Not a member? Register now!
Announcements
Celebrate MH's birthday and the RETURN OF MANGA!! Start downloading, translating and scanlating manga HERE - legally!
Like us on Facebook, Follow us on Twitter! Celebrate another year of MH and check out our yearbook.
Manga News: Check out this week's new manga: (5/6/13 - 5/12/13)
Site News: Check out our new sections: Information Technology and Theater Lounge.
Events: Bleach Tournament has started! The results of Manga Awards 2012 is out, do check them too.
Translations: Bleach 537 by BadKarma , Gintama 445 by Bomber D Rufi
New Reply
Page 8 of 27 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 106 to 120 of 393

Thread: Your Own Hatsu!

  1. #106
    MH Senpai MH中毒 / MH Chuudoku / MH Addicted Uriel's Avatar
    Join Date
    Apr 2007
    Location
    Westeros
    Country
    Argentina
    Age
    25
    Gender
    Male
    Posts
    5,280
    Post Thanks / Like

    Re: Your Own Hatsu!

    Quote Originally Posted by Hunter2323 View Post
    Expert Sleuth
    Well, the name of the Hatsu should be explanatory. The Hatsu simply amplifies the odor of things.
    It's not specialization and I think it fits more manipulation rather than Reinforcement but that's quite debatable. If what you're doing is reinforcing the smell alone, then it's Reinforcement. If what you're doing is alter the sense of it in others, then it's Manipulation.
    Notice that this little detail is a big difference since using reinforcement also means that you will be affected by it and since odor is quite easy to handle it may be easy to counter.

    Quote Originally Posted by Hunter2323 View Post
    Cursed Seal of Humility (Materialization, Specialization)
    To activate the ability, the user materializes a paper seal. The paper seal will be indestructible and unremovable if the user was attacked by the target.
    Chanting is extremely not handy. At all. Realize that most characters seeing that chant will try to take your tongue. And it's very likely that they do if you're focused on remembering a chant.

    Quote Originally Posted by Hunter2323 View Post
    Graverobber's Coffin (Materialization, Specialization)
    The user materializes a coffin. The user can then place any deceased person, or any body part, or even just a morsel of the deceased person, in the coffin.
    I like a lot this ability, but I think that somehow putting "any part" of the body it's cheating a bit. Either I'll add a restriction about size (Must be a complete part like "hand", "Eye" etc) or I'll add a restriction about WHO kills the target.
    Anyway, a question: Are you able to use more than two abilities at once?

    Quote Originally Posted by Hunter2323 View Post
    Twisted Peacemaker's Night Incense (Manipulation, Materialization, Specialization?)
    The user materializes an incense burner. Everyone who smells the incense loses all aggressive impulse, and become happy and peace-loving. Those who are affected will praise Jah often. Also, everybody that comes into contact with the smoke the incense burner generates loses all aggressive impulse. The affected persons will not forget their reasons for being aggressive (if they were aggressive before smelling/coming in contact with the smoke), though.
    It's Emission-Manipulation combo, actually. You don't need to materialize the incense to make it work since the incense burner has no particular ability.
    Nice ability, though. I imagine it being used by an old priest.

    Quote Originally Posted by Hunter2323 View Post
    [B]Fallen Angel's Misericorde (Materialization, Specialization)
    The user materializes a knife.
    If the knife has been used to stab a person born under any of the 6 Hatsu types, and if the user stabs himself with the knife afterwards, the user will then gain protection from that person's Hatsu type for 6 hours.
    Reinforcement applies to physical attributes while Nen is a different multiplier. It's a long discussion in other thread so I wont make any reference here. But the general idea of this is good.
    I'll add that the more blood you "bath" your knife the more you can defend. And 6 hours seems a counter-effective restriction, I would take that out to just one-six uses and that's all (With the same Hatsu and continued)
    Remember that most Materialization users wont attack in the front line. They're mostly middle gamers.


    PS: Where you read that Knucle is Emission? >_>
    PS2: Out of all that you listed, I would pick the one I made before. But I think that Graverobber's Coffin is the most handy one for obvious reasons.
    PS3: Did you notice that everything that you listed as Specialization it's not? :P
    The Sky is pouring
    The wind is blowing
    The sea looks red,
    a surging sea of flames
    looks like the entrance to hell
    'Perfect', the captain said.

  2. #107
    Registered User 初心者/ Shoshinsha / Beginner
    Join Date
    Nov 2011
    Country
    Peru
    Age
    20
    Gender
    Male
    Posts
    2
    Post Thanks / Like

    Re: Your Own Hatsu!

