
Originally Posted by
Fuji Shusuke
You know, when I saw Execution Method Electric Chair. I've been thinking of a way for it actually to cause an electric shock. I figured it out and I even took it a step further.
Lightning Staff:
To make the "Lightning Staff" the player must rally with the opponent. The shots the player hits are very strong, high spinning shots. If the player does this enough, the friction from the ball rubbing with the racquet strings, will build a static charge on the racquet. Since the racquet grip is insulated, there is no charge loss from holding the racquet.
Lightning Strike:
After the player has formed a Lightning Staff, he will approach the net to close in on the opponent. When the opponent is about to hit the ball, the player will quickly swing his racquet towards towards the opponent then stop swinging when the racquet is pointing at the opponent. The opponent receives a moderate electric shock and will miss the ball. Using this technique will neutralise the charge on the racquet and the Lightning Staff is lost.
Charge Release:
After forming a Lightning Staff, the player will use a super fast sidespinning backhand, this causes a stronger charge on the racquet but also gives the ball a strong charge as well. When an opponent tries to get near the ball, lightning will discharge from the ball and shock them, leaving the ball to continue on its path. It will work in doubles as it can shock both opponents.
Lightning Spear:
After Lightning Staff, the player hits a hard, flat forehand and transfers all charge onto the ball at the same time, thus losing the Lightning Staff. The ball travelling towards the opponent has lightning surrounding it in the shape of a small spear. When the opponent tries to hit the ball, the strings of their racquet will be super heated from the lightning and will then melt, causing the ball to go through their racquet.
Electro-Zone:
This technique allows the player to attract ball towards him with electrostatic induction using their Lightning Staff. When the player is faced with a ball travelling towards their corner, he will run to the ball while facing the racquet towards the ball. The ball then attracts to the racquet where the player can hit with strong spin to continue using their Lightning Staff.
Heavenly Guidance:
After Lightning Staff, if there are storm clouds in the sky, the player can launch the ball with strong spin straight into the sky. The lightning will strike the ball and on the way down, the player will point their racquet towards the ball. The ball then strikes the racquet with lightning, giving the racquet an unbelievable amount of charge. With Heavenly Guidance, the player can use multiple stronger lightning techniques without losing much charge. Anyone close to the tennis courts can feel the electric charge from the racquet.
Hand of the Gods:
After Heavenly Guidance, the player can use their racquet to remotely control the ball to go wherever he wants. He can force it out, force it to hit others. He has absolute control over the ball.
Echo of the Gods:
By channeling the power of Heavenly Guidance into one shot, the player can send a shot that travels about 1.5 times the speed of sound, towards the opponent. After a very small delay, the sound catches up and a shockwave pushes the opponent off the court, one hundred meters away. If the opponent manages to return the ball, the shockwave will push it back.
Final Discharge
After Heavenly Guidance, the player swings his racquet across his body very quickly. This produces a massive electric discharge which will completely consume the opponent's side of the court. This will electrocute and sideline the opponent, who will need medical attention for burns and muscle spasm. It can only be used twice before Heavenly Guidance is lost.
Konomi, overkill has a new meaning now XD