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Shin Prince of Tennis Fan League II - Season 2
1. Table of Contents
1. Table of Contents
3. League Format
3.1 Character Draft
3.2 Season Format
4. Battle Format
5. Character Data
5.1 Activation Order
6. Extra Rules
8. List of Characters
10. Exhibition Matches
11. Players & Teams
12. League Schedule
13. League Table
2. Introduction (Return to top)
Shin Prince of Tennis Fan League II is a game for up to ten players, in which every player forms a team of eight characters and competes against the remaining contestants.
3. League Format (Return to top)
3.1 Character Draft (Return to top)
Every team consists of 8 characters. Characters are chosen by posting that character's name in the game thread when it's the player's turn according to the drafting order (see below). No character can be picked twice. A player is free to send a list of picks to another player if they wish to speed up the drafting process.
Chosen characters cannot be changed until the trading period, which will take place after the Nth round.
The drafting order is:
1st Pick: 1 2 3 4 5 6 7 8 9 10
2nd Pick: 10 9 8 7 6 5 4 3 2 1
3rd Pick: 5 4 3 2 1 10 9 8 7 6
4th Pick: 6 7 8 9 10 1 2 3 4 5
5th Pick: 10 9 8 7 6 5 4 3 2 1
6th Pick: 1 2 3 4 5 6 7 8 9 10
7th Pick: 5 4 3 2 1 10 9 8 7 6
8th Pick: 6 7 8 9 10 1 2 3 4 5
During the drafting process, players also have to submit a character sequence of four alphanumeric characters, which is used for random events.
3.2 Season Format (Return to top)
The season consists of two parts. The first part is a N-1 round league format. Players must submit their line-ups to the designated referee before the end of the round. The results of all battles will be announced during the following round. Winning a battle nets the player 2 points, a draw results in 1 point for both players and in case of a loss, a player receivers 0 points.
If a player fails to submit their line-up, the battle is counted as a 0-3 loss for them and a 3-0 win for their opponent. In case neither player submits a line-up in time, the battle is counted as a 0-3 loss for both of them. If a player notifies a host of their absence before the end of a round, the deadline will be extended for that player or their battle will be postponed (if possible).
If a player fails to submit a line-up more than three times, or if they make excessive use of their right to extend the deadline, the hosts reserve the right to disqualify that player. If a player gets disqualified, any results from battles they were involved in are void.
After N-1 rounds, the four teams with the highest amount of points will advance to a KO stage; in case of a tie in points, the team with better set difference advances. Semifinal battles will be determined randomly, the winners of both semifinals will face each other in the finals for the championship.
All details regarding the submission of line-ups are the same as during the league stage.
4. Battle Format[ (Return to top)
A battle consists of five matches, Singles 1, Singles 2, Singles 3, Doubles 1 and Doubles 2. The order in which matches are played is:
Singles 3 -> Doubles 2 -> Singles 2 -> Doubles 1 -> Singles 1
A player wins a battle when they have a match lead that cannot be tied or surpassed in the remaining number of matches. In case of a tie in matches after Singles 1, an extra match with the eighth characters, that weren't used in the regular matches, is played.
Players have to to select one character for each Singles match and two characters for each Doubles match when submitting their line-up.
For each character, a player fills out the form below.
For each character, all of that character's feats are automatically selected (exceptions exist and are noted as such in a feat's description), up to one Permanent may be selected, which is in effect for the entire match, as well as up to one Serve or Special or Formation (Doubles only, and only one Formation may be used by each pair at a time) for each game which is in effect only for that game.
Serves may only be used during service games and tiebreaks. During those games, the server's Server Bonus is automatically added to their total (note that in doubles, a server's partner can still activate Serve abilities during tiebreaks). Activating a Serve or Special permanently decreases Stamina by 1. Stamina permanently increases by 1 after each set.
When submitting their line-up, the player has to choose whether they want to serve or receive first. In case of a dispute, a coinflip will decide the first server.
A match consists of up to three sets, a player wins a match when their character wins two sets. A set consists of up to three games, winning two games wins the set. If the score is 1-1 after the first two games, a tiebreak will occur.
A game is won by the character with the greater total in the Final Total step. In Doubles, the pair's total is equivalent to the average of both of that pair's characters' total, combined with the pair's support bonus. In case of a tie in a serving/receiving game, the server wins; in case of a tie in a tiebreaking game, the character/pair with the higher combination of server bonus and mental wins, if these values are equal, the character/pair with the higher stamina wins the game. If stamina is equal as well, the entire match results in a draw.
If a character has to forfeit, that set is counted as a loss for the player. In Doubles, if one character forfeits, the pair has to forfeit.
