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Thread: Absolute Techniques

  1. #1
    Registered User 上級員 / Jyoukuuin / Sr. Member Fuji Shusuke's Avatar
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    Absolute Techniques

    I have thought of this for a while now and that is the idea of "Absolute Techniques" or moves of the highest caliber. For a move to be classified as an "Absolute Technique" it must have a property which will win the point regardless of opponent interference and must be the highest level of the technique group.

    So far in the PoT series, we can confirm that Zero-shiki Serve is an Absolute Technique. It is the highest level serve and no matter what the opponent does, it will win the point (Sanada you rule breaker!).

    Also, Ten'imuhou no Kiwami (Pinnacle of Perfection) is an Absolute Technique, although not completely confirmed. It is an aura of the highest level, and no matter what the opponent does they cannot defeat it (yet).

    We can also argue if whether or not if Tezuka Phantom is an Absolute Technique. We can say it is classified as an Absolute Technique, but it is conditional. You can argue the same for Fifth Counter too.

    Atobe Kingdom is an Absolute Technique (maybe). When the shot is aimed at your absolute blind spots, the point is won. So if it is impossible to return, then it is classified as an Absolute Technique.

    The list so far:
    Spoiler show


    Any others?
    Last edited by Fuji Shusuke; December 09, 2011 at 06:52 AM.
    "Sorry, but I never lose to the same opponent twice." - Fuji

  2. #2
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member LetalHawk's Avatar
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    Re: Absolute Techniques

    Houou Gaeshi after hitting the ground

  3. #3
    MangaHelper 英雄メンバー / Eiyuu Menbaa / Hero Member Kaoz's Avatar
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    Re: Absolute Techniques

    Quote Originally Posted by LetalHawk View Post
    Houou Gaeshi after hitting the ground
    I don't think that's necessarily the case. After hitting the ground Houou Gaeshi has pretty much the same properties as COOL Drive and Yukimura returned that one from the baseline without any problems.

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    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member LetalHawk's Avatar
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    Re: Absolute Techniques

    Quote Originally Posted by chaosmaster1991 View Post
    I don't think that's necessarily the case. After hitting the ground Houou Gaeshi has pretty much the same properties as COOL Drive and Yukimura returned that one from the baseline without any problems.
    True, I forgot about it. Sanada's KaRinRai, that puts a heavy burden on the legs, is an absolute technique I think.

  5. #5
    Registered User 上級員 / Jyoukuuin / Sr. Member Fuji Shusuke's Avatar
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    Re: Absolute Techniques

    Houou Gaeshi can be prevented by hitting slice or Sinkers which counts as opponent interference. KaRinRai = Teleport to ball, negate spin, add power right? Yukimura's Butt Return (LOLOLOL) can return it probably. Wait, should I add Racquet Butt Return to the tier list?
    "Sorry, but I never lose to the same opponent twice." - Fuji

  6. #6
    MangaHelper 英雄メンバー / Eiyuu Menbaa / Hero Member Kaoz's Avatar
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    Re: Absolute Techniques

    Quote Originally Posted by Fuji Shusuke View Post
    KaRinRai = Teleport to ball, negate spin, add power right? Yukimura's Butt Return (LOLOLOL) can return it probably. Wait, should I add Racquet Butt Return to the tier list?
    It's not a technique in that sense, so I'd say no.

    Also Tezuka was very close to returning KaRinRai and probably would have made it if his arm had been in a better condition. I wouldn't put it as absolute, personally.

  7. #7
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member LetalHawk's Avatar
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    Re: Absolute Techniques

    Then, there are no other techniques instead the ones you mentioned, butt return is just a return with the gut, nothing special xdd

  8. #8
    Intl Translator 英雄メンバー / Eiyuu Menbaa / Hero Member Airgrimes's Avatar
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    Green Grin Re: Absolute Techniques

    Quote Originally Posted by LetalHawk View Post
    Then, there are no other techniques instead the ones you mentioned, butt return is just a return with the gut, nothing special xdd
    Are you kidding? I though it would be a names technique when I saw it. That was just amazingness. Im surprised Konomi allowed Lightning to be handled like that.

    I think Tezuka Phantom is absolute since Yamato couldnt actually get around it.

    Synchro is definetely absolute. Once Synchro is introduced, it has yet to be defeated in the series without both opponents accessing Syncrho.

    Even Niou had to synchro with his opponent. Apparently Tachibana/Chitose have access to Mojuu no Synchro.

  9. #9
    MangaHelper 英雄メンバー / Eiyuu Menbaa / Hero Member Kaoz's Avatar
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    Re: Absolute Techniques

    If Synchro was absolute, the Mutsu twins wouldn't have been No. 15 and 16.

  10. #10
    Registered User 上級員 / Jyoukuuin / Sr. Member Fuji Shusuke's Avatar
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    Re: Absolute Techniques

    What about Kamikakushi? If it stays invisible after the bounce (which it does) then I reckon it might just be absolute. Although I'm not quite sure for this one, if the player can remove the ball's presence (no sound, invisible, no wind) then it would be absolute right?

    Also, Zero-shiki Drop Shot could be absolute. But I reckon it is very close to being an absolute but not there. There are quite a few number of players who can return it before the bounce. And what about a perfect Tannhauser Serve? If only my evolved 5th counter idea were real...
    Last edited by Fuji Shusuke; December 09, 2011 at 11:36 AM.
    "Sorry, but I never lose to the same opponent twice." - Fuji

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    Intl Translator 英雄メンバー / Eiyuu Menbaa / Hero Member Airgrimes's Avatar
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    Re: Absolute Techniques

    Quote Originally Posted by chaosmaster1991 View Post
    If Synchro was absolute, the Mutsu twins wouldn't have been No. 15 and 16.
    Im pretty sure that beyond No.15 and No.16 could have been initially Singles players.

