Not a member? Register now!
Announcements
Celebrate MH's birthday and the RETURN OF MANGA!! Start downloading, translating and scanlating manga HERE - legally!
Like us on Facebook, Follow us on Twitter! Celebrate another year of MH and check out our yearbook.
Manga News: Check out this week's new manga: (5/6/13 - 5/12/13)
Site News: Check out our new sections: Information Technology and Theater Lounge.
Events: Bleach Tournament has started! The results of Manga Awards 2012 is out, do check them too.
Translations: Gintama 445 by Bomber D Rufi
Thread Closed
Results 1 to 1 of 1

Thread: Mafia Game Rules

  1. #1
    Registered User MH中毒 / MH Chuudoku / MH Addicted Evil3ye's Avatar
    Join Date
    Nov 2008
    Location
    magic wonderland
    Country
    Germany
    Gender
    Male
    Posts
    5,514
    Post Thanks / Like

    Mafia Game Rules

    Game Rules
    Click here for basic game rules.
    The MH specific game rules will be explained below. If you would like to play, please announce your participation in the "Mafia Game Discussion" Thread. This thread is strictly for playing the game. Thank you.

    Players will be secretly assigned two roles. One group will play the "Mafia" role; the other group will play the "townspeople" role. The townspeople will not know who other townspeople or Mafia members are. However the Mafia members will know who is a Mafia member and who isn't.

    During the day phase, all of the players debate the identities of the Mafia members and at the end each person will vote to eliminate a suspect. This is carried out in the "game thread". In the game's "night" phase the Mafia will discuss through PM’s (which will be sent to the host when it’s over) on who they should kill. They will then send the unlucky person’s name onto to the host. Play will then continue until all of the Mafia have been eliminated, or until the Mafia outnumber the townspeople.

    A typical game will start with a minimum of 7 players, 5 Townspeople and 2 Mafia members. The members that will be Mafia and Townspeople will be chosen through a random list generator . Whereby the participating player’s names will be put in and after the randomisation the Mafia roles will go to the names at the top of the list. This is to avoid butthurt and favouritism accusations. :'[

    Lastly, the numbers of Mafia Members depends on the number of participants!
    Spoiler: Example show
    More rules on the two phases. The game will be split up into two phases: Day and Night


    Game Phases

    PHASE 1: DAY
    This is where you discuss /argue about who is and isn't mafia. As soon as the day phase starts, you are allowed to vote. The day phase will take place strictly inside the “game” thread. Any discussions regarding the day phase outside the thread will be dealt with severely.
    VOTE KILL [user]
    This will be the manner in which you vote. Make sure it is clearly displayed in your post (i.e. please try not to put it in spoilers etc as it could be missed).

    You can also abstain by voting to lynch no one. A Abstention should be similar to a voting kill e.g:

    [user] Abstains from voting

    You will be only allowed 1 vote change per phase. So use your vote wisely. Day phase will last about 24 hours, or until the host gets a majority on votes for one person (majority = half +1)
    PHASE 2: NIGHT
    There should be no posting in this thread during the night phase.

    During the night phase, the mafia members will collaborate and choose who they want to kill. They will not do this in the thread, but via PM's with each other.

    At the beginning of the game the Mafia members will be informed of the other members. The Mastermind (Boss) must PM the host telling them their choice for the night's murder. They should also pm the PM discussions separately. There can only be on death in the night phase therefore the mafia members must come to an agreement.

    If you don't send in your night kill before the night phase ends, then your action will not get performed. You can send your night actions during the day phase, if you think you will not be online.

    Night Phase lasts 24 hours, or until the host gets the night kill.

    SUFFICIENT ACTIVITY
    Try and be active in every day phase by trying to post at least once. This is to promote activity.

    A sufficient activity during the game is mandatory. That includes placing votes every day phase, as well as contributing to the discussions. Latter can include quantity as well as quality of the players' posts. If you are going to miss out a period of time due to real life events make sure to inform the host, who is going to judge each situation individually and decide whether or not taking the player out of the game is necessary.


    OTHER INFO
    Absolutely DO NOT discuss the game outside of the thread (unless you are Mafia members discussing it with other mafia through pm's). This is so that people do not reveal their roles and ruin the game. Don't post any screenshots, PMs or anything similar that can reveal your role.

    Dead people can't talk. So don't post once your character is dead; do not help others once you are dead. You can however, lurk the thread.
    RULE BREAKING AND PUNISHMENT
    If you disobey the rules above, you will automatically be killed, and will not be allowed in future games.


