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Translations: Bleach 595 (2)
No it is not! This is an assumption.Quote:
Noooooooooooooooo. None of this is true. You're making it up with pure 100% unadulterated fan speculation and speaking as if it is gospel.Quote:
Look, the whole 10-ball being 1-ball thing, it's clearly Oni rallying one ball with the ferocity of 10. But, because this is a manga and the images are still, we see Oni hitting the 10 balls first when in reality, he and Kintaro are both simultaneously rallying that one ball with the intensity of rallying 10.
A similar concept was used in Fayte's fanfic, where Yukimura and another character were engaged in a high-speed rally at the net.
Last edited by Brandnewkid; December 02, 2012 at 04:06 PM.
Akazawa would be proud of Oni and Kintarou.
At any rate, if you go back to the Samurai Drive example, if someone cut the ball into 10X 1/10th pieces with the same tech (clearly doable with the level of power people have now) then by the example set by Samurai Drive if any of those 1/10 of a ball landed it counts as a point against you, and the X-ball concept is consistent with that (all X balls must be returned to return the X ball tech), but without needing to destroy a large number of tennis balls.
Last edited by Phantron; December 02, 2012 at 04:43 PM.
I assume you were alluding to my theory. I did not mean that Echizen, Sanada, and Kintarou all improved off screen at the same rate (as in, the very moment Echizen is shown to have 10 balls, Sanada and Kintarou magically got it too). My whole premise is that when Echizen was shown to have 10 balls, the very moment Kintarou and Sanada have their respective screentimes, they will also evolve to get 10 balls. Obviously I did not mean the interpretation you assumed, as I would have been wrong instantly, because those three didn't even achieve 5-ball status at the same time. Sanada was last.
As for Kintarou hitting the last shot, that was the only ball. There is no such thing as 10 real balls. Don't listen to Phantron. Konomi already explained it in the chapter.
If you really think there is only one 'real' ball in an X-ball tech then by that token Tachibana is already at something like 15-17 ball level depending on which point of reference you want to use when he uses his special move.
Shiraishi also is shown having the ball turn into 6 of them (possibly more) in one of his special moves.
The whole point is that these previous techs are more or less illusions but in a X-ball tech the balls are real, or Tachibana would be way stronger than Oni given his move has shown to split up to more than 10 balls before. Honestly a tech to create the illusion of five balls wouldn't even be worth talking about at this point of NPOT.
Again, I'll explain what this technique is.
Essentially, the ability to hit 10 balls at the same time is being able to have enough speed and technique to properly rally 10 balls to the opponent. What Oni was doing initially was hitting the ball with the intensity of hitting 5 balls. It's not that there was any illusion, it's not that he hit 5 magic balls at the same time, what he did was rally one ball to Kintaro as fast as he would 5 balls 5 times. He then increased this to 10 as time when on.
Basically, when Oni upped it to 10 balls, one exchange between Oni and Kintaro, one rally included 'high-speed' 10 returns. This is what one of the characters meant when he said "He appears to be hitting 6 balls but there's really only 1!"
Again, it's not like this:
Oni hits balls 12345
Kintaro returns balls 12345
It's more like this:
Oni hits ball 1, Kintaro returns ball 1, Oni hits 2, Kintaro returns 2, Oni hits 3, Kintaro hits 3, Oni hits 4, Kintaro returns 4, Oni hits 5, Kintaro hits 5, Oni takes it up a notch - but at really high-speeds.
The only reason it appears as static as Scenario 1 is because this is a manga and we obviously can't see the returns. It's just like in fighting manga where you see one character punching another character rapidly, and while it looks like he's just doing a multitude of punches, they're actually hitting the other character.
Last edited by Brandnewkid; December 02, 2012 at 08:39 PM.
It can't be the case they're doing 5 or 10 rallies in the time it'd normally take someone to do one rally, because that'd imply the ball is traveling 5 or 10 times faster than a normaly rally. That would put the speed of the ball at well above Mach Serve speed. Sure, maybe the top tier characters can still see the ball fine, but it deosn't explain how any of the fodder characters can also see those 5-10 balls. That is, if 10 ball means they're just doing 10 rallies in the time it takes one rally to happen, none of the lower tier guys would be able to see the ball at all because it'd be way too fast, so the spectators should be like 'where did the ball go???', not 'there are 10 balls OMG'.
