Manga News: Check out these new manga (5/18/15 - 5/24/15).
New Forums: Visit the new forums for Boku no Hero Academia!
Forum News: Cast your votes to determine the best parent in the Anime Showdown.
As they were hitting multiple balls with each other, The following were shown to be clearly unphased:
Tokugawa, Byoudouin, Duke, Ohmagari, Yukimura and of course Oni.
It is now likely that Ohmagari and Oni are just Singes Players.
So Tooyama Kintaro has only just mastered hitting 10 at once meaning he and Ryoma improved at different rates who would have to have been able to hit 10 at once as he was doing it effortlessly with Tokugawa.
Ryoga actually just wanted to use the toilet.
In Ryoma's mind, overhearing the person you want to surpass say "I'm going to the toilet" means time to have an Unofficial match.
Akutsu really did waste all this time in the camp just to challenge Ryoma. He was better off staying in America dammit.
Even when the story has perfectly shown those who got to train in the mountain and then the camp have improved much better than the winners who only got Camp training.
Thanks to Phantron for TLN
Last edited by Airgrimes; December 02, 2012 at 12:48 PM.
It's really impressive that Oni's able to increase the number of balls when there's really one of them, I see that when he went to 10 he was serious, and I probably know that he wasn't expecting Kintarou to return them, destroy his racket and burn the net.
Akutsu only wanted to face Ryoma, if that's the case, it's useless to be in the U-17 Camp just for that and Ryoma will beat him again but I don't think they'll play as Ryoma has to play against Ryoga in the official match.
I think Oni's going to display some new technique, and Kintarou will open Tenimuhou.
It's amazing that Yukimura was unphased, like Tokugawa, Duke, Omagari and Byodouin,. But with Kintarou's MASSIVE improvement, he should go really up in the tier, as of now, he would destroy every G20 all the way to Oni, Oomagari, Tohno, Kimijima, Ochi... they would be killed by Kintarou.
To Yukimura response to Abare Dame, "The number of ball actually increased" XD. Wel'll just need to wait until Yukimura is fully restored to gain back his former glory.
Kintaro opened a new Door as confirmed by the end of the chapter.
The ball began to burn as it brushed against the cord due to PoT friction.
Prior to the ball passing the net, the ball was not on fire.
That ball going on fire was not intentional by anyone.
The blurb at the end of chapters are by JUMP staff and not the author.
I feel sorry for the winners compared to the BJ loser it seems like haven't improved at all.
The 'end of chapter blurb' is usually accurate because it's not very hard to guess what's supposed to happen, and the guy who wrote it probably has some heads-up by the author, but it's also not definitive. At any rate I assume a new door just means 'next level', and honestly setting the net on fire seems more potent than even TnK. I mean, what the heck are you going to do when your racket is on fire even if you use TnK?
The X-ball is just an extension of Samurai Drive. We know in the original version of Samurai Drive both balls are real (Yukimura had to return both of them). Given people in NPOT are unfathomably more powerful than their POT counterparts, there's nothing stopping every top tier characters having improved version of Samurai Drive. Instead of splitting the ball in halves they can easily do it in thirds, fifths, or tenths. But this creates a problem, namely after every point you'd need a new ball, and then someone would have to bring a cart of extra tennis balls. Therefore we simply have the X-ball tech where by using sufficient power/tech, extra real balls appear out of thin air so that we don't have an unreasonable pause in action after every point. You wouldn't expect Kintaro to continously use his fire move either, because otherwise they'd have to replace a racket or possibly the net after every point, and that'd just be dumb.
Unlike the common 'illusion' type techs, all the balls here are real, same the way both of the balls in Samurai Drive are real. Therefore Yukimura's ability to see the 'truth', so to speak, is useless, because all X balls are real. There isn't a 'real' one because they are all 'real'. We specifically see Kintaro hitting all 10 balls to return Oni's 10 ball shot. If they're illusions, then hitting just one of them should be sufficient.
If you want an explanation for this technique you can go with quantum mechanics, namely the ball you attempt to 'observe' (hit) does not exist by the action of attempting to observe the ball, but if you don't observe it then the ball is real. Note that if you just sit there and do nothign, you'll only get hit by one ball, but looking at the strength required to hit the 10 ball, obviously getting hit by that one ball is likely to knock you out (Oni told Kintaro to embrace an eternal slumber in 10 balls, that's pretty serious stuff even in POT).
I think practicing with 10 real balls is not the same as being able to hit 10 balls at once. Tokugawa and Ryoma were practicing with 10 balls fairly casually while Oni using the 10 ball tech (with one ball) is viewed as a significant event. I'd say that using X real balls is only a training method to defend against X ball tech. It'd appear the extra power/speed/side effects of the 10 ball tech comes from the fact that you somehow created 9 more balls in thin air, which does not happen when you use 10 real balls. Duke mentioned it's impressive that a middle schooler can do the 5 ball tech so easily, so there might be a matter of proficiency too. Just because you can hit 10 real balls in practice doesn't mean you can hit a 10 ball tech in the actual game, but certainly you'd have to be able to hit 10 real balls in practice before you can even attempt to return a 10 ball tech. We know Kintaro's limit was 8 ball and you can see at the 8 ball frame he's straining to return those balls, so I think it definitely indicates that even if you're an X baller there might be different levels of mastery of the tech.
As a side note, I think Kintaro even at the 8-ball level would utterly crush anyone who's played so far, not including Irie.
Why Yukimura wasn't surprised is strange, maybe because he still thinks he could kick Kintarou's ass?
This shows how the mountain training is way more better than the U-17 Camp. Winners like Atobe and Marui/Kite showed improvement, but little difference can be appreciated. However, with Kintarou, you can see the improvement is beastly. Oni crushed him and Kintarou couldn't do anything with serious Oni, but now manages to win 3 games in a row and return a 10 ball tech from serious Oni.
I can't believe also how much Ryoma improved. If Ryoma's supossed to be the loser who improved the most, I'm expecting probably a new aura or crazy shot like Kintarou's.
Last edited by LetalHawk; December 02, 2012 at 03:07 PM.
---------- Post added at 03:12 PM ---------- Previous post was at 03:08 PM ----------
While POT rarely has anything to do with reality, one thing of note is that it does everything to avoid continous damage on any equipment. That is, we see Byodouin can leave a crater in the wall, so why doesn't his serve leave a crater on the court itself? But then after a few serves you'd need to contact the cement team to fill in those holes. The top tier isn't surprised by Kintaro setting the net on fire, but I can guaranteed you they're not going to replace the net each time Kinatro's shot touched the net either. If you assume people carry a limited number of rackets, you can simply use techs like Rai to destroy enough rackets so that the other guy would be forced to forfeit (I believe the game versions of POT even have a limit on the number of rackets you have and you lose if you run out of rackets). These things are simply never done, so a move that essentially destroys the ball (Samurai Drive) cannot be used because it'd require a cart of tennis balls to replace the ball after every point (and it is certainly a good technique to warrant using it every point if you can pull it off). There's absolutely no reason why Oni can't just use Samurai Drive 10 but that'd destroy way too many balls over a 3 set match so instead we've the 10 ball tech.
It is better for realism's sake that they're not actually playing with 10 balls, but in a way, I'd prefer 10 real balls as opposed to magically splitting the ball. If you miss a real ball, clearly you lose the point because you were unable to return one of them, but if you miss one of the magically split portions, the ball should seemingly magically reform and land behind.