    PRO PLAYER ROLES:

    PROTAGONISTS:
    • Detective (Townie): Can 'investigate' one person per night phase i.e. Ask a host through a PM about a players allegiance. (GAME 1)
    • Doctor (Townie): The Doctor can "save" a person per night phase i.e. He will PM a host during the night phase and can request to save a player, that player then cannot be killed during the night phase by the Mafia. (GAME 1)
    • Insane Detective (Townie): Can 'investigate' one person per night phase, just like the Detective. As against him he will always get the opposite result though. The Insane Detective does not know about his own Insanity. (GAME 2)
    • Freeman (Townie): The Freeman is like a regular Townie, with the exception that if he is killed during the night or lynched during the day the next Day phase is skipped. (GAME 2)
    • Hider (Townie): Each night the Hider may choose another person to hide behind. If somebody tries to kill the Hider while he is hiding then the kill fails. If the person that the Hider is hiding behind is killed then both of them die. If the Hider is hiding behind the person who tries to kill the Hider, then the kill succeeds. (GAME 3)
    • Insane Doctor (Townie): The Insane Doctor has the Doctor's ability to prevent death, but has a 50% chance of killing his target instead of protecting him. The Insane Doctor does not know about his own Insanity. (GAME 5)
    • Prostitute (Townie): The Prostitute/Role Blocker chooses one player per Night to distract. That player will be prevented from performing his Night Choice, if he has one. It doesn't matter if the chosen player is a Townie or Mafia. (GAME 6)
    • Bulletproof Townie (Townie): The Bulletproof has a permanent protection from Night Kills. Any attempts to kill him at Night will fail, so the only way he can be killes is being lynched at Day. (GAME 6)
    • Naive Doctor (Townie): The Naive Doctor is simular to a regular Doctor, with the exception that he has no actually Power of Protection. He is told that he is a regular Doctor and doesn't know that he has no unique ability. (GAME 6)
    • Sickly Townie (Townie): The Sickly Townie might choose a player each Night to infect who then can't vote in the following Day Phase, because he gets a cold. (GAME 6)
    • Mason (Townie Cult): Masons are a Group of Townies that know each other to be innocent. They can communicate with each other at Night if they choose, but otherwise have no special abilities. (GAME 6)
    • Recruiting Mason (Townie Cult): A Recruiting Mason is a a Mason Group Leader that usually starts all by himself and tries to recruit one player each Night. He selects one player each night to try to recruit. If he picks a Pro-Townie Role, then that player joins the Group and is able to talk with other Group Members in the Group during the Nights. The Recruiting Mason dies if he attempts to recruit a Mafia Member or a Third Party. (GAME 6)
    • Bomb (Townie): If the Bomb is killed by anybody, the the killer dies too. If the Bomb is lynched, then he kills the person who cast the final vote on him. (GAME 7)
    • Vengeful Townie (Townie): Vengeful Townie has a one-shot kill ability he can use immediately after being lynched at day. (GAME 8)
    • Daytime Vigilante (Townie): Simular to Mafia or the Serial Killer this role has a killing ability, but instead of killing secretly at night, the player openly kills somebody during the middle of the day. After the daykill the phase continues as normal. Because it is such a powerful role it is restricted to an one-shot ability. (GAME 8)
    • Death Miller (Townie): Death Miller is not only guilty upon Detectives investigation, but also revealed to be Mafia when killed. He doesn't know about his role and thinks he's a normal Townie. (GAME 9)
    • Naive Detective (Townie): The Naive Detective is not told that he is Naive. He thinks he is a normal Detective, unlike him the Naive Detective only gets Innocent results, regardless of who he investigate. (GAME 9)
    • Naive Traitor (Townie): The Naive Traitor does think he knows who is in the Mafia, however it is not the real Mafia. He does not know that he is Naive Traitor though and that it is not the real Mafia he is trying to get recruited by. He cannot be recruited by the real Mafia. (Game 10)
    • Paranoid Gun Owner (Townie): The Paranoid Gun Owner does not choose when to use his ability, but if he is targetted during the night then he kills whomever targetted him, regardless of aliance. (Game 10)
    • Innocent Child (Townie): A Townie, which gets confirmed by the Host on a specific date during the game. (GAME 24) NEW
    • Noble (Townie): The Noble is able to cast an extra vote in secret through PM to the Host. One "anonymous vote" will be added to the chosen person. The role can't be claimed though. (GAME 24) NEW