That tech explanation is as much assumption as Phantron is. We don't know how he did it. Nothing is explain in the chapter. "A character being confused as to how a technique is pull and while they know there's only 1 ball, they saw 10 ball being hit" isn't an explanation. That's just a confused characters that would have got dominated by Kintarou or Oni.
What I'm doing is reaffirming what is implied in the chapter. In fact, when Oni does that thing he does, it's even called "X-Ball Hit" / "X-Kyuu Uchi." He's hitting one ball multiple times. Basically, Konomi's a retard.
Last edited by Brandnewkid; December 02, 2012 at 09:42 PM.
Alright, I misundestood.
But anyways, here's some fun calculation, in case ball doesn't actually multiply.
For the ball to not actually multiply, that would mean that every shot, except for the last shot that Kintarou did, would have need to be an Illusion create by something.
This is the chance of it happening.
That's just for the 5 at once, though. Here's what we all see.
And let me tell you, that's some REALLY REALLY small chance. And I predict that we'll see Kintarou always will hit the "real" ball last from now on.
So, no, this time, all the ball is actually there. It may be due to Brandnewkid/Phantron or whatever. But the ball is there. And unless a player can hit 10 at once, they are screw.
Here, I'll even translate the spectator dialogue for you:
Chotaro: Ikkyuu shika uchiattenai no ni ... Rokkyuu zutsu uchiatteru you ni miemasu Shishido-san?!
Shishido: ... Miro, Chotaro, kondo ha nanakyuu da?!
Ohmagari: Aitsu (Oni), otonageneeshi, jibun de sondatete jibun de hakai-suru tsumorika ... Oni
Chotaro: In spite of them playing with a single ball it doesn't seem that they are hitting just one ... It appears that they're hitting six at a time, right Shishido?!
Shishido: ... Take a better look, Chotaro, now they're going at it with seven balls?!
Ohmagari: That dude Oni, he's really not playing any games ... Do you plan on doing yourself in by being so sanguine?
As for Kintaro and Oni's earlier exchange:
Kintaro: Nouaruwashi ha tsume o kakusu!
Oni: Taka da!
What Kintaro means to say here is a Japanese idiom that literally means "A skilled hawk keeps its talons hidden," meaning that someone who can really strut their stuff doesn't flaunt it or make it obvious. However, Kintaro mistakes "taka" / "hawk" for "washi" / "eagle." A good English translation would be:
Kintaro: A real turkey keeps it's feathers tucked!
Oni: You mean a peacock!
Last edited by Brandnewkid; December 02, 2012 at 09:57 PM.
Take my theory,
To force the ball to clone, all you need to do is hit the ball in completely different directions at the same time. This may be simple but this is actually quite hard to do since if you hit the ball with the racquet, having a second racquet hit it at the same time is impossible since the first racquet blocks off the second racquet.
However, if it is a clone of yourself, both racquets are "real" and will make contact with the ball, but the non-clone racquet will pass through clone racquet since it is just an after image. Therefore allowing the ball to be hit in two different directions and with enough power, the ball will grow unstable and shake off the original course to "relieve" its instability from hitting in one direction but move to the other side almost instantaneously to "relieve" that instability caused by hitting it in the other direction. If you make more clones and have enough power to cause instability in the ball, you can make as many "clones" of the ball as you like.
Now for returning the ball...
You may say, "but there is only one real ball, how did Kintarou return Oni's shot(s) back as if there were 10 balls?"
Well... this explanation took me a while to figure out. My explanation involves the neutralisation of the direction change.
If Oni hits 8 balls, he puts on 8 ball direction changes. When Kintarou goes to return, he hits one of the balls. With that he neutralises one of the ball's direction changes. However, that is only one direction change, so the ball instead of moving to Oni, it will change direction to one of the seven original clone positions. Since Kintarou has cloned himself to make 8, he can counter all of the direction changes. Since the ball is moving so fast and this is done pretty much instantaneously the rules can be considered not broken.
Then there is a question which is, how does Kintarou make balls clones himself?
Well, by returning Oni's balls, he in turn hits the ball in multiple directions at the same time, and since he has a lot of power in his shots, he has enough power to make the ball unstable and go off the original course.