    Quote Originally Posted by kkck View Post
    Hatsu: Materialization
    Name: Haven't come up with anyone.
    Materialized item: Sword.

    Condition: Sword cannot actually cut things.
    Ability: Almost unbreakable (since nothing is infinite) in exchange for not being able to cut. Also, even though it does not cut the sensation of being cut is felt by whoever touches the edge. The sensation transmits into the targets body in the same direction the sword would have gone through if it could actually cut. Pain persists for around 20 seconds and starts to wear off after that.

    Primarily the sword is meant to be a defensive weapon. Since it exchanges the power to kill, which is the main purpose of a sword, for durability it can defend from even the strongest attacks. Having the added effect of being able to transmit the sensation of being cut is meant to wear the enemy out mentally. Hunters are tolerant to pain however having the persistent sensation of having your arm or gut split open is bound to affect even the strongest. It appears to be a humane weapon however the amount of pain victims will go through is unreal given the circumstances. The mental state of a hunter is important while in battle however even if this weapon can't really kill by itself it will quickly deteriorate the mental state of the enemy, depending on which parts the swords comes in contact with. Ultimately, pain can kill too (imagine the sensation of having your heart or head stabbed without dying). The weapon is rather cruel but I'd rather be cruel than kill an enemy.


    hi, i like your hatsu, BUT i think that a almost unbreakable sword is hard to get, even with your actual pledges.
    first. i see you like to wear the enemy out mentally.(not only with a strong hatsu you can beat someone, determination is something that can change a battle, in real life to) so it should apply that back to you. i think that a perfect condition for your sword it could be:

    the sword's hardness or indestructibility should be proportional with your mental state.

    IF you feel confident or with strong will, etc. it shouldn't break from strong attacks(even from a jajanken with all the gon's evolution mighty power)
    BUT if you feel intimidated, in disadvantage or with a week will(beacuse of a strong aura, like meryems or simply the oponent its to strong willed towards you) it should be completely breakable.(like if they break your will to fight, it should also break your sword)

    *(this is some shit that pass through my mind while i was reading your hatsu) obviously if you passout it should disappear? and i dont get something clearly
    first. you can defend with your sword but if you attack and hit on flesh it shouldnt make damage so it pass through or just hits like a steak and obviously then you'll feel pain like a real cut.

    give a though, and tell me what you think. actually i think its the perfect condition for your hatsu.

  3. #108
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member
    Join Date
    Sep 2011
    Country
    United States
    Gender
    Male
    Posts
    1,656
    Post Thanks / Like

    Re: Your Own Hatsu!

    This is something I am going to use one of the later fake info threads.

    Type: Specialization + Reinforcement
    Name: The World is Mine
    User: Pariston

    As a precondition for the ability, the user's affinity for all schools is permanently locked at 40% (worst) for level and power.

    When activated, user becomes Reinforcement type natural and gets 2X the aura modifier for any ability and level. The duration is equal to 1 minute times the number of schools your opponent(s) have an aura level higher than you. After expiration, user is in forced Zetsu for a whole day. The effect only succeeds if the opponent(s) have 3 or more schools better than you, otherwise you just get Zetsu on yourself.

    An enemy is defined as someone who is genuinely trying to cause harm to you. You cannot have a friend pretending to be fighting against you, though if that guy gets say controlled by an enemy that'd be okay.

    You automatically acquire whatever aura technique you would have developed at that level.

    For the purpose of level calculation on the user's level, your level in any school is equal to your maximum potential in your best school. It doesn't matter if you never trained in that school. This number goes up over time as you grow, even if you did no training whatsoever.

    So to illustrate with numbers. If your maximum potential is level 10, your abilities are permanently locked at level 4 at 40% power for all schools.

    For activation purposes, the user is considered to be level 10 in all schools. His enemies need to have at least 3 separate schools at level 11 or better for the ability to work.

    Once activated your stats would be

    Level 20 Reinforcement at 200%
    Level 16 Transformation/Emission at 160%.
    Level 12 Materialization/Manipulation at 120%.

    A seemingly invincible power, this power is far weaker than it appears. Since the user is permanently locked at 40% for all abilities, this means he cannot beat anybody who's remotely close to him, and yet the calculation uses 100% of his potential for the purpose of activation, so it's entirely possible you can never use this ability at all against someone you should be able to defeat otherwise. It is not even a safe ability against any one powerful individual because say you're fighting a level 15 Reinforcement user, his potential is only level 15 Reinforcement + level 12 Transformation/Emission. However you really have no clue if that guy really trained his secondary schools up to at least level 11 and you can get yourself killed instantly if you guessed wrong.

