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Thread: Pumpkin Yagi Interview

  1. #1
    Registered User 中級員 / Chuukyuuin / Member Bayuga's Avatar
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    Claymore Pumpkin Yagi Interview

    This picture is from the Jump Square page. Europa, Priscilla and Halloween? We need a translation.
    Spoiler show




    Moderator message by: Utsune

    Click on the links below to teleport to the pages you want.

    Raws:
    [1] (This Post)
    [2, 3, 4, 5, 6]
    [7, 8]
    [9, 10, 11]
    [12, 13, 14]


    Translation:
    [1]
    [2, 3] [4, 5, 6]
    [7, 8]
    [9, 10, 11]
    [12, 13, 14]

    I only post a full page of translation, I don't stop half way through the page. The ======== line acts as a separator between pages in the same post.

    A line break signifies a new speech bubble.
    Double line break means next panel.
    [   ] refers to text inside boxes/labels.
    *   * means sounds or thoughts/words that aren't spoken.
    Last edited by Utsune; December 22, 2014 at 05:47 PM.

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    Re: Claymore Hang-out Thread

    That pumpkin-headed guy is how Yagi generally represents himself (go check out all the author pics on the Angel Densetsu volumes) so I'd guess this is some kind of author commentary. Utsune, we all look to you ^^

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    Translator/Moderator 英雄メンバー / Eiyuu Menbaa / Hero Member Utsune's Avatar
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    Re: Claymore Hang-out Thread

    Excuse my rough translation:


    I had an interview with Yagi-sensei
    [Giant Editor: Rin]
    Rin: This is invaluable experience~~
    [Kaku Yuuji]
    Kaku: I'll work hard!
    [Bag: Bunmeidou (shop that sells traditional Japanese confectionery)]

    When it comes to Yagi sensei...
    [Background: *scream*]

    Terrifying creatures and dark outlook on the world...
    No doubt the author himself is also dark and ominously fearful...
    Pumpkin Yagi: I appreciate your cooperation today. *bows*
    Kaku: EEEHH!? He's so gentle-mannered!

    His workplace is also very nice and clean.
    Kaku: T-To think those youma and abyssal ones were born from this kind of workplace...
    *Please accept my apologies!!*
    Yagi: It's fine
    (Rin: This is for you.)
    (Yagi: Oh, thank you.)

    Yagi: I like horror movies, gore films and the likes, but it's not like I give much thought to cruel things in particular.
    It just turned out that way, thanks to the influences from the manga I read as a kid... Things like Fist of the North Star and Cobra
    [Background: Kenshiro: ATATATATATAA]

    Kaku: I-It's that so...
    *I was so sure you were a scary person*
    Rin: Yagi-sensei is a quiet genius
    He has "sense" I say, "sense" ! [T/N: lit. "sense" in Japanese, as in 'good sense for things']
    Kaku: Humm... Sense...

    ???「謝ってください!ギリ」

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    Registered User 中級員 / Chuukyuuin / Member Bayuga's Avatar
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    Re: Claymore Hang-out Thread

    good news, here are more pictures from the interview with yagi!

    Spoiler show
    Last edited by Bayuga; November 10, 2014 at 09:43 AM.

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    Translator/Moderator 英雄メンバー / Eiyuu Menbaa / Hero Member Utsune's Avatar
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    Re: Claymore Hang-out Thread

    2 more pages. I'll see if if I could manage the last 3 pages some other time.
    Sorry for English, my proof reader↑↑ is not with me.


    *In that case, I've gotta learn from everything he says*
    Kaku: First of all, well done on your serialization!
    Yagi: In any case, I can have a breather for now.
    I feel that I have drawn everything I want to draw.

    Kaku: *"Everything..."
    This is envious but it's not happening to a rookie like me*
    Upon doing a long serialization, how far do you think ahead for story settings and the likes?

    Yagi: No, the setting wasn't really elaborated
    Kaku: Whaa!? (Even though it went on for that long!?)

    Yagi: ...Or rather, a more correct way to put it is, I did it in a way such that I wasn't too bounded by the setting.
    For Claymore in particular, the "tales of the warriors" are prioritized over the setting or the concept of the world.
    Kaku: But... settings concerning various things like the "Org" or the "outter great continent"...

    Yagi: Hmm~
    Speaking purely in terms of Claymore

    Yagi: In the first place, even if there were a world or stories beyond the principle focus,
    I think it is not necessary to end with the main character getting involved in everything.

    =======================================

    Yagi: Though the main character is prone to unintentionally resolve everything
    The outside world will do whatever it does in the outside world...
    Kaku: I-I see...

    "Though it is true that when conceptulizing the world or planning the setting, first and foremost you tend to start thinking from their relation to the main character
    Naturally, a "world" is too big for an individual to cover it wholly..."
    *"Setting unrelated to the main character..."
    Perhaps this is the thing that allows the "world" to expand...*

    Yagi: Therefore, I try to introduce characters in the storyboard first
    And if they moved, then I'll use them as they are or something
    It's highly unlikely to give them a personality beforehand.

    Kaku: A-And you wrote a spectacular story from that...!?
    Yagi: Nah, I was planning to end it with 5 volumes at first.
    sfx: clunk
    Kaku: 5 volumes!?

    Yagi: That thought was also there for 10 volumes and 15 volumes.
    *Hmm...*
    Kaku: *That became 13 years...?*
    " 'Sense'
    I understood the meaning of the term after this conversation."

    ---------- Post added at 10:55 PM ---------- Previous post was at 10:53 PM ----------

    Quote Originally Posted by Number A View Post
    And no one nominated me for Best Newcomer T_T I ran you a beauty contest, wrote you songs, and scanlated a whole bunch of stuff! What's a n00b gotta do to build some cred 'round here?

    Now that you mention it, categorically speaking you are eligible for the Newcomers event, but it's also the truth I only just remembered. I think after everything you did, we don't see you as a newcomer anymore and do not automatically relate you to that kind of noobish status (I'm such most of us here would agree ) *it's a compliment!*
    Last edited by Utsune; November 26, 2014 at 07:53 AM. Reason: Updated translation

    ???「謝ってください!ギリ」

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    Re: Claymore Hang-out Thread

    Utsune-chaaan ^_^ Could you clarify a little what's going on with the sentence "Therefore, I try to introduce characters in the storyboard first and if they moved, then I'll use them as they are or something. It's highly unlikely to give them a personality beforehand." I'm confused about what's going on here: is he saying that he only creates world around characters? If so, then why is he suddenly talking about when he gives them personality?

    And I am in awe of his ability to dynamically construct a tidy, coherent narrative with consistent theme and character development. That's amazing.

    Also, his character-first approach really explains a lot. It makes for great, consistent people, always the strength of this story, but perhaps explains his habit of glossing over things.
    Last edited by Utsune; November 16, 2014 at 07:16 PM.

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    Translator/Moderator 英雄メンバー / Eiyuu Menbaa / Hero Member Utsune's Avatar
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    Re: Claymore Hang-out Thread

    Quote Originally Posted by Number A View Post
    Utsune-chaaan ^_^ Could you clarify a little what's going on with the sentence "Therefore, I try to introduce characters in the storyboard first and if they moved, then I'll use them as they are or something. It's highly unlikely to give them a personality beforehand." I'm confused about what's going on here: is he saying that he only creates world around characters? If so, then why is he suddenly talking about when he gives them personality?
    Haha I had problem with putting that sentence into English. The storyboard (they call it "name/ネーム" in Japanese) is basically the draft with all the panels planned out, how the chapter would be presented (btw found this example: https://www.youtube.com/watch?v=XsgnBKv-j58 He mentions the anime/manga called Bakuman. It's an interesting series where it introduces the general procedure a mangaka has to go through when they create/publish/serialise a manga. Worth a look.)

    "If they moved..." as in, if the characters come to life, then he'll use them in the state they're in/as they are. He does this before he gives a specific personality to the character he introduces.


    That's what it says, hope I'm not mistaken. I think what it means is that he prioritises in creating characteristics for the character before cooking up a personality for them. These characteristics/traits generate some sort of aura to the character and should this aura blend nicely into the story/world, he would then go ahead and further develop the characters, building from the way he imagines them in his draft.
    Last edited by Utsune; November 16, 2014 at 07:15 PM.

    ???「謝ってください!ギリ」

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    Re: Pumpkin Yagi Interview

    here is the next part of the interview.

    Spoiler show

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    Re: Pumpkin Yagi Interview

    Hey Baguya, where are you getting these?

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    Re: Pumpkin Yagi Interview

    Quote Originally Posted by Number A View Post
    Hey Baguya, where are you getting these?
    From the Jump SQ page.

    http://jumpsq.shueisha.co.jp/

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    Translator/Moderator 英雄メンバー / Eiyuu Menbaa / Hero Member Utsune's Avatar
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    Re: Pumpkin Yagi Interview

    This interview is pretty fun to read. Here are 3 more pages. Pardon my English.




    [Previously]
    [Editor: Rin] Yagi sensei is a person with "sense," "sense!"
    [Kaku] Ah...

    [Yagi sensei, with whom I had an interview...]
    [Yagi sensei] I'd first of all draw the character in the storyboard
    If they moved then I'd use them
    Kaku: .........
    [...really is a person with "sense"]

    Kaku: "Move..." Does that kinda mean, without setting the personality of the character in stone, you're improvising your story?
    Yagi: Well rather than story it's the draft...
    But it feels like the characters will begin to move on their own
    Kaku: On... On their own...

    Kaku: Leeeet's see, are there moments when characters are born from inspiration due to movies and such?
    *It happens to me quite often*

    Yagi: Hmm, not in the sense that they are modelled after them.
    It's more interesting to see even I can't predict what their dialogues will be in the next panel.
    Kaku: What!?
    Yagi: Well, there are instances where creating the character's flaws would make them easier to 'move'...
    Kaku: "Flaws?"


    ======================================================


    Yagi: Kinda like a 'feint'...
    [background:
    [eg. Angel Densetsu]
    His eyes are scary...
    But he's actually gentle and caring
    "Kieeeeeee"]
    Yagi: Like, what would happen if the guy looked scary but is actually gentle
    Kaku: I see. Kinda like 'not matching up to expectation.'

    Yagi: In any case, it's not interesting if too much has been set in stone
    [background: GOAL]
    Yagi: Who knows if having them move towards the "goal" would take away their vividness.

    Yagi: Eventually even if the character took actions that were different from my expectation, I could say "Aah so this guy really went this way huh?"
    Rin & Kaku: *That's "sense" for you...*
    Kaku: *And you can't do this if you don't have guts...*

    [By "using characters that even the author finds uncertain," this could be the secret to giving the world its depth and breadth]
    Kaku: *This is something I should learn from*
    sfx: memo memo

    Kaku: But in that case, wouldn't you have to have lots of storyboards?


    ===================================================


    Yagi: Yeah
    You would have lots of storyboards

    *faint*

    Rin: So Yagi-sensei you write the storyboards while continuing to decide on the characters' actions and development. *That's a lot of effort*
    Yagi: Well on the other hand, the result is I don't need to hesitate when making choices for the characters I guess.

    Yagi: Even so, without writing a single word, I just draw the storyboards
    Over and over

    *stab stab*
    [Lazy storyboards with nothing but words]

    Kaku: Th-Then it must take you a lot of time...
    Yagi: No, for Claymore the storyboard takes 3 to 4 days
    Kaku: What!? That method is a lot quicker!!
    Yagi: Conversely if you don't finish quickly, you'll become confused

    Rin: So, storyboards, lots and quick
    Kaku: Mmmmm...

    *As a result, this reportage manga here also followed those methods and storyboards were made
    Kaku: How are these?
    Rin: I don't understand it at all.
    Last edited by Utsune; November 17, 2014 at 10:59 AM.

    ???「謝ってください!ギリ」

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    Re: Pumpkin Yagi Interview

    So, which pages do these match up to right now? I'm finding it kind of difficult to tell what goes where and in what order. Not that that really matters, interviews work fine as dialogue alone.

  20. #13
    Translator/Moderator 英雄メンバー / Eiyuu Menbaa / Hero Member Utsune's Avatar
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    Re: Pumpkin Yagi Interview

    Quote Originally Posted by Number A View Post
    So, which pages do these match up to right now? I'm finding it kind of difficult to tell what goes where and in what order. Not that that really matters, interviews work fine as dialogue alone.
    [1]
    [2, 3]
    [4, 5, 6]

    I only post a full page of translation, I don't stop half way through the page. And then there is the ======== line as a separator between pages in the same post.

    A line break signifies a new speech bubble.
    Double line break means next panel.
    [   ] refers to text inside boxes/labels.
    *   * means sounds or thoughts/words that aren't spoken.

    ---------- Post added at 10:58 PM ---------- Previous post was at 10:49 PM ----------

    First post updated for quick navigation.

    ???「謝ってください!ギリ」

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    Re: Pumpkin Yagi Interview

    If you can't find better quality images for those two middle pages I'll buy a copy of Jump SQ when I'm in Japan on the weekend and upload better pics when I get access to a scanner ^_^

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    Re: Pumpkin Yagi Interview

    Pumpkin Yagi part 4! This Interview is very long. I think, it will have 6 parts.
    Spoiler show
    Last edited by Bayuga; November 21, 2014 at 02:24 AM.

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