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A role playing game does what the name implies it places the player in the role of a character or characters. A good role playing game tends to be filled with little stuff that help players get a feel for the fantasy world the game is trying to draw them into. Take Final Fantasy 7 for example. Hunting down materia, enemy skills, chocobo breeding, and a dozen other things where all there to give gamers a complete experience. The biggest problem with FF13 is that it has none of that. It is a story without a single town.
Imagine Mass Effect if you could never talk to anybody or make any decisions. Turning it into just another shooter game. That's what Final Fantasy 13 is in a nutshell. It's a very pretty and streamlined game but the role playing experience just doesn't feel complete.
Last edited by Jammin; December 19, 2012 at 03:11 PM.
I just bought the game and I can already tell...you can't even decide who you choose to talk with but so far I've been enjoying it's story. I just wish it wasn't so linear.
Honestly... that looks like pure win. I usually end up spending a loooot of time whenever I get to customize my own monsters and look what they've done here. Maybe I'll finish XIII fully then do this one, just for this system's sake
Well.. depending on the reviews.
To celebrate FFX's 10th Anniversary (it's been that long?), a HD version is in development
I used to play FF8 every year and try to do EVERYTHING in the game. Collect all the cards and do all the sidequests. I try to get the Lionheart by disc one, card enemy's to conserve my characater's stats until I earn the level up bonuses. But this year the PS2 couldn't read the disc. Guess I'll have to download the game on psnetwork.
1) What's your favorite Final Fantasy game?
Final Fantasy VII
2) Favorite character?
3) Favorite villain?
4) Favorite summon?
Hard one. Either Bahumut or Knights of the Round.
5) Which game have you replayed the most?
Final Fantasy Tactics
6) What was the toughest challenge you ever had in a FF game?
Hard to say. It's between fighting Safer Sephiroth in FFVII or Velius in FFT.
7) What was your favorite clip in the games?
Opening of Final Fantasy VIII. That is the epitome of epic.
8) If you would like to see a sequel to any of the games, which would it be?
Honestly I'm good. I'm about all sequeled out.
9) What side-game do you like the most?
Haven't really been much of a fan of many of the side-games. I did like Triple Triad.
10) If you could date a FF character, who would it be? Haha...
Hard choice. I'd say Lightning, Serah, or Yuffie.
The only games I look forward from Square these days are rehashes from FF1 to FF9. Their formula for current games have strayed too far from the games of the past. They seem to think turn-based combat isn't enough anymore. That character needs to move on their own like you're watching some kind of movie instead of playing a game.
New square-enix title is being announced for summer 2012. And this one looks like some sort of RPG with a more classical drawn art style!
Lot of rumors about what it is but nothing concrete. Though it's hard not to notice the similarities between parts of the teaser and Final Fantasy Tactics. If it is an actual legitimate sequel to Final Fantasy Tactics I'm going to be one happy gamer.
It looks like SE is going to make a FFIII PSP port, which will be based from the DS version.
---------- Post added June 11, 2012 at 08:53 AM ---------- Previous post was June 10, 2012 at 12:03 PM ----------
---------- Post added June 26, 2012 at 12:15 AM ---------- Previous post was June 11, 2012 at 08:53 AM ----------
Sooo... according to SE CEO, a FFVII remake will be made once they have created a FF that exceeds FFVII's quality.
On the one-hand I'm kinda glad SquareEnix is actually aware that the RPG's they've been churning out for the last few years have been....lets say "lackluster", because it's a lot easier to improve if they aren't rooted in the belief that the last few games have been vast improvements over the predecessors and that people have just clung to those past experiences for nostalgia's sake.
On the other hand it seems to me like the last few games have strayed further and further from the path which leads to excellent RPG experiences, which makes it feel like they are saying it will never happen.
In order to really achieve something the equal of Final Fantasy VII I think SquareEnix would have to completely rethink how they approach game design because Final Fantasy games feel like the first priorities in development are Visuals and Gameplay. The Story and Immersion elements seem like they are considered a much lower priority. Lets face it in the Final Fantasy VI, VII, and VIII the gameplay was pretty much the same. The skill systems were different but the basic menu's a combat interface was nearly identical. Graphics got upgraded and art styles changed but the way the games played was pretty much the same.
I believe the special quality that those great RPG's had was that each created a world that you actually wanted to adventure through, characters you wanted to know more about, a good story to give the adventure purpose, and then gave you the opportunely to immerse yourself in the experience. I'm of the opinion that cutscenes and gameplay should be built around that, not vise versa; because in the RPG golden age of the PS1 all the RPG's looked identical, played almost the same, and yet most seemed substantially better than what what Square has been putting forward.
Last edited by Jammin; June 26, 2012 at 12:18 AM.
FFVII is coming to the PC. It will only be available at SE store, however, and include these online features:
---------- Post added July 20, 2012 at 01:38 PM ---------- Previous post was July 04, 2012 at 11:05 AM ----------Quote:
According to this rumor, FF Versus XIII has been cancelled. All its development and resources will be folded into another game, which is supposedly FFXV.
I hope that's not true.