    This ability is generally only used when fighting multiple characters of different schools at the same time. Although the power of the technique goes up over time as you get close to the prime, it becomes increasingly difficult to use the ability at all.

    Why did Pariston develop such an ability? Because otherwise things would be too easy.
    Last edited by Phantron; November 10, 2011 at 08:45 PM.

  4. #109
    Registered User 中級員 / Chuukyuuin / Member NoFreakingWay's Avatar
    Join Date
    Nov 2010
    Country
    Fiji
    Age
    26
    Posts
    249
    Post Thanks / Like

    Re: Your Own Hatsu!

    @ Uriel
    Expert Sleuth: I was thinking that Expert Sleuth is a result of being at expert at odors. So that's why I decided to make it a Specialization. Or I think at least it needs Specialization because I think mere Reinforcement just won't do sometimes. Or you would just be a Gon who uses Gyo on his nose.

    Cursed Seal of Humility: Think about the effect on the opponent, you shrink that guy continually until you're done. Not only his size, but his nen! You don't see that often. The nearest equivalent would be Zetsu imposition or Potclean. Both use very hard restrictions. You have to use a very hard restriction for the effect of the chanting. And since not all people are Meryem, it shouldn't take too long to shrink an average nen-user guy to 1 nen point.

    Graverobber's Coffin: I don't think it's cheating since the space of the coffin is finite and there are a lot of similar Hatsus (looking at Reinforcement), and lot of semi-useless abilities (looking at some Greed Island cards, I believe some of those cards can be actual nen-abilities of some people). You have to remember that you have to materialize the coffin to use the abilities and if the coffin breaks you lose all of the abilities you stored. But yeah, if the user is obsessive is looking for corpses he could basically store a billion abilities there. So yeah maybe I'll add that the things stored in the coffin should be actual body parts. Also I'd add that the user can only use 1 ability at a time.

    Twisted Peacemaker's Night Incense: It's Materialization. The actual focus here is the incense burner. Where do you generate the smoke then? It's not like Morau's ability if that's what you're thinking about. I put that it could be Specialization, since if you are under that type you have proximity to both Manipulation and Materialization. If you Materialize the burners you don't have to worry bout someone stealing your burners like Morau if they get past the smoke. I was also imagining it to be used by a Rastafarian guy.

    Fallen Angel's Misericorde: The point of protection from Hatsu types is to protect the user from the advanced attacks. You can then focus your aura on basic Nen abilities, like Ken, afterwards, because the enemy is then forced to attack you with basic nen abilities like Kou if they find out attacks like Ripper Cyclotron don't work on you.

    @ ExShadow

    You just said Nenstreaming produces 3 effects on 3 different things. Not even the bubble horse does that. You once said "explode" on one part. Bubblehorse' bubble explodes, but only does small damage, and just produces a loud sound. If that's what you meant, no problem. But don't expect high damage with just streamed nen. Hisoka did it on Gon and Killua, it just pushed them back, but it didn't really damage them that much.

    @ Hunter2323

    Now that I think about it, I don't remember why I put Specialization on the Odor abilities. But I did mention that the Odor abilities were due to the expertise of the user on that field, so I think it kinda grew on the fictional user and Specialization was involved.

    Rando is actually the inspiration for Cursed Seal of Humility. Good work on pointing that out! If the user is knocked unconscious the effect is the same when the user attacks the victim. If the user dies it might become permanent. I think Curse-type hatsu has that effect on death, and I count this as one. I never thought that anyone could live after being shrunk and their nen is reduced to 1, but your question was, what if the user decides not to kill the target. Hmm. I'll just say that the effect will last for only how long the chant was done. If the user gets caught, it can be started again without any repercussion to the user.

    Graverobber's Coffin has been errata'd; I removed the morsel bit and put in "actual body part". So yeah, this can't be used to get Hyakushiki Kannon (good luck with that one fictional user).


    Twisted Peacemaker's Night Incense was intended to spread a false peace among those who are under its effects. Since it really doesn't take much for it to work I thought I had to make the restrictions severe.


    Fallen Angel's Misericorde: As I've said above, the point of this hatsu is to protect the user from advanced attacks. While Ripper Cyclotron is kinda similar to Kou, it's not. So while Kou should work on the user, Ripper Cyclotron wouldn't. It will force the opponent to use basic nen abilities, to be exact. I think it's still kinda hard for the user to win all battles with this ability. What if the victim had a very fast and extremely strong Gyo? It would still be possible to kill the user. So while it might severely disadvantage the weaker nen-users it may not even matter for extremely strong nen-users.

    Yep, Willshifter's Engravings is not applicable for things that can't be carved or engraved upon.

