Like us on Facebook, follow us on Twitter! Celebrate another year with MH and read our yearbook.
Manga News: Check out this week's new manga (8/18/14 - 8/24/14).
Forum News: Visit new sections for Nisekoi and Kingdom!
Figured we could use a thread dedicated to the x shots at once feats, given that they'll probably be in the focus in the near future.
Discuss anything related to them here, what they actually enable the player to do, whether the lack of such a feat can be overcome by other abilities, which levels the various characters are currently at, both from what we've seen and what you expect, and anything else that comes to mind.
Might make a chart with the levels we've seen so far later on and edit it into this post.
Last edited by Kaoz; December 10, 2012 at 08:55 AM.
Yukimura really is at higher than 2. It's 2 half balls, which is wayyy harder to hit back.
Good idea for a thread, though.
I don't think Yukimura should be in this at all.
He hit hit two half balls far away from one another. Unlike all the other instances we have seen X-ball, Yukimura is the only one who had to sprint to cover the big distance between just two balls. Half balls.
I don't think two shots at full blast by an opponent in TnK that Yukimura was able to return really count to the 10ball that these guys are doing whilst not in TnK and none of them are that far from one another really equate to it.
He shouldn't be in this. Tanishi in theory can hit 4 at once. He should probably be here.
I don't remember how many Kenya can hit.
Food for thought maybe.Quote:
Sai words were so deep and inspiring.
Didn't Akutsu have 5 at the start?
because Ryoma got it from the sportsman hunt. Kenya said the only thing that mission accomplished was better balance. This means their 4-ball status (and Tanishi's skinny status) was most likely obtained by practicing on the irregular court.
Last edited by Fayte; December 11, 2012 at 12:30 AM.
Anything under 5 is not even worth mentioning. You don't see Ryoma practicing how to hit 2 balls first and the first relevent point is clearly 5. Unlike most techinques there isn't an 'equivalence' relationship, like you're never equivalent of X-ball by doing something else. The story was rather specific that you must be able to do 10-ball to beat Oni/Tokugawa. There's nothing equivalent of 10-ball besides 10-ball itself. The tiers are also absolute. Kintaro's 8-ball cannot return Oni's 10-ball until he surpassed his limit. I see the X-ball as mostly a tier mechanism to deal with annoying, otherwise unreturnable techniques. It's not unlike Yukimura initial ability to return any tech for no reason whatsoever but in a more quantifiable form.
I don't think you should put 'practice with X balls' the same as 'X-ball'. Kintaro and Ryoma are more or less supposed to be toe to toe with each other (they can hit 5 balls at the same time) and yet it took a 'my life flashed before my eye' kind of event for Kintaro to achieve 10-ball so I really doubt Ryoma is just supposed to be able to do 10-ball casually just because he can hit 10 balls at once in practice with Tokugawa. Oni, when he did the 10-ball, is clearly quite serious compared to the casual rally using 10 real balls between Tokugawa and Ryoma and I doubt this is because Ryoma has a better mastery of this previously elusive technique. Being able to hit X real balls is more like the minimum you need to do to even attempt X-ball but I just don't see how they can be the same.
If we're taking Kenya's 4 balls at face value for example and assume that it is indeed a tiering mechanism, 4 or 5 balls are the threshold for 1st String level.