Click on any of the names listed in the directory to jump to that character. Click on a character's name to return to the directory.

Hover over an ability name to view the description. Alternatively, click

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Kouyou Akiba
Jirou Akutagawa
Jin Akutsu
Johann Amadeus
Hikaru Amane
Keigo Atobe
Rikiya Ban
Maximilian Bismarck
Houou Byoudouin
Leopold Camus
Senri Chitose
Danji Date
Ryoga Echizen
Ryoma Echizen
Arnold Frankensteiner
Shuusuke Fuji
Tetsuhito Fuwa
Izou Hakamada
Tetsuya Hara
Rin Hirakoba
Wakashi Hiyoshi
Sadaharu Inui
Kanata Irie
Gin Ishida
Munehiro Kabaji
Kaoru Kaidou
Kazena Kaji
Takashi Kawamura
Eiji Kikumaru
Ikuto Kimijima
Akaya Kirihara
Eishirou Kite
Liliadent Krauser
Harukaze Kurobane
Jackal Kuwahara
Bunta Marui
Chikahiko Matsudaira
Itarou Migihashi
Akuto Mitsuya
Shinobu Miyako
Takeshi Momoshiro
Juusaburou Mouri
Yuuho Mutsu
Yuuma Mutsu
Sotomichi Nakagauchi
Masaharu Niou
Mavuto Nobuteru
Dudu Obandu
Tsukimitsu Ochi
Ryuuji Ohmagari
Shuuichirou Oishi
Juujirou Oni
Choutarou Ootori
Kenya Oshitari
Yuushi Oshitari
Q.P.
Oliver Philips
Ralph Reinhardt
Gen'ichirou Sanada
Kiyosumi Sengoku
Ryou Shiraishi
Emil Siegfried
Shun Suzuki
Kippei Tachibana
Yoshiyuki Taira
Shuuji Tanegashima
Kei Tanishi
Kunimitsu Tezuka
Atsukyou Tohno
Kazuya Tokugawa
Kintarou Tooyama
Kiko Valentine
Jügen Valicevic Volk
Issa Washio
Duke Watanabe
Hiroshi Yagyuu
Yuudai Yamato
Renji Yanagi
Seiichi Yukimura
Hikari Zaizen
**Kouyou Akiba [19, SB: 2, HP: 9, CP, L]**

(SPE: 3, POW: 5, STA: 4, MEN: 3, TEC: 4)
-Reach [Auto]:

Cannot be copied. Speed increases by 1, SB increases by 1. When serving, ACE if any opponent's combined Speed and Mental is less than 7.

-Focus [Auto]:

After winning a point, Mental increases by 2 during the next point. After losing a point, Mental decreases by 1 during the next point.

**Jirou Akutagawa [17, SB: 1, HP: 6, SV, R]**

(SPE: 3, POW: 3, STA: 3, MEN: 3, TEC: 5)
-Excitable [Counter]:

Triggers whenever an opponent activates a Special with Lv >= 2. Mental increases by 1.

-Magic Volley [Special – Lv 3]:

Activation: Cannot be copied.

Data: Technique increases by 3.

Extra: ACE if every opponent's Mental is less than 4.

**Jin Akutsu [20, SB: 2, HP: 9, FS, R]**

(SPE: 4, POW: 5, STA: 4, MEN: 3, TEC: 4)
-Athlete [Auto]:

Mental increases by 1. Mental decreases at +2.

-Formless Tennis [Auto]:

Cannot be copied. Speed increases by 1, Technique increases by 1. In the Extra step, when not activating a Serve/Special, ACE if every individual opponent's combined Speed and Mental is less than 7.

-Monster [Auto]:

Whenever HP decreases, Power permanently increases by 1.

-Fighting [Special - Lv 3]:

Activation: Requires Formless Tennis. All opponents' Serves/Specials with Lv <= 3 are negated.

Data: Speed increases by 4.

-10 Ball Strike [Special - Lv 4]:

Activation: Only activates in Singles.

Data: Speed increases by 3, Technique increases by 3.

Extra: ACE if every opponent's Speed is less than 4, their Mental is less than 4 or their Technique is less than 4. If ACE, all opponents' HP decreases by the difference between 10 and that opponent's combined Speed and Mental.

**Johann Amadeus [32, SB: 3, HP: 11, AR, R)]**

(SPE: 7, POW: 6, STA: 5, MEN: 6, TEC: 8)
-Maestro [Auto]:

Opponent's Specials with Lv <= 5 are negated. Whenever an opponent's Special is negated this way, that opponent's Mental permanently decreases by 1.

-Improvisation [Auto]:

Speed cannot decrease, Power cannot decrease, Technique cannot decrease. Whenever a stat would decrease through an opponent's ability, it increases by 1 instead.

-Pro's Experience [Auto]:

Cannot be copied. Mental increases by 1 and cannot decrease.

-SABR [Special - Lv 6]:

Activation: Opponent's Serves are negated. After activation, Stamina decreases by 0.5 instead of 1.

Data: Power increases by opposing server's SB, Technique increases by negated Serve's Lv. Opposing server's SB becomes 0.

Extra: ACE if [Boost] is higher than every opponent's Speed.

**Hikaru Amane [16, SB: 2, HP: 7, AB, R]**

(SPE: 3, POW: 4, STA: 3, MEN: 3, TEC: 3)
-Wake-up Call [Auto]:

Only activates with Kurobane as partner after losing two points in a row. Power increases by 1. Partner's Power increases by 1.

-Long Racket [Auto]:

Cannot be copied. Technique increases by 1. Opponent's Power increases at -1.

-Pun Destroyer [Special – Lv 1]:

Data: Mental increases by 1.

Extra: ACE if Mental exceeds every opponent's Mental.

**Keigo Atobe [23.5, SB: 2, HP: 9, AR, R]**

(SPE: 4, POW: 4, STA: 5, MEN: 4.5, TEC: 6)
-King [Auto]:

Partner's Mental cannot decrease. When Mental is 0 for the first time, Mental permanently increases by 5 and cannot decrease from that point onwards.

-Evolution [Auto]:

During decisive points, Mental and Technique increase by the number of losses this season (max. 2 each).

-World of Ice [Special - Lv 3]:

Activation: Cannot be copied. All opponents' Serves/Specials with Lv <= 3 are negated.

Data: Mental increases by 2, Technique increases by 2.

Extra: ACE if every individual opponent's combined Speed and Mental is less than 7.

-Atobe Kingdom [Special - Lv 4]:

Activation: Cannot be copied. All opponents' Serves/Specials with Lv <= 4 are negated.

Data: Mental increases by 3, Technique increases by 2.

Extra: ACE if every individual opponent's HP is less than 8.

-Atobe's World [Special - Lv 5]:

Activation: Cannot be copied. All opponents' Serves/Specials with Lv <= 5 are negated. After activation, Stamina decreases by 2 instead of 1.

Data: Mental increases by 4, Technique increases by 3.

Extra: ACE if every individual opponent's combined Speed and Mental is less than 8 or their HP is less than 10.

-Synchro [Special - Lv 3]:

Activation: Only activates with Atobe as partner. Cannot be negated.

Data: Mental increases by 2.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

**Rikiya Ban [21, SB: 3, HP: 11, CP, R]**

(SPE: 3, POW: 6, STA: 5, MEN: 4, TEC: 3)
-Human Shield [Auto]:

Partner's HP cannot decrease.

-Slow Starter [Auto]:

During the first and second point, Speed decreases by 1, Power decreases by 1, Technique decreases by 1.

-Power Showdown [Auto]:

If Power is greater than every opponent's Power, Mental increases by 1. If Power is lower than any opponent's Power, Mental decreases by 2.

-Immovable [Counter]:

Cannot be copied. Triggers whenever HP would decrease by 7 or less. HP decreases by 0 instead. All opponents' Mental permanently decreases by 1.

-Explosion [Special - Lv 3]:

Data: Power increases by 5.

Extra: ACE if every opponent's Power is less than 5. If ACE, all opponents' HP decreases by 2.

**Maximilian Bismarck [28, SB: 2, HP: 10, CP, R]**

(SPE: 6, POW: 5, STA: 5, MEN: 5, TEC: 7)
-Change-up [Counter]:

Triggers after losing two consecutive points. During the following point, Speed increases by 1, Mental increases by 2.

-Spinless Sway Ball [Special - Lv 6]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Technique increases by 4. If any opponent's combined Mental and Technique is less than 12, that opponent's Power and Technique cannot increase through Serves/Specials, and if every opponent's combined Mental and Technique is less than 12, Power increases by 3.