5. Character Data (Return to top)
Characters are displayed in the following way:
Total is the sum of all other stats.Code:Name (Speed, Power, Stamina, Mental, Technique) [Total, Server Bonus] HP Playstyle; Dominant Hand List of Abilities
If a character's stamina is 0 and would be dropped by an ability, that character automatically forfeits.
If a character's stamina or mental is 0, that character cannot activate any new non-feat abilities. If mental is 0, all of that character's currently active, non-feat abilities are negated even when they are unnegatable.
If a character's HP is 0, that character automatically forfeits.
An ability has one of the following types:
Permanent, Feat, Formation, Serve, Special
Permanents and Feats may have a Counter prefix. In this case, that Permanent/Feat does not activate at its regular activation time, but as described in its effect.
Serves and Specials have a Level (Lv) which influences negation points.
Some abilites raise a character's stats by ?. '?' is an undefined, but extremely high value. It is treated as higher than any other value, or any combination of any other values that does not involve '?'.
5.1 Activation Order (Return to top)
All abilities activate in the following order. When more than one character can activate an ability in the same step, the activation order is: Server -> Receiver -> Server's Partner -> Receiver's Partner.
2) Support Levels (Doubles only)
4) Formations (Doubles only)
6) Server Bonus
7) Serves & Specials
8) Final Total
9) Stamina Adjustment
6. Extra Rules (Return to top)
- A stat cannot drop below 0, however a hypothetical drop still occurs and affects abilities that would normally be affected by stat drops (e.g. Ibu's Silent Killer).
- Percentages stack. I.e. when an ability is affected by multiple others that influence the potency at which it activates, it activates at the product of those modifications (e.g. an ability that's supposed to activate at 50% and at 200% activates at 100%).
- If an ability activates at X% , only stat boosts and stat drops are affected by the potency modification.
- The same ability may not be used more than once in an ability chain.
7. Randomness (Return to top)
There are two abilities that can activate at random: Ten'imuhou no Kiwami for Echizen Ryoma and Tooyama Kintarou if they face a sufficiently strong opponent, or Synchro for any Lv 3 pair if they are one game away from losing the match. All of these events activate with a 10% chance.
In order to determine whether or not these abilities activate, a string of random numbers is created using both opponents' character strings and random.org's advanced random integer generator. For example, if player 1's character string is ABC and player 2's is 123, the identifier ABC123 will be used.
Whenever a random event occurs, the next generated integer is examined, starting with the first integer for the first event. The aforementioned abilites activate if the generated integer is 1, 2, 3, 4, 5, 6, 7, 8, 9 or 10.
8. List of Characters (Return to top)
9. Doubles (Return to top)
When searching for a specific character's supports, use View -> List. When searching for all pairs with a specific support level, use Ctrl+F.
Support Lv 1: +5
Support Lv 2: +7
Support Lv 3: +9
10. Exhibition Matches (Return to top)
11. Players & Teams (Return to top)
12. League Schedule (Return to top)
Trading Period (May 20 - May 23)
13. League Table (Return to top)
14. Credits (Return to top)
Atobe the King - Former Development
bugzee - Banner
Fayte - Former Development
FrostyMouse – Former Development
Kaoz - System
Jyten - Former Development
Miyagi - Technical Support
Sai_the_Shaman - Former Development
Sherlock Holmes - Original Concept
Special thanks to Konomi Takeshi for creating (Shin) Prince of Tennis, and all participants for playing.
Last edited by Kaoz; June 28, 2014 at 05:02 AM.
Sign-ups are now open.
In order to sign up, please post in the thread. When signing up, please provide a 4 alphanumeric characters, they will be used to determine the random numbers for your matches (for further information, see 7. Randomness).
Also, make sure you read the rules, as well as the example matches before signing up, and feel free to ask any questions you might have.
Sign-ups will be open for about a week, or until the player limit of 10 players is reached.
Dude you're awesome
You know I'm in. Btw, the game is almost like last year's, right? In any case, gonna check the rules later.
It's split up into individual games and sets. As a result, the calculations look longer, but should be much simpler overall.
One new player joins in.
4 alphanumeric characters- n019
Oh, that, right. I didn't really understand it, but I guess it's random and doesn't matter what I say so...
My 4 alphanumeric characters are: MGS3
---------- Post added at 12:28 PM ---------- Previous post was at 12:19 PM ----------
Rofl, Kadowaki is op
I have been excited to give this a shot
Alphanumeric Characters are R053
Alphanumeric characters are MA91
Letal, if you're in, I want you to actually play this time. I'm not fond of DQing people.
Current sign ups (5/10):
I will unless there are somehow 10 others that also want to.
Yeah Kaoz i will play this time