    Since Date as a Singles player would beast any other HSer below him. Ban has been shown to have the power to return or handle all of Kawamura's Hadoukyuu's casually. except the last one.
    I believe that Mutsu/Mutsu arent all that great Singles wise and that is the reason they were only No.15 and No.16.
    Of course its just a theory since:

    We are yet to see Synchro be bested. However we did see Zero-Shiki Serve bested..........

  12. #12
    Registered User 上級員 / Jyoukuuin / Sr. Member Fuji Shusuke's Avatar
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    Re: Absolute Techniques

    What Sanada did was illegal. Sure the timing was flawless but technically when Sanada hit the ball, you can say it bounced on his side first then went to Tezuka's side. So just touching the ball is illegal. TAKE THAT SANADA!
    "Sorry, but I never lose to the same opponent twice." - Fuji

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    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member LetalHawk's Avatar
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    Re: Absolute Techniques

    Quote Originally Posted by Fuji Shusuke View Post
    What Sanada did was illegal. Sure the timing was flawless but technically when Sanada hit the ball, you can say it bounced on his side first then went to Tezuka's side. So just touching the ball is illegal. TAKE THAT SANADA!
    Point for Tezuka ^^. Nah, butt return is amazing actually, but against Byodouin's serve, fail.

    Synchro can't be considered absolute, if the Mutsu twins played against, f.e, Tezuka/Sanada, synchro would be useless there (synchro can't work if the other team hits very powerful, unreturnable shots), they could overpower synchro.

  15. #14
    Registered User 有名人 / Yuumeijin / Celebrity FrostyMouse's Avatar
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    Re: Absolute Techniques

    Quote Originally Posted by Fuji Shusuke View Post
    What Sanada did was illegal. Sure the timing was flawless but technically when Sanada hit the ball, you can say it bounced on his side first then went to Tezuka's side. So just touching the ball is illegal. TAKE THAT SANADA!
    Good luck with that. Heca's technically illegal and Atobe's poorly drawn smash that hits Hiyoshi's hand in SPoT should end the point, but it doesn't. It's SPoT, you're not looking for realism anyway.


    _______________________

    Here are some thoughts on this whole idea of absolute techs. Other than TnK, nothing's absolute in the world of SPoT.

    Quote Quote:
    [12:29] <Zi> AK can be prevented.
    [12:29] <Zi> If you're pressuring Atobe hard enough, he breaks and AK can't be used.
    [12:30] <Kaoz> rather, if you're pressuring enough he doesn't have enough time to focus his insight on your blind spots
    [12:30] <Kaoz> him enough*
    [12:30] <Zi> Either way. Due to the intense focus, AK leads to Atobe injuring himself.
    [12:30] <Kaoz> probably, yes
    [12:30] <Zi> After that, Atobe isn't able to move well enough to even use AK.
    [12:30] <Zi> At least, that's how I interpreted it.
    [12:31] <Kaoz> maybe... imo Irie just didn't allow him to use it anymore, using the method I outlined
    [12:31] <Zi> Perhaps.
    [12:31] <Kaoz> it comes down to the same thing
    [12:31] <Zi> Yeah.
    [12:31] <Zi> We won't know until we see Atobe play again.
    [12:32] <Zi> AK, at least until it gets the assumed power up, doesn't seem powerful enough for the associated risks.
    [12:32] <Kaoz> indeed...
    [12:32] <Zi> I mean, there's a chance that Atobe can get injured because of using AK.
    [12:33] <Zi> TnK is the only thing that has yet to be broken.
    [12:33] <Kaoz> yeah
    [12:33] <Zi> Even if a move isn't broken, it's usually countered/avoided.
    [12:33] <Kaoz> theoretically Tezuka Phantom should work, as long as you can catch up with the ball just once
    [12:33] <Zi> Hyakuren is never broken, it's just avoided.
    [12:33] <Kaoz> true
    [12:34] <Zi> Except, we saw that by using Rin, Sanada can avoid the effects of Phantom, so Sanada found a way to counter it.
    [12:34] <Kaoz> yes, but I meant theoretically TPhantom should be able to beat TnK
    [12:34] <Zi> If Phantom could be combined with Hyakuren so as to not damage your arm, it would be a much better move.
    [12:35] <Zi> TnK breaks anything though. If the shot is fast enough, it might not have time to be pulled outside of the court.
    [12:35] <Kaoz> hmm that's a possibility
    [12:35] <Zi> Neither Rai nor GUYU are particularly quick shots.
    [12:36] <Zi> GUYU doesn't need to be and Rai just bounces oddly plus assumes it'll break your racket if you get your racket on it.
    [12:36] <Kaoz> not as fast as TnK shots in any case
    [12:36] <Zi> Definitely not.
    [12:36] <Zi> The only time that Yuki was even able to return TnK shots is when Echizen slowed it way down so that they could actually play.
    Last edited by FrostyMouse; December 09, 2011 at 12:53 PM.

  16. #15
    Registered User 英雄メンバー / Eiyuu Menbaa / Hero Member LetalHawk's Avatar
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    Re: Absolute Techniques

    About the last thing, that's true, if Echizen played with TnK at maximum speed, Yukimura couldn't even react to the shots, that explains why he was able to return them, Echizen wasn't at his true speed didn't he?

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