing a turtle mask holding a black turtle shell shield, when activated it has near-impregnable defense (but cannot attack), can absorb nen-based attacks weaker than its level mastery, but can only block attacks from a single direction (in front of it)
    • the west face wearing a tiger mask that dual-wields longswords it uses to strike and parry its enemy's attacks. Attacks are swift, but can be evaded. A strong enough attack can break the sword(s).
    • the south face wearing a bird mask that has one of its hands holding prayer beads and the other pointing forward. It engulfs its target (pointed by the finger) in magnificent flames, even using the enemies' own nen as fuel for its fire. However, its slow hand motion can counteract itself.
    • the east face wearing a dragon mask that has both hands in prayer can summon a couple of meteors one after another to hit the area (centered around the caster) consecutively. the user dies (who wouldn't after getting hit by a meteor, let alone a couple?)

    Conditions:
    (Will think up of conditions later. Anyone wanna brainstorm with me?

    Drawbacks
    Limited range. (Offset by the range the eastern face can cover, but at what cost?)
    Mobility tradeoff. Rooted to the spot until you run out of nen, deactivate the ability or die.
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    Registered User 中級員 / Chuukyuuin / Member Ex-Shadow's Avatar
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    Re: Your Own Hatsu!

    Quote Originally Posted by hunter71485 View Post
    Hatsu Type: Emission

    Ability: The Universe of the Four Gods

    Explanation: be engulfed in a malevolent aura that takes the form of a Shinto priest with four masked faces (each facing the four directions of a compass) with 8 arms (a pair for each face) but the trade-off is mobility (rooted to the spot, whether in air, land or water until nen runs out)
    • the north face wearing a turtle mask holding a black turtle shell shield, when activated it has near-impregnable defense (but cannot attack), can absorb nen-based attacks weaker than its level mastery, but can only block attacks from a single direction (in front of it)
    • the west face wearing a tiger mask that dual-wields longswords it uses to strike and parry its enemy's attacks. Attacks are swift, but can be evaded. A strong enough attack can break the sword(s).
    • the south face wearing a bird mask that has one of its hands holding prayer beads and the other pointing forward. It engulfs its target (pointed by the finger) in magnificent flames, even using the enemies' own nen as fuel for its fire. However, its slow hand motion can counteract itself.
    • the east face wearing a dragon mask that has both hands in prayer can summon a couple of meteors one after another to hit the area (centered around the caster) consecutively. the user dies (who wouldn't after getting hit by a meteor, let alone a couple?)

    Conditions:
    (Will think up of conditions later. Anyone wanna brainstorm with me?

    Drawbacks
    Limited range. (Offset by the range the eastern face can cover, but at what cost?)
    Mobility tradeoff. Rooted to the spot until you run out of nen, deactivate the ability or die.
    A few questions....
    1. You'll be rooted to the spot, but can you change direction?
    2. If there are 4 enemies, each in every direction. Can those faces use skills at the same time?

    PS: It's not Emission, it's Materialization and better change the east face skill, even Zeno's skill who considered as a great Nen-users in HxH doesn't have attack as powerful as that.

  6. #95
    Registered User MH中毒 / MH Chuudoku / MH Addicted hunter71485's Avatar
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    Re: Your Own Hatsu!

    well, you can change direction, but the four faces can't attack/defend simultaneously (only one at a time). the nen armor (I chose emission because it can't be seen by normal people, and it is somewhat akin to ren, but with the form of a gigantic statue) can rotate to face its intended enemy, or the user inside change direction he's facing.

    and the east face skill is basically a suicide, taking everything along with it. Can't think of anything else for now, might have to come back later and clarify (and change) some things.
    Last edited by hunter71485; November 03, 2011 at 09:53 AM.
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    MangaHelper 伝説メンバー / Densetsu / Legendary Member kkck's Avatar
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    Re: Your Own Hatsu!

    Well, the armor could potentially work with emission/transmutation however it would not be a real, physical object. Given the combination of nen types it would require though, I do think it makes far more sense as a conjured ability. Also, you cannot deactivate it at will and you have to wait until you run out of nen? It seems far too unpractical.
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    Registered User 初心者/ Shoshinsha / Beginner Rak's Avatar
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    Re: Your Own Hatsu!

    Here's some ideas, sorry for my english.

    -Big brush : materialisation : (inspired from Yuyu hakusho).
    A big brush (like Morau's pipe) and when you're hit with the painting your weight increase)

    -Rainbow crescent : reinforcement :
    7 levels of reinforcements based on colors, depending on the emotionnal state of the user from red to purple, the more the user's emotionnal state is overwhelming, the more he becomes powerfull, the eyes'color could change from red-orange-yellow-green-blue-indigo-purple. Basic level is Red, max anger/rage/sadness/stress is purple.

    -Nen backer : Specialisation :
    Everytime you are hit or witness an ability, it is memorized. When the user activates his ability, it activates a memorized ability randomly. He cannot choose or use another ability before using it.

    -Tracking feather : Emission : (inspired form Lanfeust)
    When the user thinks strongly of someone, he materialises a feather which will follow the target everywhere on the world, you just have to follow the feather to find the target. (Hisoka would like this ability ^^)

    -Death note : specialisation : (inspired from death note and the last chapter)
    When you write the full name of someone in the note, he dies. When activated, you need to ask for the name and the target must answer you directly within one minute. Payement : combat ablities are nullified when the nen is activated. Basically, everything is settled in one mintue, huge ability, but huge risk

    -Hourglass of fortune : reinforcement :
    The user materialises an hourglass. For 3 minutes, his nen is greatly increased, after that time, it reverses and for 3 minutes, the nen of the target is greatly increased.

    -Astral projection : Emission : The user creates an auric copy of himself than can fly, is invisible (unless with Gyo) and can go throught the walls, but cannot interact with matter.

    -Vampire blade : Materialisation :
    Materialise a black blade, each time you hit the target, you drain a certain amount of aura.

    -Dematerialise : Materialisation : (the ability i would choose)
    You can dematerialise (unmaterialise? well, make disapear) everything you can lift with your left hand/arm and that object is stocked somewhere. Anytime you can re-materialise anything with your right hand. Does not work on peoples and animals. You must have the strengh to lift the object. (So convenient, imagine, you could materialise everything, water, a bazooka, weapons, ropes, food, anything...)

    And finally, not an ability but a cool situation i have thought of. Imagine someone with a big materialised two-handed sword attacking someone with way much aura, and the dude blocks off the sword with his cigarette just infusing nen within it. Wouldn't it be cool ?
    Last edited by Rak; November 08, 2011 at 04:41 AM.

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  10. #98
    Registered User 下級員 / Kakyuuin / Jr. Member
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    Re: Your Own Hatsu!

    Quote Originally Posted by Rak View Post
    Here's some ideas, sorry for my english.

    -Big brush : materialisation : (inspired from Yuyu hakusho).
    A big brush (like Morau's pipe) and when you're hit with the painting your weight increase)

    -Rainbow crescent : reinforcement :
    7 levels of reinforcements based on colors, depending on the emotionnal state of the user from red to purple, the more the user's emotionnal state is overwhelming, the more he becomes powerfull, the eyes'color could change from red-orange-yellow-green-blue-indigo-purple. Basic level is Red, max anger/rage/sadness/stress is purple.

    -Nen backer : Specialisation :
    Everytime you are hit or witness an ability, it is memorized. When the user activates his ability, it activates a memorized ability randomly. He cannot choose or use another ability before using it.