    • Paranoid Detective (Townie): The same as the Naive Detective, with the difference being that he always gets "guilty" as a result instead of "innocent". (GAMES 24) NEW
    • Restless Spirit (Townie): If the player dies, he's able to cast a vote (and give his reasons for the vote) on the next day. (GAME 24) NEW
    • Investigator (Townie): The Investigator can investigate a dead player, if his role is hidden because of the Janitor. He uses his ability during the day by sending a PM to the host so that only he get to knows the unknown role. (GAME 24) NEW
    ANTAGONISTS:
    • Mafia Boss (Mafia): The Boss heads the Mafia family and is in charge of sending victim choices to the host. Also, the Mafia Boss usually appears innocent to Detectives. (GAME 2)
    • Mafia Detective (Mafia): The Mafia Detective has the ability to investigate one player per Night and learn the player's Role. (GAME 6) The Mafia learns result of the investigation at the end of each night. Whenever the Mafia Detective's investigation ability is performed, he cannot be chosen to go for a kill on the same night. (GAME 23) UPDATE
    • Mafia Janitor (Mafia): The Janitor cleans up the body after the kill. When Day breaks, the Town would not learn the victim's Role. When he gets killed the Town also gets to know the other players Roles. (GAME 6) The ability only comes into play when the Janitor is the killing actor. (GAME 23) UPDATE
    • Traitor (Mafia): The Traitor knows who is in the Mafia, but the Mafia do not know who the Traitor is. The Traitor works, through his Vote to keep the Mafia from getting killed. The Mafia can choose at any time in the game to recruit their Traitor. Before this time, the Traitor appears innocent to Townie's investigations. However, the Traitor becomes a normal Mafia member once recruited. (GAME 7)
    • Sleeper (Townie): The Sleeper is a regular Townie unless he is targetted by the mafia. From this point on he becomes a Mafia Member and only wins if the mafia win. Until converted, Sleeper is pro-Town. (GAME 9)
    • Mafia Poisoner (Mafia): The Mafia Poisoner has the ability to poison someone during the night. The player will die in the next night. (GAME 9)
    • Assassin (Mafia): The Assassin is a Mafia Member that has the ability to kill at Daytime instead of the Night. Unlike Daytime Vigilantes he is not doing the Daykill publicly but via PM to the Host. (Game 10)
    • Mafia Mason (Mafia): A Mafia Mason is a Pro-Mafia that can communicate with other pro-Town Masons. The pro-Town Masons believe the Mafia Mason to be a regular pro-Town Mason. (Game 10)
    • Strongman (Mafia): Can kill someone who usually can't get killed (player who got protection from a doc or a bulletproof townie) and can't be hindered by the Prostitute either. The only way to avoid his kill is being a Hider and hiding behind someone else. Of course the power is so strong, that it can only be used once. It's not an additional kill though and if the mafia uses the Strongman to perform the kill, he will use his power (meaning they can't choose the Strongman to perform the kill without using his power). After the Strongman used his power once, he becomes a normal mafia member. (GAME 24) NEW
    OTHERS:
    • Serial Killer (Third Party): The Serial Killer is like a lone Mafia Member. He kills once per night and his goal is to be the sole survivor. (GAME 5)
    • Second Mafia (Third Party): Structured just as the first, the members can variate though. The goal is to kill off the other Mafia and decimate the Townies until an equal number to their own members alive, to bring the Town under its control.(GAME 7)
    • Lovers (Third Party): If either of them dies, the other commits suicide on the following night. They can both win with either their own side or the Third Party side. (GAME 9). They can talk in private at each Dayphase (GAME 24) UPDATE
    • Mentor (Third Party): If the Mentor does not have a living Mentee, at Night he can recruit one. If the Mentor does have a living Mentee, at Night he or his Mentee can kill someone. (GAME 22)
    • Mentee (Third Party): A Mentee is a player who has been recruited by a Mentor. They can talk to the Mentor at any time, but will die if the Mentor dies (If the Mentee dies, that just frees up the Mentor to recruit someone else during the next Night.). (GAME 22)
    If you have any further questions, just PM the host of the game or .
    Last edited by naruto-niichan; March 24, 2013 at 08:55 AM. Reason: Game 24 updates

  2. Thanks 3 Member(s) thanked this post
Thread Closed

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts