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Good point Benelori, I guess we should wait. No unavoidable, unbreakable, unbeatable jutsus. I was hoping that we could use more creativity when coming up with jutsu, in place of haxx jutsu.
Sounds like fun, I would participate in this.
But maybe it should be a bit organized.
-First a thread where people can post details about their characters and their abilities.
-Next step would be choosing which of those characters qualify for the rpg (good background, original, not completely overpowered etc.)
-Finally we could start something like an tournament or even better: we put those characters into different teams and let them fight each others in something like the forest of death.
A) Character that can compete with official Naruto High Tier Characters = ok
B) Character that could roflstomp most of the official High Tier Characters = bad (like some Pain with Space/Time Jutsu, EMS, Rinnegan, intangibility and Raiton Armor who's wielding Samehada).
Makes sense, currently no idea how decide the winner either if it was like on tournament. A poll system like in the Naruto Tournament probably wouldn't work so well.Quote:
I'am not sure about the level up part as well. At least I don't define rpg about leveling up an character... its about playing an role. If someone wants to start as a small fry and to develop his character slowly thats fine, but if someone wants to play an already developed character who stays more or less the same thats ok as well. Having a world full of "Beginners" wouldn't be very realistic, there's also need for some veterans.
Last edited by LnDRash; July 02, 2011 at 07:21 AM.
I've been waiting for another active Naruto rp for years, lol and I've been rping online since I was 14. Do the math. I'm definately in on this. But I'd like for it to not be free-form. In otherwords:
Created characters acceptable
Stats used but not heavily inforced (I'll explain this in detail soon based on an RP I was once in)
Creatable jutsu and KG (but judged harshly to avoid haxness)
A leveling system complete with ranks (genin, chuunin, jounin, other,)
The whole nine yards. If this is too ambitious ignore me. If not, then brainstorm along with. Here's how it should start:
Strength: would be how much melee damage you can do. Strength>Defense if higher.
Speed: speed is movement speed. Speed beats speed based on a higher number. It also can beat awareness.
Awareness: would be your perception, ability to see through tricks and genjutsu, and reaction to attacks. Higher awareness can beat speed (like the Sharingan letting you predict the opponent's movements) and loses to higher stealth.
Defense: beats strength if number is higher. Can lose to strength though and in special cases beats speed (say, having Susanoo active gives you a +20 defense and it's constant. All the speed in the world wouldn't matter if you can't break through it. In some cases (melee instances) strength can be added to defense instead of chakra. Or both.
Stealth: beats awareness with higher stat. Used for sneak attacks and henge and such. Can be defeated by higher awareness.
Chakra: chakra is a special stat that doesn't so much act as fuel in this rp as much as it acts as a booster. You can pump chakra into only speed and strength to boost them above their normal stats. An example being adding 5 chakra to your 5 strength, making your strength for your next melee attack now 10. Also determines what jutsu you can learn. For example, you'd need a chakra level of like... 100 to gain access to S rank jutsu, let alone be able to use them in the fight.
Each ninja would have an archetype. Let's start with just two. There'd be a stamina type who would have high chakra and stronger hits but would learn jutsu slower. Then the genius types that learn jutsu faster but don't hit quite as hard and have less chakra.
There should also be specilizations. Like, you pick from the beginning your archetype, and one specialization. If you pick Ninjutsu specialist then you have access to exclusive jutsu that require incredilby high chakra control, or maybe you get another experience cut making learning ninjutsu even faster. Or say you pick Taijutsu as your specialization. That gives you another say... +5 damage on all your taijutsu moves. So let's put all this together...
Archetype: Stamina Type
Strength: 10 (+5 when using Taijutsu)
Here's another ninja stat build up just for further explination in examples down below:
Specialization: Kekkei Genkai specialist (jutsu within the KG tree are learned faster than normal jutsu)
Awareness:10 (+5 with Sharingan level 1)
Chakra: 20 (-2 while Sharingan-any level- active)
Still with me? Good.
Fights would go by a post by post basis. One ninja attempts a move while the other attempts to defend and then attack back. Here's an example:
Naruto creates a Rasengan (for this example he can make them one handed, lol) and runs toward Sasuke to hit him in the stomach. "Rasengan!" (Speed=6)
Speed is the stat the person decided to use to hit Sasuke because they want to speed blitz him. Time for Sasuke to counter.
Sasuke stairs at his opponent running at him. Rather than make any wasted movements he waits for him to get within striking distance and ducks underneath his attack. "Too slow!" (Awareness=10)
Because Sasuke had an awareness higher than Naruto's movement speed he saw the attack coming a mile away and dodged accordingly. Time to counterattack (done in the same post)
Thanks to Naruto now being in striking distance Sasuke took this chance to try to cut him with his sword, aiming for the back of his head. (Speed=8)
Naruto's turn to counter.
Naruto, hearing the sword swipe coming for his neck decides to turn and block with a kunai at the last second (Speed=6+5). Naruto used 5 of his chakra to boost his speed so that he could react to Sasuke's attack in time. He blocks the sword with his kunai.
Ofcourse there would be no HP stat for people. We'd just have to use common sense and accept when someone's supposed to take a blow. And there was the problem of people pumping nothing but speed and awareness to become super fast all seeing gods... that's what the archetypes will eliminate.
Too ambitious? Too confusing? It's probably because I only explained like 10 percent of the rp. What's the verdict?
Sounds realy great and fun... not like I had previously imagined, but a system like this probably makes much more sense then just relying on people more or less agreeing on the outcome of a fight.
But how exactly would this work in terms of skills and jutsus? I can imagine many people, me included, would like to create their own jutsu and special abilities, which then in turn would somehow need to be implemented into the system. Some predetermined list of abilities you have to pick from like in mmo's would probably spoil the fun for many people.
Very interesting. I like it, but I have the same concerns LnDRash has. How many archetypes would be used? Would there be a certain amount points available depending on level?
Well, we'd have to think up every character type and give them strengths and weaknesses. We would also have to list EVERY jutsu in the whole damn manga (save for the ones we ban due to haxness like Izanagi and practically anything from the Rinnegan) and give them stats. For example, Shunshin would grant a ninja +5 speed unless they're a speedster archetype, or ninjutsu specialist.
Everyone can make up their own jutsu and their own kekkei genkai, but it will be judged by the head rp moderator for haxness. And they must coincide with the jutsu ranking system (from D rank to S rank) and one cannot learn certain jutsu until their level (chakra level?) is high enough for it. If your character starts off a Genin, the highest jutsu you will have is likely D rank with one or 2 C rank. As you rank up in stats you gain access to stronger jutsu. Also your jutsu creation isn't possible until chuunin rank and you are limited to the ranks you're capable of using (and must post the actual creation of the jutsu, from training, to concept, to realization).
Also, as you successfully complete missions and or tournament fights you gain stat points. You add those stat points to your character's stats any way you want, but as you grow it will require more stats to actually boost. Say, you win a match against a poster and gain 5 EXP. You can put all 5 into strength if you're so inclined... or two into strength and three in speed. HOWEVER, chakra grows at a slower rate because it's a supplementary stat that boosts your others, so you'd have to use twice as many points to boost your chakra. Say... you would put 4 points into chakra inorder to boost it by 2 points.
Also, about Genjutsu: It will be handled in two different ways. Enfeebling genjutsu (lowers stats, paralyzes, etc), and confusing genjutsu (make a clone of yourself, disguise yourself). For enfeebling Genjutsu everyone automatically knows when they're hit by it (so no Itachi style one-shotting), but CAN NOT escape it without knowing the "Kai" ninjutsu and leveling it up high enough. For example, Kai is a C rank jutsu. Meaning at first, you're automatically skilled enough to break out of C rank Genjutsu. But if someone hits you with a B rank you're screwed. However, later, for a greater cost than you payed to learn Kai, you can learn Kai (B rank), which costs as much as a B rank jutsu would to learn, and now you can defend against B rank Genjutsu. Same for every other rank.
And for Archetypes... I'm thinking. Ideally, there'd be less archetypes and more specializations.
Stamina type: More chakra, slower jutsu learning
Speedster: speed increasing jutsu give bigger speed boosts, strength grows slower
Genius type: learns/creates jutsu faster, weaker overall stats (earned slower)
Brawler: strength and defense grows faster than other stats, taijutsu learned faster, ninjutsu and speed earned slower
Weaponmaster: weapons/tools cheaper to buy, (kunai, shuriken, poison, puppets, scrolls), access to "special" weaponry, but is less skilled at ninjutsu
Medic: greater genjutsu defense (good chakra control, lol), ability to heal one's self and others, can create poisons/antidotes, weaker/harder to learn elemental jutsu
Strategist: faster awareness growth, able to get away with more elaborate keikakku (lol), has lower stats like the genius and speedster
....and I'm thinking of a bit more. As for specializations you've got Ninjutsu, Genjutsu, Taijutsu, Fuuinjutsu, Kekkei Genkai, animal familiars, kugutsu no jutsu specialty (determines how many puppets are controlled at once aswell as stats of the puppet), Forbidden jutsu (the more hax jutsu will be here, and they come with GREAT cost to use) Summoning, shape manipulation...
Oh yeah! Something I forgot. Everyone starts with ONE elemental affinity, and jutsu learned that have an elemental affinity must come from that element. They can learn a new element later, but it takes a long time and is expensive depending on the rank. Also, jutsu used by a ninja that has that natural alignment will be stronger. An example being Sasuke. He was born with the lightning element, but learned fire later. Because of that his lightning jutsu will be stronger than his fire jutsu. Why? Because I'm trying my best to not have anyone be the best at anything. Everything will have a weakness if I can help it.
And one MORE thing. I think it should take place in a universe where the original series and it's characters didn't exist so everything's started anew. It's still the Naruto verse, but you're not gonna be hunting down Orochimaru or anything.
I realy like your ideas, but this will probably a lot of work to manage and moderate... so we would need a dedicated person for that job, probably even more of them. And of course we need more participants and people who are at least interested... with only four people it would be hardly worth all the work and effort...
So come on "Thread Lurkers"! Show yourself and say something too :P
I agree. I'm just throwing out the ideas incase anyone gets fully interested because the rp would indeed be ambitious. I'm talking entire threads meant just for each hidden village, posters working their ways up to kage status and literally leading all the rper's in each thread.
And paragraph rping. Nothing like in my example. Competant writers and long winded descriptive posts with realistic characters. All of that.
^^I am willing to help...and moderate and all that jazz...but as it has been said before we need people to actually make those characters...also I would like to mention that one character per member would be ideal
Anyway...this is still in its planning stage...seeing all 3 of you are interested...you should lay down the basic rules first...the most important thing would be character creation and ability pool...that should be the first step...and we can test run that, and maybe add roleplaying features(leveling up etc..)
That is why I have an advice...as you've seen with the Naruto tournament the staff opted for the simplest format(even though team battles could've been created and other fancy stuff)...and that is because that was the best way to account for the length of the tournament, to design the specific threads and all that...
So I say that first the design of this project should be as simple as possible, and if there will be activity and we will have experience in seeing how it develops, then we can add more elements in the future
Last edited by benelori; July 07, 2011 at 09:01 AM.