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I got this from LN. This is everything right? :
What jutsu should we Ban from the start? I vote to ban the Rinnegan, Edo Tensei, C4, and Onooki's bloodline selection ability. What should the rule be on suicide jutsu like the Dead Demon seal that kill both characters?
Last edited by En Yang Ji; July 07, 2011 at 03:55 PM.
Guyz have u played Pockie Ninja ?? Its pretty similar of a game to what u guyz are planning .
Anyways , as a guy who has thought about making a MMO a lot , I'd like there to be a combination of skills from different ninja . I mean like 3 or more of u team up to fight another team / boss . Then we can have people combining their affinities for a combined attack .
There are 2 teams , one consisting of A , B ,C ,D and the second consisting of W,X,Y,Z
the fight is say water village [team A] against a mix of villages tyoe team [team B]
All 4 guyz in team A have water release [just for the sake of it]
A has very high chakra reserves so he summons loads of tidal waves which do some damage while providing a water source for many water skills .
B is a master of summoning justsu and he sends in his water based summons into the ocean .
C is say a master of Genjutsu , he tries to put his opponents into a genjutsu using the fishes summoned by B [Like have serpent like fish thingys glare at the enemy and all]
D is a master of Fishman Krate [Taijutsu] who ends the game with his/her extreme fighting skills .
on the other hand for team B ,
W has earth release and his speciality is in chakra deposits . He will provide better footing for other ninjas , he will probably even errect small fast barriers to cause some minimal problems for the opponents generally .
X is a taijutsu fighter who is a pure offensive type who has thunder release and can use the terrain provided to perform fast and strong attacks w/o having to worry about footing since it is always being changed to his/her prefferense .
Y is a chakra manipulator . Muck like X but instead of going in and oding a lot of damage , Y attacks the chakra of his opponents draining it and passing it on to his team members so they can continue fighting at full strength .
Z is a long range weapons specialist who attacks from a range while X and Y fight melee allowing him to hit w/o being interrupted .
I agree with your list of banned Jutsu, except for Edo Tensei. Instead for simply banning it we should just impose some limits on it.
-The Character can only summon a single zombie and this zombie is an average shinobi of the same rank as the summoner. The zombie can use regular ninjutsu like throwing kunais and can also use elemental techniques depending on the home country of the summoner, meaning if the summoner comes from the fire country the zombie will be able to use katon etc.
And the character template you created looks good for the start.
Good idea. Would the zombie still be immortal?
Maybe it would be better to make the zombies just invulnerable to physical attacks, so that not only sealers have a way of dealing with them.
There was a distinct way for summons to work in the rp I'm jacking these ideas from, and Edo Tensei I think was either banned... or worked the same way. Like this:
Everyon get's 1 summon contract, meaning once they pick an animal, they're limited to that type of animal. The strength of the animal they can summon (each animal stronger than the last) is based by their Summon Level, and that is based by all of your ninja's stat's combined for example:
Sasuke's stats this time are:
... and he has the bird pact. He summons a normal sized hawk which has a summon level of 10. And his max summon level is his total added stats which is: 39. So he can summon the one hawk from the Bird Pact with no problem. Then? He goes up one more level to Giant Hawk (ridable), which is a 20. He still can do that. Then? A giant-er hawk with access to a few ninjutsu (maybe a fuuton or two). That one would be level 30. Still can summon that one. Until say he gets to a snake one level beneath boss-sized, which would cost 40 (boss-size costs 50). Likewise the amount of summons one can make per fight would have to be equal to their summon level minus whatever is summoned. So if Sasuke's summon level is 37 he can summon one giant per fight, or 3 normal, or one ridable summon and one normal.
Though it wasn't like that in the old rp, I'm thinking the combined stats could equal the amount of "MP" to do determine how many jutsu you can perform per fight... instead of just the chakra stat. You can use more jutsu that way and it doesn't interefere with boosting stats with chakra. Have cost be rank based..
Anyway, for Edo Tensei instead of size determining the strength of what's summoned, you can only summon ninja based on rank, and the higher the rank, the higher the summon cost. Also, S rank ninja are ONLY summonable based on real-time RP happenings. Meaning you LITERALLY have to post your ninja finding that bitches DNA, performing the ritual, and summoning them ALL in real time. That would justify having such a high hax jutsu. Also, S rank ninja are all just ninja that have died in real-time aswell that are infact that level of strength (whom you managed to aquire DNA from). Meaning you could very well end up with a high cost jutsu with nobody of note to summon, making the jutsu even less spammable and hax.
Well instead of making people have to play the pre - existing characters and their sets , wouldn't it be better to allow for the people to make their own templets ??
I mean if i'd like to have a taijutsu user who uses some spiritual damaging summons to attack while himself dodging and taking some blows [i mean high dodge and vit on self with very low attack capabilities] , it wouldn't really be possible since that concept hasn;t been introduced in Naruto at all and as such mostly summons are used for either assisting or for eveything [no real balance type thing]
Also say I want a character who attacks like the flute girl [u remember Ichimaru attacking the leaf village right] that is genjutsu + summons , but I want to have different summons say I want wolves and with that I want genjutsu to be Ino styled , it again becomes too restricted .
Also , putting Edo as a may be useful and may be useless skill wouldn't be a gr8 idea since ur just gonna make the game so much more chance based . Either ban it completely or just reduce the power of the summoned .
Hey there...I moved this thread here, or maybe I should've moved it somewhere else...I dunno...*hopes for Josef to help
The idea is that the concept behind the current format of the Naruto RPG will have to be expanded, if you guys would like to keep the battle system as well...this forum is focused on narrative not the fights...more slightly more info check my post....or more even more info check the rules thread stickied in this forum
Moved to the OOC, that is where concepts and stuff go, story threads only in the main section.
While ninjabot blowed my mind with all this, I believe to be highly entertaining and quite interesting.
i'm definitely in! Just one thing leaves me a little skeptic
Why not, simply, make those charas make cameo kind of appereance?Quote:
Say someone make an important mission, it would be nice to have, say, Naruto as a teammate moved by the GM.
A complete original world would be cool, yet characters from the manga having marginal roles now and then would be nice too.
As for Gekkei kenkai and sort, how would it work?
I don't want to role in a world where everyone, even fodder #1, has the freakin' Sharingan