    Morbid Angel's Gauntlet, Salubrious Demon's Glove: Well it doesn't have a range restriction, since, if the user can't the victim with the glove, nothing will happen to the victim. For a Materialization user getting close is hard so just setting it up to work is a very hard condition.


    Paleomancer's Heart: I didn't really think of having to Reinforce the bones because their sturdiness will be increased to the variety of fins the user accomplishes. I think I worded it kinda wrong when I first posted it. But yes they can be Reinforced. It would look crappy if you summon a cool dragon chimera bone golem only to have it crumble when attempting to strike a skyscraper. And yes, to circumvent the restriction somehow the user can ride the movable golems. For the structures though, since they can't move, the user can't stray much from them.

    No comments for the other Hatsus...? Oh well, I'm happy I got good feedback, it was all worth the happy time thinking about them.

    But I'd really like the Paleomancer's Heart. I always look with awe at those dinosaur fossils. Plus, the chance to create structures made of bone it awesome. I was also happy about Excalibologna even though it was a joke Hatsu.

  5. #110
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member Tame's Avatar
    Join Date
    Oct 2011
    Location
    Liverpool
    Country
    United Kingdom
    Age
    23
    Gender
    Male
    Posts
    684
    Post Thanks / Like

    Re: Your Own Hatsu!

    @ NoFreakingWay. Thanks for the feedback dude. I'll leave some for your techniques when I'm less tired.

    I don't think having an object to home in on is strictly necessary; they may well have just been conditions of their ability. In my mind Fūjin Shuriken homed in on the nen signature [of the traced person], in the same way a heat-seeking missile homes in on heat signatures. The idea was that by coming in close enough contact with the target's nen, my ability gains enough familiarity with the target's nen to recognise it (and thus follow it).


    How about this adjustment to make the homing activation more reasonable:

    Conditions:
    -Dodge at least ten nen-based attacks from the intended target of the homing.
    -Then call the word 'Trace' to confirm the homing target.
    -To count, an attack must come within 1m of me, and enter the range of my En.

    My thinking is that once my nen has come into contact with my opponent's nen (rather than just coming close to it, is has in fact touched it) enough times, it is able to recognise its signature (does every person have a different nen signature? If not, I have a back-up plan) and thus home in on it.

    Commentary: I would go into battle with En activated. This would be risky because it would mean only a thin layer of nen surrounds me, thus lowering defenses. It would therefore mean I have to rely on dodging attacks even more.

    En would be at around 1m to a) conserve energy and because b) I don't need it to detect anything beyond my opponent's attacks.

  6. #111
    Registered User 下級員 / Kakyuuin / Jr. Member
    Join Date
    Oct 2011
    Country
    China
    Gender
    Male
    Posts
    65
    Post Thanks / Like

    Re: Your Own Hatsu!

    I feel like I always have trouble coming up with materialization abilities, but here it goes:

    Character is a martial artist (think 36th Chamber of Shaolin movie) that only wanted to be reinforcement to enhance his natural fighting abilities (He is still fairly young and has mastered 5 different styles of Gong Fu. Bagua, Baji, Pigua, Mizhong, LiuHeBaFa). When he discovered he was materialization, he became very puzzled with what to choose. He initially thought of different weapons, especially since he learned many weapons while training, but he could not choose one. He began thinking of how his nen and 五行 (or the five elements) and how his studying five different martial arts connected when he came up with his idea.

    Elemental Dice (Materialization, Manipulation)
    Materialize 5 special dice with the characters for the 5 elements and "empty" (土=earth,木=wood(air),火=fire,水=water,金=metal,空=empty). Roll the dice (nothing can stop the roll after the dice have left the user's hand). Whichever character has the majority, the user can materialize a weapon. Ties become user choice. The more of the same character means stronger ability and wider range for the materialized weapon.
    Earth, Baji Fist, is twin hammer balls. Water, LiuHeBaFa, is a spear. Metal, Bagua Palm, is Deer Horn Knives. Wood (air), Pigua Fist, is a staff. Fire, Mizhong Fist, is twin broadswords. The 6th one, empty, forces the user into Zetsu.
    After rolling the dice, 15 minutes must pass before another roll can be made.
    Each weapon/martial art is used to manipulate that element. The user cannot generate anything on their own. Manipulation is done via movements from that martial style (if you couldn't tell, this is partially inspired by Avatar the Last Airbender).

  7. #112
    Registered User 初心者/ Shoshinsha / Beginner
    Join Date
    Nov 2011
    Country
    Egypt
    Gender
    Male
    Posts
    3
    Post Thanks / Like

    Re: Your Own Hatsu!