    -Tracking feather : Emission : (inspired form Lanfeust)
    When the user thinks strongly of someone, he materialises a feather which will follow the target everywhere on the world, you just have to follow the feather to find the target. (Hisoka would like this ability ^^)

    -Death note : specialisation : (inspired from death note and the last chapter)
    When you write the full name of someone in the note, he dies. When activated, you need to ask for the name and the target must answer you directly within one minute. Payement : combat ablities are nullified when the nen is activated. Basically, everything is settled in one mintue, huge ability, but huge risk

    -Hourglass of fortune : reinforcement :
    The user materialises an hourglass. For 3 minutes, his nen is greatly increased, after that time, it reverses and for 3 minutes, the nen of the target is greatly increased.

    -Astral projection : Emission : The user creates an auric copy of himself than can fly, is invisible (unless with Gyo) and can go throught the walls, but cannot interact with matter.

    -Vampire blade : Materialisation :
    Materialise a black blade, each time you hit the target, you drain a certain amount of aura.

    -Dematerialise : Materialisation : (the ability i would choose)
    You can dematerialise (unmaterialise? well, make disapear) everything you can lift with your left hand/arm and that object is stocked somewhere. Anytime you can re-materialise anything with your right hand. Does not work on peoples and animals. You must have the strengh to lift the object. (So convenient, imagine, you could materialise everything, water, a bazooka, weapons, ropes, food, anything...)
    Big Brush looks good.

    Not sure what the Rainbow crescent would be, doesn't seem like reinforcement. Also, getting angry seems like an easy thing to do to increase your power. Someone else might give better input for this one.

    Nen backer might work if it is get hit by the ability. I think seeing an ability is too simple of a condition for copying an ability (even if it's a one time use, no control over what ability pops up). Even then if it's something like a materialized object, could you just never let it disappear and always have the ability? Seems a bit over the top especially as we've seen 2 copy/steal ability characters and their conditions are extremely strict.

    The tracking feather ability would also be materialization, and you would probably need to fulfill a more difficult condition on top of thinking of the person.

    Can't see the Death Note being a workable ability without much stricter conditions.

    Hourglass ability seems like it would be materialization as well. The conditions seem good for it too.

    The astral copy is a fun, good spying ability, but would it store information or would you see through its eyes? If the second, what effect would that have on the user?

    Vampire Blade is a great idea, might need a bit stronger of a condition than "hit the target." Also, would the sword cut or just drain?

    I like the Dematerialize ability. It would work in a similar way to Knov's ability to use the "nen void" As you develop the ability you could store more and more things. However, when materializing things, would you just need to think of the item, would you have to search in your head, could you materialize more than one thing at a time? When you say lift the item, is it lift with your left hand or your whole body? Overall it's really cool and very practical (I'm guessing when you say water you mean in a jar), just need to work out a few more details.

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  12. #99
    Registered User 初心者/ Shoshinsha / Beginner Rak's Avatar
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    Question Re: Your Own Hatsu!

    Quote Originally Posted by Hunter2323 View Post
    I like the Dematerialize ability. It would work in a similar way to Knov's ability to use the "nen void" As you develop the ability you could store more and more things. However, when materializing things, would you just need to think of the item, would you have to search in your head, could you materialize more than one thing at a time? When you say lift the item, is it lift with your left hand or your whole body? Overall it's really cool and very practical (I'm guessing when you say water you mean in a jar), just need to work out a few more details.
    Thanks for your opinion.

    I mean lifting with the left arm, it is a restriction for not being able to transfert a car or a plane or something really big, althought if you bodybuild you could transfert more.
    Yeah, i think it's okay if you just think of the item, or maybe having a book or a data list, and no limit of items required, because it is no pure materialisation, basically it is just transfer. For the water, of course i mean in a bottle or something.

    Changing subject, basically, Hatsu can combine several Nen types. Plus i dont think that a Hatsu which use a little materialisation but which main ability is something else would count as materialisation.
    For Tracking feather for instance, the materialisation is really easy, just a small feather, but the emission type must be strong in order for it to go far away.

    Same for the hourglass, the materialisation is just the little part, the main part is Nen reinforcement, same for rainbow thing, it is aura reinforcement.

    For the astral copy, the user would just fall asleep, it's a spying ability as you said.

    For the rest, i dont think extremely high restrictions are always necessaries, for instance Tracking feather would not be an excessively powerfull ability, i am sure there are tons of hunters with thoose kind of capacity without much restriction.

    The Death note or copying aility are the kind of Hatsu wich require heavies restrictions.

    I think a simple ability with not much restriction is fresh and cool!

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    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member Tame's Avatar
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    Re: Your Own Hatsu!

    I like your abilities Rak! Here's my feedback for what its worth:

    Big Brush: very cool, like Gama, right?

    Rainbow Crescent: I like this one. And it's not like it's easy to get angry on purpose. Plus, the fact that as you get more angry, you'd lose focus, means there's another drawback which helps justify the strength of the ability.

    Nen Backer: I think this is a really cool ability. Not one I'd one myself lol, but cool nontheless. As Hunter2323 says though, there may be ways to abuse it, so some stronger conditions might be necessary. Like you can only use any ability for hour max., or something like that?

    Tracking Feather: If there's a restriction like 'You have to place the feather on the target', then this is fine; Knuckle can track someone using Hakoware as a secondary ability.

    Death Note: Waaaaay too strong. The conditions aren't harsh enough in my opinion.

    Hourglass: Yeah, I like this one too. It means you have to escape/win the fight in three minutes.

    Astral Projection: Also all cool.

    Vampire Blade: I think there'd have to more of a drawback to this weapon since its ability is such a useful one. Like it can drain but it can't actually cut maybe? Also, can you use the drained nen yourself?

    Dematerialise: Maybe my favourite of all! A very useful ability for someone going out on expeditions. Question: can they dematerialise nen/objects made of nen?

    Also, like you say, hatsu can combine two or more different types, and with your explanations the types you've described make sense, but you can include secondary types in your description so as to avoid confusion.

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  15. #101
    MH Senpai MH中毒 / MH Chuudoku / MH Addicted Uriel's Avatar
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    Re: Your Own Hatsu!

    Quote Originally Posted by Rak View Post
    -Death note : specialisation : (inspired from death note and the last chapter)
    When you write the full name of someone in the note, he dies. When activated, you need to ask for the name and the target must answer you directly within one minute. Payement : combat ablities are nullified when the nen is activated. Basically, everything is settled in one mintue, huge ability, but huge risk
    Hmmm, I think there is more conditions up to it to make it work since it's actually too hax. May work in DN but it's impossible to go trough this ability without sacrificing more.
    Just asking for the name is easy. I would even say that you need to cut years of your own life to make it work.

    And I like Rainbow Crescent (It's reinforcement, actually) but emotions already power up Nen as that so you should find a powerup based in something else. Maybe the color that your enemy is wearing. So the more blood you take out, the stronger you get. It's just a guess although the ability itself is fine as it is.

    Dematerialise is the best one, for sure.
    The Sky is pouring
    The wind is blowing
    The sea looks red,
    a surging sea of flames
    looks like the entrance to hell
    'Perfect', the captain said.

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  17. #102
    Registered User 初心者/ Shoshinsha / Beginner Rak's Avatar
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    Re: Your Own Hatsu!

    Thanks all for your comments. I have a lot more ideas but i will keep them for next time.

    Yeah you are all right, Death Note is too Hax, the restrictions must be too heavies. Btw, when you think Aruka can create it with a wish and maybe uses it freely after that, Aruka's Hatsu is really the most cheated ever.


    Quote Quote:
    Rainbow Crescent: I like this one. And it's not like it's easy to get angry on purpose. Plus, the fact that as you get more angry, you'd lose focus, means there's another drawback which helps justify the strength of the ability.
    Yeah, and the idea of this ability is that the user is pretty weak in normal state, but gains greatly and progressively in power depending on the intensity of the situation.


    Quote Quote:
    Nen Backer: I think this is a really cool ability. Not one I'd one myself lol, but cool nontheless. As Hunter2323 says though, there may be ways to abuse it, so some stronger conditions might be necessary. Like you can only use any ability for hour max., or something like that?
    Yeah, that idea must be rethink. Maybe the user can keep the random hatsu for just a minute, or just use it once, and there's a cooldown bitween two abilities, i dont know. The idea is the ability depends on luck and variety, sometimes he can pull out a powerfull ability or sometimes it can miss.


    Quote Quote:
    Tracking Feather: If there's a restriction like 'You have to place the feather on the target', then this is fine; Knuckle can track someone using Hakoware as a secondary ability.
    As you say, many nen users can do that with a secondary ability, so i keep saying there is no need for a restriction. Or maybe if you insist, the user or the one asking the feather to the user must feel a strong bond for the target (love or hate).


    Quote Quote:
    Vampire Blade: I think there'd have to more of a drawback to this weapon since its ability is such a useful one. Like it can drain but it can't actually cut maybe? Also, can you use the drained nen yourself?
    Yeah i think being able to use the nen drained is the basic. But you're right, let's say the blade cannot cut matter. Or what about another ability : an invisible blade. Deadly if you have no clues about it.


    Quote Quote:
    Dematerialise: Maybe my favourite of all! A very useful ability for someone going out on expeditions. Question: can they dematerialise nen/objects made of nen?
    Let's say no to that! This ability ressemble somehow to Kurutopi's.

    See ya!
    Last edited by Rak; November 08, 2011 at 12:37 PM.

  18. #103
    Registered User 中級員 / Chuukyuuin / Member NoFreakingWay's Avatar
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    Re: Your Own Hatsu!

    Here are my comments to some of the abilities I've read so far. I this these abilities are from page 5 to page 7 of this thread.

    Spoiler show



    And here are the abilities I came up with:

    Spoiler show


    I have a lot of time on my hands now so...

  19. #104
    Registered User 中級員 / Chuukyuuin / Member Ex-Shadow's Avatar
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    Re: Your Own Hatsu!

    @nofreakingway
    karakuri yashiki has been discussed. Me and other user has agreed to give more restriction. I just haven't updated that post. About nen streaming, it isnt similar to gensuru skill. Its more similar to bubble-shooting horse in GI. Notice that nen streaming wont explode unless it hits opponent equipment, if it hits opponent nen it will blow, and if it hits skin it will cut...

  20. #105
    Registered User 下級員 / Kakyuuin / Jr. Member
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    Re: Your Own Hatsu!

    Expert Sleuth (Reinforcement, Specialization?)

    This works like Gyo on the eyes, except you concentrate it on your nose to enhance your sense of smell and pick out the faintest of scents. Used in conjunction with Amplify Odor.

    Amplify Odor (Reinforcement, Emission, Specialization?)

    Well, the name of the Hatsu should be explanatory. The Hatsu simply amplifies the odor of things. It could be used offensively, like for example, amplifying the odor of pepper, or garlic, or any malodorous object. The user may also use anything that counters or neutralizes the scent of the offensive-smelling thing to protect himself from the latter's effects.

    The user can also choose to activate the scent amplification when he's kinda far from the nen-imbued thing, far enough for him to not take the full brunt of the offensive smell. This is, of course, in junction with Emission.


    Interesting ability, with lots of good practical uses for a Hunter. It's always cool to think about some non-battle abilities. I don't think any specialization would be required (unless you count reinforcing the non-solid odor - but there is no indication that's not possible)

    ---

    Cursed Seal of Humility (Materialization, Specialization)

    To activate the ability, the user materializes a paper seal. The paper seal will be indestructible and unremovable if the user was attacked by the target.

    The user will then explain to the target that the seal can be removed if the target is able to hold the user's body while saying "I'm sorry, please forgive me".

    The user then continually chants a mantra which shrinks the target's physical attributes (size, agility, etc.) and Nen amount. The user must never stop chanting until the target's Nen amount has shrunk to 1.