Extra: ACE if every opponent's combined Mental and Technique is less than 9.

**Houou Byoudouin [29, SB: 3, HP: 13, AR, R]**

(SPE: 2, POW: 6, STA: 7, MEN: 7, TEC: 7)
-Supreme Ruler [Auto]:

Cannot be copied. Mental cannot decrease. Whenever an opponent's HP decreases through Pirate, their Mental permanently decreases by 1. After losing a point, Mental permanently increases by 1 (max. 2 times).

-Glowing Destruction [Special - Lv 6]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Power increases by [Mental + 2].

Extra: ACE if every individual opponent's combined Power and Technique is less than 11. If ACE and an opponent's Speed is less than 5, that opponent's HP decreases by [Mental + 2].

-Spirit Pirate [Special - Lv 6]:

Activation: Cannot be copied.

Data: Speed increases by 4. At the end of the Data step, Power increases by opponent's Power (Doubles: opponent with higher Power).

Extra: ACE if every opponent's Mental is less than 7. If ACE, all opponents' HP decreases by the increase in Power.

-Pirates of the World [Special - Lv 7]:

Activation: After activation, Stamina decreases to 0.

Data: Technique increases by INFINITE.

Extra: ACE if every opponent's Speed is less than 7, their Mental is less than 7 or their Technique is less than 7. If ACE, all opponents' HP decreases by 13.

**Leopold Camus [31, SB: 2, HP: 10, SV, L]**

(SPE: 8, POW: 5, STA: 5, MEN: 6, TEC: 7)
-Thinker of the Court [Auto]:

If Mental exceeds an opponent's Mental, that opponent's Technique cannot increase.

-Pro's Experience [Auto]:

Cannot be copied. Mental increases by 1 and cannot decrease.

-Two Touch Tennis [Auto]:

After successfully activating an ACE effect, Stamina decreases by 0 instead of 1 through that Serve/Special.

-Infinity Serve [Serve - Lv 6]:

Activation: If any opponent's combined Speed, Mental and Technique is less than 18, that opponent's Specials are negated.

Data: Technique increases by 5.

Extra: ACE if any opponent's combined Speed and Mental is less than 10.

-Feint Attack [Special - Lv 7]:

Data: Mental increases by 2, Technique increases by 5.

Extra: ACE if every opponent's combined Speed and Mental is less than 14.

-Complete Inducement Formation [Formation]:

Only activates if Support Level is 2 or higher. Speed increases by 1, Mental increases by 2. Opponents' Speed cannot increase, opponents' Technique cannot increase.

**Senri Chitose [19, SB: 2, HP: 7, AR, L]**

(SPE: 3, POW: 4, STA: 3, MEN: 4, TEC: 5)
-Wings of Kyuushu [Auto]:

Only activates with Tachibana as partner. If opponents' Support Level is 3, Support Bonus increases by 2.

-Strategist [Auto]:

Opponents' Formations are negated.

-Wild Awakening [Counter]:

Triggers the first time Moujuu no you na Synchro activates. Stamina increases by 1.

-Kamikakushi [Special - Lv 3]:

Data: Technique increases by 4. Opponent's Power increases through Specials at -2.

Extra: ACE if every opponent's combined Mental and Technique is less than 7.

-Moujuu no you na Synchro [Special - Lv 3]:

Activation: Only activates with Tachibana as partner. Cannot be negated.

Data: Speed increases by 2, Power increases by 1, Mental increases by 2.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

**Danji Date [23, SB: 3, HP: 11, AB, L]**

(SPE: 4, POW: 6, STA: 5, MEN: 5, TEC: 3)
-Brother [Auto]:

Partner's Mental increases by 1. Partner's Mental decreases at +2.

-Calm Analysis [Auto]:

Mental cannot decrease. Whenever an opponent's total increases by 5 or more through a single ability, if that opponent's Speed is less than 5, their HP decreases by 2.

-Danji no Fuyu [Special - Lv 3]:

Data: Power increases by 6.

Extra: ACE if every opponent's Speed is less than 5. If ACE, all opponents' HP decreases by 8.

**Ryoga Echizen [29, SB: 2, HP: 10, AR, R]**

(SPE: 6, POW: 5, STA: 5, MEN: 7, TEC: 6)
-Breakdancing [Auto]:

Speed increases by 2. Opponent's Serves/Specials with Lv <= 4 are negated. If partner activates Breakdancing, opponent's Serves/Specials with Lv <= 6 are negated instead.

-15 Ball Strike [Special - Lv 5]:

Activation: Only activates in Singles.

Data: Speed increases by 4, Technique increases by 4.

Extra: ACE if every opponent's Speed is less than 5, their Mental is less than 5 or their Technique is less than 5. If ACE, all opponents' HP decreases by the difference between 15 and that opponent's combined Speed and Mental.

-Glowing Destruction [Special - Lv 6]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Power increases by [Mental + 2].

Extra: ACE if every individual opponents' combined Power and Technique is less than 11. If ACE and an opponent's Speed is less than 5, that opponent's HP decreases by [Mental + 2].

**Ryoma Echizen [23, SB: 1, HP: 7, AR, L]**

(SPE: 5, POW: 3, STA: 4, MEN: 5, TEC: 6)
-Tennis is Fun [Auto]:

When an opponent activates a Special, if that same Special was activated successfully during the previous point, Mental increases by 1.

-Ace Server [Auto]:

Cannot be copied. Total increases at 200% through SB.

-Doubles Loser [Auto]:

Cannot be copied. If Support Level is 0, Doubles Bonus becomes 0.

-Spirit Samurai [Special - Lv 6]:

Activation: Cannot be copied.

Data: Speed increases by 2, Technique increases by 2. At the end of the Data step, Power increases by opponent's Power (Doubles: opponent with higher Power).

Extra: ACE if every opponent's Mental is less than 7. If ACE, all opponents' HP decreases by the increase in Power.

-Perfect COOL Drive [Special – Lv 6]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Speed increases by 2, Power increases by 3, Technique increases by 3. SB increases by 1.

Extra: ACE if every opponent's combined Speed, Power and Technique is less than 16.

**Arnold Frankensteiner [25, SB: 2, HP: 9, AB, R)]**

(SPE: 5, POW: 5, STA: 4, MEN: 4, TEC: 7)
-Tennis Cyborg [Auto]:

Opponent's stats increase at -[Mental] through Serves/Specials. Serves/Specials with Lv <= Mental are negated.

**Shuusuke Fuji [20, SB: 1, HP: 7, AR, R]**

(SPE: 4, POW: 3, STA: 4, MEN: 4, TEC: 5)
-Prodigy [Auto]:

During decisive points, Mental increases by 1 and the Lv of Specials increases by 2.

-White Dragon [Special - Lv 3]:

Data: Technique increases by 4.

Extra: ACE if every opponent's combined Mental and Technique is less than [6 + Lv of partner's Special].

-Closed Eyes [Special - Lv 3]:

Activation: Cannot be negated by Data Tennis. All opponents' Data Tennis is negated.

Data: Speed increases by 1, Mental increases by 1, Technique increases by 1.

Extra: ACE if every opponent's combined Speed and Mental is less than 9.

-Hollyhock Blizzard [Special - Lv 4]:

Data: Power increases by 3, Technique increases by 2. All opponents' Power increases at -5.

Extra: ACE if every opponent's combined Speed and Technique is less 11 than and every opponent's combined Power and Technique is less than 11.

**Tetsuhito Fuwa [23, SB: 1, HP: 7, AB, L]**

(SPE: 5, POW: 3, STA: 4, MEN: 6, TEC: 5)
-Sensing [Auto]:

Cannot be copied. Speed cannot decrease. Opponent's Technique increases at -2.

-Kyouzou [Auto]:

Cannot be copied. Opponents' Serves/Specials' Extra with Lv <= 4 affect the opponent instead.

**Izou Hakamada [22, SB: 3, HP: 10, CP, L]**

(SPE: 4, POW: 6, STA: 4, MEN: 4, TEC: 4)
-Wild Instinct [Auto]:

Cannot be copied. If checked, Speed returns at +2.

-Bloodlust [Counter]:

Triggers whenever an opponent activates an ability that "cannot be copied." or a Serve/Special with Lv >= 4. Mental increases by 1.

-Vanish [Special - Lv 4]:

Data: Power increases by 4, Technique increases by 2.