    I am new & I will give it a try

    Name : Fox Arms
    Hatsu Type : Transformation 60 % & Emission 100

    - Transformation : changes aura into hands resembling a fox's hand which can be extended and controlled freely

    Since Transformation represents 60% with each hand used the 60% power is divided among the number of hands used , so as the hands increase the power of each decrease , one hand takes 60% power , 3 hands make it 20% power per hand.

    - Emission : Used to project hands away from source body like a bullet giving them more speed and power than when they are connected to the source body , since Natural affinity is emission any number of hands can be projected with 100% Emission power , however when they seperate from source body , they can no longer be controlled.

    This adds power to the 60% transformation power in case of single hand projection since emission is 100 %. So if extending if arm using transformation has 60% power then while being extended is projected from the body using emission , so the power is added 100 + 60 = 160 , this increases speed & power , this is in case of single hand , the 60 decreases if more hands are used, but the 100 remains the same.

  8. #113
    Registered User 下級員 / Kakyuuin / Jr. Member
    Join Date
    Oct 2011
    Country
    China
    Gender
    Male
    Posts
    65
    Post Thanks / Like

    Re: Your Own Hatsu!

    Quote Originally Posted by xMarkx View Post
    I am new & I will give it a try

    Name : Fox Arms
    Hatsu Type : Transformation 60 % & Emission 100

    - Transformation : changes aura into hands resembling a fox's hand which can be extended and controlled freely

    Since Transformation represents 60% with each hand used the 60% power is divided among the number of hands used , so as the hands increase the power of each decrease , one hand takes 60% power , 3 hands make it 20% power per hand.

    - Emission : Used to project hands away from source body like a bullet giving them more speed and power than when they are connected to the source body , since Natural affinity is emission any number of hands can be projected with 100% Emission power , however when they seperate from source body , they can no longer be controlled.

    This adds power to the 60% transformation power in case of single hand projection since emission is 100 %. So if extending if arm using transformation has 60% power then while being extended is projected from the body using emission , so the power is added 100 + 60 = 160 , this increases speed & power , this is in case of single hand , the 60 decreases if more hands are used, but the 100 remains the same.
    Great idea with its simplicity but also very practical with tons of potential uses. I don't think you need the restriction of not being able to control them after leaving the body because emission users have a fairly strong affinity for manipulation as well. And, because the transformation is pretty simple (giving your aura the properties of hands), I think you would be okay without it.

  9. #114
    Registered User 上級員 / Jyoukuuin / Sr. Member Bhoot's Avatar
    Join Date
    Oct 2010
    Country
    India
    Gender
    Male
    Posts
    410
    Post Thanks / Like

    Re: Your Own Hatsu!

    Quote Quote:
    Random Bomber, Pain, Phoenix Spikes

    I kind of don't understand the wording for the three abilities at all, so forgive me if I got this wrong entirely.

    So let's see. Random Bomber's job is to get mixed in with normal Emission attacks and seem like misses so that it plants itself into the ground and set up the opponent for the other two abilities.

    So Gyo exists and people that use Gyo will ask why those globs of nen are just sitting there. They'll just think, "oh heck why am I standing in a field sown with the nen of my foe?" and get the heck out of there
    .


    Thats the reason I said that they would be absorbed by the ground till usage .

    ----------------

    Quote Quote:
    Venom

    Oh hey, it's Coco from Toriko.

    I'm not an expert at poisons so I don't know if there are some poisons that don't kill you immediately and melt crap when concentrated enough. Otherwise, basic Transformation.

    Oh yeah. I don't think one really needs restrictions for this ability. You just have to be like a Zoldick who train with poison resistance for long periods of time. To make it stronger I think you can just do what Killua does with his lightning, except with poisons.

    Infinite Armory

    Reinforcement and Materialization really don't go well together (see Kastro), unless you're at the level of the Big 4 Ants. For the strengthening of Materialized stuff I think there needs to be some restrictions instead.

    Additionally, Materialization users usually use only one Materialized item (with 1-2 abilities). So you have to make up your mind to a single item, whether weapon, shield or armor. Kurotopi can't be used as a basis for your ability since he has to have a reference of the thing he wants to copy, unlike yours in which you can summon a lot of objects without having a reference. You can't just image-train a lot of crap because that will probably take too much of your time.

    The restriction for the shield is quite impractical. Plus your spears don't have restrictions? And what about the restriction for the armors?

    Since it breaks in one hit why bother with Reinforcement? Just give the Reinforcement bit up, then add more restrictions for more abilities.

    Spikes of Light

    Nen-writings might help you with this one. Remember that boxer guy from GI? Yeah.

