And well, there must be a bit more to it than a simple upgrade because otherwise there was really no reason why Atobe used both of them rather than only AK on that last point.
---------- Post added at 10:12 AM ---------- Previous post was at 10:07 AM ----------
Oh also, I keep forgetting this, but Sai told me that in volume 13, we get a clearer shot of Phoenix of Egypt. I don't have the page on me right now, but apparently it's a bit more zoomed out and you can see a phoenix shape heading towards Tokugawa. Basically Phoenix of Egypt seems to be Hoshi Hanabi, except it doesn't require a cord ball and aims straight at the opponent's head.
Well, it's not like it's going to find any new spot, but I can see it narrow down the spot down. Also, I think because the shot need to overlap (both cannot reach+cannot see) it should narrow its use even more.
And either way, it just seem pretty useless. Users on Mouri level seem to have no trouble handling World of Ice (not too sure on this though). It seem to be mainly AK they have problem returning.
Really, I think Atobe just use that to see as many possible places he can hit the ball to as much as possible, to open his options up. I think it's hardly in doubles to use tech like AK or World of Ice since it's useless unless that both opponents have the same blind spot. Even if one can't return the ball, the other can simply do it. Atobe probably use it to see if there's anywhere that, say, AK Mouri and World if Ice Ochi, or something along that line.
So Sai and I were wondering why Tezuka started out with Hyakuren in his match against Volk instead of going TnK straight away. One theory Sai thought up is that by using Hyakuren, it's possible to hit Tezuka Phantom without putting a great burden on the arm.
The idea is that, first of all, the current Tezuka wouldn't put his arm on the line any more, much less so in a practice match. Then it could be possible to use Hyakuren's doubled return to essentially use the opponent's spin in order to create at least a large part of the spin required to hit Phantom. The weakness of this combination could be that it's not useable if the opponent uses shots with extremely little spin.
Guys, where did you get to read those advanced chapters? How come in the website it's only showing chapters till where Ryoma is against the American squad?
Sorry kinda noob at finding scans.