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The Bible should be able to break ODS right?
I see Chitose as the weak one here (as he doesn't have Saiki). It would be mostly Tachibana and Shiraishi throwing everything at an inferior Chitose and a Kite that would try to return everything.
If they manage to break ODS (and I guess they would, it should be easier to do it in doubles) then there's not much Kite/Chitose can do. Although, I would like to know wtf Wild Aura really is first.
But in Doubles? Not a chance imo.
Kite has nothing to stress over. In terms of just defending, ODS is Godly and is a 1st String level Doubles move.(Not sure about G10 level though)
And agreed on Mojuu no Aura. I'm not too convinced on how much it really boosts the user considering petty Ishida Tetsu accessed it.
Last edited by Airgrimes; October 22, 2013 at 02:03 PM.
On Mojuu, even if Ishida and Kamio access it, I don't think it matter that much. I think it makes Ishida and Kamio last 4 games at best? in 3 set match, that's only going to help 1 set at most. And if they can't close it, it's auto lose.
3 set match between
Atobe/Yukimura Vs Kintarou/Duke.
Also, how much do you guys think AK & Yips will be effective in doubles??
Atobe Kingdom is going to be a whole lot less effective, as shown in his match against Mouri/Ochi. He won't syncho with Yukimura.
Yukimura dream yips will be pretty much a key point to this fight. But even then, he'll need the double amount for it to be active, assuming that he can activate it when he's losing at all. I think Kintarou/Duke win.
I'm a bit interested to find out, how the match will progress.
Tohno and Kimijima at didn't break ODS until Tohno went to 100% and performed his Execution Method Countdown by injuring Kite.
Prior to the EM Countdown, the only time it was broken was when Kite expected Marui to hit the ball and couldn't react fast enough.
More importantly, with Tohno having a 7 in Technique and Kimijima having a 5 in Technique, Tachibana and Shiraishi only have 3 and 4 respectively.
So the out-rallying is extremely unlikely.
Kite's ODS is practically flawless especially when he has better Tech than his opponents.
He won't be overpowered that far back at the baseline either most likely.
---------- Post added at 08:01 PM ---------- Previous post was at 07:59 PM ----------
Gin & Kenya are upgrades of Tetsu & Kamio. Against different opponents, nothing suggests they couldn't go on longer.
As its the same Sub Style against the same Sub Style. And like a Kabaji effect wears you out, so would Gin/Kenya against Tetsu/Kamio.
Umm, I don't get why it would wear you out. Tezuka certainly wasn't affected. Kawamura hand burnt out. But that's his hand, not his stamina. Those two are just tired from wild beast aura.
Momoshiro also wasn't tired even when he's face a higher "clone" of BJK.
Last edited by -Ken-; October 24, 2013 at 10:48 AM.
First things first, Tezuka is one of the Middle School Tennis gods in the series, so his stats were just a few years better than Kabaji's.
Momoshiro was pretty worn out against BJK though Ken. He was on the ground scrapping for life and made a courageous attempt to hold the racket with his teeth? Do you not remember that? He couldn't even stand up at the end. The pain had tired his body so much he couldn't stand.
Kawamura wasn't tired because he didn't do running like Kamio did. Kawamura and Kabaji like you said had to give way due to their arms but its the same effect to what I was saying, Kawamura's Sub Style is Power Play, and he got worn out through Power Play against Kabaji.
Tetsu wasn't drained out. He was beaten into submission through Power Play as he was facing an upgrade of himself.
Kamio was drained out from sprinting against Kenya through Speed Play + Power Play as he took some Hadoukyuu's the chest as he was playing Kenya who is an upgrade of himself.
Kamio against Sengoku for instance, once Kamio activates Mojuu no Aura (If he is able to use it at will) shouldn't die out of stamina.
LIke I said, I don't think Mojuu no Aura is a stamina draining technique or that it lasts only 4 games.
I don't see it that way. No matter how fast the opponent is, you're still running by the same amount. It's not like Kenya forced Kamio to run more.
On Ishida, you can say that it's because he got hit by Hadokyuu, so maybe for Ishida it can be argue that it doesn't drain stamina. But really, they both just look drain to me, by the end of the match. Are they like that when they are playing normally? No. They are not. Is it mention that Kenya or Gin force them to run around more? No, it is not.
On here and here, there's no visible injury to be seen, at all. On both Ishida and Kamio. On the other hand, they have abnormal amount of sweat.
Kawamura lasts until match point although he's facing superior style and have only 3 in stamina as well.
Momoshiro do that for the both match when he's injured. He's also on the ground at the end of the fight with Sengoku too. He have a major injury that impact how he plays, and he last with them the entire game.
A little side point that's not related to discussion: Kawamura mental surprised me. It's only 3? I woulnd't be surprised if that guy mental is 5. He's a beast in not giving up. I put him in "not giving up" regards amongst the best feat shown in the series.
Last edited by -Ken-; October 25, 2013 at 12:05 AM.
I feel like Kaidoh should have a higher mental stat too...but he did get uber trolled so donno.
I feel like the weak point would be duke, because Yukimura has been able to find ways to beat seemingly unbeatably powerful techniques without breaking a sweat (cool drive and Sanada's Rai).
I feel like he would be able to find a way to suppress the power of the homerun or simply dodge. Atobe's insight would most likely work in the same way. Plus with power players we know they can be sealed if they are not given enough time to make a large back swing (Kawamura and the Habu).
If Kintaro can activate the PoP at will then Kintaro would beat Atobe and Yukimura on his own. He would win even if Kadowaki was his partner. Kintaro already has insane court coverage if we add the speed of the PoP I highly doubt any shot would cause him trouble.
Yukimura was barely able to adapt to the speed of the PoP that Echizen brought down in the nationals and U17 Kintaro has better stats than Nationals Echizen for sure. Of course Yukimura has improved, but if we assume that Kintaro improved at the same rate and now has PoP, PoP Kintaro >> Yukimura.
If someone is better than Yukimura, they are better than Atobe. The Atobe Kingdom can't work on this with speed such that their bodies can adapt to any situation and thereby cannot beat PoP.
Basically if Kintaro can access PoP at will then Kintaro/Duke win easily. If not Atobe/ Yukimura could take this no problem.
---------- Post added at 12:49 PM ---------- Previous post was at 12:35 PM ----------
They both draw out the hidden abilities inside of you, one through your memories and the other through increasing your strength and speed. When Echizen first used Muga no Kyouchi he was completely drained of his stamina and actually fainted. Then after he learned to control it, he could use it, but survive through extremely long games.
Tachibana having mastered the aura most likely wouldn't have a problem using it through a set. Which is why he didn't faint on the ground like Tetsu and Kamio http://www.mangahere.com/manga/princ...s/c312/12.html .