The could's don't matter. What if townies still have 3 daytime killing roles? The game would still end with 3 mafia 3 townie, even though town could still win. Irrelevant example.Why does it make less sense?
If there are 2 townies, 1 mafia A, 3 mafia B, there could still be a lynching tie between a townie and a mafia B, both getting killed at the end of the day. Then mafia A could kill a mafia B during the night either because B didn't target him or because he won a coinflip. This changes the game from a sure loss (in your scenario) to a potential tie/victory.
As I said, I used to think the way you are thinking. Checked a good bunch of games and couldn't find an example. To be CERTAIN, I read the rules, and in my opinion they are clearly pointing towards the conclusion we got "you have to do X and Y".
It wasn't something we came up with out of nowhere, it wasn't something we didn't discuss for a long time, it wasn't something we didn't bother checking more than 10 times and it wasn't something that didn't worry us that could screw the game.
I can't see the meaning you read from them, but I don't want to discuss this right now.
But it's the description for the 2nd mafia.. I don't really understand your point. They clearly work just like a regular mafia.When this rule was written, the writer did not consider multiple mafia parties.
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