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That depends on how the staff and the stone are created. You chose to have them both materialized rather than transmuted. If I am not mistaken, that means that they can exist on their own without being on contact with you. The stones don't need to have nen associated to the elements that they represent. You could have different colors for stones for each element that you want to use.
You could potentially materialize the stone using the staff as the medium. You just have to undo the stone currently on the top of the staff (just like Shizuku is able to disable her vacuum and make it disappear), and then channel your nen to the top of the staff while touching the element that you want to create the new stone. The stone then should be able to stay there without the need to supply it with nen.
yes, sorry I wasn't being as clear as I should have. I was implying that the stones could be de-conjured and re-conjured on the staff already, unless you were planning to have the stones being physically placed there. With enough training the elements could be swapped out quickly enough unless we're dealing with an insanely high-speed battle.
Also interesting point on how the pledges/conditions don't necessarily reduce the need for training. I realize now that maybe the image in my head was a staff wielder who was able to use huge amounts of elemental power, like we see in anime like fairy tale. Also I think I had kurapika and his chains in mind when I wrote that comment, and how he was able to use powerful chains with out much experience.
At any rate it seems that you've thought about this ability through and through, I look forward to the next one
on a completely different note, I'm just gonna drop an ability that popped into my head today
Nen type: Manipulation
The user carries around various seeds, which he can manipulate to sprout very quickly. For instance, he may grow vines to surround his own body or to whip opponents. He may use bambo to try and quickly stab opponents or whatnot. The major defect to this ability would be the time it takes to sprout the stronger, more effective plants. Maybe weeds could somehow be used initially while other things (say vines) to grow to usable sizes.
This would also be effective for laying traps. For instance, the vine or bambo could be sowed into the ground and given the command to lay just below the surface until it feels pressure above it, when it would sprout and impale/entangle whatever is above.
A simple and weak power overall. If I make a character for this he will probably be an emitter or specialist who uses this for variety/catching people off guard
That is basically my current idea, channeling nen into the stone via the staff. My issue was different, it was with the charging of the stones. If nen is channled it has a constant supply of it however if the stone is charged and then left alone then there will definitely be an emission requirement which is something I was to altogether avoid.
Time for another random ability!
The nen user transmutes his/her aura to fit the basic properties of metal, but still remain fluid around the user. The aura gains a slight metallic color, leaving a silver-transparent effect around the user's body wherever it was made. From this set up other abilities can be used
The user can create magnetic fields by using his/her metallic aura. This can be used for attracting the user toward large metal objects, or attracting/repulsing smaller metal objects.
The user "charges" up for a brief time, creating the strongest magnetic field manageable. Then the field is forcefully spun and relinquished, causing an electromagnetic pulse. Like a weak EMP, this ability can disable electronics in a small radius.
As this person is very familiar with metals, he can also transmute his aura to corrode metal it comes in contact with.
I thought this metallic theme would be a good idea, but I can't seem to come up with anymore ideas for this skill set.
I was able to get my best friend into HxH. He loves it now. We helped determine each other's Nen types based on Hisoka's Nen personality test, and went about trying to decide what each of use would use if we were in this universe. This is what I came up with:
Primary Nen-type: Transmuter
Secondary Nen-types: Enhancer and Conjurer
Description: This ability allows me to transmute my Nen into possessing the properties of ultra thin, ultra sharp wire, similar to garrote wire, capable of cutting through and binding objects and people. The strength of the wire depends on the length of the wire. 1 yard of wire would be stronger than 1 mile of wire, for instance. A condition is place whereby I cannot use the wire when I myself am moving. Against this, the longer I stand still, the more wire I have to work with.
Description: Using enhancement, I fine tune the strength and control of my body. With this, I am able to make my body completely still, removing even the smallest muscle spasms and micro-vibrations from my body.
Description: Allows me to conjure a berserker. Powerful, but its strength is increased based on the restriction that I myself have absolutely no control over it, and it, as a berserker, is just as likely to attack me as my enemy. However, like myths of the Tyrannosaurus rex claiming that you can hide from it by standing still, the Tracer tracks enemies based on movement, attacking anything that moves.
don't you think the berserker will be maybe harmful more than a help ..he can kill innocents ..and if you encountered a good opponent he will notice sooner the trick ..giving him time to think about a better plan to take you down while
it would be more effective if you included in your conjuration a closed sphere where your foe will find it hard to think quickly.
What do you mean by "a closed sphere where your foe will find it hard to think quickly"?
And it doesn't matter if the opponent figures out the trick with the tracer. The tracer isn't how I would defeat my opponent. Even if they were to figure out the trick, they would have to stand completely still in order to keep the tracer from attacking them, and that benefits me just as much. The point is to keep them off my back so that I can build up a greater stock of string with which to defend myself (I would have a net of constantly moving wire around my body, similar to Neji's rotation or Yashamaru from Basilisk) and to attack them, and it is with the wire that I would defeat my opponents.
Edit: Also, I'm fine with the tracer in particular being only useful in an area away from bystanders. For instance, if we were in a city, or something akin, I could use stealth in order to give myself time to generate wire. And if I have other teammates, they could keep the opponent(s) off me in place of the tracer.
Last edited by EverEndingStory; May 09, 2013 at 06:10 AM.
i meant all the action will be inside a large sphere where you can trap your opponent with the berserker including you..Quote:
and you can extend and manipulate your wires to a known length which will be easier
Last edited by zzigg; May 09, 2013 at 06:54 AM.
It's an idea, but naw. The limitation of not being able to move to use line, and not being able to have any control or inherent protection against the tracer are to make them stronger, while also allowing me to potentially have an incredible amount of power and protection with my wire, as long as I stand still long enough. Like I said, the tracer isn't really how I plan to defeat people (though against a weaker opponent, the tracer could probably do it fine itself), so its not so much about having a combo, but rather just as a distraction and to keep them off me. Line is my main weapon, and I like the power of having a steadily increasing amount of the weapon. It creates a tension for the opponent. They know if they can't beat me quickly, it'll just get harder and harder and harder to do so.
What is the purpose of being THAT still? I completely miss the point there....
Interesting, the berserker is a nice concept although it would definitely be extremely risky. Then again the risk can easily make for a extremely powerful hatsu. The main issue there will be if the enemy gets too close to you. If he does then you have to make a choice, to move or not to move. If you don't move then you are counting in the berserker saving your ass even without him actually aiming to do it. If you move you risk being killed by it although it could as easily go for the enemy...
The point of being that still is that tracer is very sensitive. It reacts even to the smallest movements. So even if the opponent were to still. they'd still draw it with even the slightest movements.
And if the opponent got that close, I would get at him/her - imagine Yashamaru from Basilisk with his wires attacking from off his body, or Neji's rotation - I'd have a very strong defense of moving wire around my body, and I would attack with that - and as I stand still, my range gets bigger, so I can attack people farther away, while still keeping up my defense (as I would have enough wire for that).
So if they got close, it would actually be better for me (depending on their abilities, of course), as I could concentrate my barrage of wires around a smaller area, either making a denser barrage, or making each individual wire stronger.
Like I said, I'm not relying on the tracer to beat my enemies for me. Tracer isn't the main offense.
Okay, this is a much more complex ability than what I normally post. My intuition tells me that these abilities should be on the simpler side, as they appear in Hunter x Hunter, but what the heck this is a creative forum right :3. On a side note, this is inspired from Kurapika's emperor time.
The user creates 5 mannequins, each roughly the size of the person. The user himself then turns into nen is transferred to each mannequin. At the same time parts of his body appear on the mannequins, taking the place on certain parts of it. For instance, one mannequin will have portions including the right half of the face (no nose or ear), left hand, part of the right leg from knee to hip, and chest area. All of the body parts are divided among the mannequins.
The user is then able to move each mannequin freely, but is only able to channel nen through the actual parts of his body. In other words, this person cannot use nen on the left hand of a mannequin that doesn't have his actual left hand. Also, the only way to inflict sustaining damage would be to hurt a real part of the user's body. Breaking the a mannequin's left leg would do nothing if de-conjured.
Whats more, each mannequin can only use 1 type of hatsu (enhance, transmute, emit, conjure, and manipulate), And there aren't any real unique properties given to the nen being used.
Now that all the inhibiting conditions are set, each mannequin can use its respective category at 100% potential, meaning that the enhancer mannequin can deal heavy attacks, the emitter mannequin can shoot large amounts of nen, etc. Keep in mind though that each mannequin would only be able to attack from real parts of its body.
And there you have it, Im thinking that I might add more details later, like specifically which body parts go to which mannequin so that this person can use each category to its fullest. Just for now abilities include:
Manipulator: Manipulate the mannequins, including itself. This one could propel or pull back mannequins when it ordinarily couldn't on its own, to avoid danger or to attack. Can also reattach fake body parts that have broken off.
Emitter: shoot nen bullets/blasts from real body parts
Enhancer: strengthen real body parts
Transmuter: Turn nen into sharp hard material, like the sharp edge of a knife. The nen cannot be extended, as emission cannot be used.
Conjurer: Can only conjure more of the plastic like-material the the mannequin's shape. If fake parts of this mannequin are destroyed, it can regenerate by conjuring more parts for itself. Also this one can cover real body parts with the plastic, making it harder to identify. Fake body parts can be conjured as a replacement for the others(but still need to be re attached).
And there you have it. Are there any loopholes I'm forgetting? Overall the complications seem like a weakness when it comes to fighting, but overall there is much more mobility and opportunities in situations that don't include fighting.
ironblade0, yours seems fun as heck! I'm not going to get into the nitty gritty of whether or not it seems too much that it can increase your use of each of the five hatsu-types to 100%, but I guess maybe its partially a specialist type, like Kurapika's Emperor Time. Whatever. I'm frankly not worried, cause the ability just seems so cool and fun. Like, it would be a fun power to have myself, but it also seems fun to fight, and I would have so much fun, with my line/still life/tracer power to fight against you with that power.
Reminds me a bit of Nagato's Six Paths of Pain jutsu.
That really does look amazing.
Correct me if I am wrong, but from what I understand, you can control all the mannequin at once. One of them is responsable for controlling the others, one is for materialize any damaged ones, and the other three are for combat. I think this works pretty well.
A weakness to the ability, is if you somehow disable the one with manipulation, you lose control over all the other ones. Also the one with materialization is important but not as much. But that is a good thing, with the complexity of the ability it is bound to have such weaknesses.
I would also love to get into the details of which mannequin has which part of the real body. I am assuming the supporting 2 won't need any limbs since they just need to channel their nen to control/repair, but the combat ones need at least one limb each. Arms are pretty convenient to have in each of them, but I can see them using legs instead. I am wondering what your thoughts are on how the distribution is going to be between them.