    Once the target's nen amount has shrunk to 1, the user can now freely hurt the target.

    Obviously, the larger the target's Nen size, the longer time it will take to shrink the user. Also, the rate of nen shrinkage is directly proportional on the target's Nen size.

    The user can never hurt the target while chanting, but the user can move around to avoid the target. If the user hurts the opponent while chanting, the seal fizzles and cannot be used on the target for a day.


    Good restrictions and a good ability to avoid fisticuffs with reinforcement users. Reminds me of the Rando from Yu Yu Hakusho. If the user is knocked unconscious does the seal disappear? What about death? If the user reduces the target's nen to 1, but decides not to kill him, how does the target return to normal? If the target catches the user, can the user just start the process all over again with the next attack?

    ---

    Graverobber's Coffin (Materialization, Specialization)

    The user materializes a coffin.

    The user can then place any deceased person, or any body part, or even just a morsel of the deceased person, in the coffin.

    The coffin will then decipher what Nen-ability that person might have had when it was still alive, and will then impart the deceased person's ability onto the user. The ability imparted to the user will have the same level of mastery the original user (the deceased) had.

    If the deceased person was not able to use Nen during its lifetime, the coffin will then decipher the most probable Nen-ability the user might have developed if ever that person was able to use Nen. The level of mastery of the Hatsu will then be based on the level of the user's mastery of the Graverobber's Coffin skill.

    If the deceased's nen ability was somehow sealed when it was alive, the aforementioned one's ability cannot be imparted to the user.

    The user can store up to as many parts as the coffin can hold.

    If by any chance the part stored in the coffin is taken out from the coffin, that part will disintegrate and can never be used by the user again, even if the user attempts to place another part from the same person.

    The coffin must be materialized so that the user is able to use the abilities imparted to him by the coffin.

    The coffin can be destroyed. If it is, the user loses all of the abilities imparted to him by the body parts inside the coffin, and can never be gotten again.


    Don't see much wrong with this, but I feel you would need a bit more than a "morsel" for it to work. A few flakes of skin and you could have a coffin with almost infinite abilities (especially if you don't need the deceased to be a nen user) - just go to the nearest graveyard, scrape a little DNA and drop it in the coffin. Like the necromancer feel to the ability though.

    ---

    Twisted Peacemaker's Night Incense (Manipulation, Materialization, Specialization?)

    The user materializes an incense burner. Everyone who smells the incense loses all aggressive impulse, and become happy and peace-loving. Those who are affected will praise Jah often. Also, everybody that comes into contact with the smoke the incense burner generates loses all aggressive impulse. The affected persons will not forget their reasons for being aggressive (if they were aggressive before smelling/coming in contact with the smoke), though.

    The user can materialize up to 3 incense burners which can be placed up to 10 meters from him. If the incense burners are placed anywhere beyond 10 meters from him, the burners will last up to 10 minutes.

    The user himself is not protected from the smoke therefore he can not attack anybody while the burners are active.

    The ability can only be used at night.


    Pretty unique ability, restriction is pretty severe for what you want it to do.

    ---

    Fallen Angel's Misericorde (Materialization, Specialization)

    The user materializes a knife.

    If the knife has been used to stab a person born under any of the 6 Hatsu types, and if the user stabs himself with the knife afterwards, the user will then gain protection from that person's Hatsu type for 6 hours.

    For example, if the user stabs an Emission user and then stabs himself, the user will be protected from all Emission-type attacks.

    The knife works like the water test, which determines what type of Nen the person has, so the user doesn't need to stab a full-fledged Nen-user. Stabbing a non-Nen user with the knife will of course "baptize" it.

    The knife can and will hurt any of the targets involved.

    If the user wishes to protect himself from all Nen attacks for 6 days, the user must kill 6 of his friends, each born under the 6 different types of Hatsu, with the knife.