Extra: ACE if every opponent's combined Speed and Technique is less than 9. If ACE, all opponents' HP decreases by 3.

**Tetsuya Hara [20, SB: 2, HP: 9, SV, R]**

(SPE: 3, POW: 4, STA: 5, MEN: 5, TEC: 3)
-Tsukkomi Vending Machine [Auto]:

If Mental exceeds every opponent's Mental, Speed increases by 1.

-Setup [Auto]:

If Mental exceeds every opponent's Mental, partner's Specials cannot be negated.

-Mokouhan [Special - Lv 3]:

Data: Power increases by 2, Technique increases by 3.

Extra: ACE if every opponent's combined Speed and Mental is less than 8.

**Rin Hirakoba [17, SB: 1, HP: 6, AB, R]**

(SPE: 4, POW: 3, STA: 3, MEN: 3, TEC: 4)
-Shukuchihou [Special - Lv 1]:

Data: Speed increases by 4.

-Giant Habu [Special - Lv 3]:

Data: Power increases by 2, Technique increases by 1. All opponents' Power increases at -2.

Extra: ACE if every individual opponent's combined Mental and Technique is less than 7.

**Wakashi Hiyoshi (17, SB: 1, HP: 7, AB, R]**

(SPE: 3, POW: 3, STA: 4, MEN: 3, TEC: 4)
-Gekokujou [Counter]:

Triggers at the beginning of the first point if total is lower than opponent's total. Mental permanently increases by 1.

-Next Generation [Counter]:

Triggers at the beginning of the final point. Stamina increases by 1, Mental increases by 1.

-Attack Rush [Formation]:

Negated if either partner's Stamina is 0. Both partners' Speed increases by 2, their Mental increases by 1, their Technique increases by 1. At the end of each point, both partners' Stamina decreases by 1. If a Serve's ACE effect was activated successfully during a point, Stamina does not decrease instead.

-Enbu Tennis [Special - Lv 2]:

Data: Speed increases by 2, Technique increases by 1.

Extra: ACE if every opponent's Speed is less than 4.

-Kobujutsu Stroke [Special - Lv 2]:

Activation: Opponents' Serves are negated.

Data: Technique increases by 1.

**Sadaharu Inui (14, SB: 1, HP: 6, SV, R]**

(SPE: 2, POW: 3, STA: 3, MEN: 2, TEC: 4)
-Data Warrior [Auto]:

Negated after losing a service game for the first time. Mental increases by 3. If negated, all other abilities are negated.

-Doctor and Professor [Auto]:

Only activates with Yanagi as partner. Data Warrior cannot be negated. Partner's Mental increases by 1.

-Data Tennis [Auto]:

If every opponent's Mental is less than 5, Speed increases by 3, Technique increases by 1 and all opponents' Serves/Specials with Lv <= 2 are negated.

-Waterfall [Serve - Lv 3]:

Data: Power increases by 3, Technique increases by 1.

Extra: ACE if any opponent's combined Speed and Mental is less than 7.

-Data Doubles - Probability: 100% [Formation]:

Only activates if both partners activate Data Tennis. Data Tennis is negated. Partner's Data Tennis is negated. If every opponent's Mental is less than 6, both partners' Speed increases by 3, their Technique increases by 1 and all opponents' Serves/Specials with Lv <= 3 are negated.

**Kanata Irie [22, SB: 0, HP: 3, AR, L]**

(SPE: 6, POW: 1, STA: 2, MEN: 7, TEC: 6)
-Understanding [Auto]:

Cannot be copied. Whenever opponent's Mental increases by 2 or less, Mental permanently increases by 1 (max. 9 total).

-Acting [Auto]:

Cannot be copied. Mental cannot decrease. While Mental is equal to or exceeds all opponents' Mental, Stamina and HP cannot decrease.

-Performance [Auto]:

Cannot be copied. If Mental exceeds an opponent's Mental, that opponent's Speed, Power and Technique decrease by the difference and their Serves/Specials with Lv <= 5 are negated.

**Gin Ishida [16, SB: 3, HP: 8, AB, L]**

(SPE: 1, POW: 6, STA: 2, MEN: 5, TEC: 2)
-Tennis Buddha [Auto]:

If Power exceeds every opponent's Power, Mental cannot decrease.

-Hadokyuu Negation [Auto]:

All opponents' Specials with Hadokyuu in their name are negated.

-108th Style of Hadokyuu [Special - Lv 2]:

Activation: Negated in Singles if opponent's Technique is higher than 3. After activation, HP decreases by 2.

Data: Power increases by 5.

Extra: ACE if every opponent's Speed is less than 4 or their Power is less than 6. If ACE and an opponent's Speed is less than 4, that opponent's HP decreases by 8.

**Munehiro Kabaji [16, SB: 2, HP: 8, N/A, R]**

(SPE: 1, POW: 5, STA: 3, MEN: 4, TEC: 3)
-Usu [Auto]:

Only activates with Atobe or Niou on the same team. Mental increases by 1.

-Bodyguard [Auto]:

Only activates with Atobe as partner. Partner's HP cannot decrease.

-Simple-minded Copy [Auto]:

Cannot be copied. Whenever an opponent activates a Special, this turns into that Special as long as that Special's Lv exceeds the currently copied Special's Lv. If the copied Special's Lv exceeds Mental, Total decreases to 0 [Lv - Mental] points.

**Kaoru Kaidou [16.5, SB: 1, HP: 8, CP, R]**

(SPE: 3, POW: 3, STA: 4.5, MEN: 3, TEC: 3)
-Mamushi [Auto]:

Only activates with Kirihara or Momoshiro as partner. Mental increases by 1.

-Next Generation [Counter]:

Triggers at the beginning of the final point. Mental increases by 2. During this point, Specials activate at 150%.

-Short Snake [Special – Lv 2]:

Activation: Only activates not serving. Playstyle changes to Serve and Volley. Opponents' Specials with Lv <= 3 are negated.

Data: Technique increases by 2.

Extra: ACE if every opponent's combined Speed and Mental is less than 5.

-Tornado Snake [Special – Lv 3]:

Activation: Cannot be negated when activated through Gyro Laser. If negated for the first time during a point, activate Gyro Laser.

Data: Power increases by 1, Technique increases by 3.

Extra: ACE if every opponent's combined Speed and Technique is less than 6. If activated through Gyro Laser, also ACE if every opponent's Mental is less than 4.

-Gyro Laser [Special – Lv 3]:

Activation: Counts as Laser Beam. Cannot be negated when activated through Tornado Snake. If negated for the first time during a point, activate Tornado Snake.

Data: Power increases by 3, Technique increases by 1.

Extra: ACE if every opponent's combined Speed and Power is less than 6. If activated through Gyro Laser, also ACE if every opponent's Mental is less than 4.

**Kazena Kaji [26, SB: 2, HP: 10, SV, R]**

(SPE: 7, POW: 5, STA: 5, MEN: 4, TEC: 5)
-Perception [Auto]:

If Speed exceeds an opponent's Speed, that opponent's Serves/Specials with Lv <= 4 are negated.

-Dual Strike [Special - Lv 5]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Speed increases by 3, Technique increases by 5.

Extra: ACE if any opponent's combined Speed and Mental is less than 11.

**Takashi Kawamura [15, SB: 2, HP: 8, AB, R]**

(SPE: 2, POW: 5, STA: 3, MEN: 3, TEC: 2)
-Pinch Hitter [Auto]:

Can play one more point after HP becomes 0.

-Bouncing Back [Counter Feat]:

Triggers the first two times HP would decease to 0 through an opponent's ability. HP decreases to 1 instead.

-Burning Serve [Serve - Lv 1]:

Activation: Can only be used once during the match.

Data: Power increases by 2.

Extra: ACE if any opponent's Power is less than 5.

-Great Burning Serve [Counter Serve – Lv 2]:

Activation: Triggers when serving if HP is 0 (negates any other Serves).

Data: Power increases by 5, Technique increases by 1.

Extra: ACE if any opponent's Speed is less than 4 or their Power is less than 6. If ACE and an opponent's Speed is less than 4, that opponent's HP decreases by 8.

-108th Style of Hadokyuu [Special - Lv 2]:

Activation: After activation, HP decreases by 2.

Data: Power increases by 5.

Extra: ACE if every opponent's Speed is less than 4 or their Power is less than 6. If ACE and an opponent's Speed is less than 4, that opponent's HP decreases by 8.

**Eiji Kikumaru [16, SB: 1, HP: 6, SV, R]**

(SPE: 4, POW: 2, STA: 4, MEN: 2, TEC: 4)
-Acrobatic Play [Special - Lv 1]:

Activation: Cannot be negated if Speed exceeds every opponent's Technique. After activation, Stamina decreases by 2 instead of 1.

Data: Speed increases by 2, Power increases by 1, Technique increases by 1.

Extra: ACE if every opponent's combined Speed and Mental is less than 6.

-Kikumaru Step [Special - Lv 2]:

Activation: Cannot be negated through Specials. After activation, Stamina decreases by 2 instead of 1.

Data: Speed increases by 3.

Extra: If partner were affected by an opponent's Special's Extra, they are not affected instead.

-Synchro [Special - Lv 3]:

Activation: Only activates with Oishi as partner. Cannot be negated.

Data: Mental increases by 2.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

-Australian Formation [Formation]:

When serving, every opponent's Speed decreases by 1 and server's partner's stats increase at +1 through Specials.

**Ikuto Kimijima [25, SB: 2, HP: 8, AR, R]**

(SPE: 5, POW: 4, STA: 4, MEN: 7, TEC: 5)
-Intellitennis [Auto]:

All opponents' Serves/Specials with Lv <= 4 are negated.

-Slow Server [Auto]:

SB decreases by 2. When serving, ACE if any opponent's combined Speed and Mental is less than 5.

-Negotiation [Special - Lv 5]:

Activation: Requires Intellitennis. Cannot be negated. Intellitennis affects Serves/Specials with Lv <= 5 instead. After activation, Stamina decreases by 2 instead of 1.

Data: If an opponent's Serve/Special was negated, all opponents' Mental permanently decreases by 3, and in Doubles, the opposing pair's Support Bonus permanently decreases by 2.

-Data Doubles - Negotiations Concluded [Formation]:

Only activates if partner activates Data Tennis. Intellitennis affects Serves/Specials with Lv <= 5. During points Negotiation activates, Intellitennis affects Serves/Specials with Lv <= 6 instead. After Negotiation's activation, Stamina decreases by 1 instead of 2.

**Akaya Kirihara [15, SB: 1, HP: 6, AR, R]**

(SPE: 4, POW: 3, STA: 3, MEN: 2, TEC: 3)
-Intense Concentration [Auto]:

Cannot be copied. Mental cannot decrease through opponent's ability.

-Devil [Auto]:

Cannot be copied. In Doubles, when Devil Mode is active and Angel Mode is not, Doubles Bonus becomes 0.

-Speed Play [Auto]:

If Speed exceeds every opponent's Speed, Power increases by 1, Technique increases by 1.

-Desire for Victory [Counter]:

Triggers whenever HP decreases or after losing a point. Mental permanently increases by 1 (max. 3 times total). When Mental increases through this effect for the third time, activate Devil Mode during all consecutive points.

-Devil Mode [Auto]:

Only activates through Desire for Victory. Speed increases by 1, Power increases by 1.5, Stamina decreases by 1, Technique decreases by 1.5. SB increases by 1, HP increases by 1. If Angel Mode is active, Stamina and Technique do not decrease. If Angel Mode is not active, after winning a point, opponent's HP decreases by 3.

-Angel Mode [Auto]:

Only activates with Shiraishi as partner. During partner’s service points, Technique increases by difference between partner’s highest stat out of Speed, Power and Technique, and opponent's respective stat.

-Knuckle Serve [Serve - Lv 2]:

Data: Power increases by 1 (2 if Devil Mode is active), Technique increases by 2.

Extra: ACE if Mental exceeds any opponent’s combined Speed and Mental.

**Eishirou Kite [20, SB: 1, HP: 7, AR, L]**

(SPE: 4, POW: 3, STA: 4, MEN: 4, TEC: 5)
-Hitman [Auto]:

If combined Speed and Mental exceeds any opponent's combined Speed and Mental, Technique increases by 1.

-Omni-directional Shukuchihou [Special - Lv 1]:

Activation: Cannot be copied. Cannot be negated through Specials.

Data: Speed increases by 4.

-Giant Habu [Special - Lv 3]:

Activation: If partner's Speed is 8 or higher, cannot be negated.

Data: Power increases by 2, Technique increases by 1. All opponents' Power increases at -2.

Extra: ACE if every opponent's combined Mental and Technique is less than 7. If partner's Speed is 8 or higher, ACE if every opponent's combined Mental and Technique is less than 13 instead.

**Liliadent Krauser [15, SB: 2, HP: 7, AR, R]**

(SPE: 3, POW: 5, STA: 2, MEN: 2, TEC: 3)
-Iceman [Auto]:

Power cannot decrease. When activating a Special, Mental permanently increases by 1. Can activate Specials when Stamina is 0; loses at the end of that point.

-Tenacity [Counter]:

Activates when Stamina is 0 for the first time. Power permanently increases by 2.

-Hopping Ball [Special - Lv 2]:

Extra: ACE if every opponent's combined Speed and Mental is 5 or less. If ACE, all opponents' HP decreases by 1.

-Southern Cross [Special - Lv 3]:

Activation: Only activates if Hopping Ball has been activated twice before.

Data: Power increases by 1, Technique increases by 1.

Extra: ACE if every opponent's Speed is less than 4, their Mental is less than 4 or their Technique is less than 4. If ACE, all opponents' HP decreases by [Power].

**Harukaze Kurobane [16, SB: 2, HP: 7, SV, R]**

(SPE: 2, POW: 4, STA: 3, MEN: 4, TEC: 3)
-Long Racket [Auto]:

Cannot be copied. Technique increases by 1. Opponent's Power increases at -1.

-Pronation Serve [Serve – Lv 2]:

Data: Power increases by 3.

Extra: ACE if any opponent's Power is less than 4.

-Kuushuu Combo [Special – Lv 2]:

Data: Opponent's Power increases at [Power / 2] (rounded up). If an opponent's Power increases by 0 through a Special, Technique increases by 2.

Extra: ACE if an opponent's an opponent's Power increased by 0 through a Special and every opponent's Speed is less than 4.

**Jackal Kuwahara [15, SB: 1, HP: 7, CP, R]**

(SPE: 4, POW: 2, STA: 5, MEN: 1, TEC: 3)
-Man with Four Lungs [Auto]:

After activating a Special, Stamina decreases by 0.5 instead of 1.

-Nezumi HanaBEAT [Special – Lv 3]:

Activation: If an opponent's Technique is 4 or less, that opponent's Specials with Lv <= 3 are negated.

Data: Speed increases by 2, Technique increases by 1.

**Bunta Marui [17, SB: 1, HP: 5, SV, R]**

(SPE: 4, POW: 2, STA: 3, MEN: 3, TEC: 5)
-Volley Master [Auto]:

If any opponent's playstyle is SV, Mental increases by 1.

-Perfect Chance [Auto]:

Only activates in Doubles. If Mental is 3 or more, Stamina does not decrease from activating Myougi.

-Myougi [Special - Lv 3]:

Activation: Negated in Singles if Speed is less than opponent's Technique. Negated in Doubles if any opponent's total exceeds partner's total.

Data: Technique increases by 4.

Extra: ACE if every opponent's Mental is less than 5.

-Wonder Castle [Special - Lv 4]:

Activation: Negated if Technique is less than any opponent's Power.

Data: Speed increases by 4 and cannot decrease. Opponent's Technique cannot increase.

**Chikahiko Matsudaira [19, SB: 2, HP: 8, SV, R]**

(SPE: 5, POW: 4, STA: 4, MEN: 3, TEC: 3)
-Panic [Counter]:

Triggers whenever Flower does not ACE. Mental permanently decreases by 1.

-Flower [Serve – Lv 3]:

Data: Power increases by 1, Technique increases by 3.

Extra: ACE if any opponent's combined Speed and Technique is less than 8.

**Itarou Migihashi [22, SB: 2, HP: 10, AR, R]**

(SPE: 4, POW: 5, STA: 5, MEN: 2, TEC: 6)
-Iron Will [Auto]:

Partner's Mental decreases at +1.

-Right Rounder [Auto]:

If the partner is left-handed, Mental increases by 2. In Singles, if any opponent's Technique is 5 or higher, Speed decreases by 2.

**Akuto Mitsuya [21, SB: 1, HP: 6, CP, R]**

(SPE: 4, POW: 3, STA: 3, MEN: 6, TEC: 5)
-Data Tennis [Auto]:

Opponents' Serves/Specials with Lv <= 3 are negated. If any opponent's Mental is less than 6, their Speed decreases by the difference between 6 and their Mental.

-Data Distraction [Counter]:

Triggers whenever an opponent activates Data Tennis. That opponent's Mental decreases by 1.

-Data Doubles - Information Overload [Formation]:

Only activates if both partners activate Data Tennis. Data Tennis is negated. Partner's Data Tennis is negated. Opponents' Serves/Specials with Lv <= 4 are negated. If any opponent's Mental is less than 7, their Speed decreases by the difference between 7 and their Mental.

**Shinobu Miyako [20, SB: 2, HP: 9, AR, R]**

(SPE: 2, POW: 5, STA: 4, MEN: 5, TEC: 4)
-Young Master [Auto]:

Partner's Mental cannot decrease. Opponents' Formations are negated.

-Covering [Auto]:

If checked, Speed returns as average of Power, Stamina, Mental and Technique.

**Takeshi Momoshiro [16, SB: 2, HP: 7, AB, R]**

(SPE: 3, POW: 4, STA: 3, MEN: 3, TEC: 3)
-Ruffian [Counter]:

Triggers if HP decreases or partner's HP decreases. Power permanently increases by 1, Mental permanently increases by 1.

-Bullet Serve [Serve - Lv 1]:

Activation: Can only be used once during the match.

Data: Power increases by 2.

Extra: ACE if any opponent's Power is less than 4.

-Black Jack Knife [Special - Lv 3]:

Activation: Opponent's Specials with Lv <= 3 are negated.

Data: Power increases by 5.

Extra: ACE if every opponent's Power is less than 5. If ACE and an opponent's Power is less than 4, that opponent's HP decreases by 3.

-Beware of THAT [Formation]:

If every opponent's Mental is less than 5, all opponents' Speed decreases by 1. After winning a point, if an ACE effect was successfully activated and every opponent's Mental is less than 5, all opponents' Speed permanently decreases by 1.

**Juusaburou Mouri [24, SB: 2, HP: 8, AR, R]**

(SPE: 5, POW: 4, STA: 4, MEN: 6, TEC: 5)
-Jack of All Trades [Auto]:

Whenever an opponent activates a Serve/Special with Lv <= 4 for the second time or more, that Serve/Special is negated.

-Super Doubles Specialist [Auto]:

Only activates in Doubles. Mental increases by 1.

-Invincible Training [Auto]:

During decisive points, Mental increases by 1, and Jack of All Trades affects Serves/Specials with Lv <= 5 instead. If a Serve/Special with Lv = 5 is negated through Jack of All Trades, Stamina decreases by 2.

**Yuuho Mutsu [21, SB: 1, HP: 7, AR, L]**

(SPE: 4, POW: 3, STA: 4, MEN: 5, TEC: 5)
-Twins [Auto]:

Only activates with Mutsu as partner or opponent. If Mutsu is the partner, Stamina decreases at 50% and Mental cannot decrease. If Mutsu is the opponent, Total becomes 0.

-Pattern Movement [Auto]:

In Singles, Speed decreases by 1. With Mutsu as partner, Speed cannot decrease.

-Bond [Counter]:

Triggers with Mutsu as partner whenever their Mental decreases. Mental decreases by that same amount.

-Synchro [Special - Lv 3]:

Activation: Only activates with Mutsu as partner. Cannot be negated.

Data: Mental increases by 2.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

**Yuuma Mutsu [21, SB: 1, HP: 7, AR, R]**

(SPE: 4, POW: 3, STA: 4, MEN: 5, TEC: 5)
-Twins [Auto]:

Only activates with Mutsu as partner or opponent. If Mutsu is the partner, Stamina decreases at 50% and Mental cannot decrease. If Mutsu is the opponent, Total becomes 0.

-Bond [Counter]:

Triggers with Mutsu as partner whenever their Mental decreases. Mental decreases by that same amount.

-Synchro [Special - Lv 3]:

Activation: Only activates with Mutsu as partner. Cannot be negated.

Data: Mental increases by 2.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

**Sotomichi Nakagauchi [21, SB: 2, HP: 10, AB, R]**

(SPE: 3, POW: 4, STA: 6, MEN: 3, TEC: 5)
-Robot [Counter]:

Cannot be copied. Triggers whenever HP would decrease by 7 or less. HP decreases by 0 instead. All opponents' Mental permanently decreases by 1.

-Payback [Counter]:

Triggers the first time HP decreases (even if decrease is 0). Mental permanently increases by 1.

-Continuous Corner Shot [Special - Lv 3]:

Data: Technique increases by X where X is the number of times this has been activated during this match. If opponent’s Speed is less than 4, opponent’s Stamina decreases by 1.

Extra: ACE if opponent’s Speed is less than 5.

-Cord Ball [Special - Lv 3]:

Data: Technique increases by 2. Opponent’s Speed decreases by X where X is the number of times Continuous Corner Shot has been consecutively activated before this.

Extra: ACE if opponent’s combined Speed and Mental is less than 7.

**Masaharu Niou [18, SB: 1, HP: 4, AR, L]**

(SPE: 3, POW: 2, STA: 3, MEN: 5, TEC: 5)
-Trickster of the Court [Counter]:

Triggers whenever no Serve/Special was activated and no character was copied through Illusion during a point. Mental permanently increases by 1 (max. 2 times). When activating Synchro, partner's Mental increases by [total increase].

-Illusion [Auto]:

Copy up to one character each point, including their name, playstyle, dominant hand, supports, Autos and Counters (if trigger conditions are fulfilled). Copy up to one of that character's Serves/Specials with Lv <= 3. At the end of each point a character was copied this way, Stamina decreases by 0.5.

-Trick Play [Special - Lv 1]:

Activation: Negated if any opponent's Mental exceeds Mental. Cannot be negated otherwise. After activation, Stamina decreases by 0 instead of 1.

Data: All opponents' Mental decreases by 1. If Mental exceeds an opponent's Mental, that opponent's Speed decreases by 1, that opponent's Technique decreases by 1.

Extra: ACE if Mental exceeds every opponent's combined Speed and Mental.

-Laser Beam [Special – Lv 2]:

Data: Technique increases by 3.

Extra: ACE if opponent's combined Speed and Mental is less than 6.

-Tezuka Zone [Special – Lv 3]:

Activation: Name becomes Kunimitsu Tezuka, dominant hand becomes L, supports become Kunimitsu Tezuka's.

Data: Technique increases by 3.

Extra: Every opponent's Technique is halved. ACE if Technique exceeds every opponent's combined Power and Technique.

**Mavuto Nobuteru [20, SB: 3, HP: 10, AB, R]**

(SPE: 3, POW: 6, STA: 4, MEN: 4, TEC: 3)
-Rockstar [Auto]:

After winning a point, if any opponent's Mental is less than 4, their Mental permanently decreases by 1.

-Intimidation Tactics [Auto]:

If an opponent's Mental is less than 3, their Specials with Lv <= 3 are negated.

-Burning Scattered Fireworks [Serve - Lv 3]:

Data: Power increases by 1, Technique increases by 3.

Extra: ACE if any opponent's combined Power and Technique is less than 8.

**Dudu Obandu [28, SB: 3, HP: 12, CP, R]**

(SPE: 6, POW: 7, STA: 4, MEN: 6, TEC: 5)
-Birdman [Auto]:

Cannot be copied. SB increases by 1. When serving, ACE if any opponent's combined Speed and Mental is less than 9.

-INTENSITY [Auto]:

If an opponent's total increases by 5 or more through a single ability, Mental increases by 1 (max. 1 time per point).

-Meteor Dunk [Special - Lv 6]:

Activation: Requires Birdman. After activation, Stamina decreases by 0.5 instead of 1.

Data: Power increases by 7, Technique increases by 2.

Extra: ACE if every opponent's combined Power and Technique is less than 12.

**Tsukimitsu Ochi [25, SB: 2, HP: 8, CP, R]**

(SPE: 6, POW: 4, STA: 4, MEN: 7, TEC: 4)
-Ultra-Technician [Auto]:

Cannot be copied. SB increases by 1. When serving, ACE if any opponent's combined Speed and Mental is less than 8.

-Mental Assassin [Auto]:

Cannot be copied. Mental cannot decrease. If an opponent's Mental is less than 6, that opponent's Technique decreases by the difference and their Serves/Specials with Lv > [that opponent's Technique] are negated. Every time a Serve/Special is negated this way, that opponent's Mental permanently decreases by 1.

-Mach [Serve - Lv 4]:

Activation: Requires Ultra-Technician.

Data: Speed increases by 1, Power increases by 2, Technique increases by 3.

Extra: ACE if any opponent’s combined Speed and Mental is less than 10.

**Ryuuji Ohmagari [26, SB: 2, HP: 12, AB, A]**

(SPE: 5, POW: 5, STA: 7, MEN: 3, TEC: 6)
-Elitist [Auto]:

If base total exceeds every opponent's base total, Mental cannot decrease. Else, Mental increases by 1.

-Nitouryuu [Auto]:

Cannot be copied. Speed increases by 1. Speed cannot decrease through Serves/Specials with Lv <= 4.

-Triathlete [Auto]:

Cannot be copied. Energy doesn't decrease after a match.

-Kenmei [Special - Lv 5]:

Data: Technique increases by 7.

Extra: ACE if every individual opponent's combined Speed and Mental is less than 11.

**Shuuichirou Oishi [15, SB: 1, HP: 6, CP, R]**

(SPE: 2, POW: 2, STA: 4, MEN: 3, TEC: 4)
-Seigaku's Golden Pair [Auto]:

Only activates with Kikumaru as partner. Mental increases by 1. Partner's Mental increases by 1. Mental decreases at +2. Partner's Mental decreases at +2.

-Doubles Master [Auto]:

Only activates in Doubles. Mental increases by 1.

-Oishi Territory [Formation]:

Only activates if partner's Speed is 3 or higher. Mental increases by 1, Technique increases by 1. All opponents' Specials with Lv <= 2 are negated.

-Moon Volley [Special - Lv 2]:

Data: Technique increases by 3.

Extra: ACE if every individual opponent's combined Speed and Mental is less than 7. If Oishi Territory is active, ACE if partner's total exceeds every individual opponent's total instead.

-Synchro [Special - Lv 3]:

Activation: Only activates with Kikumaru as partner. Cannot be negated.

Data: Mental increases by 2.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

**Juujirou Oni [22, SB: 2, HP: 10, AR, R]**

(SPE: 3, POW: 5, STA: 5, MEN: 5, TEC: 4)
-Memories [Auto]:

If Mental is less than 5, Mental becomes 5. Mental increases by 2.

-Boulder Training [Auto]:

HP decreases at +3. After activating a Serve/Special, Stamina decreases at +0.5.

-Spirit Demon [Special - Lv 6]:

Activation: Cannot be copied.

Data: Speed increases by 4. At the end of the Data step, Power increases by opponent's Power (Doubles: opponent with higher Power).

Extra: ACE if every opponent's Mental is less than 7. If ACE, all opponents' HP decreases by the increase in Power.

-Perfect Black Jack Knife [Special – Lv 6]:

Activation: Opponent's Specials with Lv <= 5 are negated. After activation, Stamina decreases by 0.5 instead of 1.

Data: Speed increases by 2, Power increases by 7. SB increases by 1.

Extra: ACE if every opponent's Power is less than 6. If ACE and an opponent's Power is less than 5, that opponent's HP decreases by 4.

**Choutarou Ootori [15, SB: 2, HP: 7, SV, R]**

(SPE: 3, POW: 4, STA: 3, MEN: 2, TEC: 3)
-Neo-Scud Serve [Serve - Lv 3]:

Data: Power increases by 4.

Extra: ACE if any opponent's combined Speed and Mental is less than 7.

**Kenya Oshitari [18, SB: 1, HP: 6, CP, R]**

(SPE: 5, POW: 3, STA: 3, MEN: 3, TEC: 4)
-Naniwa's Speed Star [Auto]:

At the end of a point, if Speed exceeds an opponent's Power or Technique, that opponent's Stamina decreases by 0.5.

-East-West-Manzai [Auto]:

Only activates with Yuushi as partner. Mental increases by 1. Opponent's Stamina decreases by 1 through Naniwa's Speed Star instead.

-Speed Tennis [Special - Lv 2]:

Data: Speed increases by 3.

Extra: ACE if Speed exceeds every opponent's Speed, Power and Technique.

**Yuushi Oshitari [18, SB: 1, HP: 6, AR, R]**

(SPE: 3, POW: 3, STA: 3, MEN: 4, TEC: 5)
-Hyoutei's Genius [Auto]:

Opponent's Specials with Lv <= 2 are negated. Opponent's Formations are negated.

-Sealed Heart [Auto]:

When checked, Mental returns at +2. While Mental is 3 or higher, Combination Shot cannot be negated.

-East-West-Manzai [Auto]:

Only activates with Kenya as partner. Speed increases by 1. Hyoutei's Genius affects Specials with Lv <= 3 instead.

-Combination Shot [Special – Lv 2]:

Data: Speed, Power and Technique combined increase by 3. (Choose distribution before the match.)

Extra: ACE if two of Speed/Power/Technique are greater than every opponent's respective stats.

**Q.P. [30, SB: 3, HP: 12, AR, L]**

(SPE: 6, POW: 6, STA: 6, MEN: 6, TEC: 6)
-Perfect Play [Auto]:

Opponents' Serves/Specials with Lv <= 6 are negated.

-Data Tennis [Auto]:

If any opponent's Mental is less than 6, their lowest base stat (if multiple stats are tied for lowest, priority is left to right) decreases by 3. If every opponent's Mental is less than 6, Speed increases by 1 and Technique increases by 1.

-Data Doubles - Perfect Data [Formation]:

Only activates of both partners activate Data Tennis. Data Tennis is negated. Partner's Data Tennis is negated. If any opponent's Mental is less than 8, their lowest base stat (if multiple stats are tied for lowest, priority is left to right) decreases by 5. If every opponent's Mental is less than 6, both partners' Speed increases by 1 and their Technique increases by 1.

**Oliver Philips [13, SB: 1, HP: 5, CP, R]**

(SPE: 2, POW: 2, STA: 3, MEN: 2, TEC: 4)
-Ambition [Auto]:

During decisive points, Mental increases by 2 and cannot decrease.

-The "real" Ryoga Echizen [Auto]:

Only activates with Ryoga on the same team. Name changes to Ryoga Echizen.

**Ralph Reinhardt [30, SB: 3, HP: 10, AR, R]**

(SPE: 5, POW: 6, STA: 4, MEN: 8, TEC: 7)
-Leader [Auto]:

Mental cannot decrease. After winning a point with an ACE effect, partner's Mental permanently increases by 1.

-Total Supersweetspot Construction [Auto]:

Cannot be copied. At the end of the Extra step, copy opponent's Special's Extra.

-Sensor Technology [Auto]:

Cannot be copied. After an opponent successfully activates an ACE effect, stats checked by that ACE effect permanently increase by 1 (max. 2 per stat).

-Hybrasion Shoes [Auto]:

Cannot be copied. Speed increases by 1. Energy does not decrease between matches.

**Gen'ichirou Sanada [23, SB: 2, HP: 9, AR, R]**

(SPE: 4, POW: 5, STA: 4, MEN: 5, TEC: 5)
-Emperor [Auto]:

When activating a Special, if that same Special was activated successfully during the previous point, Mental increases by 1.

-Slap Me! [Counter]:

Triggers in Doubles when Mental is 0 for the first time. Mental permanently increases by partner’s Mental and cannot decrease from this point onwards.

-In [Special - Lv 4]:

Activation: Cannot be negated. After activation, Stamina decreases by 0 instead of 1.

Data: Mental increases by 2.

-Rai [Special - Lv 4]:

Activation: After activation, Stamina decreases by 2 instead of 1.

Data: Speed increases by 3, Power increases by 1, Technique increases by 2.

Extra: ACE if every opponent's combined Speed, Mental and Technique is less than 16.

-Black Aura [Special - Lv 5]:

Data: Technique increases by 5. All opponents' Speed decreases by 2. If an opponent's combined Speed and Mental is less than 10, that opponent's stats cannot increase through Specials.

Extra: ACE if every opponent's combined Speed and Mental is less than 7.

**Kiyosumi Sengoku [17, SB: 1, HP: 6, AR, R]**

(SPE: 2, POW: 3, STA: 3, MEN: 5, TEC: 4)
-Lucky Sengoku [Auto]:

Cannot be copied. Wins points in case of a tie. During decisive points, Mental increases by 1.

-Motion Vision [Auto]:

Cannot be copied. All opponents' Speed decreases by 1. Opponent's Speed increases at -1, opponent's Power increases at -1. When checked, Speed returns at +1.

-Comeback [Auto]:

When winning a point after not activating a Serve/Special and partner not activating a Serve/Special, every opponent's Mental permanently decreases by 1.

-Kohou [Serve - Lv 1]:

Data: Power increases by 1, Technique increases by 1.

Extra: ACE if any opponent's combined Speed and Mental is [7 - number of times Kohou was used before].

**Kuranosuke Shiraishi [20, SB: 2, HP: 8, AR, L]**

(SPE: 4, POW: 4, STA: 4, MEN: 4, TEC: 4)
-Bible of Naniwa [Auto]:

Opponents' Serves/Specials with Lv <= 4 are negated.

-Golden Gauntlet [Auto]:

Speed increases by 1, Stamina increases by 2.

-Praising [Auto]:

Only activates in Doubles. Partner's Mental permanently increases by 1 (max. 7).

-Entaku Shot [Special - Lv 3]:

Activation: Can only be activated when serving or partner is serving.

Data: Power increases by 3, Technique increases by 1.

Extra: ACE if every opponent's combined Mental and Technique is less than 10.

**Ryou Shishido [17, SB: 1, HP: 6, CP, R]**

(SPE: 4, POW: 3, STA: 3, MEN: 4, TEC: 3)
-Hyoutei's Golden Pair [Auto]:

Only activates with Ootori as partner. Mental increases by 1. Partner's Mental increases by 1. Partner's Mental decreases at +2. If Stamina is 0, Partner's Mental increases by 2.

-High Speed Super Rising [Special - Lv 2]:

Data: Speed increases by 2. Opponent's SB decreases to 0. Opponent's Technique cannot increase through Serves.

Extra: ACE if every opponent's Speed is less than 3.

-Inducement Formation [Formation]:

Only activates with Ootori as partner. Speed increases by 1, Mental increases by 1. Partner's Speed increases by 1, partner's Mental increases by 1.

**Emil Siegfried [22, SB: 2, HP: 10, AB, R]**

(SPE: 3, POW: 5, STA: 5, MEN: 4, TEC: 5)
-Super Regeneration [Auto]:

HP increases by 1 (max. 10).

-Slayer [Auto]:

Only activates if Stamina is greater than 0. Whenever an opponent activates a Serve/Special with Lv <= 5 for the second time or more, that Serve/Special is negated. If a Serve/Special is negated this way, Stamina decreases by 1.

-Revenge [Counter]:

Triggers when having lost a match against the opposing team before. Speed increases by 1, Mental increases by 1, Technique increases by 1.

**Shun Suzuki [19, SB: 2, HP: 7, SV, R]**

(SPE: 4, POW: 4, STA: 3, MEN: 4, TEC: 4)
-Sign Play [Formation]:

Only activates if Support Level is 2 or higher. Doubles Bonus increases by 3.

-Synchro [Special - Lv 3]:

Activation: Only activates with Washio as partner. Cannot be negated.

Data: Mental increases by 2. Dominant hand becomes Left.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

**Kippei Tachibana [20, SB: 2, HP: 9, AR, R]**

(SPE: 3, POW: 5, STA: 4, MEN: 5, TEC: 3)
-Moujuu no you na Aura [Auto]:

Speed increases by 2, Power increases by 1.

-Super Rising [Special - Lv 1]:

Activation: Opponents' Serves are negated.

-Abare Jishi [Special - Lv 2]:

Data: Speed increases by 1, Power increases by 1.

Extra: ACE if every opponent's combined Speed and Power is less than 6.

-Abare Dama [Special - Lv 3]:

Activation: After activation, Stamina decreases by 2 instead of 1.

Data: Power increases by 3, Technique increases by 2.

Extra: ACE if every opponent's Speed is less than 4, their Mental is less than 4 or their Technique is less than 4.

-Moujuu no you na Synchro [Special - Lv 3]:

Only activates with Chitose as partner. Cannot be negated.

Data: Mental increases by 2.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

**Yoshiyuki Taira [20, SB: 2, HP: 7, AB, L]**

(SPE: 4, POW: 4, STA: 3, MEN: 5, TEC: 4)
-Legendary Captains of Shitenhouji [Counter]:

Only activates with Hara as partner. Triggers after winning a game. Doubles Bonus permanently increases by 1.

-Laughing Hitman [Counter]:

Triggers whenever Bakyuun activates. All opponents' Mental decreases by X where X is the amount of times Bakyuun's ACE effect activated successfully during this match.

-Bakyuun [Special – Lv 3]:

Data: Increases Technique by 4.

Extra: ACE if every opponent's Technique is less than 5.

**Shuuji Tanegashima [28, SB: 2, HP: 10, AR, R]**

(SPE: 5, POW: 5, STA: 5, MEN: 7, TEC: 6)
-Star Performer [Auto]:

Mental cannot decrease. After winning a point, if an opponent's Mental is 5 or less, that opponent's Mental permanently decreases by 2.

-Vision Transmission [Auto]:

Cannot be copied. Speed decreases at +7.

-Imetsu Mu [Special - Lv 6]:

Activation: Cannot be copied. Extra of opponent's Serves/Specials with Lv <= 6 is negated. After activation, Stamina decreases by 0.5 instead of 1.

Data: Opponent's Power and Technique do not increase through Serves/Specials with Lv <= 6. At the end of the Data step, if Mental exceeds an opponent's Mental, that opponent's Speed decreases by the difference.

Extra: ACE if every opponent's combined Speed and Mental is less than 12.

**Kei Tanishi [14, SB: 2, HP: 6, SV, R]**

(SPE: 3, POW: 5, STA: 1, MEN: 2, TEC: 3)
-Weight Cycling [Auto]:

Cannot be copied. If Energy is 2, base Stamina increases by 2 and base HP increases by 2.

-Big Bang [Serve – Lv 2]:

Data: Power increases by 3.

Extra: ACE if any opponent's Power is less than 5.

-Shukuchihou [Special - Lv 1]:

Data: Speed increases by 4.

**Kunimitsu Tezuka [26, SB: 2, HP: 9, AR, L]**

(SPE: 5, POW: 4, STA: 5, MEN: 6, TEC: 6)
-Pro's Guidance [Auto]:

Cannot be copied. If Mental is less than 6, Mental permanently increases by 1.

-Brilliant Tezuka Zone [Special - Lv 6]:

Activation: Only activates if Support Lv is 3.

Data: Mental increases by 2, Technique increases by 3.

Extra: Every opponent's Technique is halved. ACE if Mental exceeds every opponent's combined Mental and Technique or Technique exceeds every opponent's combined Power and Technique.

-Mastered Tezuka Phantom [Special - Lv 6]:

Data: Power increases by 2, Technique increases by 6. If Power exceeds an opponent's Power and that opponent's Power or Technique increases through a Serve/Special with Lv <= 5, Power/Technique increases by double that increase.

Extra: Every opponent's Technique is doubled. ACE if Technique exceeds every opponent's Technique.

-Perfect Zero Shiki Drop Shot [Special - Lv 6]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Speed increases by 2, Power increases by 2, Technique increases by 4. SB increases by 1.

Extra: ACE if every opponent's combined Speed, Power and Technique is less than 18.

**Atsukyou Tohno [25, SB: 2, HP: 9, AB, R]**

(SPE: 5, POW: 5, STA: 4, MEN: 4, TEC: 7)
-Pride [Counter]:

Triggers after losing two consecutive points. Mental permanently increases by 1.

-Execution [Special - Lv 5]:

Activation: When activated consecutively, if an opponent's Technique exceeds 5, HP decreases by that opponent's combined Power and Technique.

Data: Power increases by 2, Technique increases by 5.

Extra: ACE if every individual opponent's combined Speed and Mental is less than [6 + 2X] (with X being the number of consecutive activations). If ACE and an opponent's Speed is less than [5 + X], that opponent's HP decreases by 6 and their Speed permanently decreases by the difference between 7 and their base Power.

**Kazuya Tokugawa [25, SB: 2, HP: 10, AR, L]**

(SPE: 5, POW: 5, STA: 5, MEN: 5, TEC: 5)
-Loyalty [Auto]:

Only activates with Oni, Irie or Ryoma on the same team. Mental increases by 2 and cannot decrease.

-Divine Path of the Asura [Auto]:

Mental increases by 1. If Mental is higher than 5, Speed increases by 1, Power increases by 1, Technique increases by 1, SB increases by 1 and, when serving, ACE if any opponent's combined Speed and Mental is less than 9.

-Glowing Destruction [Special - Lv 6]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Power increases by [Mental + 2].

Extra: ACE if every individual opponent's combined Power and Technique is less than 11. If ACE and an opponent's Speed is less than 5, that opponent's HP decreases by [Mental + 2].

-Black Hole [Special - Lv 7]:

Activation: Only activates twice per match. Extra of all opponents' Serves/Specials is negated.

Data: Technique increases by 3. All opponents' total decreases to base total and cannot increase.

**Kintarou Tooyama [22, SB: 2, HP: 10, AR, R]**

(SPE: 4, POW: 5, STA: 5, MEN: 4, TEC: 4)
-Wild Tennis [Auto]:

Cannot be copied. All opponents' Serves/Specials with Lv <= 3 are negated.

-Doubles Loser [Auto]:

Cannot be copied. If Support Level is 0, Doubles Bonus becomes 0.

-Super Megaton Wonder Deluxe Yama Funka Serve [Serve - Lv 2]:

Data: Power increases by 3.

Extra: ACE if any opponent's Power is less than 5.

-Perfect Mountain Storm [Special - Lv 6]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Speed increases by 2, Power increases by 7. SB increases by 1.

Extra: ACE if every opponent's Speed is less than 6 or their Power is less than 7. If ACE, base total is lower than an opponent's base total and that opponent's Speed is less than 5, their HP decreases by 9.

**Kiko Valentine [28, SB: 2, HP: 12, AR, R]**

(SPE: 6, POW: 5, STA: 7, MEN: 5, TEC: 5)
-Breakdancing [Auto]:

Speed increases by 2. Opponent's Serves/Specials with Lv <= 4 are negated. If partner activates Breakdancing, opponent's Serves/Specials with Lv <= 6 are negated instead.

-Group Performance [Auto]:

Cannot be copied. Activates from the 3rd point onwards. Mental increases by 2. ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus.

-Encore! [Special - Lv 5]:

Activation: Negated if an opponent successfully activates an ACE effect. After an opponent activates a Serve/Special, that opponent's Stamina decreases at 200%.

**Jürgen Valicevic Volk [33, SB: 2, HP: 12, AR, R]**

(SPE: 7, POW: 5, STA: 7, MEN: 8, TEC: 6)
-The Philosopher of Victory [Auto]:

Opponent's stats cannot increase through Autos. After an opponent uses a Serve/Special, that Serve/Special's Lv permanently decreases by 1. Opponent's Serves/Specials with Lv <= 4 are negated.

-Pro's Experience [Auto]:

Cannot be copied. Mental increases by 1 and cannot decrease.

-Guidance [Auto]:

Partner's Speed increases by 1, partner's Mental increases by 1. Partner's Mental cannot decrease.

-Blitzkrieg [Auto]:

Negated after losing a point for the first time. Power increases by 2. After winning a point, every opponent's Mental permanently decreases by 1.

**Issa Washio [19, SB: 2, HP: 8, CP, R]**

(SPE: 3, POW: 4, STA: 4, MEN: 4, TEC: 4)
-Sign Play [Formation]:

Only activates if Support Level is 2 or higher. Doubles Bonus increases by 3.

-Synchro [Special - Lv 3]:

Activation: Only activates with Suzuki as partner. Cannot be negated.

Data: Mental increases by 2.

Extra: ACE if, at the end of the Extra step, Doubles Bonus exceeds opposing pair's Doubles Bonus and the opposing pair has not activated an ability with Synchro in its name.

**Duke Watanabe [27, SB: 3, HP: 12, AB, R]**

(SPE: 5, POW: 7, STA: 5, MEN: 5, TEC: 5)
-King of Destruction [Auto]:

Only activates with Byoudouin on the same team. Speed increases by 1, Power increases by 1.

-Never-ending Smile [Auto]:

Mental cannot decrease. Partner's Mental cannot decrease.

-Duke Homerun [Special - Lv 5]:

Activation: After activation, Stamina decreases by 0.5 instead of 1.

Data: Power increases by 8.

Extra: ACE if every opponent's Speed is less than 5 or their Power is less than 6. If ACE and an opponent's Speed is less than 5, that opponent's HP decreases by 12.

-Duke Bunt [Special - Lv 5]:

Data: Technique increases by [5 + 3 x number of times Duke Homerun was used before].

Extra: ACE if every opponent's combined Speed and Mental is less than [5 + 3 x number of times Duke Homerun was used before].

**Hiroshi Yagyuu [17, SB: 1, HP: 6, SV, R]**

(SPE: 2, POW: 3, STA: 3, MEN: 4, TEC: 5)
-Gentleman [Auto]:

Mental decreases at +1. If a Mental decrease is 0 or less, opponent's Mental decreases by 2.

-Swift and Silent [Auto]:

If Mental exceeds opponent’s Mental, Speed increases by 1.

-Masquerade [Auto]:

Partners can activate each other’s Serves/Specials with Lv <= 3. If each partner activates the other’s Serve/Special this way, all opponents’ Mental decreases by 2.

-Two Lasers [Formation]:

Only activates if both partners activate Laser Beam. Laser Beam cannot be negated. Laser Beam activates at 200%.

-Laser Beam [Special – Lv 3]:

Data: Technique increases by 3. If Mental exceeds an opponent's Mental, their Speed decreases by the difference.

Extra: ACE if opponent's combined Speed and Mental is less than 6.

**Yuudai Yamato [10, SB: 1, HP: 4, CP, R]**

(SPE: 2, POW: 2, STA: 2, MEN: 2, TEC: 2)
-The Man who flows like the River [Auto]:

Speed increases by 2. Mental increases by 2. Opponent's stats decrease by difference between Mental and opponent's lowest stat.

-Leadership [Auto]:

Partner's Mental increases by 1.

-Pushy [Auto]:

After each point, if an opponent has not activated a Serve/Special during that point, that opponent's Stamina decreases by 0.5.

-Gen'U Yume Utsutsu [Special – Lv 4]:

Data: Mental increases by 1. If an opponent's combined Speed and Mental is less than 8, that opponent's Power decreases to 0.

Extra: ACE if every opponent's combined Speed and Mental is less than 8.

**Renji Yanagi [18, SB: 1, HP: 6, CP, R]**

(SPE: 3, POW: 3, STA: 3, MEN: 4, TEC: 5)
-Beast Tamer [Auto]:

Doubles Bonus cannot decrease.

-Data Tennis [Auto]:

Opponents' Serves/Specials with Lv <= 3 are negated. If a Serve/Special is negated this way, Speed increases by 1.

-Master [Counter]:

Triggers whenever an opponent activates Data Tennis. Mental increases by 1.

-Data Doubles - ...is what you wanted to say, right? [Formation]:

Only activates if both partners activate Data Tennis. Data Tennis is negated. Partner's Data Tennis is negated. Opponents' Serves/Specials with Lv <= 4 are negated. If a Serve/Special is negated this way, both partners' Speed increases by 2.

-Utsusemi [Special - Lv 3]:

Data: Technique increases by 4.

Extra: ACE if every opponent's combined Speed and Mental is less than 7.

**Seiichi Yukimura [24, SB: 2, HP: 8, AR, R]**

(SPE: 4, POW: 4, STA: 4, MEN: 6, TEC: 6)
-Child of God [Auto]:

Opponent's Serves/Specials with Lv <= 5 are negated.

-Perfect Play [Special - Lv 6]:

Activation: Opponent's Serves/Specials with Lv <= 6 are negated. After activation, Stamina decreases by 0.5 instead of 1.

Data: Speed increases by 2, Power increases by 1, Technique increases by 1. Every opponent's Mental permanently decreases by 1. This decrease cannot be prevented.

Extra: ACE if every opponent's Mental is 0.

**Hikaru Zaizen [15, SB: 1, HP: 5, AR, L]**

(SPE: 3, POW: 2, STA: 3, MEN: 4, TEC: 3)
-Genius of Shitenhouji [Auto]:

Every opponent's highest stat decreases by 1. If an opponent has multiple highest stats, they all decrease by 1.

-Zaizen's Wooden Horse [Auto]:

If Mental exceeds an opponent's Mental, that opponent's stats return at -1 when checked for ACE effects.

-Zaizen Temari [Special - Lv 2]:

Data: Power increases by 2, Technique increases by 1.

Extra: ACE if any opponent's combined Power and Technique is less than 6. If ACE, opponent's Mental decreases by 1 during the following point.

-Zaizen Wonderful [Special - Lv 2]:

Data: Power increases by 1, Mental increases by 1, Technique increases by 1.

Extra: ACE if every opponent's highest stat is less than 3.