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- Jan 21, 2011
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Fuji's counters are always logical. They may break physics but there is still logic involved so I will explain an idea for a counter very scientifically.
When an opponent hits a ball of any power, Fuji prepares for a backhand, and slides his racket across the ball very quickly (absorbing using centripetal force like Higuma Otoshi). He also forces the ball to launch into the air. This shot is now a lob with a very high sidespin. Unlike Hakuryu which has a diagonal spin (backspin and sidespin combo) this shot has a perfect sidespin which has a 0 degree axis of rotation and rotates counter-clockwise because it is from the backhand. Once the ball reaches its peak height, it starts to fall quickly in a counter-clockwise spiral (like a Tornado Snake going down). The ball's spiral radius is small at first but then expands due to loss of spin from friction with the air. Upon landing (now the ball is very far from its original drop point and has a good amount of speed on it from gravity) the ball does not bounce due to sidespin causing a lot of friction with the court (like a Drive C).
How is that for an ultimate counter? Convert power into spin, launch into air, falls in small spiral, spiral expands into massive spiral and has speed from gravity, ball lands and rolls along the ground in a circle. This shot would be pretty hard to return because Fuji could control all aspects of it. He could make it appear that the ball is going to land on his side of the court but all of a sudden it lands in the opponent's side. He could probably use it with his forehand too. There are so many possibilities.
What do you guys think? (I sound like Inui.)
When an opponent hits a ball of any power, Fuji prepares for a backhand, and slides his racket across the ball very quickly (absorbing using centripetal force like Higuma Otoshi). He also forces the ball to launch into the air. This shot is now a lob with a very high sidespin. Unlike Hakuryu which has a diagonal spin (backspin and sidespin combo) this shot has a perfect sidespin which has a 0 degree axis of rotation and rotates counter-clockwise because it is from the backhand. Once the ball reaches its peak height, it starts to fall quickly in a counter-clockwise spiral (like a Tornado Snake going down). The ball's spiral radius is small at first but then expands due to loss of spin from friction with the air. Upon landing (now the ball is very far from its original drop point and has a good amount of speed on it from gravity) the ball does not bounce due to sidespin causing a lot of friction with the court (like a Drive C).
How is that for an ultimate counter? Convert power into spin, launch into air, falls in small spiral, spiral expands into massive spiral and has speed from gravity, ball lands and rolls along the ground in a circle. This shot would be pretty hard to return because Fuji could control all aspects of it. He could make it appear that the ball is going to land on his side of the court but all of a sudden it lands in the opponent's side. He could probably use it with his forehand too. There are so many possibilities.
What do you guys think? (I sound like Inui.)