    To be immune from a hatsu seems vague to me. For example everyone uses reinforcement when they fight (Ken), if you stab a Reinforcement user would you be immune to all basic punches and kicks? How would your ability react to Knov's Hide and Seek, would you be unable to fall into the mansion? I feel like complete immunity, even for such a short time, would need some severe limitations.

    ---

    Willshifter's Engravings (Manipulation)

    The user engraves a sentence on anything a target can wear.

    The target will always follow what was engraved on the object.

    Example:

    User engraves "Do not steal" on a ring.
    Target wears engraved ring.
    Target will never steal.

    Extremely vague commands will not work.

    The target can never remove the article by him/herself, but it can be removed by another person.

    The target can never ask another person to remove the article for him/her.

    If the target wears another article that has a different engraved command on it, that new command will override the command on the previous article worn.


    Real cool manipulation ability. When you say engrave, I am assuming you mean like rings, watches, necklaces and such (not shirts and everyday clothes). Not too much to comment on other than great idea.

    ---

    Morbid Angel's Gauntlet, Salubrious Demon's Glove (Materialization, Specialization)

    The user materializes a gauntlet on his right hand.

    Once the user hits a target for the first time, a glove materializes on the the target's left hand.

    The target struck by the gauntlet receives the nen imbued with the strike, thereby increasing the target's nen reserves. However, all illnesses of the target worsen, with the rate of worsening directly proportional to the nen imbued in the user's strike.

    The target can never use Nen to improve their health when equipped with the glove. The target's condition can't also be improved with actual medical science.

    When the target is able to hit the user with their gloved right hand, all nen that is given by the user is returned, but all illnesses will be cured to a degree depending on the amount of nen returned. So if the target is able to return a huge amount of nen to the user, there's a possibility that all of their sicknesses will be cured.

    If all sicknesses of the target is cured this way, the glove is removed from the target.

    Since the ability is more disadvantageous to the user, it is usually reserved as a desperation ability.

    A usual technique by the user, though, is to imbue a huge amount of nen in one strike and when it connects, flee from battle so that the sicknesses will take their toll on the opponent. The user will then hope to refill his aura reserves to track down the target and hopefully worsen its condition. This is the case since the glove hasn't been removed yet, and therefore the user knows the general location of the target.


    It seems like the effect should have a range limit. Knuckle's Potclean only worked up to 100 meters and he was an emission user. Also, would the target be able to find the user (kind of like a reverse en)? Interesting ability, but if a person is not sick, what would happen to them?

    ---

    Truth Pill (Materialization, Manipulation, Specialization)

    The user materializes a pill which will dissolve in water easily.

    Once ingested, the victim will always tell the user the truth.

    The effects last up to 2 days.


    Simple, effective, good job.

    ---

    Paleomancer's Heart (Specialization, Materialization, Manipulation)

    With a materialized bone pendant, the user can detect fossils and bones in the immediate vicinity of the user (around 5 meters). Also, the user can view a detailed log of the fossils and bones he discovered with the pendant.

    Now the user can materialize a complete fossil of an animal once the user has recorded it into the pendant, and make a moving bone golem out of it. The user can also combine materialized bones of animals he discovered to create a chimerical bone golem. The size of the bone golem is limited by the actual number of bones in the animal he used as reference. The user can also materialize a bone structure out of the various bones he recorded in the pendant. The user can only have one materialized bone creation up and moving at any time.

    The sturdiness of the materialized bone creations depends on the variety of fossil/bone finds the user has discovered.

    The materialized bone creations can never stray very far from the user. Even if the user has made something like a Ultrasaurus bone golem, the creation can only move up to 5 meters from the user. The bone golem will be unsummoned once its whole body moves out of that range, so it won't be unsummoned if some part of the creation is out of range though.


    Cool ability, lots of room for growth in size and number of bones you can use. The bones could easily be reinforced (though not too effectively being a materialization user and all, but enough to make a difference). Would you be able to ride your creations to avoid that range limitation?

    Lots of creative, fun abilities and good analysises of previous Hatsus. Just curious, which would you choose for yourself?

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