    Based on the description I think this is a desperation attack, kinda like Hyakushiki Zero = Pain Packer.


    Also Infinite armory states that you only know of 2 items : the shield and spear . The shield has powers hence it has restrictions while the spear has no extraordinary powers of any sorts hence remains w/o restrictions [its just a pointy stick].
    The armor on the other isnt there ....... I neever said that there was any armor . The venom provides the armor hence it had restrictions . The venom's lethality ain't its strength , its versitality is.

    The shield was given such restrictions because of its abilit to absorb anything . I mean think about it , it can take any attack. Not the best item for fighting multiple and fast hitters , but gr8 for those guyz that will contrate and use all their powers in 1 go or gr8 for creating an opening for ur vemon .

    Maybe add power to spear to elongate at will with restriction of it having a direct contact with user's body to do so.

    P.S Sorry i haven't read pain packers or GI.

  10. #115
    MangaHelper 伝説メンバー / Densetsu / Legendary Member kkck's Avatar
    Join Date
    Sep 2007
    Location
    wherever cookies can't get to me...(as if such a place existed...)
    Country
    United States
    Posts
    15,502
    Post Thanks / Like

    Re: Your Own Hatsu!

    Quote Originally Posted by xMarkx View Post
    I am new & I will give it a try

    Name : Fox Arms
    Hatsu Type : Transformation 60 % & Emission 100

    - Transformation : changes aura into hands resembling a fox's hand which can be extended and controlled freely

    Since Transformation represents 60% with each hand used the 60% power is divided among the number of hands used , so as the hands increase the power of each decrease , one hand takes 60% power , 3 hands make it 20% power per hand.

    - Emission : Used to project hands away from source body like a bullet giving them more speed and power than when they are connected to the source body , since Natural affinity is emission any number of hands can be projected with 100% Emission power , however when they seperate from source body , they can no longer be controlled.

    This adds power to the 60% transformation power in case of single hand projection since emission is 100 %. So if extending if arm using transformation has 60% power then while being extended is projected from the body using emission , so the power is added 100 + 60 = 160 , this increases speed & power , this is in case of single hand , the 60 decreases if more hands are used, but the 100 remains the same.
    A similar ability has already been used in the manga:
    http://www.mangafox.com/manga/hunter...07/c057/6.html

    Question though, what do you mean when you say extended? Is the hand shaped aura at all points connected to the body through more aura or is the aura completely separate? If the aura is at all points connected to the body then you would not really require emission, just transformation. If the aura is indeed separated from the body then you would need emission, transformation and manipulation to control the aura once it is away from the body.
    Shaman king flowers Thread! Chapter 12 raw out!
    What I think naruto will continue to degenerate into
    Visit the new "Information Technology" Section!
    First supporter of the "Buggy will be a Shichibukai" theory!
    Have you ever met a wild beast...that you can guarantee will never bite?

  11. #116
    Registered User 初心者/ Shoshinsha / Beginner
    Join Date
    Nov 2011
    Country
    Egypt
    Gender
    Male
    Posts
    3
    Post Thanks / Like

    Re: Your Own Hatsu!

    Quote Originally Posted by kkck View Post
    A similar ability has already been used in the manga:
    http://www.mangafox.com/manga/hunter...07/c057/6.html

    Question though, what do you mean when you say extended? Is the hand shaped aura at all points connected to the body through more aura or is the aura completely separate? If the aura is at all points connected to the body then you would not really require emission, just transformation. If the aura is indeed separated from the body then you would need emission, transformation and manipulation to control the aura once it is away from the body.
    My ability will work like naruto's chakra mode arms ,while being attached to the body they can be extended like Naruto.
    However my natural affinity is emission allowing me to seperate those hands and since emission is better than transformation , their power and speed increase when used as a projectile.
    I think of also using manipulation to control them

  12. #117
    Registered User 中級員 / Chuukyuuin / Member NoFreakingWay's Avatar
    Join Date
    Nov 2010
    Country
    Fiji
    Age
    26
    Posts
    249
    Post Thanks / Like

    Re: Your Own Hatsu!

    @ Bhoot

    The ground doesn't absorb Nen and become invisible just because you said so. Nen that is imbued on objects should be visible to people who use Gyo. Look at the Celestial Tower arc in the first anime (obviously). Gon immediately saw the nen probably radiated by the trees. Look at the York Shin arc. Gon and Killua was able to easily see the nen that have been stuck in an object for years. How about your fresh nen? It will obviously be visible to a Gyo using person.

