Sai_the_Shaman

March 25, 2010, 11:13 PM

Character Name (Power, Spin, Speed, Control, Total) Cost

Play Style

Feats, Serves, Effects, Auras

The order of ability activation will be:

Feat->Formation->Serve->Effect->Aura

Furthermore some abilities have Opening or Final attached to them. Those activate right before the next stage OR right after the current one was reached.

Rules for Serves:

1) Serves Activate before any Effects or Auras. They all allow you to activate one more Effect or Aura

2) Serves Cannot be negated by Formations, Effects or Auras unless specifically stated in the Effect.

All Feat are auto activating. The User may choose to activate 1 Serve (if they have one) and 1 Effect or Aura.

Ruling on Auto Win Conditions:

All Feats/Serves/Effects/Auras that have a condition regarding automatically winning will have their auto win conditions take Effect at the very end of the match.

Ruling on Chaining Effects:

If an Effects/Auras allows you to chain another Effect/Aura, you CANNOT chain the same Effect. NO INFINITE COMBOS!

THE GOLDEN RULE

Any Ruling that may be uncertain will be made at the discretion of the Referee after the Referee consults with another League coordinator (Sai the Shaman, chaosmaster1991 or Bowser)

The order of the matches will be:

S3, D2, S2, D1, S1

If a player wins before all matches are played, the remaining matches are not played.

A character wins the match if his final total is higher than his opponent's, in Doubles, the points are added up.

You get 3 points for a win, 2 points when the match is a draw and 0 points if you lose. In case of a bye, the respective player receives 3 points and a +3 to his match difference.

As we have had issues with promptness in the former season:

ALL USERS MUST HAVE THEIR LINEUPS IN TO THE REFEREE WITHIN 7 DAYS OF MATCH ANNOUNCEMENTS!!! Any lineups not sent within that time frame will be considered a DQ for the person who did not send their lineup and and auto win for their opponent. If neither player send their line up in, both will be DQed and get no points fro that round. If the lineup has not been sent by the 4th day, that user will receive 1 Warning PM that they need to send it.

Matches will have a Game Score using this Formula:

6 * (Final_Total_Loser/Final_Total_Winner)

The result (rounded up/down) is 4 or lower the match ends 6 to Result, if it is 5 or 6, the match ends 7-5 or 7-6 respectively. also, any match that ends with a 30 or more point difference in the end will be an automatic 6-0. Auto-loss Effects and Feats will be counted as 6-0. Auto-Loss from a Tie will count as 7-6

You need 8 characters for your team and you have a total of 185 points you can spend at max. You Must have 2 High Tier Characters, 3 Mid tier Characters and 3 Low Tier Characters

The characters are listed by costs.

High Tier:

Echizen Ryoga (18, 17, 18, 17, 70) 65

All-rounder; Right Handed

-The Strongest [Feat]:

Ryoga’s Power, Speed and Control get boosted by 10 points each.

-Twist Serve :

Ryoga's Spin is boosted by 3 points. If he plays against someone with the same hand, his opponent's control is lowered by 2.

-Purple Electric Aura [Aura]:

If the opponent would use a Serve, Effect or Aura, It is negated and he cannot use any secondary Effects or Auras. All of your Opponent's Stats drop by 5 each and their Effects are Negated. This Aura Cannot be Copied or negated.

Tokugawa Kazuya (15, 15, 15, 15, 60) 60

All-rounder; Left Handed

-Killing Glance [Feat]:

Each of the opponent’s stats drops by 1.5.

-Ten at a Time [Feat]

Kazuya’s Speed, Power and Control are boosted by 10 each.

-Intimidation [Effect]:

The opponent’s Control and Power drop by 5 points each. This effect cannot be copied.

Irie Kanata (12, 15, 13, 15, 55) 55

Defensive Baseliner; Right Handed

-Vision [Feat]

The Opponent's Speed is dropped by 2

-Unshakable Precision [Feat]

Irie's Stats cannot be dropped by an Effect or Aura and any that would attempt to drop his Control drops their Control instead.

-Patience [Feat]

The user can choose to force all of his Serves, Effects and Aura's to resolve last (After all of the Opponent's Effects and Auras). If they do, none of the Opponents Effects and Auras can be negated by Irie. Irie resolves all of his Serves, Effects and Auras at 200% potency.

-Warning Shot [Serve]

Irie's Control is boosted by 5 and the Opponent's speed is dropped by 2.

-One Shot Kill [Effect]

Irie's Control is boosted by 10. All of the Opponent's stats are dropped by 2. This Cannot be Copied or Negated.

Oni Juujirou (15, 9, 13, 13, 50) 55

Aggressive Baseliner; Right Handed

-The Gate Keeper of Hell [Feat]:

If the opponent is on a lower court than Oni, Oni’s Power is boosted by 5

-Ten at a Time [Feat]

Oni’s Speed, Power and Control are boosted by 10 each.

-Power [Feat]:

Oni’s Power increases by 3.

-Black Jack Knife [Effect]:

Oni’s Power gets boosted by 15 and the opponent’s Effects are nullified. If the opponent has a Spin stat of 10 or more, this effect is negated. This effect cannot be copied.

Echizen Ryoma (9, 11, 12, 13, 45) 50

All-rounder; Left Handed

-Prince of Tennis [Feat]:

If the opponent is Ryoga, Echizen automatically wins.

-Doubles Loser [Feat]:

When playing Doubles, Echizen cannot activate any Effects or Auras and his stats as well as the stats of his partner are halved. The stat halving is negated when Ah-Un Formation is used.

-5 Shots at Once [Feat]

Echizen's Speed, Power and Control are boosted by 5 each.

-Vision [Feat]

The Opponent's Speed is dropped by 3 points

-Twist Serve [Serve]:

Echizen’s Spin is boosted by 3 points. His opponent's control is lowered by 2.

-COOL Drive [Final Effect]:

Echizen's Spin is boosted by 8 points and his Power is boosted by 2 points. If the opponent’s Power is lower than Echizen's afterward, all of his stats drop by 1.5 points.

-Samurai Drive [Effect]:

Echizen Spin is boosted by 10 and the Opponent's control is dropped by the difference between his and Echizen's Control. This effect is negated if the opponent’s Speed stats are at least double Ryoma's final spin stat. This effect cannot be copied by anyone nor can it be negated.

-Muga no Kyouchi [Aura]:

Echizen's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Echizen Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Ten'imuhou no Kiwami [Final Aura]:

Echizen's stats are boosted by 2 each for 5 points of difference between him and his opponent’s final total. If his opponent’s base is more than 25 points lower than him, Echizen wins automatically. Echizen can activate one more Effect after activating this Aura. This Aura cannot be copied or negated. This Aura Negates Yips. (Singles only)

Yukimura Seiichi (10, 11, 13, 10, 44) 50

All-rounder; Right Handed

-Child of God [Feat]:

Yukimura’s Speed is boosted by 13 points.

-Serious Mode [Feat]:

Whenever the opponent surpasses Yukimura's total for the first time (this includes base totals), all of Yukimura's stats are boosted by 3 points each. (Singles only)

-2 Shots at Once [Feat]:

Yukimura's Power, Speed and Control go up by 2 each.

-Yips [Effect]:

All of the opponent’s Serves, Effects and Auras are negated even if they cannot be negated with the exception of Pinnacle of Perfection and Black Aura. This effect cannot be copied.

Tooyama Kintarou (14, 2, 12, 10, 38) 50

Aggressive Baseliner; Right Handed

-Wild Boy [Feat]:

If the opponent uses an Effect or Aura, Kintarou’s Speed and Power are boosted by 5 points each.

-5 Shots at Once [Feat]

Kintarou's Speed, Power and Control are boosted by 5 each.

-Doubles Loser [Feat]:

When playing Doubles, Kintatrou cannot activate any Effects or Auras and his stats as well as the stats of his partner are halved. The stat halving is negated when Ah-Un Formation is used.

-Super Rookies of East and West [Feat]:

If the opponent is Echizen, the match automatically ends in a tie.

-Daisharin Yama Arashi [Final Effect]:

(1)Kintarou’s Power is boosted by 15 points. Then, if the opponent’s total is within 3 points of Kintarou’s, Kintarou wins.

(2)If Kintarou's final Power exceeds his opponent's final Power by 8 or more, that opponent cannot play the next round.

(3) Daisharin Yama Arashi after effect only affects the opponent with the higher Power stat (Doubles).

Sanada Gen’ichirou (10, 10, 10, 10, 40) 50

All-rounder; Right Handed

-Emperor [Feat]:

Sanada's player has to choose an activation order for all of Sanada's Effects. The Effects resolve in that order as long as Sanada's total is lower than his opponent's. Once Sanada's Total is higher or the activation order finishes, Emperor is resolved. In and Rai must always resolve second to last and last. If after the Opponent's final Effect or Aura and Sanada's total is lower, he may activate the next Effect in his activation order as long as he has not already activated all of them. This Feat cannot be copied or negated.

-5 Shots at Once [Feat]:

Sanada's Speed, Power and Control are boosted by 5 each.

-Fuu [Final Effect]:

Sanada's Power and Spin go up by 2 and the Opponent's speed drops by 5. If the Opponents Speed is still 8 or more, this Effect is negated

-Rin [Final Effect]:

The opponent's Spin is halved. If the Opponent's power is 10 or more, this Effect is negated

-Ka [Effect]:

Sanada’s Power is boosted by 6 points and the opponent's Effects are negated. If the Opponent's Power is 7 or more, this Effect is negated.

-Zan [Effect]:

Sanada's Control is boosted by 4 points and if his Opponent's would boost their stats through an Effect, that Effect is negated. If his Opponent's control is 8 or more, this Effect is negated.

-In [Effect]:

If the Opponent would try to use a Feat, Effect or Aura to predict Sanada in anyway, that Feat, Effect or Aura is negated. Sanada can activate one additional Effect.

-Rai - Part 1 [Opening Effect]:

Sanada's Speed is boosted by 10 and his Speed cannot be reduced. This Effect cannot be negated. Sanada can activate one more Effect. This Effect is activated automatically if after the Opponent uses their first Effect, any stat of theirs is above Sanada's Speed. This Effect can only be activated once per match without consequences. If this Effect is activated more than once, Sanada loses 8 points in speed for every time it is activated and loses if the Opponent's final total is within 5 points of Sanada's. This Effect can only be activated a max of 3 times.

-Rai - Part 2 [Effect]:

(1)Sanada’s Spin and Power increase by 5 points. The Opponents control falls by 5.

(2)This Effect is not affected by Hyakuren Jitoku no Kiwami. If Hyakuren Jitoku no Kiwami is used against Rai, it is negated.

(3)Any Effect the Opponent uses that resolves after this Effect and boosts the opponents own stats is negated.

-Black Aura [Opening Aura]:

This Aura cannot be activated manually. this automatically activates after Emperor finishes resolving. If the opponent’s total is still higher than Sanada’s, Sanada’s Power gets doubled and the Opponent's stats drop by 2 each. This Effect cannot be copied of negated.

Tezuka Kunimitsu (8, 12, 9, 11, 40) 45

All-rounder; Left Handed

-My Aaaaaaaaaaarm… [Feat]:

Tezuka loses in a tie.

-Unprecedented Strength [Feat]:

If Tezuka's player decides to activate any of Tezuka's Pinnacles, he has to choose an activation order for them. The Auras resolve in the chosen order as long as Tezuka's total is lower than his opponent's. If Tezuka's total is higher, he can still activate the first Pinnacle in his order.(Singles only)

-Zeroshiki Serve [Serve]:

The player can choose the activation time of this Serve ((Opening/Final) Effect/Aura). When this Serve resolves, Tezuka's Spin is boosted by the difference between Tezuka's total and the opponent's total when Tezuka's total is lower, or by 9 points when it's higher. This boost cannot exceed 15. If the points boosted are 10 or more and Tezuka's final total doesn't exceed his opponent's by 1 for each 3 points of boost, Tezuka loses automatically. This Serve cannot be copied. This Serve can only be negated by Sanada if he successfully chains Ka, Rin and Rai.

-Zeroshiki Drop Shot [Effect]:

(1)Tezuka’s Spin stat is boosted depending on the opponent’s playstyle. All-rounder->6 points; Aggressive Baseliner->5 points, Defensive Baseliner->7 points, Serve and Volley->3 points. (Singles only)

(2)Tezuka’s Spin is boosted depending on his opponents' playstyles as displayed in (1). This boost is divided by 2. (Doubles only)

-Tezuka Zone [Final Effect]:

(1) Tezuka's Spin is boosted by 6 points.

(2) If the opponent's Spin is lower than Tezuka's, his Control is halved.

(3) This Effect is negated when Tezuka's Spin drops below 1/2 of his base Spin.

(4) Tezuka may activate one more Effect or Aura that isn't Tezuka Phantom.

(5) This cannot be copied by Muga no Kyouchi

-Hyakuren Jitoku no Kiwami [Aura]:

If your opponent adds points to either his Power or Spin stat through a Serve, Effect or Aura, add twice of those points to Tezuka's Power/Spin stat.

-Saiki Kanpatsu no Kiwami [Aura]:

The player has to choose one Serve, Effect OR Aura from every player of the opposing team. If that ability is used against Tezuka, it is negated (as long as Chitose's base stats are higher than the Opponent's, any non-negateable abilities can be negated as well) and the Opponent's highest stat drops by 10 points. If two or more stats tie as the highest stat, the dropping points are divided equally. (Singles only)

-Tezuka Phantom [Final Effect]:

(1)Tezuka's Spin is boosted by 18 points.

(2)If the Opponent has added any points to his Power, Spin or Control through an Effect, That Effect is negated regardless of it being innegateable and the Opponent's Power drops to 0.

(3)This Effect cannot be copied by Muga no Kyouchi. This Effect can only be negated if Tezuka's spin falls under 20.

(4)If Tezuka's Total after resolving this Effect is lower than or within 5 points of his opponents or if This Effect was negated, his Power, Spin and Control are all halved.

Atobe Keigo (6, 7, 7, 10, 30) 45

All-rounder; Right Handed

-Insight [Feat]:

Atobe's Control is boosted by 4 points, the opponent's final Spin is halved and if he would add any points through an Effect or Aura, only half the points are added.

-The King [Feat]:

Atobe's Control is boosted by 3 points. As long as Atobe's Control is higher than his opponent's, his Effects cannot be negated. (Singles only)

-Hyoutei Chant [Feat]:

When playing in a decisive match, all of his stats are boosted by 1 points.

-Super Attack Style [Final Feat]:

If the opponent surpasses Atobe's total at anytime, all of Atobe's stats are boosted by 2 points each. In doubles, this applies to both team's totals.

-Tannhauser Serve [Serve]:

Atobe's Spin is boosted by 5 points and his Power is boosted by 3 points. If the opponent’s Power is lower than Atobe's afterward, all of his stats drop by 1 point each. If this would be used against Atobe by an Opponent copying it, Atobe negates the copied one. If the Opponent's Spin or Control are at least 10 or more, their stats do not drop.

-Hametsu e no RONDO [Final Effect]:

Atobe's Power and Control are boosted by 4 each. If the Opponent's combined Speed and Spin are not higher that Atobe's Control, Atobe's Power is further boosted by 5.

-Koori no Sekai [Final Effect]:

The Opponent's Speed is dropped to 0 and their Effects and Auras (with the exception of Saiki Kanpatsu no Kiwami, Ten'imuhou and Black Aura) are negated. This Effect can only be negated if Atobe's Control drops below 10 points or if Insight is negated. This Effect cannot be copied.

Fuji Shuusuke (5, 10, 6, 10, 31) 45

Defensive Baseliner; Right Handed

-Prodigy [Feat]:

Fuji’s stats cannot be decreased.

-Unmotivated [Feat]:

When Fuji plays against an opponent with a weaker base total (in Doubles both pair's totals are taken into account), all of Fuji's stats drop by 2 points. This Feat is negated when Fuji participates in a decisive match.

-Serious Mode [Feat]:

When the Opponent surpasses Fuji's total for the first time, Fuji's stats go up by 2 each. This does not count if the Opponent's Base Total is higher than Fuji's. In a decisive match, Fuji's stats go up regardless of prerequisites.

-Never-ending Evolution [Feat]:

When one of Fuji’s Counters is negated, the next counter activates. The Order is Triple Counter -> 4th Counter -> 5th Counter -> 6th Counter

-Closed Eyes [Effect]

Fuji's stats are boosted 1.5 points each. If he would face an opponent using Illusion, the opponents copied Effects/Auras are only applied at 25%. Fuji can use one more Effect.

-Evolved Triple Counter[Effect]:

Depending on Fuji's opponent, one of either Houou Gaeshi, Kirin Otoshi or Hakuryuu activates, in Doubles the stronger opponent's play style decides which one activates. If the Opponent's Speed is 10 or more than Fuji's Spin, this Effect is negated.

- When none of the other two activate -> Houou Gaeshi

- When the Opponent's highest stat is Power -> Kirin Otoshi

- When the Opponent's Play style is Serve and Volley -> Hakuryuu

-Houou Gaeshi:Fuji's spin is boosted by 6 and the Opponent's Speed and Control drop by 4 If the Opponent's Spin is 0, this Effect is negated.

-Kirin Otoshi:The Opponent's Effect is negated. This is negated when the Opponents Power exceeds Fuji's by 10 or more

-Hakuryuu: Fuji's Spin is boosted by 8 and the Opponents Speed and Control drop by 2 each.

-4th Counter - Kagero Zutsumi [Effect]:

If an Opponent would add points to his Spin stat through an Effect, those points are not added. If a boost was prevented this way, that Opponent's Spin becomes 0 and the Opponent's Speed is halved.

-5th Counter - Hecatonchires no Monban [Effect]:

Fuji's Spin stat becomes doubled. If the opponent's Spin or Power are equal to or higher than Fuji's Spin, this Effect is negated.

-6th Counter - Hoshi Hanabi [Effect]:

Fuji's Spin is boosted by 5 and the opponent’s Control and Speed are lowered by 2.5 each. If this Effect activates as a result of never ending evolution, the boost and stat drops are each doubled. This Effect can neither be copied nor can it be negated.

Shirashi Kuranosuke (9, 9, 9, 9, 36) 43

All-rounder; Left Handed

-Ecstasy [Feat]:

(1) Whenever the opponent surpasses Shiraishi's total for the first time (this includes base totals), all of Shiraishi's stats are boosted by 2 points. (Singles only)

(2) Whenever the opposing Pair surpasses Shiraishi's Pair's total for the first time (this includes base totals), all of Shiraishi's stats are boosted by 1.5 points. (Doubles only)

-Bible Tennis [Effect]:

All of Shiraishi's stats go up by 3 each. If an Opponent would use a Serve or Effect, it is only 25% effective. If a Technique has an auto-negate function, it is activated even if the requirements are not met. This Effect cannot be negated or copied by Muga no Kyouchi. Shiraishi can activate one more Effect.

-Entaku Shot [Effect]:

Shiraishi’s Spin is boosted by 7 points and the Opponent's control is lowered by 3.

Yanagi Renji (8, 8, 8, 10, 34) 41

Defensive Baseliner; Right Handed

-Master [Feat]:

If Renji successfully uses Data Tennis to negate his Opponent's Effect or Serve, his stats go up by 2 each.

-Beast Tamer [Feat]:

When playing Doubles, Renji's control goes up by 2 and his partners stats are boosted by 1.5 each.

-Data Tennis [Effect]:

Renji's player has to guess 4 Serves/Effects/non Pinncale Auras (i.e Moujuu, Devil Mode) before each match. When one of the chosen abilities activates against Renji, it's negated and all of that opponent's stats drop by 1 point each. Renji can use one additional Effect OR Aura. This Effect cannot be copied or negated.

-Kamaitachi [Effect]:

Renji’s Spin gets boosted by 8. The opponent’s speed drops by 2. If the Opponent's speed is still above 8 after the drop, this Effect is negated.

-Cicada [Effect]:

(1)Renji’s Spin stat is boosted by 8. Depending on the opponent’s play style. The Opponent's Speed stats drops by: All-rounder->2 points; Aggressive Baseliner->1 points, Defensive Baseliner->3 points, Serve and Volley->0 points. In Doubles this Effects both players on the opposing side.

-Data Doubles [Formation]:

This Formation can only be used when partnered with Inui. Both players must be using Data Tennis as their Effects. Their Effects Cannot be negated and their stats cannot be lowered. The effects of Data Tennis work at 200% (Renji Cannot Predict double the no. of moves though)

Niou Masaharu (8, 8, 8, 9, 33) 41

All-rounder; Left Handed

-Unpredictable [Feat]:

If the opponent would use a Feat or an Effect called ‘Data Tennis’, that Feat/Effect is negated.

-Trickster of the Courts [Feat]:

When the opponent's total surpasses Niou's for the first time in a match, Their stats are lowered by 2 each

Guess Who? [Effect]:

Niou's partner has his Serve/Effects/Auras negated and Niou uses them at 80% of its original strength. When the opposing Pair's total surpasses this Pair's for the first time in a match, Niou's partner automatically activates his Serves/Effects/Auras at 110% of their original strength and all of the opponents' stats drop by 1 point each. (Doubles)

-Illusion [Effect]:

When playing Singles, Niou chooses a character whose abilities he can copy. He also takes on the Play style, Handedness of that character. Niou cannot copy Effects that say not copyable. If Niou faces the character he copies, he can only activate the Effects or Aura’s at 50% potency. This Effect cannot be copied or negated.

Kirihara Akaya (7, 8, 8, 7, 30) 40

Aggressive Baseliner; Right Handed

-Intense Concentration [Feat]:

Kirihara's stats cannot drop through Effects.

-Knuckle Serve [Serve]:

Kirihara's Spin and Power go up by 2 each, Each of the opponent’s stats besides Spin drops by 1.

-Danger Mode [Aura]:

If the Opponents base total is higher than Kirihara's, Kirihara's Power and Speed are boosted by 5 point each. This aura cannot be copied. Should any Effect Kirihara use be negated, this Aura activate automatically.

-One footed Split Step [Effect]:

Kirihara’s Speed is boosted by 2 points. Kirihara can activate one more Effect OR Aura. This Effect cannot be negated

-Muga no Kyouchi [Final Aura]:

This Aura cannot be manually activated. This Aura can only be activated if the Opponents Total surpasses Kirihara's Total by more than 10 points. If this Aura is activated, both 'Danger Mode' and "Devil Mode' are negated. Kirihara's stats are all boosted by 1 each and he can choose to use any Effect of a player his team has faced or that is on his team. For Every Effect Kirihara Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Devil Mode [Final Aura]:

This Aura cannot be chosen. This Aura activates automatically if the opponent’s final total is higher than Kirihara’s and he has activated Danger Mode. Kirihara’s stats increase by 3 points each and his opponents speed goes down by 2. This cannot be copied.

Yagyuu Hiroshi (8, 5, 9, 9, 31) 38

Serve and Volley; Right Handed

-The Gentleman [Feat]:

Yagyuu gets boosted by 2 point in every stat, whereas the opponent’s highest stat drops by 2.

-Losing Reputation [Feat]:

This Feat doesn't activate except for when the opponent's total surpasses Yagyuu's for the first time in a match. If this Feat activates, 'The Gentleman''s effect is halved. All of the opponent's stats drop by 2 points each and Yagyuu's Spin is boosted by 3 points.

-Laser Beam [Effect]:

Yagyuu’s Power is boosted by 7. The Opponent's speed is lowered by 3.

-Guess Who? the 2nd [Effect]

Yagyuu copies the Serve or Effect of any player he already played or partnered with in this season. If that Effect would increase/decrease any stats, those changes apply only to 30%.

Chitose Senri (7, 7, 7, 11, 32) 36

All-rounder; Left Handed

-Wing of Kyushu [Feat]:

Chitose's Spin and Control are boosted by 3 points each.

-Kamikakushi Serve [Serve]:

Chitose’s Spin is boosted by 3 points. The Opponent's Control is dropped by 3 if their speed is not at least 8

-Kamikakushi [Effect]

Chitose’s Spin is boosted by 3 points. The Opponent's Control is dropped by 3 if their speed is not at least 8

-Muga no Kyouchi [Aura]:

Chitose's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Saiki Kanpatsu no Kiwami [Aura]:

The player has to choose one Serve, Effect OR Aura from every player of the opposing team. If that ability is used against Chitose, it is negated (as long as Chitose's base stats are higher than the Opponent's, any non-negateable abilities can be negated as well) and the Opponent's highest stat drops by 10 points. If two or more stats tie as the highest stat, the dropping points are divided equally. (Singles only)

Tachibana Kippei (9, 7, 9, 7, 32) 36

All-rounder; Right Handed

-Wing of Kyushu [Feat]:

Tachibana's Power and Speed are boosted by 3 points each.

-Super Rising [Effect]:

The Opponents Control and Speed are dropped by 2 each. Tachibana can activate another Effect. If the opponent uses a Serve, it is negated and the Opponent's Effect does not activate. If the Opponent's base Speed is 8 or more, this Effect is negated, but the secondary Effect still activates.

-Abare Jishi [Effect]:

Tachibana’s Power is boosted by 6.

-Abare Dama [Effect]:

Tachibana’s Spin is boosted by 5. If the opponent’s Speed is not 8 or more, their control falls by 2. If their speed is more than 8, this effect is negated. If the Opponent has the Feat "Vision", that Feat is negated and their Control and Speed drop by 2 each.

-Moujuu no Aura [Aura]:

All of Tachibana stats are boosted by 2 points. Tachibana can activate one more Effect.

Kevin Smith (8, 7, 7, 8, 30) 33

All-rounder; Left Handed

-Spartan Training [Feat]:

Kevin's Power and Speed go up by 2 each

-Rivals [Feat]:

When Kevin plays a first year or second year his power gets boosted by 3. (Singles only)

-Twist Serve [Serve]:

Kevin’s Spin is boosted by 3 points. If he plays against someone with the same hand, his opponent's control is lowered by 2.

-Illusion Shot [Effect]:

Kevin’s Spin is boosted by 5. If the opponent’s Speed is not 8 or more, their control falls by 2. If their speed is more than 8, Kevin only get’s +5 to Spin. If the Opponent has the Feat "Vision", that Feat is negated and their Control and Speed drop by 2 each.

-Muga no Kyouchi [Aura]:

Kevin's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

Kite Eishirou (7, 7, 7, 7, 28) 32

All-rounder; Left Handed

-The Hitman [Feat]:

As long as Kite's Speed is greater than his Opponent's highest stat, his Opponent's Serves or Effects are negated (Singles only)

-Big Bang [Serve]:

Kite’s Power is boosted by 8 points.

-Omni-directional Shukuchihou [Effect]:

Kite’s Speed is boosted by 6 points and his Speed cannot be lowered. Kite can use another Effect. This Effect cannot be copied or negated.

-Blinding Return [Effect]:

Kite’s Power is boosted by 4 and the Opponent’s control is dropped by 3. If the opponent has a speed higher than Kite’s power, this Effect is negated.

Mid Tier

Marui Bunta (3, 5, 4, 10, 22) 31

Serve and Volley; Right Handed

-Volley Expert [Feat]:

When playing Doubles, Bunta’s Spin, Speed and Control are boosted by 2 points each.

-Sticking to Formation [Feat]:

When paired with Jackal in Doubles, Bunta's Spin goes up by 3

-Myougi [Opening Effect]:

The user chooses before the match whether he will use Tsunawatari, Tecchuu Atte or Jikansa Jigoku. The opponent must predict which of the 3 the user is going to use. If the opponent is correct, the effect is only activated at 50% potency. If the opponent it activates at 100%.

-Tsunawatari :

This Effect can only be activated through Myougi. Bunta's Spin is boosted by 4 points and the Opponents control is dropped by 2.

-Tecchuu Atte

This Effect can only be activated through Myougi. Bunta's Control is boosted by 5 points and the opponents control drops by 1.

-Jikansa Jigoku:

This Effect can only be activated through Myougi. The opponent's Speed drops by 4 points and Bunta’s Power is boosted by 2

Oshitari Yuushi (5, 7, 5, 8, 25) 31

All-rounder; Right Handed

-Genius of Hyoutei [Feat]:

If Oshitari successfully pulls of 'The Man of 1000 Techniques' at 100% and achieves his play style drop for his technique, his stats are boosted by 2 each.

-Sealed Heart [Feat]:

Oshitari's stats cannot be dropped. If the opponent would use an ability that prevents Oshitari's Effect to activate at 100% or would negate his Effects, that ability is negated. This Feat cannot be copied

-Impassioned [Feat]:

If the opponent's total exceeds Oshitari's by 5 or more anytime during the match, Oshitari can choose to negate Sealed Heart and Oshitari's stats are boosted by 3 points each. (Singles Only)

-Doubles Strategist [Feat]:

If Oshitari plays Doubles, all of his stats are boosted by 2 points.

-Higuma Otoshi [Effect]:

This Effect cannot be manually activated, This Effect automatically activates if the Opponent would use an Effect that would add 5 or more Power to his stats or would have the word “Smash” in the name, the Opponent's Effect is negated. This is negated when the Opponents Power exceeds Oshitari's by 10 or more or would have a Speed higher than 10.

-The Man of 1000 Techniques [Effect]:

Oshitari has to choose an Effect from the following list to activate. The Opponent must predict which of the following will activate. If the Opponent guesses the Effect wrong, the Effect activates at 100%. If the Opponent is correct, the Effect activates at 50%. When Sealed Heart is negated, the playstyle bonus drops do not apply.

-F&D:

Oshitari’s Spin is boosted by 5 points and the opponent's speed is dropped by 5. If the Opponent is a Defensive Baseliner, his speed is further dropped by 5.

-F*A*S:

Oshitari's Power and Control are boosted by 5 points. The Opponents speed and control drop by 3 each. If the Opponent is an All Rounder, all his stats drop by 1 each.

-S*S*A*S:

Oshitari’s Spin is boosted by 9 points and the opponent's speed drops by 4. If the Opponent is an Aggressive Baseliner his Control drops by 3 as well.

-D*F*D*R:

Oshitari gets a boost of 5 each to his Power and Control stats. The opponents speed and control are dropped by 2 each. If the Opponent is a Serve and Volleyer, his Control is dropped further by 3.

Inui Sadaharu(6, 4, 6, 9, 25) 30

Serve and Volley; Right Handed

-Gathering Data [Final Feat]:

Inui’s stats besides Control drop by 1 point each. Inui forces 'Data Tennis' to resolve last of all Serves, Effects and Auras. All of Inui's probabilities raise by 10%. The player can choose to negate this Feat. When used in Doubles, with a Defensive Baseliner as his partner, Inui's stats do not drop by 1 each.

-Super Training [Feat]:

Inui's Stats are boosted by 2 each.

-Forsaking Data [Feat]:

This Feat is a manually activating Feat. This Feat can only be activated if 'Gathering Data' was negated. Inui's Power, Control and Speed are boosted by 3 points each and Inui can activate either Rising Shot OR Jack Knife. Data Tennis cannot be used if this Feat is activated.

-Childhood Friend and Rival [Feat]:

If Inui faces Renji, Inui can activate both Gathering Data and Forsaking Data (Inui can still activate Data Tennis) at the same time without negative side effects. Inui is able to activate both Data Tennis and either Rising Shot or Jack Knife at the same time.

-Waterfall [Serve]:

Inui’s Power is boosted by 9 points. If Inui or his team would tie with an opponent, they win instead.

-Rising Shot [Effect]:

If the opponent uses an Serve, that Serve is negated and the opponent’s Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%. This Effect cannot be activated other than through 'Super Training'.

-Jack Knife [Effect]:

Inui’s Power is boosted by 7 points and the opponent’s Effect is nullified. If the opponent has a Spin stat of 7 or more or if his Power is still greater than Inui’s, this Effect is negated.

-Data Tennis [Effect]:

Before the match, Inui must assign probabilities adding up to 100% to all the Serves, Effects and Auras for all the players on the opposing team. When he faces his opponnet, His Opponnent's Serve, Effect or Aura has its potency cut by the probability it is assigned. If an Opponent would have an Effect set (i.e. Myougi or The Man of 1000 techniques), Inui would need only to assign a probability to the set. If the Serve or Effect used would have a negate function, if it had a probability of 50% or more assigned, that negate function is negated. If a Serve or Effect would have a self auto negate function, that auto negate function automatically occurs as long as it had at least a 60% probability assigned to it. This Effect cannot be copied or negated

-Data Doubles [Formation]:

This Formation can only be used when partnered with Renji and both are using Data Tennis. Both Players have their Control stats boosted by 10. Inui is able to use Gathering Data without any negative side effects. Neither player can have their Effects negated.

Akutsu Jin (9, 4, 8, 6, 27) 30

Aggressive Baseliner; Right Handed

-Overseas Training [Feat]:

Akutsu’s stats are boosted by 2 point each.

-Flexibility [Feat]:

Akutsu’s Control is boosted by 3 points.

-Sliding [Final Effect]:

Akutsu’s speed is boosted by 5 and his Opponent's Effects are negated. If any of his opponent's Final stats are higher than Akutsu's Final speed, their Effects are not negated. In Double's this only affects the stronger Opponent.

Kaidoh Kaoru (5, 7, 5, 5, 22) 30

Defensive Baseliner; Right Handed

-Stamina [Feat]:

Kaidou wins if he ties or the opponent’s total is within 3 points of Kaidoh’s.

-Stamina Trap [Final Feat]:

If Kaidou selects Continuous Snake as his Effect (assuming that Effect is not negated) and the Opponent does not have a Feat with the word 'Stamina' in it's name and is has a base total within 5 points of Kaidou's, that Opponent's Speed and Power get reduced to 0.

-Continuous Snake [Effect]:

Kaidou’s Spin is boosted by 3. The Opponents Speed and Power are lowered by 3 each. If the Opponent's Speed is still greater than Kaidou's Spin, this Effect is negated.

-Boomerang Snake [Effect]:

Kaidou's Spin is boosted by 6. The Opponent's Speed and Power are lowered by 3 each. If the Opponent would have a Speed stat of 10 or higher after being lowered, this Effect is negated. This Effect is automatically activated if 'Continuous Snake' is negated.

-Dunk Smash [Effect]:

This Effect can only be used when playing Doubles with Momoshiro. Kaidou's Power is boosted by 5 points. Each of the opponent’s stats drops by 1 point.

-Straight or Curved? [Opening Effect]:

The user chooses before the match whether he will use Gyro Laser or Tornado Snake. The opponent must predict which of the 2 the user is going to use. If the opponent is correct, his Speed is boosted by 2 points, if he is wrong his Speed drops by 4 points.

-Tornado Snake [Effect]:

Kaidou’s Spin is boosted by 10 points and the Opponent's Power and Speed are lowered by 2 each.

-Gyro Laser [Effect]:

Kaidou's Power is boosted by 8 points. The Opponent's Speed is lowered by 6.

-Devil Mode [Final Aura]:

This Aura cannot be chosen. This Aura activates automatically if the opponent’s final total is higher than Kaidou’s. Kaidou’s stats increase by 3 points each and his opponents speed goes down by 2. This cannot be copied or negated. If Kaidoh is playing Doubles with someone whom he has a support level of 3 or higher with, this effect is negated.

Momoshiro Takeshi (7, 5, 5, 5, 22) 30

Aggressive Baseliner; Right Handed

-Instinct [Feat]:

The opponent’s total drops by 2 and if he would add any points through a Serve or Effect, only one-half of those points are added. This Feat cannot be copied

-Mask Formation [Formation]:

This Formation can only be used when Momoshiro is partnered with Kaidoh and both players use an Effect that the other player has acquired as well. Those Effects cannot be negated and any attempts to drop their stats, drops their Opponent's stats instead.

-Bullet Serve [Serve]

Momoshiro's power is boosted by 3 points.

-Dunk Smash [Effect]:

Momoshiro's Power is boosted by 7 points. Each of the opponent’s stats drops by 1 point.

-Jack Knife [Effect]:

Momoshiro’s Power is boosted by 3 points and the opponent’s Effect is nullified. If the opponent's Power stat is greater than Momoshiro's Power, this Effect is negated.

-Tornado Snake [Effect]:

This Effect can only be used when playing Doubles with Kaidou. Momoshiro's Spin is boosted by 10 points and the Opponent's Power and Speed are lowered by 2 each.

Hiyoshi Wakashi (5, 5, 6, 6, 22) 30

Aggressive Baseliner; Right Handed

-Kobujutsu Training [Feat]:

Hiyoshi’s Power and Speed are boosted by 2 points each.

-Gekokujou [Opening Feat]:

When playing against an opponent with an base total higher than Hiyoshi's, the opponent cannot lower Hiyoshi’s stats through Effects, and each of Hiyoshi’s stats is boosted by 2 point.

-Enbu Tennis [Effect]:

The Opponent's control is lowered by 2 and Hiyoshi's Power and Speed are increased by 3 each. This Effect cannot be negated.

Jackal Kuwahara (6, 3, 9, 4, 22) 30

Defensive Baseliner; Right Handed

-Positive Defense [Feat]:

Jackal's Speed is boosted by 3 points.

-Sticking to Formation [Feat]:

When playing Doubles with Bunta, Jackal’s Speed is boosted by 5 points.

-4 Lungs [Feat]:

If the match would end in a tie or within 3 points of Jackal's final score, Jackal wins.

-Fire Serve [Serve]:

Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.

-Nezumi HanaBEAT [Final Effect]:

Jackal's Speed is boosted by 2 points. The Opponent's Effect is negated if their highest stat is not above Jackals Speed.

Liliadent Crauza (7, 6, 6, 7, 26) 28

All-rounder; Right Handed

-Devil [Final Feat]:

If the opponent’ Power is within 5 levels of Krauser’s, each of the opponent’s stats drops by 2.

-Crucify [Final Effect]:

If the opponent’s Speed is within 2 points of Krauser’s, Krauser automatically wins. This Effect is negated if the Opponent has a base total of 20 or more than Krasuer. This Effect cannot be copied. (Singles only)

-Demonic Appearance [Aura]:

Krauser's Power and Speed are boosted by 3 points each. This Aura cannot be copied, neither can it be negated, nor can this boost be cancelled.

Hirakoba Rin (5, 8, 5, 7, 25) 26

All-rounder; Right Handed

-Arrogance [Feat]:

When playing against an opponent with a lower base total, Rin’s stats drop by 1 point each.

-Shukuchihou [Effect]:

Rin’s Speed is boosted by 3 points. Rin's Speed cannot be lowered and he can use another Effect. This Effect cannot be negated.

-Habu Serve [Serve]:

Rin’s Spin is boosted by 6 points. If the opponent would use an Effect to increase his Power, that Effect is negated and his Speed and Control are dropped by 2 each. If the Opponent would use an Effect to lower Rin's spin by 4 or more, this Effect is negated.

-Habu [Effect]:

Rin’s Spin is boosted by 6 points. If the opponent would use an Effect to increase his Power, that Effect is negated and his speed and control are dropped by 2 each. If the Opponent would use an Effect to lower Rin's spin by 4 or more, this Effect is negated.

-Giant Habu [Final Effect]:

Rin’s Spin is boosted by 10. If the opponent would use an Effect to increase his Power, that Effect is negated and his speed and control are dropped by 2 each. If the Opponent would use an Effect to lower Rin's spin by 4 or more, this Effect is negated. If this Effect negated in this way, Rin loses automatically.

Ishida Gin (11, 3, 6, 5, 25) 25

Aggressive Baseliner; Left Handed

-Fated Rival [Feat]:

If the opponent is Kawamura, Gin loses automatically. (Singles only)

-Hadoukyuu Master [Feat]:

If the opponent uses an Effect with Hadoukyuu in its name, that Effect is negated.

-108 Styles of Hadoukyuu [Effect]:

Gin's Power is boosted by 10 points. If this Effect is negated, Gin automatically reactivates it one more time with an additional +4. When this Effect is reactivated, it cannot be negated. If this Effect is copied by a user that has less that 10 Power, That user may not be used in his next round.

Sengoku Kiyosumi (5, 5, 6, 6, 22) 25

All-rounder; Right Handed

-Lucky! [Feat]:

If the opponents final total of points is even, Sengoku gets boosted 5 points. If the opponent final total of points is odd, Sengoku loses 2 points.

-Vision [Feat]:

The opponent’s Speed drops by 3 points. This Feat cannot be copied

-Racket Change [Feat]:

If Sengoku's total is surpassed by any means, his Power, Spin and Control go up by 2 each.

-Kohou [Serve]:

Sengoku’s Power is boosted by 3 points. The Opponent's Speed drops by 3. This Effect cannot be negated by any other Feats/Formations/Effects/Auras.

-Dunk Smash [Effect]:

Sengoku's Power is boosted by 5 points. Each of the opponent’s stats drops by 1 point.

Kikumaru Eiji (4, 1, 10, 4, 19) 25

Serve and Volley; Right Handed

-Golden Pair [Feat]:

When playing Doubles with Oishi, Oishi's Control goes up by 5 and any boost he receives from his own Effects are doubled.

-Acrobatic Play [Feat]:

Kikumaru’s Speed is boosted by 2 points. Kikumaru’s Effects cannot be negated.

-Vision [Feat]:

The opponent’s Speed drops by 4 points. This Feat cannot be copied

-Kikumaru Beam [Effect]:

Kikumaru’s Control is boosted by 2 points.

-Kikumaru Bazooka [Effect]:

Kikumaru’s Power and Control are boosted by 3.5 points each.

-Kikumaru's Signature Step [Effect]:

Kikumaru’s Speed is boosted by 5 points and he can activate one more Effect OR Aura.

-One Man Doubles [Effect]:

Kikumaru is considered a Level 2 pair and receives all Tier Boosts and can choose to activate any Standard Formations as long as the requirements are fulfilled (for point requirements, Kikumaru's points are considered doubled, play style requirements count as fulfilled when at least one of them is). This Effect can only be activated in Singles.

-Synchro [Aura]:

This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.

Oishi Shuuichirou(2, 4, 2, 4, 12) 25

Defensive Baseliner; Right Handed

-Golden Pair [Feat]:

When playing Doubles with Kikumaru, Kikumaru's Speed goes up by 5 and all stat boosts he receives from his own Effects are doubled.

-Doubles Master [Feat]:

Oishi's Control and Speed are boosted by 2 points each. Additionally, his partner's highest base stat is boosted by 4 points, if there is more than one highest stat, the points are spread equally. This/those stat(s) cannot be decreased. (Doubles only)

-Moon Volley [Effect]:

Oishi’s Control is boosted by 10 points. The Opponent's speed is dropped by 2 points. If the Opponent's speed is still 5 or more than Oishi's Control this Effect is negated.

-Synchro [Aura]:

This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.

-Oishi Territory [Formation]:

This Formation can only be used when Oishi is partnered with Kikumaru while he is using his Signature Step. Oishi’s Control is boosted by 10 points. The Opponent's have their Effects negated.

Akutagawa Jiro (4, 6, 7, 8, 25) 23

Serve and Volley; Right Handed

-Excited [Feat]:

When Jiro faces an Opponent with equal or higher base stats than him, his stats are all boosted by 1 each.

-Flexible Wrist [Feat]:

Jiro’s Control and Spin are boosted by 2 points each. Jiro's control cannot be dropped. This Feat cannot be copied

-Slice Serve and Dash [Serve]:

Jiro’s Spin is boosted by 3 points and his speed is boosted by 2.

-Rising Shot [Effect]:

If the opponent uses an Serve, that Serve is negated and the opponent’s Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%.

-Magic Volley [Effect]

Jiro's control is boosted by 6. The Opponent's Speed and Control drop by 3 each. If his opponent is a Baseliner, that opponent's total drops further by 3 points. This Effect cannot be copied or negated.

Mizuki Hajime (3, 3, 4, 10, 20) 23

All-rounder; Right Handed

-Prediction Master [Opening Feat]:

Choose One.

Mizuki's player must predict his opponent's lineup. He must guess the character's exact positions. When guessing his own opponent correctly, Mizuki's Control is boosted by 8 points and his opponent's Effects are negated (Singles Only). When guessing another player's opponent correctly, that opponent's Effects are negated and your character's Control is boosted by 4. When Mizuki's predictions are wrong, the player on his side loses 1 point per stat for that match. If Mizuki predicts his own opponent incorrectly, he loses 4 Control and his Effects are negated.

or

Mizuki must predict a match score for S3, D2, S2, D1 and S1. For every match before Mizuki's that he gets the match score correct (with a buffer of 1 games) the opponent's after that match will lose that number per stat. When it comes time for Mizuki's own match, if all the matches before his were predicted correctly (within a buffed of 1 games), his Control is boosted by 5. If Mizuki predicts every single match correctly, his entire team will gain +4 to every stat the next round. If Mizuki's predictions were wrong for any matches (by a buffer of 1 games), his team mates of that match will lose 1.5 points in every stat for the next round.

-Data Tennis [Opening Effect]:

Mizuki must predict before the match which player will use which Effect or Aura, If Mizuki's Opponent uses an Effect or Aura he has used before in this Season and Mizuki correctly guesses what that Effect is then Mizuki's control and spin go up by 4 each. If Mizuki does not guess the Effect or Aura correctly, but it is an Effect or Aura that player has used before in this season, his Control and Spin are boosted by 2 each. If the Effect or Aura is neither, Mizuki's stats are lowered by 1 each. This Effect cannot be copied or negated

Zaizen Hikaru (6, 7, 6, 6, 25) 23

All-rounder; Left Handed

-Arrogance [Feat]:

When playing an opponent with lower lv, Zaizen’s Control and Power drop by 0.5 point each for every weaker opponent.

-Genius [Feat]:

If the opponent uses an Effect, it is added at 50%. If Zaizen plays doubles, this Feat affects the opponent with the higher base total. Zaizen's stats are boosted by the 50% not gained by the opponent.

-Tactile Volley [Effect]

Zaizen's stats are boosted by 1.5 points each.

Konjiki Koharu (4, 5, 5, 7, 21) 23

Defensive Baseliner; Right Handed

-Comedy Tennis [Feat]:

When playing doubles with Hitouji, the weaker opponents control drops by 3.

-IQ Tennis [Final Feat]:

If an opponent would add points to any of his stats through an Effect, those points are added at -2. If an opponent would decrease any of Koharu's points through an Effect, those drops are applied at +1.

-Distraction [Effect]:

When playing Doubles with Hitouji, the stats of the stronger opponent are lowered by 1 point each.

Hitouji Yuuji (4, 5, 5, 7, 21) 23

Defensive Baseliner; Left Handed

-Comedy Tennis [Feat]:

When playing doubles with Koharu, the stronger opponents control drops by 3.

-Voice Imitation [Effect]:

When playing Doubles, the opposing team’s Formations and Support Bonuses are negated. Hitouji can activate one more Effect. This Effect cannot be copied

-Distraction [Effect]:

When playing Doubles with Koharu, the stats of the weaker opponent are lowered by 1 point each.

-Copycat [Effect]:

When Playing Doubles, Hitouji copies the same Effect the opponent with the higher total uses. This Effect cannot be copied

Kabaji Munehiro (8, 3, 7, 4, 22) 23

None; Right Handed

-Power [Feat]:

Kabaji's Power is boosted by 5.

-Obediance [Feat]:

If Kabaji is on the same team as Atobe, his stats go up by 2 each during his match.

-Simple-Minded [Feat]:

If Kabaji plays singles, he copies the Serves, Effects or Auras of whomever he plays. If he plays doubles, he copies the same Serve, Effects or Auras of the opponent with the higher base total. If the Opponent uses an Aura, Kabaji drops by 1.5 in each stat before he can copy it. This Feat cannot be copied

-Command Formation [Formation]:

When Paired with Atobe, Kabaji's Base Total counts as the Pairs base total. Kabaji's stats are boosted by 5 + [Atobe's Highest Stat/Kabaji's Lowest Stat] each. Atobe's Feats and Effects do not take effect. Atobe's Serves still boost the Pair's Total. The Opponent's Effects and Auras are negated. Any ability the opponent uses to lower his opponents stats only takes effect on Kabaji (Never for both Kabaji and Atobe).

Kajimoto Takahisa (6, 3, 4, 8, 21) 20

All-rounder; Right Handed

-A Captain’s Pride [Opening Feat]:

If Kajimoto is within 1-5 points in base total lower than his opponent and his team has lost at least 2 matches, his stats go up by 2 each.

-Coordination [Feat]:

All stats go up by .5

-L Drive Serve [Serve]:

Kajimoto’s Power is boosted by 7 points, his Control is boosted by 2 points.

-Tactics [Effect]:

Kajimoto's Control goes up by 5. If his Control is above the opponent's highest base stat, The Opponent's stats are lowered by 1 each.

Shishido Ryou (3, 2, 7, 3, 15) 19

Defensive Baseliner; Right Handed

-Silver Pair [Feat]:

When playing Doubles with Choutarou, If Choutarou's stats would be dropped, those drops only occur at 50%

-Teleport Dash [Feat]:

Shishido’s Speed is boosted by 10 points.

-Super High Speed Rising Counter [Effect]:

(1) If the opponent uses an Serve, that Serve is negated and the opponent’s Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%. If the Opponent's Effect would adds less than 3 points to his stats or drop the opponent's points by less than 3 points after being dropped by 50%, the Effect is negated.

(2) Shishido and his Partner cannot have their Effects negated. (Doubles only)

-Inducement Formation [Formation]:

This Formation can only be activated when Ootori is the partner. Any Standard Formation the other Pair uses is negated and the Speed of both opponents’ drops by 5 points.

Ootori Choutarou (5, 0, 5, 4, 14) 16

Serve and Volley; Right Handed

-Silver Pair [Feat]:

When playing Doubles with Shishido, If Shishido's stats would be dropped, those drops only occur at 50%

-Reliable:

When playing doubles, Ootori's stats get boosted by 2 each if his partner's stat were to drop by 5 or more.

-Neo Scud Serve [Serve]:

Ootori’s Power is boosted by 10 points. If Ootori or his team would tie with an opponent, they win instead. This Serve cannot be negated. This Serve can only be negated if the copier has a base Power of 10 or more.

-Basic Tennis [Effect]:

Ootori’s stats are boosted by 0.5 each

Saeki Kojirou (2, 2, 2, 5, 11) 16

Serve and Volley; Left Handed

-Childhood Friend [Feat]:

If Fuji participates in the match, Saeki’s stats are boosted by 2 points each.

-Analyze [Feat]:

If Saeki is playing Singles the opponent's control drops by 2 points. If Saeki is playing doubles, his partners control goes up by 2 and both opponents drop by 2 each.

-Vision [Feat]:

The opponent’s Speed drops by 2 points.

-Mark [Effect]:

This Effect can only be used in Doubles. If the opponent with the lower base total has a speed of 5 or below Saeki negates the effect of the opponent with the lower base total.

-Feather Drop [Effect]:

Saeki's control goes up by 5 points.

Shinjou Reiji (8, 6, 4, 3, 21) 15

Defensive Baseliner; Right Handed

-Coordination [Feat]:

All stats go up by .5

-Masterpiece [Feat]:

Reiji’s stats are boosted by 1 point each if Reiji is playing in singles 1, OR if his team has lost exactly two matches already.

-Deep Impulse Serve [Serve]:

Reiji’s Power is boosted by 3 points.

-Mirage [Effect]:

The opponent’s Control is halved and when an Effect would add points to the opponent’s Control, that Effect is negated.

-Deep Impulse [Effect]:

Reiji’s Power is boosted by 3 points.

Wakato Hiroshi (4, 4, 4, 7, 19) 15

All-rounder; Right Handed

-Coordination [Feat]:

All stats go up by .5

-Change Over! [Feat]:

Wakato has to choose one player before the match, his playstyle and dominant hand change accordingly. Depending on whether the copied playstyle has an advantage/disadvantage against the opponent's playstyle the following bonus is applied:

-Advantage -> +3 to all stats

-Neutral -> +0

-Disadvantage -> -1.5 to all stats

The order of advantages is:

-Serve&Volley advantage vs Defensive Baseliner

-Defensive Baseliner advantage vs Aggressive Baseliner

-Aggressive Baseliner advantage vs Serve&Volley

-All-rounder always counts as Neutral

In Doubles, the bonuses are added up for both opponents.

-Buggy Whip Shot [Effect]:

Wakato's Spin is boosted by 3 points.

Oshitari Kenya (5, 1, 10, 5, 21) 15

Defensive Baseliner; Right Handed

-The Speedster of Naniwa [Feat]:

Kenya’s Speed is boosted by 8 points.

-NO Speed NO Life [Final Feat]:

If the opponent’s Speed is higher than Kenya's, Kenya’s Speed is boosted by 4 points.

-Speed Tennis [Effect]

If the opponent increases his speed, Kenya increases his own speed by the same amount. This Effect cannot be copied

Kawamura Takashi (10, 0, 4, 3, 17) 15

Aggressive Baseliner; Right Handed

-Power [Feat]:

Kawamura’s Power is boosted by 3 points.

-Two Handed Hadokyuu [Effect]:

Kawamura’s Power is boosted by 4 points.

-One Handed Hadokyuu [Effect]:

Kawamura's Power is boosted by 6 points. This effect cannot be used two rounds in a row.

-Dash Hadokyuu [Effect]:

This Effect automatically activates when the opponent's Power or total surpass Kawamura's Power/total for the first time in a match. Kawamura’s Power is boosted by 12 points. If this Effect is activated more than once per match, Kawamura cannot be used in the next round. If there is no substitute for him, that match counts as a forfeit. This Effect cannot be copied unless the copier has a Power stat of at least 10.

-Final Hadokyuu [Effect]:

This Effect cannot be activated manually, it auto-activates when Dash Hadokyuu is negated. Kawamura's Power is boosted by 17 points. If this Effect is activated, Kawamura cannot be used in the next round. If there is no substitute for him, that match counts as a forfeit. This Effect cannot be negated. Kawamura's Opponent cannot be used in the next round either. Final Hadoukyuu's after effect only affects the opponent with the higher Power stat.

Ibu Shinji (3, 7, 4, 4, 18) 15

Defensive Baseliner; Right Handed

-Silent Killer [Feat]

If the opponents stats are dropped, Shinji's stats go up by the amount dropped

-Kick Serve [Serve]:

Shinji’s Spin is boosted by 2 points. If he plays against someone with the same hand, his opponent's control is lowered by 1.

-Spot [Effect]:

Each of the opponent’s stats drops by 2 points. (Singles only)

-Cord Ball [Effect]:

First, Shinji must call Heads or Tails and flip a coin (the Referee does this), if Shinji gets the coin flip correct this Effect activates, if wrong this Effect is negated. Shinji's Control is boosted by 2. The opponent’s Speed stat drops by [10 - Opponent's Final speed] point each. When playing Doubles, this affects only baseliners.

Low Tier

Billy Cassidy (4, 5, 9, 4, 22) 14

Serve and Volley; Right Handed

-English[Feat]

When playing against a character who can speak English fluently, Billy gets boosted by 5 points(Singles only)

[Charaters who speak English: Ryoma, Kevin, Ryoga, Krauser, Richard, Michael Lee, Renji, Yagyuu]

-Quick Draw [Feat]

Should the opponent use an ability to boost their speed, Billy boosts his own speed by 3

-Bull Rope Serve[Serve]:

Billy's Spin is increased by 3 and his stats cannot be decreased by effects when playing singles.

-Shotgun Volley[Opening Effect]:

Billy Control is increased by 3 and the Opponent with the lowest speed has his Effects negated when playing Doubles. If the Opponent's speed would be higher than Billy's this Effect is negated. (Doubles only)

-Baker's Plan [Special Formation]:

This formation can only be used when paired with Michael Lee in Doubles 2. Billy and Michael automatically lose their match and the Opponent's players who play in Doubles 1 will have their stats lowered by 1 each points

Kiraku Yasuyuki (5, 3, 4, 8, 20) 13

All-rounder; Right Handed

-Perfect Form [Feat]:

Kiraku's Spin and Control are boosted by 3 each.

-Adjustments [Feat]:

If Kiraku loses his match, he gets boosted by +2 to all his stats in the next round.

-Energy Conservation [Feat]:

If an Opponent would use a Serve that would add more than 3 points to their total, Kiraku adds 2 points to that Serve. When using his Effect, Kiraku boosts his Effect by the points added by that Serve. The Effect Boost cannot exceed 6.

-Strategic Play [Effect]:

The player has to choose one stat. That stat is boosted by 2 + [Anything Gained from Energy Conservation] points. Kiraku loses when he ties.

Kamio Akira (4, 1, 9, 4, 18) 13

Defensive Baseliner; Right Handed

-Rhythm [Feat]:

Kamio’s Speed is boosted by 5 points. When playing Singles, Kamio loses in a tie.

-Sonic Bullet [Effect]:

Kamio’s Speed increases by 2 and if an Opponent would try to drop his speed, it adds to Kamio’s Spin instead.

-Moujuu no Aura [Aura]:

Kamio's Speed is boosted by 6 points. Kamio can use one more Effect.

Ishida Tetsu (7, 0, 4, 4, 15) 13

Aggressive Baseliner; Right Handed

-Power [Feat]:

Ishida’s Power is boosted by 3 points.

-One Handed Hadokyuu [Effect]

Ishida’s Power is boosted by 6 points. This effect cannot be used two rounds in a row.

-Gansou Hadoukyuu [Effect]

Ishida’s Power is boosted by 8 points. If Ishida uses this Effect in Singles, he cannot play the next round. If there is no substitute for him, that match counts as a forfeit.

-Moujuu no Aura [Aura]:

Ishida's Power is boosted by 6 points. Ishida can use one more Effect.

Michael Lee (3, 7, 3, 7, 20) 13

All-rounder; Right Handed

-Kung Fu Reflexes [Feat]:

Michael's speed and power go up by 2 each

-Analyze [Feat]:

If the opponent uses an effect which boosts his control, Michael's control goes up by 2.

-Invisible Swing [Effect]:

The opponent's control goes down by 3

Minami Kentarou (2, 2, 2, 4, 10) 12

Defensive Baseliner; Right Handed

-Jimi [Feat]:

When playing doubles with Higashikata, all of Minami's stats go up by 2 each

-Reliable [Feat]:

When playing doubles, Minami's stats get boosted by 2 each if his partner's stat were to drop by 5 or more.

-Sign Play [Effect]:

When playing Doubles with Higahitaka, the stats of the stronger opponent are lowered by 2 each and his Effects are added at -1 if they would boost his stats.

-Play on Target [Formation]:

This Formation can only be used when playing with Higashikata, the stats of the stronger opponent are lowered by 2 points each and the Opposing Pair's Formation is negated.

Higashitaka Masami (3, 2, 2, 3, 10) 12

Aggressive Baseliner; Right Handed

-Jimi [Feat]:

When playing doubles with Minami in, all of Higashikata's stats go up by 2 each

-Controlled Serve [Serve]:

Minamis Power and Control go up by 1 each. Sign Play cannot be negated for Higashikata or Minami.

-Sign Play [Effect]:

When playing Doubles with Minami, the stats of the weaker opponent are lowered by 2 each and his Effects are added at -1 if they would boost his stats.

Amane Hikaru (7, 4, 4, 4, 19) 9

Aggressive Baseliner; Right Handed

-Power [Feat]:

Amane’s Power is boosted by 3 points.

-Long Racket [Feat]:

Amane’s Speed is boosted by 3 points and if the opponent uses an Effect that would increase his Power, that Effect is negated.

-Pun Killer [Effect]:

If the opponent has a higher base total, they lose 0.5 points per stat and Amane gains +2 to his control.

Kai Yuujirou (5, 4, 5, 4, 18) 7

Aggressive Baseliner; Left Handed

-Shukuchihou [Feat]:

Kai’s Speed is boosted by 3 points.

-Viking Horn [Effect]:

Kai’s Spin is boosted by 4 points. If the Opponent's speed is not at least 10, his control is dropped by 2.

Tanishi Kei (7, 2, 4, 3, 16) 7

Aggressive Baseliner; Right Handed

-Shukuchihou [Feat]:

Tanishi’s Speed is boosted by 3 points.

-Big Bang [Serve]:

Kite’s Power is boosted by 5 points.

-Carioca Step Return[Effect]:

If the Opponent would raise his Power stat, that ability is negated unless their Power is above Tanishi's.

Fuji Yuuta (1, 2, 1, 2, 6) 7

Aggressive Baseliner; Left Handed

-Lefty Killer [Feat]:

When playing a lefty, each of Yuuta’s stats is boosted by 4 points.

-Super Rising [Effect]:

The Opponents Control and Speed are dropped by 2 each. Yuuta can activate another Effect. If the opponent uses a Serve, it is negated and the Opponent's Effect does not activate. If the Opponent's base Speed is 8 or more, this Effect is negated, but the secondary Effect still activates.

-W Twist Spin [Effect]:

Yuuta’s Spin is boosted by 10 points. If the opponent is a lefty, that opponent’s Power drops by 4 points.

Kisarazu Ryou (2, 2, 6, 3, 13) 7

Defensive Baseliner; Right Handed

-Hornet Dance [Feat]:

Ryou’s Speed is boosted by 3 points.

-Sky High Volley [Effect]:

Ryou’s Spin is boosted by 3 points, if the opponent’s playstle is Serve and Volley, Spin is boosted by 5 points instead.

Chinen Hiroshi (4, 4, 6, 4, 18) 6

Defensive Baseliner; Right Handed

-Shukuchihou [Feat]:

Chinen’s Speed is boosted by 3 points.

-Surprise Attack [Effect]

The Opponent's control and speed stats drop by 0.5 each and Chinen's speed increases by 2.

Kisarazu Atsuhi (2, 3, 4, 2, 11) 5

Serve and Volley; Right Handed

-Volley Fascination [Feat]

When against another serve and volleyer, Atsushi's control and spin go up by 1 each.

-Sky Inversion Drop Volley [Final Effect]:

Atsushi’s Control is boosted by 3 points, if the opponent’s Speed is 5 or lower, Control is boosted by 5 points instead.

Richard Sakata (3, 3, 3, 3, 12) 5

All-rounder; Right Handed

-Speed [Feat]:

Richard’s Speed is boosted by 2 points.

-Ignorance [Final Effect]:

In Singles, if the opponent’s total is within 2 points of Richards, Richard wins the match.

-Zig Zag Run [Effect]:

Richards Speed goes up by 2, The Opponent's control drops by 3.

Mukahi Gakuto (1, 2, 6, 2, 11) 5

Serve and Volley; Right Handed

-Acrobatic Play [Feat]:

Gakuto’s Speed is boosted by 3 points. Gakuto’s Effects cannot be negated.

-Breathless [Feat]:

Gakuto loses in a tie.

-Moon Salute [Effect]:

Gakuto’s Spin is boosted by 5 points.

Akazawa Yoshirou (4, 2, 2, 2, 10) 5

All-rounder; Right Handed

-Singles Expert [Feat]:

When playing Singles, each of Akazawa’s stats is boosted by 1 point.

-Blur Ball [Effect]:

Akazawa's Spin is increased by 2. The opponent’s Control drops by 2 points. If the Opponent has the Feat "Vision", that Feat is negated and their Control and Speed drop by 2 each.

Kaneda Ichirou (2, 2, 2, 3, 9) 5

Defensive Baseliner; Right Handed

-Tactician [Feat]:

When playing Doubles, Kaneda’s stats are boosted by 2 points each. Also, the team can use any standard Formation regardless of that Formation’s conditions.

-Drop Volley [Effect]:

Kaneda's Control and Spin are increased by 1 each.

Yanagisawa Shinya(2, 2, 3, 3, 10)

All-rounder; Right Handed

-Dane! [Feat]:

If the opponent uses an Effect that would add points to a stat, only half of those points are added instead.

-Special Training [Effect]:

The player has to name an Effect or Aura before the match begins. If the an opponent uses that Effect/Aura, it is negated and all of Yanagisawa's stats are boosted by 2 points.

Kita Ichiuma (2, 2, 2, 1, 7) 4

Offensive Baseliner; Right Handed

-Doubles Expert [Feat]:

When playing doubles, if partnered with Nitobe, Kita is able to invoke any formation, regardless of prerequisites as long as it is not one that requires a play style prerequisite

-Part of the Plan [Effect]:

When playing Doubles 2 with Nitobe, all of Kita's stats are boosted by 2 points.

Nitobe Inakichi (1, 2, 2, 2, 7) 4

Defensive Baseliner; Right Handed

-Budding Doubles Abilities [Feat]:

When playing doubles, if partnered with Kite, Nitobe's control is boosted by 2 points.

-Part of the Plan [Effect]:

When playing Doubles 2 with Kita, all of Nitobe's stats are boosted by 2 points.

Aoi Kentarou (2, 2, 2, 2, 8) 4

Aggressive Baseliner; Right Handed

-Thrill Seeker [Final Feat]:

If opponent’s total after he uses his first Serve or Effect is within 10 points of Aoi's, each of Aoi’s stats is boosted by 2 points.

-Cord Ball [Final Effect]:

Aoi's Control is boosted by 2. The opponent’s Speed stat drops by [10 - Opponent's Final speed] point each. If Thrill Seeker was activated, they drop by [15 - Opponent's Final speed] points instead. When playing Doubles, this affects only baseliners.

Kurobane Harukaze (4, 1, 2, 2, 9) 4

Serve and Volley; Right Handed

-Power [Feat]:

Kurobane’s Power is boosted by 3 points.

-Pronation Serve [Effect]:

Kurobane’s Power is boosted by 4 points in singles. In doubles Kurobane’s Power is boosted by 6 points.

Sakurai Masaya (1, 2, 1, 3, 7) 3

Defensive Baseliner; Right Handed

-Fudoumine's Shadow Assassin [Feat]

All of Sakurai's stats go up by .5

-Tactician [Effect]:

When playing Doubles, Sakurai’s stats are boosted by 2 points each. This Effect cannot be copied

Uchimura Kyousuke (2, 0, 1, 3, 6) 3

Offensive Baseliner; Right Handed

- Zone [Feat]:

Uchimura's control goes up by .5 and the opponents control goes down by 1

-Vanguard Killer [Effect]:

(1) If the opponent would use a Formation, it is negated.

(2) Also, the opposing character with the higher base total has his Speed halved. This Effect is negated if that character has Acrobatics.

(Doubles only)

Muromachi Touji (2,2,2,2,8) 3

Defensive Baseliner; Right Handed

Stare [Feat]:

Muromachi's Spin and Control are boosted by 1 point each.

Last Pick Singles [Effect]:

If Muromachi plays S1, his Power and Speed are boosted by 3 points each.

Shudou Satoshi (2,1,2,1, 6) 3

Serve and Volley; Right Handed

Home made Racket [Feat]:

Satoshi's control goes up by 3. (Singles only)

Growing up playing tennis [Effect]:

Satoshi gets a plus 2 to all of his stats when playing doubles. This Effect cannot be copied (Doubles only)

Itsuki Marehiko (2, 1, 1, 2, 4) 2

Defensive Baseliner; Right Handed

-Clam Digger [Feat]:

Itsuki's control is boosted by 2

-Sinker [Effect]:

Itsuki’s Spin becomes 0. The opponent’s Effects are negated.

Ryuuzaki Sakuno (0, 1, 0, 1, 2) 1

All-rounder; Right Handed

-A Girl? [Feat]:

When playing Singles, all of the opponent’s stats drop by 1 points each.

-Ryoma-kun! [Feat]:

If the opponent is Echizen, Sakuno automatically wins. (Singles only)

-Cheer! [Effect]:

If Sakuno plays doubles her teammate gains 1 point to every stat. (Doubles only)

Tachibana An (0, 1, 0, 1, 2) 1

All-rounder; Right Handed

-A Girl? [Feat]:

When playing Singles, all of the opponent’s stats drop by 1 points each.

-Nii-san [Feat]:

If the opponent is Tachibana Kippei, An automatically wins. (Singles only)

-Cheer! [Effect]:

If An plays doubles her teammate gains 1 point to every stat. (Doubles only)

Extra Tier

Yamato Yuudai (9, 5, 6, 10, 30) 31

All Rounder, Left Handed

-Great Motivation [Feat]:

If Yamato Wins his match, his teams stats are all boosted by 1 point each for their remaining matches

-Insprirational Coach [Feat]:

If Yamato is put in reserves for the round, his teammates' totals go up by 5 each.

-100 Laps Training [Feat]:

If any Member of Yamato's team loses, they get boosted by 5 points for the next round.

-Disarming Effect on People [Effect]:

If the Opponent's Base stats are higher than Yamato's their stats are lowered by 1 each and their Effects are negated.

Kitamura Wataru (1, 5, 4, 2, 12) 15

All Rounder, Right Handed

-Perfect Form [Feat]:

Kitamura's Spin and Control are boosted by 3 each.

-Doubles Strategist[Feat]:

Takase's partner has each of his stats boosted by 1 points.

-Energy Conservation [Feat]:

If an Opponent would use a Serve that would add more than 5 points to their total, Kitamura adds 2 points to that Serve. When using his Effect, Kitamura boosts his Effect by the points added by that Serve. The Effect Boost cannot exceed 6.

-Strategic Play [Effect]:

The player has to choose one stat. That stat is boosted by 2 + [Anything Gained from Energy Conservation] points. Kitamura loses when he ties.

Takase Masato (5, 1, 2, 2, 10) 15

All Rounder, Right Handed

-Perfect Form [Feat]:

Takase's Spin and Control are boosted by 3 each.

-Energy Conservation [Feat]:

If an Opponent would use a Serve that would add more than 5 points to their total, Takase adds 2 points to that Serve. When using his Effect, Takase boosts his Effect by the points added by that Serve. The Effect Boost cannot exceed 6.

-Energy Chipping [Effect]:

Takase boosts his Control by 2 + [Anything Gained from Energy Conservation] and lowers the Opponents Power and Speed by 3 each. If the Opponent would have a Feat with the term 'Stamina' in it, this Effect is negated. If the Opponent would have a Feat called 'Breathless', they lose 5 points to their Power and Speed instead.

Kadowaki Satoru (3, 3, 2, 4, 12) 12

All Rounder, Right Handed

Undeserved Arrogance [Feat]:

If Kadowaki is facing an Opponent with a higher base total than him, his Total drop by 5.

Secret Camp Training [Feat]:

If facing an Opponnent from the Winners Group, Kadowaki's stats are boosted by 2 each.

Super Tennis [Opening Effect]:

If Kadowaki's base stats are lower than the Opponent, his stats are boosted by 2 each.If his stats are still not within 5 points of the Opponent's after this boost, he automatically loses the match.

Besides those basis stats and abilities, there are certain bonuses, you can aquire through Doubles, please take a look at the following:

Doubles

In Doubles, the total points from both players are added up once all effects have resolved, to result in the pair’s total points. Whichever pair has more points wins the match.

Besides some Feats, Effects and Auras working different in Doubles, there is also another type of abilities added: Formations.

There are various types of Formations, some are attached to certain characters (e.g. Oishi Territory), and others can be used by any pair when certain conditions are fulfilled.

Formations resolve after Feats and before Effects and Auras.

Following is a list of the “Standard Formations”:

-No Formation - Low Level [Formation]:

This Formation can only be used by two characters that both have a total of 15 or higher. The highest stat of each character is boosted by 2 points.

-No Formation -High Level [Formation]:

This Formation can only be used by two characters that both have a total of 50 or higher. The highest stat of each character is boosted by 4 points.

-Split Court Ah-Un Formation [Formation]:

This Formation can only be used by two players that have no support level with anyone and both have a base total of 10 or higher. The players who use this formation both get +3 to their speed.

-Double Singles Formation [Formation]

This Formation can only be used by a pair with no tier level. They must have a combined base total of 50 or more. Each Player in the Pair cannot have their Feats, Effects, or Aura's negated. Their highest stats are boosted by 5 each.

-Classic Formation [Formation]:

This Formation can only be used by an All-rounder. Players in this pair cannot have their Effects negated.

-Aggressive Formation [Formation]:

This Formation can only be used by a Serve and Volley player or an Aggressive Baseliner. When partnered with another Serve and Volley player or an Aggressive Baseliner, the team's total points are boosted by 7. If the match would end in a tie, this team loses instead.

-Defensive Formation [Formation]:

This Formation can only be used by a Defensive Baseliner. When partnered with another Defensive Baseliner or an All-rounder, both Players have their Speed stats boosted by 5 and the Opponents Effects are all cut by 25% potency.

-Counter Punch Volley Formation [Formation]:

This formation can only be used by a pair that has a base total of 25 or higher. This can only be used by a pair consisting of a Serve and Volleyer and a Defensive Baseliner. The Opposing pair both lose +3 to their control stats. The Defensive baseliner gains +3 to speed and the Serve and Volleyer gains +2 to control and +1 to spin.

-Counter Punch Power Formation [Formation]:

This formation can only be used by a pair that a base total of 25 or higher. This can only be used by a pair consisting of an Aggressive Baseliner and a Defensive Baseliner. The Opposing pair both lose +3 to their control stats. The Defensive baseliner gains +3 to speed and the Aggressive Baseliner gains +3 to power.

-Australian Formation [Formation]:

This formation can only be used by a pair of 2 All Rounders or a Serve and Volley and a Baseliner or a combination of an All Rounder and either a Serve and Volley or Baseliner that has a base total of 30 or more and a Minimum Tier Level of 2. The Pair using this formation receives a boost of [0.5 (Tier Level x (Combined Base Total/Opponent's Highest Level Player's Base Total))] to each stat.

-I-Formation [Formation]:

This Formation can only be used by a pair that has a support level of 3 or higher. This pair’s Effects cannot be negated. The Pair using this formation lowers the opponents stats by [0.5 (Tier Level x (Combined Base Total/Opponent's Base Total))] each

-Adaptation Formation [Formation]:

This formation can only be used by a pair with a Tier Level of 4 or more. Each Player of the pair using this Formation has their stats raised by 1 each. When facing a pair with a higher combined Base Total, their Formation boosts are cut by 50%. When facing a pair of a lower combined Base Total, the opposing pair's Formation point boosts are nullified and the pair's stats are boosted by 1 each.

-Synchro Formation [Formation]:

This Formation can only be used by a Pair that has a Tier Level of 5 or higher and is using Synchro. The Opposing Pair's Speed and Control are halved and their Formation boost is negated. If the opposing Pair would use a Feat, Effect or Aura to predict either player of this pair, that ability is nullified. If by some means, a Pair would be able to use this formation without having Synchro, this formation is negated. This Formation cannot be nullified.

Support Tiers

Following is a list with the bonuses provided and possible preset pairs:

Level 1:

Bonus: +2 points are added to the pair’s total

Preset Pairs: Kamio/Ishida; Kamio/Shinji; Niou/Renji; Gakuto/Hiyoshi; Kikumaru/Momoshiro; Fuji/Kawamura; Fuji/Kikumaru; Akazawa/Kaneda; Chinen/Rin; Momoshiro/Kamio; Kaidoh/Yagyuu; Saeki/Itsuki; Yanagisawa/Atsushi; Amane/Wakato; Kitamura/Takase

Level 2:

Bonus: +4 points are added to the pair’s total

Preset Pairs: Kita/Nitobe; Renji/Kirihara; Gin/Kenya; Oshitari/Gakuto; Amane/Kurobane; Sakurai/Ishida; Uchimura/Mori; Billy/Michael;

Level 3:

Bonus: +7 points are added to the pair’s total

Both players gain the Feat:

Covering [Feat]:

If the partners Effect is negated or one of his stats drop by 3 or more, the user’s Speed is boosted by 5 points.

Preset pairs: Niou/Yagyuu; Momoshiro/Kaidoh

Level 4:

Bonus: +10 points are added to the pair’s total

Both players gain the Feat:

Strategy [Feat]:

The user’s highest stat is boosted by 3 points.

Preset pairs: Inui/Kaidoh; Minami/Higashikata;

Level 5:

Bonus: +15 points are added to the pair’s total

Both players gain the Feat:

Ace Pair [Feat]:

When playing in a decisive match, all stat bonuses this player receives are doubled.

Preset pairs: Oishi/Kikumaru; Bunta/Jackal; Shishido/Choutarou; Inui/Renji; Koharu/Hitouji

(Preset Pairs might be changed/added, depending on the manga.)

Special Pairs

Bunta/Jiro

- Volleyers Pride [Feat]:

The pair's speed and spin go up by 3 each for each player. Bunta's Myougi cannot be negated and Jiro's Magic Volley cannot be negated.

Oshitari/Kenya

- The Cousins from Osaka [Feat]:

When playing Kenya gets a +3 to Speed and Yuushi gets a +3 to control. Yuushi auto activates Impassioned without negating Sealed Heart. They may also choose to use any formation regardless of prerequisites.

Atsushi/Ryou

- Twin Sense [Feat]:

The pair gets a further +5 to their total, their Effect cannot be negated and they can use any formation of their choosing regardless of the prerequisite for that form. For Synchro Formation, or any other prerequisite that would require Synchro, this Feat counts as Synchro.

Ishida/Gin

- The Brothers Hadoukyuu [Feat]:

This Pair gets a further +3 to their total. If both players in this pair use an Effect with Hadoukyuu in its name, they both get a +5 to their power. Both Hadoukyuu can be used without any negative side effects.

Gin/Kawamura

- Power Tennis Pride [Feat]:

This pair receives a +5 to each players power stat. If both players in this pair use an Effect with Hadoukyuu in its name, they both get a +5 to their power. Both Hadoukyuu can be used without any negative side effects.

Sanada/Atobe

-Rivals [Feat]

They can Activate Hametsu e no Tango in addition to their own Effects.

-Hametsu e no Tango [Effect]

Atobe's Power and Control are boosted by 4 each. If the Opponent's combined Speed and Spin are not higher that Atobe's Control and Sanada's Speed combined, Sanada's Power is then boosted by 10.

Fuji/Saeki

-Perfect Combination [Feat]:

All stats of both players are boosted by 1 point and their Effects activate regardless of any conditions.

Akutsu/Kawamura

-Companions [Feat]:

Neither player in this pair can have his stats decreased, Kawamura can activate Final Hadokyuu regardless of it's conditions.

Teams:

Sai the Shaman: 0 Points Left

Atobe Keigo +3 to Control

Tezuka Kunimitsu

Marui Bunta

Jackal Kuwahara

Kabaji Munehiro

Kita Ichiuma

Nitobe Inakichi

Ryuuzaki Sakuno

chaosmaster1991: 0 Points Left

Tokugawa Kazuya

Fuji Shuusuke

Akutsu Jin

Saeki Koujirou

Kawamura Takeshi

Kisarazu Ryou

Kisarazu Atsushi

Fuji Yuuta

javimgol: 2 Points Left

Irie Kanata

Kevin Smith +1 to Control

Kikumaru Eiji

Oishi Shuuichirou

Hiyoshi Wakashi

Kaneda Ichirou

Aoi Kentarou

Chinen Hiroshi

Kuwabara The Man: 0 Points Left

Oni Juujirou

Kite Eishirou

Momoshiro Takeshi

Kaidou Kaoru

Ibu Shinji - +1 to Spin and +1 to Control

Amane Hikaru

Tanishi Kei

Muromachi Touji

Ken: 0 Points Left

Echizen Ryoma

Tooyama Kintarou

Sengoku Kiyosumi

Shishido Ryou

Ootori Choutarou

Kai Yuujirou

Kamio Akira

Shudou Satoshi

pikafire87: 0 Points Left

Sanada Gen'ichirou

Kirihara Akaya

Oshitari Yuushi

Ishida Gin

Oshitari Kenya

Ishida Tetsu

Minami Kentarou

Higashikata Masami

Zatono: 0 Points Left

Chitose Senri

Yanagi Renji

Inui Sadaharu

Konjiki Koharu

Hitouji Yuuji

Mukahi Gakuto

Uchimura Kyousuke

Sakurai Masaya

Bowser: 0 Points Left

Yukimura Seiichi

Niou Masaharu

Akutagawa Jiro

Mizuki Hajime +2 to Control

Yamato Yuudai

Yanagisawa Shinya

Tachibana An

Itsuki Marehiko

Season 2

Round 1:

chaosmaster1991 vs. KuwabaraTheMan (http://mangahelpers.com/forum/showthread.php?p=1869704#post1869704)

-Ken- vs. javimgol (http://mangahelpers.com/forum/showthread.php?p=1870687#post1870687)

pikafire87 vs. Sai the Shaman (http://mangahelpers.com/forum/showthread.php?p=1868170#post1868170)

Jane Marple vs. Sherlock Holmes (http://mangahelpers.com/forum/showthread.php?p=1869055#post1869055)

Zatono vs. BYE (http://mangahelpers.com/forum/showthread.php?p=1867423#post1867423)

Round 2:

pikafire87 vs. Zatono (http://mangahelpers.com/forum/showpost.php?p=1875924&postcount=94)

KuwabaraTheMan vs. Sherlock Holmes (http://mangahelpers.com/forum/showpost.php?p=1878631&postcount=99)

Jane Marple vs. javimgol (http://mangahelpers.com/forum/showpost.php?p=1879164&postcount=110)

SaitheShaman vs. chaosmaster1991 (http://mangahelpers.com/forum/showpost.php?p=1878585&postcount=98)

-Ken- vs. BYE (http://mangahelpers.com/forum/showpost.php?p=1878794&postcount=105)

Round 3:

javigmol vs. KuwabaraTheMan (http://mangahelpers.com/forum/showpost.php?p=1890603&postcount=123)

Sherlock Holmes vs. chaosemaster1991 (http://mangahelpers.com/forum/showpost.php?p=1893405&postcount=149)

Jane Marple vs. -Ken- (http://mangahelpers.com/forum/showpost.php?p=1893648&postcount=157)

SaitheShaman vs. Zatono (http://mangahelpers.com/forum/showpost.php?p=1888085&postcount=116)

pikafire87 vs. Bye (http://mangahelpers.com/forum/showpost.php?p=1893358&postcount=147)

Round 4:

javimgol vs. Zatono (http://mangahelpers.com/forum/showpost.php?p=1901518&postcount=225)

-Ken- vs. chaosmaster1991 (http://mangahelpers.com/forum/showpost.php?p=1902362&postcount=228)

[s]Sherlock Holmes vs. pikafire87

Jane Marple vs. KuwabaraTheMan

SaitheShaman vs. BYE (http://mangahelpers.com/forum/showpost.php?p=1896221&postcount=171)

Round 5:

pikafire87 vs. chaosmaster1991 (http://mangahelpers.com/forum/showpost.php?p=1908600&postcount=307)

Zatono vs. KuwabaraTheMan (http://mangahelpers.com/forum/showpost.php?p=1904941&postcount=274)

SaitheShaman vs. -Ken- (http://mangahelpers.com/forum/showpost.php?p=1912021&postcount=338)

javimgol vs. Bowser (http://mangahelpers.com/forum/showpost.php?p=1907185&postcount=288)

Extra match:

Zatono vs. Bowser (http://mangahelpers.com/forum/showpost.php?p=1908008&postcount=296)

Round 6:

Sai the Shaman vs. Bowser (http://mangahelpers.com/forum/showpost.php?p=1914192&postcount=378)

javimgol vs. chaosmaster1991 (http://mangahelpers.com/forum/showpost.php?p=1914615&postcount=400)

-Ken- vs. Zatono (http://mangahelpers.com/forum/showpost.php?p=1914701&postcount=406)

pikafire87 vs. KuwabaraTheMan (http://mangahelpers.com/forum/showpost.php?p=1918302&postcount=424)

Extra Match

pikafire87 vs. Bowser (http://mangahelpers.com/forum/showpost.php?p=1918350&postcount=427)

Round 7:

javimgol vs. pikafire87

SaitheShaman vs. KuwabaraTheMan

chaosmaster1991 vs. Zatono

Bowser vs. -Ken-

Extra Match

Bowser vs. KuwabaraTheMan

Round 8:

SaitheShaman vs. javimgol

chaosmaster1991 vs. Bowser

-Ken- vs pikafire87

Zatono vs. N/A (Played his 7 matches already)

Extra Match

-Ken- vs. KuwabaraTheMan

Rankings

1.) Sai the Shaman (17 points +3, 7 matches)

2.) Javimgol (15 points, +8, 7 matches)

3.) pikafire87 (15 points, +4, 7 matches)

4.) Ken (14 points, +8, 7 matches)

5.) KuwabaraTheMan (11 points, +0, 7 matches)

6.) Zatono (9 points, -1, 7 matches)

7.) Bowser (3 points, -3, 7 matches)

8.) chaosmaster1991 (2 points, -12, 7 matches)

Play Style

Feats, Serves, Effects, Auras

The order of ability activation will be:

Feat->Formation->Serve->Effect->Aura

Furthermore some abilities have Opening or Final attached to them. Those activate right before the next stage OR right after the current one was reached.

Rules for Serves:

1) Serves Activate before any Effects or Auras. They all allow you to activate one more Effect or Aura

2) Serves Cannot be negated by Formations, Effects or Auras unless specifically stated in the Effect.

All Feat are auto activating. The User may choose to activate 1 Serve (if they have one) and 1 Effect or Aura.

Ruling on Auto Win Conditions:

All Feats/Serves/Effects/Auras that have a condition regarding automatically winning will have their auto win conditions take Effect at the very end of the match.

Ruling on Chaining Effects:

If an Effects/Auras allows you to chain another Effect/Aura, you CANNOT chain the same Effect. NO INFINITE COMBOS!

THE GOLDEN RULE

Any Ruling that may be uncertain will be made at the discretion of the Referee after the Referee consults with another League coordinator (Sai the Shaman, chaosmaster1991 or Bowser)

The order of the matches will be:

S3, D2, S2, D1, S1

If a player wins before all matches are played, the remaining matches are not played.

A character wins the match if his final total is higher than his opponent's, in Doubles, the points are added up.

You get 3 points for a win, 2 points when the match is a draw and 0 points if you lose. In case of a bye, the respective player receives 3 points and a +3 to his match difference.

As we have had issues with promptness in the former season:

ALL USERS MUST HAVE THEIR LINEUPS IN TO THE REFEREE WITHIN 7 DAYS OF MATCH ANNOUNCEMENTS!!! Any lineups not sent within that time frame will be considered a DQ for the person who did not send their lineup and and auto win for their opponent. If neither player send their line up in, both will be DQed and get no points fro that round. If the lineup has not been sent by the 4th day, that user will receive 1 Warning PM that they need to send it.

Matches will have a Game Score using this Formula:

6 * (Final_Total_Loser/Final_Total_Winner)

The result (rounded up/down) is 4 or lower the match ends 6 to Result, if it is 5 or 6, the match ends 7-5 or 7-6 respectively. also, any match that ends with a 30 or more point difference in the end will be an automatic 6-0. Auto-loss Effects and Feats will be counted as 6-0. Auto-Loss from a Tie will count as 7-6

You need 8 characters for your team and you have a total of 185 points you can spend at max. You Must have 2 High Tier Characters, 3 Mid tier Characters and 3 Low Tier Characters

The characters are listed by costs.

High Tier:

Echizen Ryoga (18, 17, 18, 17, 70) 65

All-rounder; Right Handed

-The Strongest [Feat]:

Ryoga’s Power, Speed and Control get boosted by 10 points each.

-Twist Serve :

Ryoga's Spin is boosted by 3 points. If he plays against someone with the same hand, his opponent's control is lowered by 2.

-Purple Electric Aura [Aura]:

If the opponent would use a Serve, Effect or Aura, It is negated and he cannot use any secondary Effects or Auras. All of your Opponent's Stats drop by 5 each and their Effects are Negated. This Aura Cannot be Copied or negated.

Tokugawa Kazuya (15, 15, 15, 15, 60) 60

All-rounder; Left Handed

-Killing Glance [Feat]:

Each of the opponent’s stats drops by 1.5.

-Ten at a Time [Feat]

Kazuya’s Speed, Power and Control are boosted by 10 each.

-Intimidation [Effect]:

The opponent’s Control and Power drop by 5 points each. This effect cannot be copied.

Irie Kanata (12, 15, 13, 15, 55) 55

Defensive Baseliner; Right Handed

-Vision [Feat]

The Opponent's Speed is dropped by 2

-Unshakable Precision [Feat]

Irie's Stats cannot be dropped by an Effect or Aura and any that would attempt to drop his Control drops their Control instead.

-Patience [Feat]

The user can choose to force all of his Serves, Effects and Aura's to resolve last (After all of the Opponent's Effects and Auras). If they do, none of the Opponents Effects and Auras can be negated by Irie. Irie resolves all of his Serves, Effects and Auras at 200% potency.

-Warning Shot [Serve]

Irie's Control is boosted by 5 and the Opponent's speed is dropped by 2.

-One Shot Kill [Effect]

Irie's Control is boosted by 10. All of the Opponent's stats are dropped by 2. This Cannot be Copied or Negated.

Oni Juujirou (15, 9, 13, 13, 50) 55

Aggressive Baseliner; Right Handed

-The Gate Keeper of Hell [Feat]:

If the opponent is on a lower court than Oni, Oni’s Power is boosted by 5

-Ten at a Time [Feat]

Oni’s Speed, Power and Control are boosted by 10 each.

-Power [Feat]:

Oni’s Power increases by 3.

-Black Jack Knife [Effect]:

Oni’s Power gets boosted by 15 and the opponent’s Effects are nullified. If the opponent has a Spin stat of 10 or more, this effect is negated. This effect cannot be copied.

Echizen Ryoma (9, 11, 12, 13, 45) 50

All-rounder; Left Handed

-Prince of Tennis [Feat]:

If the opponent is Ryoga, Echizen automatically wins.

-Doubles Loser [Feat]:

When playing Doubles, Echizen cannot activate any Effects or Auras and his stats as well as the stats of his partner are halved. The stat halving is negated when Ah-Un Formation is used.

-5 Shots at Once [Feat]

Echizen's Speed, Power and Control are boosted by 5 each.

-Vision [Feat]

The Opponent's Speed is dropped by 3 points

-Twist Serve [Serve]:

Echizen’s Spin is boosted by 3 points. His opponent's control is lowered by 2.

-COOL Drive [Final Effect]:

Echizen's Spin is boosted by 8 points and his Power is boosted by 2 points. If the opponent’s Power is lower than Echizen's afterward, all of his stats drop by 1.5 points.

-Samurai Drive [Effect]:

Echizen Spin is boosted by 10 and the Opponent's control is dropped by the difference between his and Echizen's Control. This effect is negated if the opponent’s Speed stats are at least double Ryoma's final spin stat. This effect cannot be copied by anyone nor can it be negated.

-Muga no Kyouchi [Aura]:

Echizen's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Echizen Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Ten'imuhou no Kiwami [Final Aura]:

Echizen's stats are boosted by 2 each for 5 points of difference between him and his opponent’s final total. If his opponent’s base is more than 25 points lower than him, Echizen wins automatically. Echizen can activate one more Effect after activating this Aura. This Aura cannot be copied or negated. This Aura Negates Yips. (Singles only)

Yukimura Seiichi (10, 11, 13, 10, 44) 50

All-rounder; Right Handed

-Child of God [Feat]:

Yukimura’s Speed is boosted by 13 points.

-Serious Mode [Feat]:

Whenever the opponent surpasses Yukimura's total for the first time (this includes base totals), all of Yukimura's stats are boosted by 3 points each. (Singles only)

-2 Shots at Once [Feat]:

Yukimura's Power, Speed and Control go up by 2 each.

-Yips [Effect]:

All of the opponent’s Serves, Effects and Auras are negated even if they cannot be negated with the exception of Pinnacle of Perfection and Black Aura. This effect cannot be copied.

Tooyama Kintarou (14, 2, 12, 10, 38) 50

Aggressive Baseliner; Right Handed

-Wild Boy [Feat]:

If the opponent uses an Effect or Aura, Kintarou’s Speed and Power are boosted by 5 points each.

-5 Shots at Once [Feat]

Kintarou's Speed, Power and Control are boosted by 5 each.

-Doubles Loser [Feat]:

When playing Doubles, Kintatrou cannot activate any Effects or Auras and his stats as well as the stats of his partner are halved. The stat halving is negated when Ah-Un Formation is used.

-Super Rookies of East and West [Feat]:

If the opponent is Echizen, the match automatically ends in a tie.

-Daisharin Yama Arashi [Final Effect]:

(1)Kintarou’s Power is boosted by 15 points. Then, if the opponent’s total is within 3 points of Kintarou’s, Kintarou wins.

(2)If Kintarou's final Power exceeds his opponent's final Power by 8 or more, that opponent cannot play the next round.

(3) Daisharin Yama Arashi after effect only affects the opponent with the higher Power stat (Doubles).

Sanada Gen’ichirou (10, 10, 10, 10, 40) 50

All-rounder; Right Handed

-Emperor [Feat]:

Sanada's player has to choose an activation order for all of Sanada's Effects. The Effects resolve in that order as long as Sanada's total is lower than his opponent's. Once Sanada's Total is higher or the activation order finishes, Emperor is resolved. In and Rai must always resolve second to last and last. If after the Opponent's final Effect or Aura and Sanada's total is lower, he may activate the next Effect in his activation order as long as he has not already activated all of them. This Feat cannot be copied or negated.

-5 Shots at Once [Feat]:

Sanada's Speed, Power and Control are boosted by 5 each.

-Fuu [Final Effect]:

Sanada's Power and Spin go up by 2 and the Opponent's speed drops by 5. If the Opponents Speed is still 8 or more, this Effect is negated

-Rin [Final Effect]:

The opponent's Spin is halved. If the Opponent's power is 10 or more, this Effect is negated

-Ka [Effect]:

Sanada’s Power is boosted by 6 points and the opponent's Effects are negated. If the Opponent's Power is 7 or more, this Effect is negated.

-Zan [Effect]:

Sanada's Control is boosted by 4 points and if his Opponent's would boost their stats through an Effect, that Effect is negated. If his Opponent's control is 8 or more, this Effect is negated.

-In [Effect]:

If the Opponent would try to use a Feat, Effect or Aura to predict Sanada in anyway, that Feat, Effect or Aura is negated. Sanada can activate one additional Effect.

-Rai - Part 1 [Opening Effect]:

Sanada's Speed is boosted by 10 and his Speed cannot be reduced. This Effect cannot be negated. Sanada can activate one more Effect. This Effect is activated automatically if after the Opponent uses their first Effect, any stat of theirs is above Sanada's Speed. This Effect can only be activated once per match without consequences. If this Effect is activated more than once, Sanada loses 8 points in speed for every time it is activated and loses if the Opponent's final total is within 5 points of Sanada's. This Effect can only be activated a max of 3 times.

-Rai - Part 2 [Effect]:

(1)Sanada’s Spin and Power increase by 5 points. The Opponents control falls by 5.

(2)This Effect is not affected by Hyakuren Jitoku no Kiwami. If Hyakuren Jitoku no Kiwami is used against Rai, it is negated.

(3)Any Effect the Opponent uses that resolves after this Effect and boosts the opponents own stats is negated.

-Black Aura [Opening Aura]:

This Aura cannot be activated manually. this automatically activates after Emperor finishes resolving. If the opponent’s total is still higher than Sanada’s, Sanada’s Power gets doubled and the Opponent's stats drop by 2 each. This Effect cannot be copied of negated.

Tezuka Kunimitsu (8, 12, 9, 11, 40) 45

All-rounder; Left Handed

-My Aaaaaaaaaaarm… [Feat]:

Tezuka loses in a tie.

-Unprecedented Strength [Feat]:

If Tezuka's player decides to activate any of Tezuka's Pinnacles, he has to choose an activation order for them. The Auras resolve in the chosen order as long as Tezuka's total is lower than his opponent's. If Tezuka's total is higher, he can still activate the first Pinnacle in his order.(Singles only)

-Zeroshiki Serve [Serve]:

The player can choose the activation time of this Serve ((Opening/Final) Effect/Aura). When this Serve resolves, Tezuka's Spin is boosted by the difference between Tezuka's total and the opponent's total when Tezuka's total is lower, or by 9 points when it's higher. This boost cannot exceed 15. If the points boosted are 10 or more and Tezuka's final total doesn't exceed his opponent's by 1 for each 3 points of boost, Tezuka loses automatically. This Serve cannot be copied. This Serve can only be negated by Sanada if he successfully chains Ka, Rin and Rai.

-Zeroshiki Drop Shot [Effect]:

(1)Tezuka’s Spin stat is boosted depending on the opponent’s playstyle. All-rounder->6 points; Aggressive Baseliner->5 points, Defensive Baseliner->7 points, Serve and Volley->3 points. (Singles only)

(2)Tezuka’s Spin is boosted depending on his opponents' playstyles as displayed in (1). This boost is divided by 2. (Doubles only)

-Tezuka Zone [Final Effect]:

(1) Tezuka's Spin is boosted by 6 points.

(2) If the opponent's Spin is lower than Tezuka's, his Control is halved.

(3) This Effect is negated when Tezuka's Spin drops below 1/2 of his base Spin.

(4) Tezuka may activate one more Effect or Aura that isn't Tezuka Phantom.

(5) This cannot be copied by Muga no Kyouchi

-Hyakuren Jitoku no Kiwami [Aura]:

If your opponent adds points to either his Power or Spin stat through a Serve, Effect or Aura, add twice of those points to Tezuka's Power/Spin stat.

-Saiki Kanpatsu no Kiwami [Aura]:

The player has to choose one Serve, Effect OR Aura from every player of the opposing team. If that ability is used against Tezuka, it is negated (as long as Chitose's base stats are higher than the Opponent's, any non-negateable abilities can be negated as well) and the Opponent's highest stat drops by 10 points. If two or more stats tie as the highest stat, the dropping points are divided equally. (Singles only)

-Tezuka Phantom [Final Effect]:

(1)Tezuka's Spin is boosted by 18 points.

(2)If the Opponent has added any points to his Power, Spin or Control through an Effect, That Effect is negated regardless of it being innegateable and the Opponent's Power drops to 0.

(3)This Effect cannot be copied by Muga no Kyouchi. This Effect can only be negated if Tezuka's spin falls under 20.

(4)If Tezuka's Total after resolving this Effect is lower than or within 5 points of his opponents or if This Effect was negated, his Power, Spin and Control are all halved.

Atobe Keigo (6, 7, 7, 10, 30) 45

All-rounder; Right Handed

-Insight [Feat]:

Atobe's Control is boosted by 4 points, the opponent's final Spin is halved and if he would add any points through an Effect or Aura, only half the points are added.

-The King [Feat]:

Atobe's Control is boosted by 3 points. As long as Atobe's Control is higher than his opponent's, his Effects cannot be negated. (Singles only)

-Hyoutei Chant [Feat]:

When playing in a decisive match, all of his stats are boosted by 1 points.

-Super Attack Style [Final Feat]:

If the opponent surpasses Atobe's total at anytime, all of Atobe's stats are boosted by 2 points each. In doubles, this applies to both team's totals.

-Tannhauser Serve [Serve]:

Atobe's Spin is boosted by 5 points and his Power is boosted by 3 points. If the opponent’s Power is lower than Atobe's afterward, all of his stats drop by 1 point each. If this would be used against Atobe by an Opponent copying it, Atobe negates the copied one. If the Opponent's Spin or Control are at least 10 or more, their stats do not drop.

-Hametsu e no RONDO [Final Effect]:

Atobe's Power and Control are boosted by 4 each. If the Opponent's combined Speed and Spin are not higher that Atobe's Control, Atobe's Power is further boosted by 5.

-Koori no Sekai [Final Effect]:

The Opponent's Speed is dropped to 0 and their Effects and Auras (with the exception of Saiki Kanpatsu no Kiwami, Ten'imuhou and Black Aura) are negated. This Effect can only be negated if Atobe's Control drops below 10 points or if Insight is negated. This Effect cannot be copied.

Fuji Shuusuke (5, 10, 6, 10, 31) 45

Defensive Baseliner; Right Handed

-Prodigy [Feat]:

Fuji’s stats cannot be decreased.

-Unmotivated [Feat]:

When Fuji plays against an opponent with a weaker base total (in Doubles both pair's totals are taken into account), all of Fuji's stats drop by 2 points. This Feat is negated when Fuji participates in a decisive match.

-Serious Mode [Feat]:

When the Opponent surpasses Fuji's total for the first time, Fuji's stats go up by 2 each. This does not count if the Opponent's Base Total is higher than Fuji's. In a decisive match, Fuji's stats go up regardless of prerequisites.

-Never-ending Evolution [Feat]:

When one of Fuji’s Counters is negated, the next counter activates. The Order is Triple Counter -> 4th Counter -> 5th Counter -> 6th Counter

-Closed Eyes [Effect]

Fuji's stats are boosted 1.5 points each. If he would face an opponent using Illusion, the opponents copied Effects/Auras are only applied at 25%. Fuji can use one more Effect.

-Evolved Triple Counter[Effect]:

Depending on Fuji's opponent, one of either Houou Gaeshi, Kirin Otoshi or Hakuryuu activates, in Doubles the stronger opponent's play style decides which one activates. If the Opponent's Speed is 10 or more than Fuji's Spin, this Effect is negated.

- When none of the other two activate -> Houou Gaeshi

- When the Opponent's highest stat is Power -> Kirin Otoshi

- When the Opponent's Play style is Serve and Volley -> Hakuryuu

-Houou Gaeshi:Fuji's spin is boosted by 6 and the Opponent's Speed and Control drop by 4 If the Opponent's Spin is 0, this Effect is negated.

-Kirin Otoshi:The Opponent's Effect is negated. This is negated when the Opponents Power exceeds Fuji's by 10 or more

-Hakuryuu: Fuji's Spin is boosted by 8 and the Opponents Speed and Control drop by 2 each.

-4th Counter - Kagero Zutsumi [Effect]:

If an Opponent would add points to his Spin stat through an Effect, those points are not added. If a boost was prevented this way, that Opponent's Spin becomes 0 and the Opponent's Speed is halved.

-5th Counter - Hecatonchires no Monban [Effect]:

Fuji's Spin stat becomes doubled. If the opponent's Spin or Power are equal to or higher than Fuji's Spin, this Effect is negated.

-6th Counter - Hoshi Hanabi [Effect]:

Fuji's Spin is boosted by 5 and the opponent’s Control and Speed are lowered by 2.5 each. If this Effect activates as a result of never ending evolution, the boost and stat drops are each doubled. This Effect can neither be copied nor can it be negated.

Shirashi Kuranosuke (9, 9, 9, 9, 36) 43

All-rounder; Left Handed

-Ecstasy [Feat]:

(1) Whenever the opponent surpasses Shiraishi's total for the first time (this includes base totals), all of Shiraishi's stats are boosted by 2 points. (Singles only)

(2) Whenever the opposing Pair surpasses Shiraishi's Pair's total for the first time (this includes base totals), all of Shiraishi's stats are boosted by 1.5 points. (Doubles only)

-Bible Tennis [Effect]:

All of Shiraishi's stats go up by 3 each. If an Opponent would use a Serve or Effect, it is only 25% effective. If a Technique has an auto-negate function, it is activated even if the requirements are not met. This Effect cannot be negated or copied by Muga no Kyouchi. Shiraishi can activate one more Effect.

-Entaku Shot [Effect]:

Shiraishi’s Spin is boosted by 7 points and the Opponent's control is lowered by 3.

Yanagi Renji (8, 8, 8, 10, 34) 41

Defensive Baseliner; Right Handed

-Master [Feat]:

If Renji successfully uses Data Tennis to negate his Opponent's Effect or Serve, his stats go up by 2 each.

-Beast Tamer [Feat]:

When playing Doubles, Renji's control goes up by 2 and his partners stats are boosted by 1.5 each.

-Data Tennis [Effect]:

Renji's player has to guess 4 Serves/Effects/non Pinncale Auras (i.e Moujuu, Devil Mode) before each match. When one of the chosen abilities activates against Renji, it's negated and all of that opponent's stats drop by 1 point each. Renji can use one additional Effect OR Aura. This Effect cannot be copied or negated.

-Kamaitachi [Effect]:

Renji’s Spin gets boosted by 8. The opponent’s speed drops by 2. If the Opponent's speed is still above 8 after the drop, this Effect is negated.

-Cicada [Effect]:

(1)Renji’s Spin stat is boosted by 8. Depending on the opponent’s play style. The Opponent's Speed stats drops by: All-rounder->2 points; Aggressive Baseliner->1 points, Defensive Baseliner->3 points, Serve and Volley->0 points. In Doubles this Effects both players on the opposing side.

-Data Doubles [Formation]:

This Formation can only be used when partnered with Inui. Both players must be using Data Tennis as their Effects. Their Effects Cannot be negated and their stats cannot be lowered. The effects of Data Tennis work at 200% (Renji Cannot Predict double the no. of moves though)

Niou Masaharu (8, 8, 8, 9, 33) 41

All-rounder; Left Handed

-Unpredictable [Feat]:

If the opponent would use a Feat or an Effect called ‘Data Tennis’, that Feat/Effect is negated.

-Trickster of the Courts [Feat]:

When the opponent's total surpasses Niou's for the first time in a match, Their stats are lowered by 2 each

Guess Who? [Effect]:

Niou's partner has his Serve/Effects/Auras negated and Niou uses them at 80% of its original strength. When the opposing Pair's total surpasses this Pair's for the first time in a match, Niou's partner automatically activates his Serves/Effects/Auras at 110% of their original strength and all of the opponents' stats drop by 1 point each. (Doubles)

-Illusion [Effect]:

When playing Singles, Niou chooses a character whose abilities he can copy. He also takes on the Play style, Handedness of that character. Niou cannot copy Effects that say not copyable. If Niou faces the character he copies, he can only activate the Effects or Aura’s at 50% potency. This Effect cannot be copied or negated.

Kirihara Akaya (7, 8, 8, 7, 30) 40

Aggressive Baseliner; Right Handed

-Intense Concentration [Feat]:

Kirihara's stats cannot drop through Effects.

-Knuckle Serve [Serve]:

Kirihara's Spin and Power go up by 2 each, Each of the opponent’s stats besides Spin drops by 1.

-Danger Mode [Aura]:

If the Opponents base total is higher than Kirihara's, Kirihara's Power and Speed are boosted by 5 point each. This aura cannot be copied. Should any Effect Kirihara use be negated, this Aura activate automatically.

-One footed Split Step [Effect]:

Kirihara’s Speed is boosted by 2 points. Kirihara can activate one more Effect OR Aura. This Effect cannot be negated

-Muga no Kyouchi [Final Aura]:

This Aura cannot be manually activated. This Aura can only be activated if the Opponents Total surpasses Kirihara's Total by more than 10 points. If this Aura is activated, both 'Danger Mode' and "Devil Mode' are negated. Kirihara's stats are all boosted by 1 each and he can choose to use any Effect of a player his team has faced or that is on his team. For Every Effect Kirihara Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Devil Mode [Final Aura]:

This Aura cannot be chosen. This Aura activates automatically if the opponent’s final total is higher than Kirihara’s and he has activated Danger Mode. Kirihara’s stats increase by 3 points each and his opponents speed goes down by 2. This cannot be copied.

Yagyuu Hiroshi (8, 5, 9, 9, 31) 38

Serve and Volley; Right Handed

-The Gentleman [Feat]:

Yagyuu gets boosted by 2 point in every stat, whereas the opponent’s highest stat drops by 2.

-Losing Reputation [Feat]:

This Feat doesn't activate except for when the opponent's total surpasses Yagyuu's for the first time in a match. If this Feat activates, 'The Gentleman''s effect is halved. All of the opponent's stats drop by 2 points each and Yagyuu's Spin is boosted by 3 points.

-Laser Beam [Effect]:

Yagyuu’s Power is boosted by 7. The Opponent's speed is lowered by 3.

-Guess Who? the 2nd [Effect]

Yagyuu copies the Serve or Effect of any player he already played or partnered with in this season. If that Effect would increase/decrease any stats, those changes apply only to 30%.

Chitose Senri (7, 7, 7, 11, 32) 36

All-rounder; Left Handed

-Wing of Kyushu [Feat]:

Chitose's Spin and Control are boosted by 3 points each.

-Kamikakushi Serve [Serve]:

Chitose’s Spin is boosted by 3 points. The Opponent's Control is dropped by 3 if their speed is not at least 8

-Kamikakushi [Effect]

Chitose’s Spin is boosted by 3 points. The Opponent's Control is dropped by 3 if their speed is not at least 8

-Muga no Kyouchi [Aura]:

Chitose's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Saiki Kanpatsu no Kiwami [Aura]:

The player has to choose one Serve, Effect OR Aura from every player of the opposing team. If that ability is used against Chitose, it is negated (as long as Chitose's base stats are higher than the Opponent's, any non-negateable abilities can be negated as well) and the Opponent's highest stat drops by 10 points. If two or more stats tie as the highest stat, the dropping points are divided equally. (Singles only)

Tachibana Kippei (9, 7, 9, 7, 32) 36

All-rounder; Right Handed

-Wing of Kyushu [Feat]:

Tachibana's Power and Speed are boosted by 3 points each.

-Super Rising [Effect]:

The Opponents Control and Speed are dropped by 2 each. Tachibana can activate another Effect. If the opponent uses a Serve, it is negated and the Opponent's Effect does not activate. If the Opponent's base Speed is 8 or more, this Effect is negated, but the secondary Effect still activates.

-Abare Jishi [Effect]:

Tachibana’s Power is boosted by 6.

-Abare Dama [Effect]:

Tachibana’s Spin is boosted by 5. If the opponent’s Speed is not 8 or more, their control falls by 2. If their speed is more than 8, this effect is negated. If the Opponent has the Feat "Vision", that Feat is negated and their Control and Speed drop by 2 each.

-Moujuu no Aura [Aura]:

All of Tachibana stats are boosted by 2 points. Tachibana can activate one more Effect.

Kevin Smith (8, 7, 7, 8, 30) 33

All-rounder; Left Handed

-Spartan Training [Feat]:

Kevin's Power and Speed go up by 2 each

-Rivals [Feat]:

When Kevin plays a first year or second year his power gets boosted by 3. (Singles only)

-Twist Serve [Serve]:

Kevin’s Spin is boosted by 3 points. If he plays against someone with the same hand, his opponent's control is lowered by 2.

-Illusion Shot [Effect]:

Kevin’s Spin is boosted by 5. If the opponent’s Speed is not 8 or more, their control falls by 2. If their speed is more than 8, Kevin only get’s +5 to Spin. If the Opponent has the Feat "Vision", that Feat is negated and their Control and Speed drop by 2 each.

-Muga no Kyouchi [Aura]:

Kevin's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

Kite Eishirou (7, 7, 7, 7, 28) 32

All-rounder; Left Handed

-The Hitman [Feat]:

As long as Kite's Speed is greater than his Opponent's highest stat, his Opponent's Serves or Effects are negated (Singles only)

-Big Bang [Serve]:

Kite’s Power is boosted by 8 points.

-Omni-directional Shukuchihou [Effect]:

Kite’s Speed is boosted by 6 points and his Speed cannot be lowered. Kite can use another Effect. This Effect cannot be copied or negated.

-Blinding Return [Effect]:

Kite’s Power is boosted by 4 and the Opponent’s control is dropped by 3. If the opponent has a speed higher than Kite’s power, this Effect is negated.

Mid Tier

Marui Bunta (3, 5, 4, 10, 22) 31

Serve and Volley; Right Handed

-Volley Expert [Feat]:

When playing Doubles, Bunta’s Spin, Speed and Control are boosted by 2 points each.

-Sticking to Formation [Feat]:

When paired with Jackal in Doubles, Bunta's Spin goes up by 3

-Myougi [Opening Effect]:

The user chooses before the match whether he will use Tsunawatari, Tecchuu Atte or Jikansa Jigoku. The opponent must predict which of the 3 the user is going to use. If the opponent is correct, the effect is only activated at 50% potency. If the opponent it activates at 100%.

-Tsunawatari :

This Effect can only be activated through Myougi. Bunta's Spin is boosted by 4 points and the Opponents control is dropped by 2.

-Tecchuu Atte

This Effect can only be activated through Myougi. Bunta's Control is boosted by 5 points and the opponents control drops by 1.

-Jikansa Jigoku:

This Effect can only be activated through Myougi. The opponent's Speed drops by 4 points and Bunta’s Power is boosted by 2

Oshitari Yuushi (5, 7, 5, 8, 25) 31

All-rounder; Right Handed

-Genius of Hyoutei [Feat]:

If Oshitari successfully pulls of 'The Man of 1000 Techniques' at 100% and achieves his play style drop for his technique, his stats are boosted by 2 each.

-Sealed Heart [Feat]:

Oshitari's stats cannot be dropped. If the opponent would use an ability that prevents Oshitari's Effect to activate at 100% or would negate his Effects, that ability is negated. This Feat cannot be copied

-Impassioned [Feat]:

If the opponent's total exceeds Oshitari's by 5 or more anytime during the match, Oshitari can choose to negate Sealed Heart and Oshitari's stats are boosted by 3 points each. (Singles Only)

-Doubles Strategist [Feat]:

If Oshitari plays Doubles, all of his stats are boosted by 2 points.

-Higuma Otoshi [Effect]:

This Effect cannot be manually activated, This Effect automatically activates if the Opponent would use an Effect that would add 5 or more Power to his stats or would have the word “Smash” in the name, the Opponent's Effect is negated. This is negated when the Opponents Power exceeds Oshitari's by 10 or more or would have a Speed higher than 10.

-The Man of 1000 Techniques [Effect]:

Oshitari has to choose an Effect from the following list to activate. The Opponent must predict which of the following will activate. If the Opponent guesses the Effect wrong, the Effect activates at 100%. If the Opponent is correct, the Effect activates at 50%. When Sealed Heart is negated, the playstyle bonus drops do not apply.

-F&D:

Oshitari’s Spin is boosted by 5 points and the opponent's speed is dropped by 5. If the Opponent is a Defensive Baseliner, his speed is further dropped by 5.

-F*A*S:

Oshitari's Power and Control are boosted by 5 points. The Opponents speed and control drop by 3 each. If the Opponent is an All Rounder, all his stats drop by 1 each.

-S*S*A*S:

Oshitari’s Spin is boosted by 9 points and the opponent's speed drops by 4. If the Opponent is an Aggressive Baseliner his Control drops by 3 as well.

-D*F*D*R:

Oshitari gets a boost of 5 each to his Power and Control stats. The opponents speed and control are dropped by 2 each. If the Opponent is a Serve and Volleyer, his Control is dropped further by 3.

Inui Sadaharu(6, 4, 6, 9, 25) 30

Serve and Volley; Right Handed

-Gathering Data [Final Feat]:

Inui’s stats besides Control drop by 1 point each. Inui forces 'Data Tennis' to resolve last of all Serves, Effects and Auras. All of Inui's probabilities raise by 10%. The player can choose to negate this Feat. When used in Doubles, with a Defensive Baseliner as his partner, Inui's stats do not drop by 1 each.

-Super Training [Feat]:

Inui's Stats are boosted by 2 each.

-Forsaking Data [Feat]:

This Feat is a manually activating Feat. This Feat can only be activated if 'Gathering Data' was negated. Inui's Power, Control and Speed are boosted by 3 points each and Inui can activate either Rising Shot OR Jack Knife. Data Tennis cannot be used if this Feat is activated.

-Childhood Friend and Rival [Feat]:

If Inui faces Renji, Inui can activate both Gathering Data and Forsaking Data (Inui can still activate Data Tennis) at the same time without negative side effects. Inui is able to activate both Data Tennis and either Rising Shot or Jack Knife at the same time.

-Waterfall [Serve]:

Inui’s Power is boosted by 9 points. If Inui or his team would tie with an opponent, they win instead.

-Rising Shot [Effect]:

If the opponent uses an Serve, that Serve is negated and the opponent’s Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%. This Effect cannot be activated other than through 'Super Training'.

-Jack Knife [Effect]:

Inui’s Power is boosted by 7 points and the opponent’s Effect is nullified. If the opponent has a Spin stat of 7 or more or if his Power is still greater than Inui’s, this Effect is negated.

-Data Tennis [Effect]:

Before the match, Inui must assign probabilities adding up to 100% to all the Serves, Effects and Auras for all the players on the opposing team. When he faces his opponnet, His Opponnent's Serve, Effect or Aura has its potency cut by the probability it is assigned. If an Opponent would have an Effect set (i.e. Myougi or The Man of 1000 techniques), Inui would need only to assign a probability to the set. If the Serve or Effect used would have a negate function, if it had a probability of 50% or more assigned, that negate function is negated. If a Serve or Effect would have a self auto negate function, that auto negate function automatically occurs as long as it had at least a 60% probability assigned to it. This Effect cannot be copied or negated

-Data Doubles [Formation]:

This Formation can only be used when partnered with Renji and both are using Data Tennis. Both Players have their Control stats boosted by 10. Inui is able to use Gathering Data without any negative side effects. Neither player can have their Effects negated.

Akutsu Jin (9, 4, 8, 6, 27) 30

Aggressive Baseliner; Right Handed

-Overseas Training [Feat]:

Akutsu’s stats are boosted by 2 point each.

-Flexibility [Feat]:

Akutsu’s Control is boosted by 3 points.

-Sliding [Final Effect]:

Akutsu’s speed is boosted by 5 and his Opponent's Effects are negated. If any of his opponent's Final stats are higher than Akutsu's Final speed, their Effects are not negated. In Double's this only affects the stronger Opponent.

Kaidoh Kaoru (5, 7, 5, 5, 22) 30

Defensive Baseliner; Right Handed

-Stamina [Feat]:

Kaidou wins if he ties or the opponent’s total is within 3 points of Kaidoh’s.

-Stamina Trap [Final Feat]:

If Kaidou selects Continuous Snake as his Effect (assuming that Effect is not negated) and the Opponent does not have a Feat with the word 'Stamina' in it's name and is has a base total within 5 points of Kaidou's, that Opponent's Speed and Power get reduced to 0.

-Continuous Snake [Effect]:

Kaidou’s Spin is boosted by 3. The Opponents Speed and Power are lowered by 3 each. If the Opponent's Speed is still greater than Kaidou's Spin, this Effect is negated.

-Boomerang Snake [Effect]:

Kaidou's Spin is boosted by 6. The Opponent's Speed and Power are lowered by 3 each. If the Opponent would have a Speed stat of 10 or higher after being lowered, this Effect is negated. This Effect is automatically activated if 'Continuous Snake' is negated.

-Dunk Smash [Effect]:

This Effect can only be used when playing Doubles with Momoshiro. Kaidou's Power is boosted by 5 points. Each of the opponent’s stats drops by 1 point.

-Straight or Curved? [Opening Effect]:

The user chooses before the match whether he will use Gyro Laser or Tornado Snake. The opponent must predict which of the 2 the user is going to use. If the opponent is correct, his Speed is boosted by 2 points, if he is wrong his Speed drops by 4 points.

-Tornado Snake [Effect]:

Kaidou’s Spin is boosted by 10 points and the Opponent's Power and Speed are lowered by 2 each.

-Gyro Laser [Effect]:

Kaidou's Power is boosted by 8 points. The Opponent's Speed is lowered by 6.

-Devil Mode [Final Aura]:

This Aura cannot be chosen. This Aura activates automatically if the opponent’s final total is higher than Kaidou’s. Kaidou’s stats increase by 3 points each and his opponents speed goes down by 2. This cannot be copied or negated. If Kaidoh is playing Doubles with someone whom he has a support level of 3 or higher with, this effect is negated.

Momoshiro Takeshi (7, 5, 5, 5, 22) 30

Aggressive Baseliner; Right Handed

-Instinct [Feat]:

The opponent’s total drops by 2 and if he would add any points through a Serve or Effect, only one-half of those points are added. This Feat cannot be copied

-Mask Formation [Formation]:

This Formation can only be used when Momoshiro is partnered with Kaidoh and both players use an Effect that the other player has acquired as well. Those Effects cannot be negated and any attempts to drop their stats, drops their Opponent's stats instead.

-Bullet Serve [Serve]

Momoshiro's power is boosted by 3 points.

-Dunk Smash [Effect]:

Momoshiro's Power is boosted by 7 points. Each of the opponent’s stats drops by 1 point.

-Jack Knife [Effect]:

Momoshiro’s Power is boosted by 3 points and the opponent’s Effect is nullified. If the opponent's Power stat is greater than Momoshiro's Power, this Effect is negated.

-Tornado Snake [Effect]:

This Effect can only be used when playing Doubles with Kaidou. Momoshiro's Spin is boosted by 10 points and the Opponent's Power and Speed are lowered by 2 each.

Hiyoshi Wakashi (5, 5, 6, 6, 22) 30

Aggressive Baseliner; Right Handed

-Kobujutsu Training [Feat]:

Hiyoshi’s Power and Speed are boosted by 2 points each.

-Gekokujou [Opening Feat]:

When playing against an opponent with an base total higher than Hiyoshi's, the opponent cannot lower Hiyoshi’s stats through Effects, and each of Hiyoshi’s stats is boosted by 2 point.

-Enbu Tennis [Effect]:

The Opponent's control is lowered by 2 and Hiyoshi's Power and Speed are increased by 3 each. This Effect cannot be negated.

Jackal Kuwahara (6, 3, 9, 4, 22) 30

Defensive Baseliner; Right Handed

-Positive Defense [Feat]:

Jackal's Speed is boosted by 3 points.

-Sticking to Formation [Feat]:

When playing Doubles with Bunta, Jackal’s Speed is boosted by 5 points.

-4 Lungs [Feat]:

If the match would end in a tie or within 3 points of Jackal's final score, Jackal wins.

-Fire Serve [Serve]:

Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.

-Nezumi HanaBEAT [Final Effect]:

Jackal's Speed is boosted by 2 points. The Opponent's Effect is negated if their highest stat is not above Jackals Speed.

Liliadent Crauza (7, 6, 6, 7, 26) 28

All-rounder; Right Handed

-Devil [Final Feat]:

If the opponent’ Power is within 5 levels of Krauser’s, each of the opponent’s stats drops by 2.

-Crucify [Final Effect]:

If the opponent’s Speed is within 2 points of Krauser’s, Krauser automatically wins. This Effect is negated if the Opponent has a base total of 20 or more than Krasuer. This Effect cannot be copied. (Singles only)

-Demonic Appearance [Aura]:

Krauser's Power and Speed are boosted by 3 points each. This Aura cannot be copied, neither can it be negated, nor can this boost be cancelled.

Hirakoba Rin (5, 8, 5, 7, 25) 26

All-rounder; Right Handed

-Arrogance [Feat]:

When playing against an opponent with a lower base total, Rin’s stats drop by 1 point each.

-Shukuchihou [Effect]:

Rin’s Speed is boosted by 3 points. Rin's Speed cannot be lowered and he can use another Effect. This Effect cannot be negated.

-Habu Serve [Serve]:

Rin’s Spin is boosted by 6 points. If the opponent would use an Effect to increase his Power, that Effect is negated and his Speed and Control are dropped by 2 each. If the Opponent would use an Effect to lower Rin's spin by 4 or more, this Effect is negated.

-Habu [Effect]:

Rin’s Spin is boosted by 6 points. If the opponent would use an Effect to increase his Power, that Effect is negated and his speed and control are dropped by 2 each. If the Opponent would use an Effect to lower Rin's spin by 4 or more, this Effect is negated.

-Giant Habu [Final Effect]:

Rin’s Spin is boosted by 10. If the opponent would use an Effect to increase his Power, that Effect is negated and his speed and control are dropped by 2 each. If the Opponent would use an Effect to lower Rin's spin by 4 or more, this Effect is negated. If this Effect negated in this way, Rin loses automatically.

Ishida Gin (11, 3, 6, 5, 25) 25

Aggressive Baseliner; Left Handed

-Fated Rival [Feat]:

If the opponent is Kawamura, Gin loses automatically. (Singles only)

-Hadoukyuu Master [Feat]:

If the opponent uses an Effect with Hadoukyuu in its name, that Effect is negated.

-108 Styles of Hadoukyuu [Effect]:

Gin's Power is boosted by 10 points. If this Effect is negated, Gin automatically reactivates it one more time with an additional +4. When this Effect is reactivated, it cannot be negated. If this Effect is copied by a user that has less that 10 Power, That user may not be used in his next round.

Sengoku Kiyosumi (5, 5, 6, 6, 22) 25

All-rounder; Right Handed

-Lucky! [Feat]:

If the opponents final total of points is even, Sengoku gets boosted 5 points. If the opponent final total of points is odd, Sengoku loses 2 points.

-Vision [Feat]:

The opponent’s Speed drops by 3 points. This Feat cannot be copied

-Racket Change [Feat]:

If Sengoku's total is surpassed by any means, his Power, Spin and Control go up by 2 each.

-Kohou [Serve]:

Sengoku’s Power is boosted by 3 points. The Opponent's Speed drops by 3. This Effect cannot be negated by any other Feats/Formations/Effects/Auras.

-Dunk Smash [Effect]:

Sengoku's Power is boosted by 5 points. Each of the opponent’s stats drops by 1 point.

Kikumaru Eiji (4, 1, 10, 4, 19) 25

Serve and Volley; Right Handed

-Golden Pair [Feat]:

When playing Doubles with Oishi, Oishi's Control goes up by 5 and any boost he receives from his own Effects are doubled.

-Acrobatic Play [Feat]:

Kikumaru’s Speed is boosted by 2 points. Kikumaru’s Effects cannot be negated.

-Vision [Feat]:

The opponent’s Speed drops by 4 points. This Feat cannot be copied

-Kikumaru Beam [Effect]:

Kikumaru’s Control is boosted by 2 points.

-Kikumaru Bazooka [Effect]:

Kikumaru’s Power and Control are boosted by 3.5 points each.

-Kikumaru's Signature Step [Effect]:

Kikumaru’s Speed is boosted by 5 points and he can activate one more Effect OR Aura.

-One Man Doubles [Effect]:

Kikumaru is considered a Level 2 pair and receives all Tier Boosts and can choose to activate any Standard Formations as long as the requirements are fulfilled (for point requirements, Kikumaru's points are considered doubled, play style requirements count as fulfilled when at least one of them is). This Effect can only be activated in Singles.

-Synchro [Aura]:

This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.

Oishi Shuuichirou(2, 4, 2, 4, 12) 25

Defensive Baseliner; Right Handed

-Golden Pair [Feat]:

When playing Doubles with Kikumaru, Kikumaru's Speed goes up by 5 and all stat boosts he receives from his own Effects are doubled.

-Doubles Master [Feat]:

Oishi's Control and Speed are boosted by 2 points each. Additionally, his partner's highest base stat is boosted by 4 points, if there is more than one highest stat, the points are spread equally. This/those stat(s) cannot be decreased. (Doubles only)

-Moon Volley [Effect]:

Oishi’s Control is boosted by 10 points. The Opponent's speed is dropped by 2 points. If the Opponent's speed is still 5 or more than Oishi's Control this Effect is negated.

-Synchro [Aura]:

This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.

-Oishi Territory [Formation]:

This Formation can only be used when Oishi is partnered with Kikumaru while he is using his Signature Step. Oishi’s Control is boosted by 10 points. The Opponent's have their Effects negated.

Akutagawa Jiro (4, 6, 7, 8, 25) 23

Serve and Volley; Right Handed

-Excited [Feat]:

When Jiro faces an Opponent with equal or higher base stats than him, his stats are all boosted by 1 each.

-Flexible Wrist [Feat]:

Jiro’s Control and Spin are boosted by 2 points each. Jiro's control cannot be dropped. This Feat cannot be copied

-Slice Serve and Dash [Serve]:

Jiro’s Spin is boosted by 3 points and his speed is boosted by 2.

-Rising Shot [Effect]:

If the opponent uses an Serve, that Serve is negated and the opponent’s Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%.

-Magic Volley [Effect]

Jiro's control is boosted by 6. The Opponent's Speed and Control drop by 3 each. If his opponent is a Baseliner, that opponent's total drops further by 3 points. This Effect cannot be copied or negated.

Mizuki Hajime (3, 3, 4, 10, 20) 23

All-rounder; Right Handed

-Prediction Master [Opening Feat]:

Choose One.

Mizuki's player must predict his opponent's lineup. He must guess the character's exact positions. When guessing his own opponent correctly, Mizuki's Control is boosted by 8 points and his opponent's Effects are negated (Singles Only). When guessing another player's opponent correctly, that opponent's Effects are negated and your character's Control is boosted by 4. When Mizuki's predictions are wrong, the player on his side loses 1 point per stat for that match. If Mizuki predicts his own opponent incorrectly, he loses 4 Control and his Effects are negated.

or

Mizuki must predict a match score for S3, D2, S2, D1 and S1. For every match before Mizuki's that he gets the match score correct (with a buffer of 1 games) the opponent's after that match will lose that number per stat. When it comes time for Mizuki's own match, if all the matches before his were predicted correctly (within a buffed of 1 games), his Control is boosted by 5. If Mizuki predicts every single match correctly, his entire team will gain +4 to every stat the next round. If Mizuki's predictions were wrong for any matches (by a buffer of 1 games), his team mates of that match will lose 1.5 points in every stat for the next round.

-Data Tennis [Opening Effect]:

Mizuki must predict before the match which player will use which Effect or Aura, If Mizuki's Opponent uses an Effect or Aura he has used before in this Season and Mizuki correctly guesses what that Effect is then Mizuki's control and spin go up by 4 each. If Mizuki does not guess the Effect or Aura correctly, but it is an Effect or Aura that player has used before in this season, his Control and Spin are boosted by 2 each. If the Effect or Aura is neither, Mizuki's stats are lowered by 1 each. This Effect cannot be copied or negated

Zaizen Hikaru (6, 7, 6, 6, 25) 23

All-rounder; Left Handed

-Arrogance [Feat]:

When playing an opponent with lower lv, Zaizen’s Control and Power drop by 0.5 point each for every weaker opponent.

-Genius [Feat]:

If the opponent uses an Effect, it is added at 50%. If Zaizen plays doubles, this Feat affects the opponent with the higher base total. Zaizen's stats are boosted by the 50% not gained by the opponent.

-Tactile Volley [Effect]

Zaizen's stats are boosted by 1.5 points each.

Konjiki Koharu (4, 5, 5, 7, 21) 23

Defensive Baseliner; Right Handed

-Comedy Tennis [Feat]:

When playing doubles with Hitouji, the weaker opponents control drops by 3.

-IQ Tennis [Final Feat]:

If an opponent would add points to any of his stats through an Effect, those points are added at -2. If an opponent would decrease any of Koharu's points through an Effect, those drops are applied at +1.

-Distraction [Effect]:

When playing Doubles with Hitouji, the stats of the stronger opponent are lowered by 1 point each.

Hitouji Yuuji (4, 5, 5, 7, 21) 23

Defensive Baseliner; Left Handed

-Comedy Tennis [Feat]:

When playing doubles with Koharu, the stronger opponents control drops by 3.

-Voice Imitation [Effect]:

When playing Doubles, the opposing team’s Formations and Support Bonuses are negated. Hitouji can activate one more Effect. This Effect cannot be copied

-Distraction [Effect]:

When playing Doubles with Koharu, the stats of the weaker opponent are lowered by 1 point each.

-Copycat [Effect]:

When Playing Doubles, Hitouji copies the same Effect the opponent with the higher total uses. This Effect cannot be copied

Kabaji Munehiro (8, 3, 7, 4, 22) 23

None; Right Handed

-Power [Feat]:

Kabaji's Power is boosted by 5.

-Obediance [Feat]:

If Kabaji is on the same team as Atobe, his stats go up by 2 each during his match.

-Simple-Minded [Feat]:

If Kabaji plays singles, he copies the Serves, Effects or Auras of whomever he plays. If he plays doubles, he copies the same Serve, Effects or Auras of the opponent with the higher base total. If the Opponent uses an Aura, Kabaji drops by 1.5 in each stat before he can copy it. This Feat cannot be copied

-Command Formation [Formation]:

When Paired with Atobe, Kabaji's Base Total counts as the Pairs base total. Kabaji's stats are boosted by 5 + [Atobe's Highest Stat/Kabaji's Lowest Stat] each. Atobe's Feats and Effects do not take effect. Atobe's Serves still boost the Pair's Total. The Opponent's Effects and Auras are negated. Any ability the opponent uses to lower his opponents stats only takes effect on Kabaji (Never for both Kabaji and Atobe).

Kajimoto Takahisa (6, 3, 4, 8, 21) 20

All-rounder; Right Handed

-A Captain’s Pride [Opening Feat]:

If Kajimoto is within 1-5 points in base total lower than his opponent and his team has lost at least 2 matches, his stats go up by 2 each.

-Coordination [Feat]:

All stats go up by .5

-L Drive Serve [Serve]:

Kajimoto’s Power is boosted by 7 points, his Control is boosted by 2 points.

-Tactics [Effect]:

Kajimoto's Control goes up by 5. If his Control is above the opponent's highest base stat, The Opponent's stats are lowered by 1 each.

Shishido Ryou (3, 2, 7, 3, 15) 19

Defensive Baseliner; Right Handed

-Silver Pair [Feat]:

When playing Doubles with Choutarou, If Choutarou's stats would be dropped, those drops only occur at 50%

-Teleport Dash [Feat]:

Shishido’s Speed is boosted by 10 points.

-Super High Speed Rising Counter [Effect]:

(1) If the opponent uses an Serve, that Serve is negated and the opponent’s Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%. If the Opponent's Effect would adds less than 3 points to his stats or drop the opponent's points by less than 3 points after being dropped by 50%, the Effect is negated.

(2) Shishido and his Partner cannot have their Effects negated. (Doubles only)

-Inducement Formation [Formation]:

This Formation can only be activated when Ootori is the partner. Any Standard Formation the other Pair uses is negated and the Speed of both opponents’ drops by 5 points.

Ootori Choutarou (5, 0, 5, 4, 14) 16

Serve and Volley; Right Handed

-Silver Pair [Feat]:

When playing Doubles with Shishido, If Shishido's stats would be dropped, those drops only occur at 50%

-Reliable:

When playing doubles, Ootori's stats get boosted by 2 each if his partner's stat were to drop by 5 or more.

-Neo Scud Serve [Serve]:

Ootori’s Power is boosted by 10 points. If Ootori or his team would tie with an opponent, they win instead. This Serve cannot be negated. This Serve can only be negated if the copier has a base Power of 10 or more.

-Basic Tennis [Effect]:

Ootori’s stats are boosted by 0.5 each

Saeki Kojirou (2, 2, 2, 5, 11) 16

Serve and Volley; Left Handed

-Childhood Friend [Feat]:

If Fuji participates in the match, Saeki’s stats are boosted by 2 points each.

-Analyze [Feat]:

If Saeki is playing Singles the opponent's control drops by 2 points. If Saeki is playing doubles, his partners control goes up by 2 and both opponents drop by 2 each.

-Vision [Feat]:

The opponent’s Speed drops by 2 points.

-Mark [Effect]:

This Effect can only be used in Doubles. If the opponent with the lower base total has a speed of 5 or below Saeki negates the effect of the opponent with the lower base total.

-Feather Drop [Effect]:

Saeki's control goes up by 5 points.

Shinjou Reiji (8, 6, 4, 3, 21) 15

Defensive Baseliner; Right Handed

-Coordination [Feat]:

All stats go up by .5

-Masterpiece [Feat]:

Reiji’s stats are boosted by 1 point each if Reiji is playing in singles 1, OR if his team has lost exactly two matches already.

-Deep Impulse Serve [Serve]:

Reiji’s Power is boosted by 3 points.

-Mirage [Effect]:

The opponent’s Control is halved and when an Effect would add points to the opponent’s Control, that Effect is negated.

-Deep Impulse [Effect]:

Reiji’s Power is boosted by 3 points.

Wakato Hiroshi (4, 4, 4, 7, 19) 15

All-rounder; Right Handed

-Coordination [Feat]:

All stats go up by .5

-Change Over! [Feat]:

Wakato has to choose one player before the match, his playstyle and dominant hand change accordingly. Depending on whether the copied playstyle has an advantage/disadvantage against the opponent's playstyle the following bonus is applied:

-Advantage -> +3 to all stats

-Neutral -> +0

-Disadvantage -> -1.5 to all stats

The order of advantages is:

-Serve&Volley advantage vs Defensive Baseliner

-Defensive Baseliner advantage vs Aggressive Baseliner

-Aggressive Baseliner advantage vs Serve&Volley

-All-rounder always counts as Neutral

In Doubles, the bonuses are added up for both opponents.

-Buggy Whip Shot [Effect]:

Wakato's Spin is boosted by 3 points.

Oshitari Kenya (5, 1, 10, 5, 21) 15

Defensive Baseliner; Right Handed

-The Speedster of Naniwa [Feat]:

Kenya’s Speed is boosted by 8 points.

-NO Speed NO Life [Final Feat]:

If the opponent’s Speed is higher than Kenya's, Kenya’s Speed is boosted by 4 points.

-Speed Tennis [Effect]

If the opponent increases his speed, Kenya increases his own speed by the same amount. This Effect cannot be copied

Kawamura Takashi (10, 0, 4, 3, 17) 15

Aggressive Baseliner; Right Handed

-Power [Feat]:

Kawamura’s Power is boosted by 3 points.

-Two Handed Hadokyuu [Effect]:

Kawamura’s Power is boosted by 4 points.

-One Handed Hadokyuu [Effect]:

Kawamura's Power is boosted by 6 points. This effect cannot be used two rounds in a row.

-Dash Hadokyuu [Effect]:

This Effect automatically activates when the opponent's Power or total surpass Kawamura's Power/total for the first time in a match. Kawamura’s Power is boosted by 12 points. If this Effect is activated more than once per match, Kawamura cannot be used in the next round. If there is no substitute for him, that match counts as a forfeit. This Effect cannot be copied unless the copier has a Power stat of at least 10.

-Final Hadokyuu [Effect]:

This Effect cannot be activated manually, it auto-activates when Dash Hadokyuu is negated. Kawamura's Power is boosted by 17 points. If this Effect is activated, Kawamura cannot be used in the next round. If there is no substitute for him, that match counts as a forfeit. This Effect cannot be negated. Kawamura's Opponent cannot be used in the next round either. Final Hadoukyuu's after effect only affects the opponent with the higher Power stat.

Ibu Shinji (3, 7, 4, 4, 18) 15

Defensive Baseliner; Right Handed

-Silent Killer [Feat]

If the opponents stats are dropped, Shinji's stats go up by the amount dropped

-Kick Serve [Serve]:

Shinji’s Spin is boosted by 2 points. If he plays against someone with the same hand, his opponent's control is lowered by 1.

-Spot [Effect]:

Each of the opponent’s stats drops by 2 points. (Singles only)

-Cord Ball [Effect]:

First, Shinji must call Heads or Tails and flip a coin (the Referee does this), if Shinji gets the coin flip correct this Effect activates, if wrong this Effect is negated. Shinji's Control is boosted by 2. The opponent’s Speed stat drops by [10 - Opponent's Final speed] point each. When playing Doubles, this affects only baseliners.

Low Tier

Billy Cassidy (4, 5, 9, 4, 22) 14

Serve and Volley; Right Handed

-English[Feat]

When playing against a character who can speak English fluently, Billy gets boosted by 5 points(Singles only)

[Charaters who speak English: Ryoma, Kevin, Ryoga, Krauser, Richard, Michael Lee, Renji, Yagyuu]

-Quick Draw [Feat]

Should the opponent use an ability to boost their speed, Billy boosts his own speed by 3

-Bull Rope Serve[Serve]:

Billy's Spin is increased by 3 and his stats cannot be decreased by effects when playing singles.

-Shotgun Volley[Opening Effect]:

Billy Control is increased by 3 and the Opponent with the lowest speed has his Effects negated when playing Doubles. If the Opponent's speed would be higher than Billy's this Effect is negated. (Doubles only)

-Baker's Plan [Special Formation]:

This formation can only be used when paired with Michael Lee in Doubles 2. Billy and Michael automatically lose their match and the Opponent's players who play in Doubles 1 will have their stats lowered by 1 each points

Kiraku Yasuyuki (5, 3, 4, 8, 20) 13

All-rounder; Right Handed

-Perfect Form [Feat]:

Kiraku's Spin and Control are boosted by 3 each.

-Adjustments [Feat]:

If Kiraku loses his match, he gets boosted by +2 to all his stats in the next round.

-Energy Conservation [Feat]:

If an Opponent would use a Serve that would add more than 3 points to their total, Kiraku adds 2 points to that Serve. When using his Effect, Kiraku boosts his Effect by the points added by that Serve. The Effect Boost cannot exceed 6.

-Strategic Play [Effect]:

The player has to choose one stat. That stat is boosted by 2 + [Anything Gained from Energy Conservation] points. Kiraku loses when he ties.

Kamio Akira (4, 1, 9, 4, 18) 13

Defensive Baseliner; Right Handed

-Rhythm [Feat]:

Kamio’s Speed is boosted by 5 points. When playing Singles, Kamio loses in a tie.

-Sonic Bullet [Effect]:

Kamio’s Speed increases by 2 and if an Opponent would try to drop his speed, it adds to Kamio’s Spin instead.

-Moujuu no Aura [Aura]:

Kamio's Speed is boosted by 6 points. Kamio can use one more Effect.

Ishida Tetsu (7, 0, 4, 4, 15) 13

Aggressive Baseliner; Right Handed

-Power [Feat]:

Ishida’s Power is boosted by 3 points.

-One Handed Hadokyuu [Effect]

Ishida’s Power is boosted by 6 points. This effect cannot be used two rounds in a row.

-Gansou Hadoukyuu [Effect]

Ishida’s Power is boosted by 8 points. If Ishida uses this Effect in Singles, he cannot play the next round. If there is no substitute for him, that match counts as a forfeit.

-Moujuu no Aura [Aura]:

Ishida's Power is boosted by 6 points. Ishida can use one more Effect.

Michael Lee (3, 7, 3, 7, 20) 13

All-rounder; Right Handed

-Kung Fu Reflexes [Feat]:

Michael's speed and power go up by 2 each

-Analyze [Feat]:

If the opponent uses an effect which boosts his control, Michael's control goes up by 2.

-Invisible Swing [Effect]:

The opponent's control goes down by 3

Minami Kentarou (2, 2, 2, 4, 10) 12

Defensive Baseliner; Right Handed

-Jimi [Feat]:

When playing doubles with Higashikata, all of Minami's stats go up by 2 each

-Reliable [Feat]:

When playing doubles, Minami's stats get boosted by 2 each if his partner's stat were to drop by 5 or more.

-Sign Play [Effect]:

When playing Doubles with Higahitaka, the stats of the stronger opponent are lowered by 2 each and his Effects are added at -1 if they would boost his stats.

-Play on Target [Formation]:

This Formation can only be used when playing with Higashikata, the stats of the stronger opponent are lowered by 2 points each and the Opposing Pair's Formation is negated.

Higashitaka Masami (3, 2, 2, 3, 10) 12

Aggressive Baseliner; Right Handed

-Jimi [Feat]:

When playing doubles with Minami in, all of Higashikata's stats go up by 2 each

-Controlled Serve [Serve]:

Minamis Power and Control go up by 1 each. Sign Play cannot be negated for Higashikata or Minami.

-Sign Play [Effect]:

When playing Doubles with Minami, the stats of the weaker opponent are lowered by 2 each and his Effects are added at -1 if they would boost his stats.

Amane Hikaru (7, 4, 4, 4, 19) 9

Aggressive Baseliner; Right Handed

-Power [Feat]:

Amane’s Power is boosted by 3 points.

-Long Racket [Feat]:

Amane’s Speed is boosted by 3 points and if the opponent uses an Effect that would increase his Power, that Effect is negated.

-Pun Killer [Effect]:

If the opponent has a higher base total, they lose 0.5 points per stat and Amane gains +2 to his control.

Kai Yuujirou (5, 4, 5, 4, 18) 7

Aggressive Baseliner; Left Handed

-Shukuchihou [Feat]:

Kai’s Speed is boosted by 3 points.

-Viking Horn [Effect]:

Kai’s Spin is boosted by 4 points. If the Opponent's speed is not at least 10, his control is dropped by 2.

Tanishi Kei (7, 2, 4, 3, 16) 7

Aggressive Baseliner; Right Handed

-Shukuchihou [Feat]:

Tanishi’s Speed is boosted by 3 points.

-Big Bang [Serve]:

Kite’s Power is boosted by 5 points.

-Carioca Step Return[Effect]:

If the Opponent would raise his Power stat, that ability is negated unless their Power is above Tanishi's.

Fuji Yuuta (1, 2, 1, 2, 6) 7

Aggressive Baseliner; Left Handed

-Lefty Killer [Feat]:

When playing a lefty, each of Yuuta’s stats is boosted by 4 points.

-Super Rising [Effect]:

The Opponents Control and Speed are dropped by 2 each. Yuuta can activate another Effect. If the opponent uses a Serve, it is negated and the Opponent's Effect does not activate. If the Opponent's base Speed is 8 or more, this Effect is negated, but the secondary Effect still activates.

-W Twist Spin [Effect]:

Yuuta’s Spin is boosted by 10 points. If the opponent is a lefty, that opponent’s Power drops by 4 points.

Kisarazu Ryou (2, 2, 6, 3, 13) 7

Defensive Baseliner; Right Handed

-Hornet Dance [Feat]:

Ryou’s Speed is boosted by 3 points.

-Sky High Volley [Effect]:

Ryou’s Spin is boosted by 3 points, if the opponent’s playstle is Serve and Volley, Spin is boosted by 5 points instead.

Chinen Hiroshi (4, 4, 6, 4, 18) 6

Defensive Baseliner; Right Handed

-Shukuchihou [Feat]:

Chinen’s Speed is boosted by 3 points.

-Surprise Attack [Effect]

The Opponent's control and speed stats drop by 0.5 each and Chinen's speed increases by 2.

Kisarazu Atsuhi (2, 3, 4, 2, 11) 5

Serve and Volley; Right Handed

-Volley Fascination [Feat]

When against another serve and volleyer, Atsushi's control and spin go up by 1 each.

-Sky Inversion Drop Volley [Final Effect]:

Atsushi’s Control is boosted by 3 points, if the opponent’s Speed is 5 or lower, Control is boosted by 5 points instead.

Richard Sakata (3, 3, 3, 3, 12) 5

All-rounder; Right Handed

-Speed [Feat]:

Richard’s Speed is boosted by 2 points.

-Ignorance [Final Effect]:

In Singles, if the opponent’s total is within 2 points of Richards, Richard wins the match.

-Zig Zag Run [Effect]:

Richards Speed goes up by 2, The Opponent's control drops by 3.

Mukahi Gakuto (1, 2, 6, 2, 11) 5

Serve and Volley; Right Handed

-Acrobatic Play [Feat]:

Gakuto’s Speed is boosted by 3 points. Gakuto’s Effects cannot be negated.

-Breathless [Feat]:

Gakuto loses in a tie.

-Moon Salute [Effect]:

Gakuto’s Spin is boosted by 5 points.

Akazawa Yoshirou (4, 2, 2, 2, 10) 5

All-rounder; Right Handed

-Singles Expert [Feat]:

When playing Singles, each of Akazawa’s stats is boosted by 1 point.

-Blur Ball [Effect]:

Akazawa's Spin is increased by 2. The opponent’s Control drops by 2 points. If the Opponent has the Feat "Vision", that Feat is negated and their Control and Speed drop by 2 each.

Kaneda Ichirou (2, 2, 2, 3, 9) 5

Defensive Baseliner; Right Handed

-Tactician [Feat]:

When playing Doubles, Kaneda’s stats are boosted by 2 points each. Also, the team can use any standard Formation regardless of that Formation’s conditions.

-Drop Volley [Effect]:

Kaneda's Control and Spin are increased by 1 each.

Yanagisawa Shinya(2, 2, 3, 3, 10)

All-rounder; Right Handed

-Dane! [Feat]:

If the opponent uses an Effect that would add points to a stat, only half of those points are added instead.

-Special Training [Effect]:

The player has to name an Effect or Aura before the match begins. If the an opponent uses that Effect/Aura, it is negated and all of Yanagisawa's stats are boosted by 2 points.

Kita Ichiuma (2, 2, 2, 1, 7) 4

Offensive Baseliner; Right Handed

-Doubles Expert [Feat]:

When playing doubles, if partnered with Nitobe, Kita is able to invoke any formation, regardless of prerequisites as long as it is not one that requires a play style prerequisite

-Part of the Plan [Effect]:

When playing Doubles 2 with Nitobe, all of Kita's stats are boosted by 2 points.

Nitobe Inakichi (1, 2, 2, 2, 7) 4

Defensive Baseliner; Right Handed

-Budding Doubles Abilities [Feat]:

When playing doubles, if partnered with Kite, Nitobe's control is boosted by 2 points.

-Part of the Plan [Effect]:

When playing Doubles 2 with Kita, all of Nitobe's stats are boosted by 2 points.

Aoi Kentarou (2, 2, 2, 2, 8) 4

Aggressive Baseliner; Right Handed

-Thrill Seeker [Final Feat]:

If opponent’s total after he uses his first Serve or Effect is within 10 points of Aoi's, each of Aoi’s stats is boosted by 2 points.

-Cord Ball [Final Effect]:

Aoi's Control is boosted by 2. The opponent’s Speed stat drops by [10 - Opponent's Final speed] point each. If Thrill Seeker was activated, they drop by [15 - Opponent's Final speed] points instead. When playing Doubles, this affects only baseliners.

Kurobane Harukaze (4, 1, 2, 2, 9) 4

Serve and Volley; Right Handed

-Power [Feat]:

Kurobane’s Power is boosted by 3 points.

-Pronation Serve [Effect]:

Kurobane’s Power is boosted by 4 points in singles. In doubles Kurobane’s Power is boosted by 6 points.

Sakurai Masaya (1, 2, 1, 3, 7) 3

Defensive Baseliner; Right Handed

-Fudoumine's Shadow Assassin [Feat]

All of Sakurai's stats go up by .5

-Tactician [Effect]:

When playing Doubles, Sakurai’s stats are boosted by 2 points each. This Effect cannot be copied

Uchimura Kyousuke (2, 0, 1, 3, 6) 3

Offensive Baseliner; Right Handed

- Zone [Feat]:

Uchimura's control goes up by .5 and the opponents control goes down by 1

-Vanguard Killer [Effect]:

(1) If the opponent would use a Formation, it is negated.

(2) Also, the opposing character with the higher base total has his Speed halved. This Effect is negated if that character has Acrobatics.

(Doubles only)

Muromachi Touji (2,2,2,2,8) 3

Defensive Baseliner; Right Handed

Stare [Feat]:

Muromachi's Spin and Control are boosted by 1 point each.

Last Pick Singles [Effect]:

If Muromachi plays S1, his Power and Speed are boosted by 3 points each.

Shudou Satoshi (2,1,2,1, 6) 3

Serve and Volley; Right Handed

Home made Racket [Feat]:

Satoshi's control goes up by 3. (Singles only)

Growing up playing tennis [Effect]:

Satoshi gets a plus 2 to all of his stats when playing doubles. This Effect cannot be copied (Doubles only)

Itsuki Marehiko (2, 1, 1, 2, 4) 2

Defensive Baseliner; Right Handed

-Clam Digger [Feat]:

Itsuki's control is boosted by 2

-Sinker [Effect]:

Itsuki’s Spin becomes 0. The opponent’s Effects are negated.

Ryuuzaki Sakuno (0, 1, 0, 1, 2) 1

All-rounder; Right Handed

-A Girl? [Feat]:

When playing Singles, all of the opponent’s stats drop by 1 points each.

-Ryoma-kun! [Feat]:

If the opponent is Echizen, Sakuno automatically wins. (Singles only)

-Cheer! [Effect]:

If Sakuno plays doubles her teammate gains 1 point to every stat. (Doubles only)

Tachibana An (0, 1, 0, 1, 2) 1

All-rounder; Right Handed

-A Girl? [Feat]:

When playing Singles, all of the opponent’s stats drop by 1 points each.

-Nii-san [Feat]:

If the opponent is Tachibana Kippei, An automatically wins. (Singles only)

-Cheer! [Effect]:

If An plays doubles her teammate gains 1 point to every stat. (Doubles only)

Extra Tier

Yamato Yuudai (9, 5, 6, 10, 30) 31

All Rounder, Left Handed

-Great Motivation [Feat]:

If Yamato Wins his match, his teams stats are all boosted by 1 point each for their remaining matches

-Insprirational Coach [Feat]:

If Yamato is put in reserves for the round, his teammates' totals go up by 5 each.

-100 Laps Training [Feat]:

If any Member of Yamato's team loses, they get boosted by 5 points for the next round.

-Disarming Effect on People [Effect]:

If the Opponent's Base stats are higher than Yamato's their stats are lowered by 1 each and their Effects are negated.

Kitamura Wataru (1, 5, 4, 2, 12) 15

All Rounder, Right Handed

-Perfect Form [Feat]:

Kitamura's Spin and Control are boosted by 3 each.

-Doubles Strategist[Feat]:

Takase's partner has each of his stats boosted by 1 points.

-Energy Conservation [Feat]:

If an Opponent would use a Serve that would add more than 5 points to their total, Kitamura adds 2 points to that Serve. When using his Effect, Kitamura boosts his Effect by the points added by that Serve. The Effect Boost cannot exceed 6.

-Strategic Play [Effect]:

The player has to choose one stat. That stat is boosted by 2 + [Anything Gained from Energy Conservation] points. Kitamura loses when he ties.

Takase Masato (5, 1, 2, 2, 10) 15

All Rounder, Right Handed

-Perfect Form [Feat]:

Takase's Spin and Control are boosted by 3 each.

-Energy Conservation [Feat]:

If an Opponent would use a Serve that would add more than 5 points to their total, Takase adds 2 points to that Serve. When using his Effect, Takase boosts his Effect by the points added by that Serve. The Effect Boost cannot exceed 6.

-Energy Chipping [Effect]:

Takase boosts his Control by 2 + [Anything Gained from Energy Conservation] and lowers the Opponents Power and Speed by 3 each. If the Opponent would have a Feat with the term 'Stamina' in it, this Effect is negated. If the Opponent would have a Feat called 'Breathless', they lose 5 points to their Power and Speed instead.

Kadowaki Satoru (3, 3, 2, 4, 12) 12

All Rounder, Right Handed

Undeserved Arrogance [Feat]:

If Kadowaki is facing an Opponent with a higher base total than him, his Total drop by 5.

Secret Camp Training [Feat]:

If facing an Opponnent from the Winners Group, Kadowaki's stats are boosted by 2 each.

Super Tennis [Opening Effect]:

If Kadowaki's base stats are lower than the Opponent, his stats are boosted by 2 each.If his stats are still not within 5 points of the Opponent's after this boost, he automatically loses the match.

Besides those basis stats and abilities, there are certain bonuses, you can aquire through Doubles, please take a look at the following:

Doubles

In Doubles, the total points from both players are added up once all effects have resolved, to result in the pair’s total points. Whichever pair has more points wins the match.

Besides some Feats, Effects and Auras working different in Doubles, there is also another type of abilities added: Formations.

There are various types of Formations, some are attached to certain characters (e.g. Oishi Territory), and others can be used by any pair when certain conditions are fulfilled.

Formations resolve after Feats and before Effects and Auras.

Following is a list of the “Standard Formations”:

-No Formation - Low Level [Formation]:

This Formation can only be used by two characters that both have a total of 15 or higher. The highest stat of each character is boosted by 2 points.

-No Formation -High Level [Formation]:

This Formation can only be used by two characters that both have a total of 50 or higher. The highest stat of each character is boosted by 4 points.

-Split Court Ah-Un Formation [Formation]:

This Formation can only be used by two players that have no support level with anyone and both have a base total of 10 or higher. The players who use this formation both get +3 to their speed.

-Double Singles Formation [Formation]

This Formation can only be used by a pair with no tier level. They must have a combined base total of 50 or more. Each Player in the Pair cannot have their Feats, Effects, or Aura's negated. Their highest stats are boosted by 5 each.

-Classic Formation [Formation]:

This Formation can only be used by an All-rounder. Players in this pair cannot have their Effects negated.

-Aggressive Formation [Formation]:

This Formation can only be used by a Serve and Volley player or an Aggressive Baseliner. When partnered with another Serve and Volley player or an Aggressive Baseliner, the team's total points are boosted by 7. If the match would end in a tie, this team loses instead.

-Defensive Formation [Formation]:

This Formation can only be used by a Defensive Baseliner. When partnered with another Defensive Baseliner or an All-rounder, both Players have their Speed stats boosted by 5 and the Opponents Effects are all cut by 25% potency.

-Counter Punch Volley Formation [Formation]:

This formation can only be used by a pair that has a base total of 25 or higher. This can only be used by a pair consisting of a Serve and Volleyer and a Defensive Baseliner. The Opposing pair both lose +3 to their control stats. The Defensive baseliner gains +3 to speed and the Serve and Volleyer gains +2 to control and +1 to spin.

-Counter Punch Power Formation [Formation]:

This formation can only be used by a pair that a base total of 25 or higher. This can only be used by a pair consisting of an Aggressive Baseliner and a Defensive Baseliner. The Opposing pair both lose +3 to their control stats. The Defensive baseliner gains +3 to speed and the Aggressive Baseliner gains +3 to power.

-Australian Formation [Formation]:

This formation can only be used by a pair of 2 All Rounders or a Serve and Volley and a Baseliner or a combination of an All Rounder and either a Serve and Volley or Baseliner that has a base total of 30 or more and a Minimum Tier Level of 2. The Pair using this formation receives a boost of [0.5 (Tier Level x (Combined Base Total/Opponent's Highest Level Player's Base Total))] to each stat.

-I-Formation [Formation]:

This Formation can only be used by a pair that has a support level of 3 or higher. This pair’s Effects cannot be negated. The Pair using this formation lowers the opponents stats by [0.5 (Tier Level x (Combined Base Total/Opponent's Base Total))] each

-Adaptation Formation [Formation]:

This formation can only be used by a pair with a Tier Level of 4 or more. Each Player of the pair using this Formation has their stats raised by 1 each. When facing a pair with a higher combined Base Total, their Formation boosts are cut by 50%. When facing a pair of a lower combined Base Total, the opposing pair's Formation point boosts are nullified and the pair's stats are boosted by 1 each.

-Synchro Formation [Formation]:

This Formation can only be used by a Pair that has a Tier Level of 5 or higher and is using Synchro. The Opposing Pair's Speed and Control are halved and their Formation boost is negated. If the opposing Pair would use a Feat, Effect or Aura to predict either player of this pair, that ability is nullified. If by some means, a Pair would be able to use this formation without having Synchro, this formation is negated. This Formation cannot be nullified.

Support Tiers

Following is a list with the bonuses provided and possible preset pairs:

Level 1:

Bonus: +2 points are added to the pair’s total

Preset Pairs: Kamio/Ishida; Kamio/Shinji; Niou/Renji; Gakuto/Hiyoshi; Kikumaru/Momoshiro; Fuji/Kawamura; Fuji/Kikumaru; Akazawa/Kaneda; Chinen/Rin; Momoshiro/Kamio; Kaidoh/Yagyuu; Saeki/Itsuki; Yanagisawa/Atsushi; Amane/Wakato; Kitamura/Takase

Level 2:

Bonus: +4 points are added to the pair’s total

Preset Pairs: Kita/Nitobe; Renji/Kirihara; Gin/Kenya; Oshitari/Gakuto; Amane/Kurobane; Sakurai/Ishida; Uchimura/Mori; Billy/Michael;

Level 3:

Bonus: +7 points are added to the pair’s total

Both players gain the Feat:

Covering [Feat]:

If the partners Effect is negated or one of his stats drop by 3 or more, the user’s Speed is boosted by 5 points.

Preset pairs: Niou/Yagyuu; Momoshiro/Kaidoh

Level 4:

Bonus: +10 points are added to the pair’s total

Both players gain the Feat:

Strategy [Feat]:

The user’s highest stat is boosted by 3 points.

Preset pairs: Inui/Kaidoh; Minami/Higashikata;

Level 5:

Bonus: +15 points are added to the pair’s total

Both players gain the Feat:

Ace Pair [Feat]:

When playing in a decisive match, all stat bonuses this player receives are doubled.

Preset pairs: Oishi/Kikumaru; Bunta/Jackal; Shishido/Choutarou; Inui/Renji; Koharu/Hitouji

(Preset Pairs might be changed/added, depending on the manga.)

Special Pairs

Bunta/Jiro

- Volleyers Pride [Feat]:

The pair's speed and spin go up by 3 each for each player. Bunta's Myougi cannot be negated and Jiro's Magic Volley cannot be negated.

Oshitari/Kenya

- The Cousins from Osaka [Feat]:

When playing Kenya gets a +3 to Speed and Yuushi gets a +3 to control. Yuushi auto activates Impassioned without negating Sealed Heart. They may also choose to use any formation regardless of prerequisites.

Atsushi/Ryou

- Twin Sense [Feat]:

The pair gets a further +5 to their total, their Effect cannot be negated and they can use any formation of their choosing regardless of the prerequisite for that form. For Synchro Formation, or any other prerequisite that would require Synchro, this Feat counts as Synchro.

Ishida/Gin

- The Brothers Hadoukyuu [Feat]:

This Pair gets a further +3 to their total. If both players in this pair use an Effect with Hadoukyuu in its name, they both get a +5 to their power. Both Hadoukyuu can be used without any negative side effects.

Gin/Kawamura

- Power Tennis Pride [Feat]:

This pair receives a +5 to each players power stat. If both players in this pair use an Effect with Hadoukyuu in its name, they both get a +5 to their power. Both Hadoukyuu can be used without any negative side effects.

Sanada/Atobe

-Rivals [Feat]

They can Activate Hametsu e no Tango in addition to their own Effects.

-Hametsu e no Tango [Effect]

Atobe's Power and Control are boosted by 4 each. If the Opponent's combined Speed and Spin are not higher that Atobe's Control and Sanada's Speed combined, Sanada's Power is then boosted by 10.

Fuji/Saeki

-Perfect Combination [Feat]:

All stats of both players are boosted by 1 point and their Effects activate regardless of any conditions.

Akutsu/Kawamura

-Companions [Feat]:

Neither player in this pair can have his stats decreased, Kawamura can activate Final Hadokyuu regardless of it's conditions.

Teams:

Sai the Shaman: 0 Points Left

Atobe Keigo +3 to Control

Tezuka Kunimitsu

Marui Bunta

Jackal Kuwahara

Kabaji Munehiro

Kita Ichiuma

Nitobe Inakichi

Ryuuzaki Sakuno

chaosmaster1991: 0 Points Left

Tokugawa Kazuya

Fuji Shuusuke

Akutsu Jin

Saeki Koujirou

Kawamura Takeshi

Kisarazu Ryou

Kisarazu Atsushi

Fuji Yuuta

javimgol: 2 Points Left

Irie Kanata

Kevin Smith +1 to Control

Kikumaru Eiji

Oishi Shuuichirou

Hiyoshi Wakashi

Kaneda Ichirou

Aoi Kentarou

Chinen Hiroshi

Kuwabara The Man: 0 Points Left

Oni Juujirou

Kite Eishirou

Momoshiro Takeshi

Kaidou Kaoru

Ibu Shinji - +1 to Spin and +1 to Control

Amane Hikaru

Tanishi Kei

Muromachi Touji

Ken: 0 Points Left

Echizen Ryoma

Tooyama Kintarou

Sengoku Kiyosumi

Shishido Ryou

Ootori Choutarou

Kai Yuujirou

Kamio Akira

Shudou Satoshi

pikafire87: 0 Points Left

Sanada Gen'ichirou

Kirihara Akaya

Oshitari Yuushi

Ishida Gin

Oshitari Kenya

Ishida Tetsu

Minami Kentarou

Higashikata Masami

Zatono: 0 Points Left

Chitose Senri

Yanagi Renji

Inui Sadaharu

Konjiki Koharu

Hitouji Yuuji

Mukahi Gakuto

Uchimura Kyousuke

Sakurai Masaya

Bowser: 0 Points Left

Yukimura Seiichi

Niou Masaharu

Akutagawa Jiro

Mizuki Hajime +2 to Control

Yamato Yuudai

Yanagisawa Shinya

Tachibana An

Itsuki Marehiko

Season 2

Round 1:

chaosmaster1991 vs. KuwabaraTheMan (http://mangahelpers.com/forum/showthread.php?p=1869704#post1869704)

-Ken- vs. javimgol (http://mangahelpers.com/forum/showthread.php?p=1870687#post1870687)

pikafire87 vs. Sai the Shaman (http://mangahelpers.com/forum/showthread.php?p=1868170#post1868170)

Jane Marple vs. Sherlock Holmes (http://mangahelpers.com/forum/showthread.php?p=1869055#post1869055)

Zatono vs. BYE (http://mangahelpers.com/forum/showthread.php?p=1867423#post1867423)

Round 2:

pikafire87 vs. Zatono (http://mangahelpers.com/forum/showpost.php?p=1875924&postcount=94)

KuwabaraTheMan vs. Sherlock Holmes (http://mangahelpers.com/forum/showpost.php?p=1878631&postcount=99)

Jane Marple vs. javimgol (http://mangahelpers.com/forum/showpost.php?p=1879164&postcount=110)

SaitheShaman vs. chaosmaster1991 (http://mangahelpers.com/forum/showpost.php?p=1878585&postcount=98)

-Ken- vs. BYE (http://mangahelpers.com/forum/showpost.php?p=1878794&postcount=105)

Round 3:

javigmol vs. KuwabaraTheMan (http://mangahelpers.com/forum/showpost.php?p=1890603&postcount=123)

Sherlock Holmes vs. chaosemaster1991 (http://mangahelpers.com/forum/showpost.php?p=1893405&postcount=149)

Jane Marple vs. -Ken- (http://mangahelpers.com/forum/showpost.php?p=1893648&postcount=157)

SaitheShaman vs. Zatono (http://mangahelpers.com/forum/showpost.php?p=1888085&postcount=116)

pikafire87 vs. Bye (http://mangahelpers.com/forum/showpost.php?p=1893358&postcount=147)

Round 4:

javimgol vs. Zatono (http://mangahelpers.com/forum/showpost.php?p=1901518&postcount=225)

-Ken- vs. chaosmaster1991 (http://mangahelpers.com/forum/showpost.php?p=1902362&postcount=228)

[s]Sherlock Holmes vs. pikafire87

Jane Marple vs. KuwabaraTheMan

SaitheShaman vs. BYE (http://mangahelpers.com/forum/showpost.php?p=1896221&postcount=171)

Round 5:

pikafire87 vs. chaosmaster1991 (http://mangahelpers.com/forum/showpost.php?p=1908600&postcount=307)

Zatono vs. KuwabaraTheMan (http://mangahelpers.com/forum/showpost.php?p=1904941&postcount=274)

SaitheShaman vs. -Ken- (http://mangahelpers.com/forum/showpost.php?p=1912021&postcount=338)

javimgol vs. Bowser (http://mangahelpers.com/forum/showpost.php?p=1907185&postcount=288)

Extra match:

Zatono vs. Bowser (http://mangahelpers.com/forum/showpost.php?p=1908008&postcount=296)

Round 6:

Sai the Shaman vs. Bowser (http://mangahelpers.com/forum/showpost.php?p=1914192&postcount=378)

javimgol vs. chaosmaster1991 (http://mangahelpers.com/forum/showpost.php?p=1914615&postcount=400)

-Ken- vs. Zatono (http://mangahelpers.com/forum/showpost.php?p=1914701&postcount=406)

pikafire87 vs. KuwabaraTheMan (http://mangahelpers.com/forum/showpost.php?p=1918302&postcount=424)

Extra Match

pikafire87 vs. Bowser (http://mangahelpers.com/forum/showpost.php?p=1918350&postcount=427)

Round 7:

javimgol vs. pikafire87

SaitheShaman vs. KuwabaraTheMan

chaosmaster1991 vs. Zatono

Bowser vs. -Ken-

Extra Match

Bowser vs. KuwabaraTheMan

Round 8:

SaitheShaman vs. javimgol

chaosmaster1991 vs. Bowser

-Ken- vs pikafire87

Zatono vs. N/A (Played his 7 matches already)

Extra Match

-Ken- vs. KuwabaraTheMan

Rankings

1.) Sai the Shaman (17 points +3, 7 matches)

2.) Javimgol (15 points, +8, 7 matches)

3.) pikafire87 (15 points, +4, 7 matches)

4.) Ken (14 points, +8, 7 matches)

5.) KuwabaraTheMan (11 points, +0, 7 matches)

6.) Zatono (9 points, -1, 7 matches)

7.) Bowser (3 points, -3, 7 matches)

8.) chaosmaster1991 (2 points, -12, 7 matches)