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Well, I don't feel like he's much stronger than he "should be" if at all? The only change I can imagine right now is limiting the Specials he can copy to Lv 3 and below or Lv 2 and below or something, which might not be a bad idea.
Yeah, a limit would work. I remember, when we were drafting (before Sai picked him and remarked the rule that made him not that useful), that my original plan was making him double team everyone with Tohno, which would had been pretty broken lol.
One last thing, is it possible to give Ban anything? I know there's nothing special in him in the manga but the character looks a bit ugly this way... I dunno, something like Tank: whenever he gets hurt, somehow, he wins the point (jk ).
That wonders me. Do Akiba profile suggest anything about his tech? As is he look weaker than Court 3. And we knows there are court 1 and court 2 people after that even. Or was it the result of U-17 training vs playing for the country?
---------- Post added August 15, 2014 at 06:04 PM ---------- Previous post was August 08, 2014 at 08:20 AM ----------
So since we were discussing KOs and KO moves on the previous page, I tried to rework them a bit. One way to make them harder to pull off is to increase everyone's HP a bit by making it [Power + Stamina] instead of just [Power]. Furthermore I'm also planning to add fixed damage values to the respective specials, however a "problem" I encountered here is that most of the KO moves really should kill most people in one shot assuming they connect. If anyone wants to take a shot at fixed damage values, here are the relevant stats:
Here's what I'm currently thinking:
So yeah, if anyone wants to give it a shot, feel free to.
Do you plan on changing Date? He seemed REALLY hard to use in the last game, and with a not really big reward.
Also, I have a silly request: I was just re-reading NPoT, and I saw how Sakata made Krauser trip. We know he already tried to do this to Tezuka, but failed. Could this be turned into a feat that lowers mental before the match starts or something? No one is gonna pick him anyway, but I thought it would be a funny ability.
Also, since it's been a while since I last posted an ability, here is Sanada's new feat:
---------- Post added September 11, 2014 at 10:17 AM ---------- Previous post was August 26, 2014 at 08:11 AM ----------Quote:
Alright, so, about the ? stat boosts - I feel like I could probably assign values to them at this point, but the question is whether I should or not. Any opinions on this?
But, in any case, how big was the number you were thinking of for ¨?¨ ?
Wasn't Duke's Homerun total bigger than that?
---------- Post added at 11:07 AM ---------- Previous post was at 11:01 AM ----------
Also, if Mu has no cost now, shouldn't it be a counter-feat or something like that? Or I'm missing some abilities that could take benefit from it?
DH was +9; might either stay this way or go down to +8.
Can you rephrase your other question, please? I'm not sure I quite understand what you're asking in the second part.
Uhm... sure. You told me that Tanegashima's Mu won't cost stamina now, so I thought there's really no reason why anyone would not to use it in every single point... so it might as well be a counter-feat instead of a special move, right?
Do I need to rephrase it again? ._.
I see. Theoretically yes, practically it's listed as a special, so I'm generally inclined to leave it as such. This way it'll trigger stuff that activates when the opponent uses a Special.
---------- Post added September 16, 2014 at 08:17 AM ---------- Previous post was September 11, 2014 at 04:31 PM ----------
Testing a new format.
-Wonder Castle [Special - Lv 4]
Hover with your mouse over the ability to see the description. This should make things easier on the eyes. I'll also provide a pdf with all abilities in the normal format though for those who preferred that.
---------- Post added September 17, 2014 at 10:40 AM ---------- Previous post was September 16, 2014 at 08:17 AM ----------
While I'm at posting new formats, I'm considering this one as well:
Byoudouin Houou [29, SB: 3, HP: 13, AR, R]
(SPE: 2, POW: 6, STA: 7, MEN: 7, TEC: 7)
Any opinions on which one's better, this one or the one from last season?
---------- Post added October 04, 2014 at 12:47 PM ---------- Previous post was September 17, 2014 at 10:40 AM ----------
So I'm entertaining the possibility of a season 2.5 kinda thing once I'm done with the relevant characters. We would use the new rules and updated characters obviously, but only take 4 characters per team (so two Singles and one Doubles). With 32 characters the maximum number of players would be 8. Thoughts?
Last edited by Kaoz; September 17, 2014 at 10:35 AM.