    If you use venom to protect yourself that venom must be the corrosive type you're talking about, to melt weapons and skin. If the venom provides the armor you'd have melted yourself. So that, combined with Ken or Ren would be the defense, since the nearest Hatsu that will be similar to the effect you're looking for in this respect would be Gensuru's Little Flower. So you can also use the internal organ-messing poison for defense but only for those who attack directly. You don't have to put restrictions on Transformation nen, but if you do, pain would be the most common restriction. You should really read what Pain Packer is about, because that's probably the most powerful Transformation ability with a restriction (transforms pain to nen, and lets the nen out in various attacks like Rising Sun). And yeah you don't have to remind me how a poison-based offense is gonna work, I just mentioned Coco from Toriko so I have an idea how versatile that kind of offense is.

    The issue I have with Infinite Armory is with your claim that you could Materialize a bunch of random weapons and crap when you never used a reference object for quick Materialization like Kurotopi. You have to either have a reference for a lot of Materialized crap, or you have to just stick to one object to materialize. So you're saying the guy that uses this Hatsu has a godlike memory that can materialize a whole variety of weapons? Right...

    I don't have a problem with the spear if it's that vanilla. But the shield's restriction is really crappy because it's supposed to protect you. It'll just end up hurting you more. You just use it for one attack you have to time well and if you spam you you break limbs and crap? Nah. That's not what a shield is all about right? It's not like you're gonna go Kurapika on all people. So I think you should just think of a different and better restriction. Consider what's used by people to make their crap indestructible (Smoke Jail, Potclean, the rope used on Zitoh...)

  13. #118
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member Tame's Avatar
    Join Date
    Oct 2011
    Location
    Liverpool
    Country
    United Kingdom
    Age
    23
    Gender
    Male
    Posts
    684
    Post Thanks / Like

    Re: Your Own Hatsu!

    Actually, of those three, I think the only one that's actually indestructible a priori is Potclean. I think the others were just strong enough that they couldn't be broken by their respective victims (Shaia leBouf, Cheetu).

    Cheetu's nen space and sand timer were indestructible, but I think they and Potclean are the only indestructible nen abilities, and they did no damage themselves. Potclean and the sand timer were only counters.

    Lots of people in threads like this make 'indestructible' items, but as Kurapika's master explains, and as should be obvious in HxH, completely indestructible items are pretty damn hard to come by. They have to be very restricted.


    And, because I said I would:

    Expert Sleuth & Amplify Odor
    They’re both cool, but I don’t think you’d need Specialisation.
    ---

    Cursed Seal of Humility
    Pretty cool ability, basically serves the same purpose and operates in the same way as A.P.R. The only thing I’m not sure about is how it would cause the target to shrink in size.

    ---

    Graverobber's Coffin (Materialization, Specialization)

    Interesting ability, I like it! I think the conditions and restrictions make it work; having to find the dead person’s body is hard in the first place, and the fact that the coffin can be destroyed means the user isn’t over-powered.

    ---

    Twisted Peacemaker's Night Incense

    Pretty cool, nothing wrong here. Again though, not sure you’d need Specialisation.

    ---

    Fallen Angel's Misericorde (Materialization, Specialization)

    The user materializes a knife.

    Question: does the user have to kill someone to be protected from that ability? And do they have to be their friend? If not, then why can’t you get protection from all six types simply from stabbing six different people (not necessarily friends, not necessarily killing them) and stabbing yourself after each one?
    ---

    Willshifter's Engravings (Manipulation)

    Very cool ability; difficult to guarantee the target will fall victim to the technique, but difficult for them to escape it once its activated. However, couldn’t it be abused by giving commands like “Kill yourself.”?


    ---

    Morbid Angel's Gauntlet, Salubrious Demon's Glove (Materialization, Specialization)

    Not a bad ability, but if the target has no illness, will it do anything besides increasing their nen reserves?
    ---

    Truth Pill (Materialization, Manipulation, Specialization)

    Cool ability, but again, I don’t think Specialisation is necessary.

    ---

    Sonic Aura (Transformation, Reinforcement, Emission)

    As I understand, this involves destructive sound waves by increasing the sound’s frequency? If this is the case, then how does the user prevent himself from being harmed by his own attack? The sound waves would meet their ears and, without protection, do the same damage to them as it would anything else.
    Also, not sure how transferring one’s thoughts into sound would work, but then again, I’m not sure it definitely wouldn’t.
    I’ll respond to the others another time! Now I’ma go try and think up a new hatsu...

  14. #119
    Registered User 下級員 / Kakyuuin / Jr. Member
    Join Date
    Oct 2011
    Country
    China
    Gender
    Male
    Posts
    65
    Post Thanks / Like

    Re: Your Own Hatsu!

    I don't want this topic to die, so here's a revision and two more:

    First would be for the same character mentioned earlier (similar to Mowgli)

    Wolf Brothers & Call of the Pack (adjusted from previous post, materialization, manipulation)
    - materialize 3 nen beasts, wolves have own personality; Snow Moon – white wolf, line of sight “switch” teleportation; Ash = grey wolf, the user closes off one of their senses to utilize Ash's sense (hearing, sight, smell, taste, touch); Midnight – black wolf, poisonous fangs (paralytic, nonlethal poison, 10 minutes for any effect to occur)
    - Restrictions: user’s blood on that color to summon the wolf; user feels the wolves’ pain; only 1 can be summoned to utilize any special ability
    - ability to communicate with wolves (and their descendants)

    Haven't really thought of the back story for the characters that would create the next two:

    Rings of Saturn (emission, manipulation, transformation)
    - emit rings of nen to use against the enemy; silver rings would be razor sharp (5 max); gold rings would shoot a nen energy cannon, rings can be used as blunt force, more rings would mean more powerful cannon (3 min, 5 max); black rings allow me to teleport myself between them, used as blunt force (2 max)
    - emit six rings to form a hexagon around a person (2 of each color) after reciting a chant, the person in the middle would be forced into zetsu (the user cannot move while the opponent is inside, trapped person is in zetsu); size of the hexagon would be very small

    Primary Bullets (emission, reinforcement, manipulation, transformation) - not sure if being emission or reinforcement would be better
    - user has 2 handguns (Michael and Samael aka Lucifer); user could reinforce actual bullets; user could shoot regular nen bullets; user also has his primary color bullets: blue bullet = rail gun (longer charge = more powerful shot); red bullet = explodes upon contact; yellow bullet = scatter shot after certain distance; finally could combine colors (purple = huge explosion; orange = scattered smaller explosions; green = scattered rail gun; any secondary colors use a lot of nen and is very exhausting)

  15. #120
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member Tame's Avatar
    Join Date
    Oct 2011
    Location
    Liverpool
    Country
    United Kingdom
    Age
    23
    Gender
    Male
    Posts
    684
    Post Thanks / Like

    Re: Your Own Hatsu!

    Yay, someone replied!! I've been waiting for ages for someone to reply so that I can post my latest techniques without double posting!!

    @Hunter2323:
    Spoiler show



    My own Hatsu. This is the Hatsu I would if I were an Enhancer type (as I think I would be):

    Name: Cure
    Type: Enhancement
    It has three forms;

    Name: Cure: Self
    Summary: I would Enhance the cells around damaged parts of my body to speed up the healing process. By using Gyō this process would sped up further, and Kō would increase it even more.

    Commentary: Yep, just a regular healing ability. It only speeds up the rate at which the body performs natural functions - close wounds and heal them, heal bones etc., but wouldn't be able to things the body can't anyway, such as regrowing limbs or internal organs.
    Naturally using Gyō and Kō to pump more nen into the wound would increase the technique's efficiency (though of course, using Kō wouldn't be recommended in combat).
    Since the healing process requires energy, using this Hatsu would leave me hungry and/or tired in proportion to the severity of the wound healed.



    Name: Cure: Ally
    Summary: I would use Shū to envelop the cells around another person's wound, then Enhance them to speed up their healing process. Using Gyō would increase the speed of this process.

    Commentary: Identical to Cure: Self, only it heals another person, not one's self. As Wing points out in Chapter 48, sending one's nen into another person can cause them harm if one is inexperienced or harbours ill-intent towards them, so I would only use it once I have mastered Shū.

    It would also leave the target fatigued, due to the energy expending in their healing.



    Name: Cure: Enemy
    Summary: I would use Shū to envelop a part of the target's body whilst not restraining my malice. Contact with my destructive aura would cause damage to the enveloped part of the target's body. The target would counteract this by defending the enveloped part of their body with an equal amount of nen (just as one defends oneself from any nen strike).

    Commentary: This popped into my head as a development of Cure: Ally; if someone inexperienced or malicious tried to send nen into an ally it would damage them. So, I thought that fact could be put to good use if used against an enemy!


    I took the name from the Final Fantasy spell. Unoriginal and unimaginative, I know, but FFXII is one of my favourite games, so there!! :P

    I'm pretty sure this Hatsu works within the context of the HxH 'verse. Cure: Ally would be its most useful form and main focus, since, well, it cures allies! Self would be for self-preservation, and Enemy is the curative ability adapted for combat.

New Reply
Page 8 of 27 FirstFirst ... 6 7 8 9 10 18 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts