You have to think that Pakunoda doesn't navigate trough your memory, it can only read at the moment it's activated by your own brain. It can't as well overwrite memories, just translate them. And it's limited to five which is the shoots her gun can make. She must touch the person She reads and can only read the part that it's being brought by the person asked.
It has limitations, but not explicit. That's why I think your technique could do a bit more.
Also, curious: Why a cassette and not an ipod, for example?
That's true. I had forgotten about the fact that it could only read your surface memories. That there is a solid limitation on it, along with the five shot limit. The not being able to overwrite memories thing, though, isn't a big limitation to me. Not when you consider its non-battle use - I simply think, even as a non-weapon ability, it should have greater limitation, due to its great effectiveness. Nor, I feel, is the having to touch them a strong condition, though you are right in pointing out that it is, at least, a condition. Still though, thank God she's dead - she would be too much of a problem with that ability of hers. Shalnark himself said she was irreplaceable with it.
I chose a cassette specifically for the limitation being built into it, with the side A and side B. I had thought of an iPod or mp3 player, but it would be less natural for such a thing to only be able to carry a relative few "memories". Not that I specifically wanted it to only have two memories, but I didn't want the amount it could carry to go over the single digits.
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Name: Planet Gallery
Three objects are conjured in this ability. The user starts by conjuring a "Personal Sun". The user can place this at any point in 3-dimensional space not already occupied by another object. The Personal Sun then remains fixed in that position. It is indestructible (much like Knuckle's Potclean), and nothing, not the strongest attack, can move it. The Personal Sun is small and unobtrusive - it appears as a white sphere, 10 cm in diameter.
The user then conjures his two "planets" - they are: "Charity Planet" and "Private Planet". He again places these two objects - which are five meters in diameter, and appear as large black spheres - at any point in 3-dimensional space not already occupied by another object. However, these two objects are not fixed in space. When conjuring and placing the two planets, the user also defines the orbits of each planet - their orbits must be elliptical around the Personal Sun and must be free of debris or obstruction (if something enters upon the orbit after its been established - well it better be prepared to get destroyed). Each planet has its own orbit. The orbits can not intersect one another. The two planets are able to move, but only along these predefined orbits, and their movement is controlled by the user. While they do naturally move along their orbits, like the Personal Sun, they cannot be moved by any outside force.
The two planets are highly durable, and potentially indestructible - their durability is directly proportional to the amount of aura the user gives the ability. The planets can become indestructible on the condition that the user gives 100% of his or her aura to the ability. This is not the same as saying that the ability costs this much of their aura - if the ability is naturally deactivated, the aura that the user put into the ability will be returned to him or her, minus the amount of aura it took to activate the ability in the first place. So, say the user has 100k AP, and it costs 20k AP to cast the ability. If he or she gives the remaining 80K AP to the hatsu (leaving them at 0 AP) the planets will be indestructible. Once the ability has been deactivated, the 80K AP given to the ability will be returned to the user - the other 20K AP was spent activating the hatsu.
With the ability to vary the speed of the orbits of the two planets, the first and most obvious, but least effective, method of using the two planets is through attack and defense. Being powerful enough to withstand most attacks, with the potential of being indestructible, and able to move along their orbits at incredible speed, they work very efficiently as a shield, if the user is in the right position in relation to their established orbits, or as powerful physical weapons, if the opponent crosses the path of their orbit. However, this use of the planets is not very efficient, for obvious reasons - being that the movement of each planet is limited along an elliptical path, both the user and his opponents must be in specific positions in order for the planets to function as shields or weapons, respectively.
Their true effectiveness lies in the special abilities of each of the conjured planets - gravitational manipulation. The user can increase or decrease the gravitational pull of the planets, using them to pull his or herself, and his or her environment and opponents, towards the planets.
The gravitational effects of Private Planet only work upon the user (and anything on his or her person). The gravitational pull of Charity Planet effects everything else. There is no limit on how high the user can make the gravity. He can increase it just enough to break Earth's gravity, and send his opponent (along with anything else not bolted down) flying towards Charity Planet. He can increase it to the point that his opponent is rendered immobile upon the face of their planet. Or he can increase it to the point that his opponent is crushed to death by the gravitational force of Charity Planet.
The catch is that Charity Planet and Private Planet always possess the same gravitational pull, so if he or she were to send his or her opponent to Charity Planet, he or she too would "fall" towards the surface of Private Planet. If the user were to make his or her opponent immobile, he or she would also become immobile. And if the user were to try to crush his or her opponent through gravitational force, he or she too would be crushed to death.
The practicality of this ability comes, first, in its ability to create distance between the opponent and the user. One can send oneself flying, at whatever speed one finds comfortable, away from the direct skirmish, towards his or her Private Planet - while also, potentially, sending his or her opponent in the complete opposite direction (depends on the positions of the planets).
It is also good for disabling physical weapons - a thrown weapon could be simply pulled towards Charity Planet. The user need not even compromise his or her position by pulling his or herself towards Private Planet - simply increasing gravity slightly enough to shift the weapon's direction off its original course. An object of smaller mass has less a gravitational connection with the Earth, and thus less force is needed to pull it away from Earth's force.
If the user were to near immobilize both fighters on the two planets, he or she could still attack with projectile weapons - a knife in the back pocket is considered to be on his or her person, and thus will stay with the user as they fly to Private Planet. However, once taken out and released from his or her hand - say, by throwing it - it will be just another object in the environment, and will thus be pulled towards Charity Planet.
The positions of the two planets must also be taken into account. Imagine if Private Planet floats only a few meters above the battlefield, while Charity Planet is much farther away (say 100 m), and the user were to increase the gravity of the two planets to the point of breaking, and then matching that of Earth's gravity, the user would "fall" only a couple meters before he hits the ground - child's play - while the opponent would fall for much farther and longer, reaching higher speeds and thus impacting the surface of his planet with greater force.
And that is all without even taking into account the fact that Charity Planet will be pulling everything else in the immediate environment towards its surface as well - creating a potentially lethal projectile weapon out of everything.
Aside from the user deactivating the ability his or herself, it can only be deactivated by destroying either one of the two planets. If the user had sacrificed all of his or her aura to endow the planets with indestructibility, then, it can only be deactivated by the user. If the planets are NOT indestructible, and they are destroyed during the battle, then any additional aura that the user put into the ability is lost. So, say, again, that the user has 100K AP, and the ability costs 20K AP to activate. And then, say, the user, rather than sacrificing all of his or her aura to make the planets indestructible, gives only an additional 40K AP to raise the planet's durability. In this case, if the ability is deactivated by the opponent, through the destruction of the planets, that additional 40K AP, rather than returning to the user, is lost.
The increase in durability of the planets is directly proportional to the amount of aura put into the ability up until that amount reaches 100% of the user's aura. Thus - putting an additional 20K AP will increase the planet's durability by a specific amount each time, and an additional 20K AP (thus, 40K AP total) will increase it that same amount - thus 40K AP will increase the planet's durability by twice the amount that 20K AP will. However, as soon as the amount of additional AP given to the ability reaches 100% of the user's AP - thus, as soon as they've sacrificed every drop of AP they have - the planet's durability will increase to indestructible. This is regardless of how much that additional AP is. Thus a person with 100K AP giving all of their aura will result in a conjured planet just as strong (indestructible) as someone with 200K AP giving all of their aura. And even if a person only has 21K AP (20K AP for the cost of activation + 1K additional), sacrificing that 1K will make their planets indestructible. Thus, as a person's AP increases, the cost to make the planets indestructible increases, always equaling whatever the user's remaining AP is after activation. A person who has only 20K AP would not be capable of making their planets indestructible, as, after activation, they have no more AP to sacrifice to fulfill the condition.
Though this might seem to be decrease the efficiency of the attack as the user's AP increases, this is not so if one considers the long run. Say a person has 1 Million AP (after spending the 20K for activation) And say, by sacrificing 500K AP, one can increase the durability of the planets to the point that they are nigh indestructible. In such a case, it becomes unnecessary to sacrifice that additional 500K AP to make the ability indestructible, as with just that first 500K deposit, the ability already is, for all intents and purposes, indestructible.
Last edited by EverEndingStory; October 22, 2012 at 11:49 PM.
I am new here. I actually just joined to post on this topic since I find it really interesting :3
I really hope that this isn't a dead topic yet.
I have an idea of what my nen is going to be, but it needs more work before I post it. So I am just going to comment on the guy above me in case he is still into this.
I really think that the ability is a bit of overpowered. Indestructable objects shouldn't exsist even if you sacrafice all your aura. But that really wasn't the biggest deal for me. I think that being able to control the gravitational powers with no limit is a bit of hax (I believe that is the term that is being used).
Consider this scenario:
You for some reason decide that humanity is a lost case, and you just can't take it anymore (for whatever reason). With your powers, you are able to create a planet with infinite gravitational powers, creating a black hole in the process. Sure you will die as well by your planet, but since nen abilities persist after death, you just destroyed the whole planet (and maybe the whole milky way galaxy).
My point is, even if no sane person would do this, the idea of being able to do this sounds a bit too much.
Other than that, I like your creativity and I think it might work with a few more conditions. Actually most abilities here are really creative and I enjoyed reading them!
According to Hisoka I would fit best as a Specialist !
Now here is an ability I've been thinking that would be cool. Slightly overpowered, but it's nothing beyond Emperor Time.
Name : Perfect Copy.
Second name : Creativity is unnecessary.
Category : Specialization.
Explanation : Once activated, Black marking appears over the users body. The user then is capable of copying other peoples Nen regardless of their category and use them at the same potential as the original user. It's that simple.
Conditions & Limitations :
-The user has to witness the Nen ability he wants to copy for himself and know precisely it's category(s).
- He's unable to copy the abilities of people that posses much more Aura than himself.
- The user is unable to copy Nen that is created\strengthened by Vows & Limitations.
-The user is unable to copy a Nen ability that doesn't fit his taste, regardless of it's power. (Example : If he wants to copy a Nen ability that is super powerful, but he doesn't genuinely like it or think it's lame, then he can't.)
- The ability the user has copied can't be improved and can only be used at the level they were when he copied them.
- The user is unable to use the copied abilities against their original user.
- Every copied ability will be forgotten (Lost) after a period of one Year.
EDIT: I edited out the restrictions, just realized they weren't necessary. Since it's up to the user to take an oath\pledge.
Last edited by KingOfNight; February 03, 2013 at 07:07 AM.
A nice ability. I kinda like your conditions, since they're somewhat logical.
Question: Only knowing it's category? If the user fails to guess the category, is it unable to copy? Two techniques can be used at the same time?
What is the time limit to guess the category?
I suspect it's more a case of the user having to positively KNOW what category his opponent's Nen. Guessing just makes it a crap shoot and it makes sense for nen restrictions pertaining to belief be about the user's belief rather than an external fact.
Which makes one wonder...would it be possible to trick Kurapica into thinking a person is a member of the Spiders and would Kurapica die if he used his chains on that person despite the genuinely held belief?
That is kind of the same with Kuroro and Hisoka. If he talked to Hisoka before he knew that he "left" the spiders, would he have died too?
Kinda makes you wonder whether nen abilities related to what the user believe in or it is based on real facts.
Last edited by Mahado; February 04, 2013 at 03:27 PM. Reason: Edited formatting.
So I thought I would put my ability here, hope nothing similar was posted before me
According to all the nen type tests, I am from Manipulation type. Tell me what you guys think.
My Nen :3
Nen type: Manipulation
Ability name: Kyouki "Madness" (I am bad with names D: )
(I will be using "user" for the person who activates the ability, and "target" to indicate people
who are affected by this ability)
The idea is to mess with the targets with illusions to make them doubt their minds.
They become unable to tell what is real and what is not, or just straight up confused and unaware of what is going on.
1- The target have to make an eye contact with the user.
This cannot work over an image or through tv, but it still works through glasses, windows and mirrors.
2- The target cannot know that he/she is under the effect of the illusion.
Knowing about the ability itself is not enough to negate it. The target has to know that what he/she is experiencing is indeed an illusion.
Being unsure whether what the experience is real or not is the purpose of this ability.
3- The target may not have a physical contact with someone who isn't affected by the illusion.
This condition is here for two purposes:
One, is to make it impossible for the user to attack the target without breaking the illusion. If the user attack the target, the target is no longer in the illusion.
Two, is to make it harder to fight more than one person. If any of the targets figure that they are under an illusion (thus breaking it) they can touch their comrades to break the effect from them as well.
4- While this ability can be used on multiple targets, the user cannot keep more then 1 illusion at a time. Meaning that all targets will see the same illusion if they are affected by it.
Ability in more details:
When the conditions are met, the target may be put into the illusion.
Once they are caught, the user can choose any kind of illusion they want to represent to the target. It could be as big as an illusion of an explosion that sends the target to the outer space, or as small as an illusion of a stain on the target's cloth.
Because of the restrictions, the more unrealistic the illusion is, the more likely the target is going to find out and break it. It becomes kind of a mind game where the user tries to use clever ways to use the illusions to create an advantage.
Extra condition: The ability is most effective in the dark. The user is able to control all the of the target's senses including feeling (e.g pain).
Depending on how much the target is affected by the illusion, the brain would actually feel whatever is happening as it is real.
- I want to create a balanced ability. I am willing to work on the conditions in order to balance it out.
- The idea of controlling the target's mind seems related to Manipulation. It's nature however, is different from the usual Manipulation user. Usually, they take control of objects and people with their powers. Like Shalnark with people, Squala with the dogs, and that girl who kiss to control them.
- I am thinking of adding another ability where the user could surround the place in darkness in order to use the ability to its fullest powers. However, I am not sure which category would that fall into. Keep in mind that I don't want to use En for that. En takes a lot of energy and I don't think it would work in this situation.
Last edited by Mahado; February 14, 2013 at 10:08 AM. Reason: Edited formatting
I would remove rule 3 and rethink the condition to enter the ability. Rule 2 is enough to leave the illusions and leaves you with nothing else to count on. But the condition seems a bit...well, it could quite much.
A more realistic condition is to step in your En.
And the one you suggest is probably Emission, but depends the "fullest" power you're talking about.
Seems pretty damn overpowered. Nen powers basically allow all sorts of magical effects so it's virtually impossible to differentiate an "illusion" versus something that's real. Kastro for example cloned himself. And since stuff like "pain" (and also presumably, perception of Nen) could be faked the target is pretty helpless against an ability that essentially requires nothing more than eye contact. It would be more reasonable, imo, if a.) a longer period of eye contact is necessary and b.) the illusion cannot be any conceivable thing but be something grounded somewhat in reality. So, the illusion would, at most, be an exaggeration or diminution of currently existing things. For example, the user could have a crappy yoyo weapon but with the illusion hatsu it could appear to the enemy as something as strong as Kurapica's chains. Furthermore, no illusion can modify or obfuscate the user to the target in anyway (otherwise the user could make himself invisible and it would be game over). And lastly, the user cannot use any other nen based technique (other than the normal ren, ten, ko, ken, etc.) in conjunction with the illusion hatsu (this way you can't confuse the target with stuff that's real and stuff that's fake).
Actually, I don't know. I sorta feel it's kind of broken. With so much of Nen combat being about trying to figure out what the other guy's hatsu is, it's incredibly advantageous to be able to fake something.
Considering that Illumi inserts you a needle and you become a freak, I don't believe it's broken. It needs adjustment but only that.
This probably need revising too. What I want to happen is to make it impossible to physically hurt the target while he is under an illusion, but with the rules as they are, it would be too late once the target gets hit.
I am not sure what to change about the entering condition still. A longer time in contact with the user might be the solution. Do you think I should add a timer (like 5 mins or something) that the target needs to be in contact with the user before the illusion being cast?
Thanks for the feedback both of you :3