Special Move - Idea for Fuji counter? | MangaHelpers

Special Move Idea for Fuji counter?

Fuji Shusuke

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Fuji's counters are always logical. They may break physics but there is still logic involved so I will explain an idea for a counter very scientifically.

When an opponent hits a ball of any power, Fuji prepares for a backhand, and slides his racket across the ball very quickly (absorbing using centripetal force like Higuma Otoshi). He also forces the ball to launch into the air. This shot is now a lob with a very high sidespin. Unlike Hakuryu which has a diagonal spin (backspin and sidespin combo) this shot has a perfect sidespin which has a 0 degree axis of rotation and rotates counter-clockwise because it is from the backhand. Once the ball reaches its peak height, it starts to fall quickly in a counter-clockwise spiral (like a Tornado Snake going down). The ball's spiral radius is small at first but then expands due to loss of spin from friction with the air. Upon landing (now the ball is very far from its original drop point and has a good amount of speed on it from gravity) the ball does not bounce due to sidespin causing a lot of friction with the court (like a Drive C).

How is that for an ultimate counter? Convert power into spin, launch into air, falls in small spiral, spiral expands into massive spiral and has speed from gravity, ball lands and rolls along the ground in a circle. This shot would be pretty hard to return because Fuji could control all aspects of it. He could make it appear that the ball is going to land on his side of the court but all of a sudden it lands in the opponent's side. He could probably use it with his forehand too. There are so many possibilities.

What do you guys think? (I sound like Inui.)
 

Ninomiya

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Ive read it.
And although it insanely hack.

It MAY JUSTTTT fit into the insane world of PoT.
Thing is it cant be for a shot of any power.

I doubt Fuji has the control to return a Danji of Summer with complete control.
 

perroloco

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I just readed the words scientific and logic in a Prince of Tennis topic.. Then I lold
 

Fuji Shusuke

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I doubt Fuji has the control to return a Danji of Summer with complete control.
If it were a shot like that, Fuji would probably use Kagero Zutsumi instead. This shot wouldn't be able to return extremely powerful shots while staying accurate. It might just be able to return a Hadoukyu accurately but the shot can counter a normal return from a power player. By any power, I mean range from light to strong, not extremely light or extremely strong. Perhaps it might even return a Hyakuren Jitoku shot.
 

LetalHawk

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If it were a shot like that, Fuji would probably use Kagero Zutsumi instead. This shot wouldn't be able to return extremely powerful shots while staying accurate. It might just be able to return a Hadoukyu accurately but the shot can counter a normal return from a power player. By any power, I mean range from light to strong, not extremely light or extremely strong. Perhaps it might even return a Hyakuren Jitoku shot.
But with limits, I doubt Kagerou Zutsumi could return Rai or Daisharin Yama Arashi, but I'm surprised about that counter because it gives you the illusion that you're too far away from the ball. Fuji is a genius and he proves it in his counters and that he can evolve in almost any match, when he awakens. I remember when he used Hoshi Hanabi in his last match, I got so excited, but I couldn't believe how he did it, and how Yagyuu explained it made me lol but, it's such a god-like technique. I hope Konomi makes him one of the strongest middle schoolers in Shin and that if he faces a top-10, shows how good he is, he needs a new move and improvement to go further, because he is one of the most important characters, Konomi shouldn't forget about it
 

Fuji Shusuke

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Come to think of it I didn't realise that this counter was all the Triple Counters put together. It doesn't bounce like Tsubame Gaeshi, it uses centripetal force to absorb force like Higuma Otoshi, and it is launched into the sky like Hakugei.

---------- Post added October 17, 2011 at 10:56 PM ---------- Previous post was October 06, 2011 at 11:23 PM ----------

How about this for another counter: When an opponent hits a ball with high spin and/or power, Fuji parries the shot using Kagero Zutsumi. However the opponent is able to return it with the same shot they used before or ever stronger. Rather than Fuji using 4th counter again which would cause a continuous cycle, he goes ahead and uses a new counter. He uses the same form as the 4th counter. When the ball is close, Fuji puts his racquet to where the ball with be. Then when the ball makes contact, he uses both hands and draws the racquet back at the same speed of the shot. Then with the same continuous motion, he swings the racquet behind his head which returns the ball back to the opponent. Now the ball is exactly the same as it came but spin is reflected (backspin becomes topspin and vice versa). This shot instead of absorbing power and spin, it redirects it back at the opponent. When the opponent tries to return the shot, they will be faced with their own power/spin and they will receive much burden than Fuji who efficiently redirected the shot. This shot works for both forehand and backhand.

What do you think?
 

Surprise

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maybe, but isn't it just like PoHW without an aura? I like the idea for the follow through though. And i agree that fuji needs a counter to powerful shots. I thought of a move where fuji hits it in a way that if someone hits a shot like a laser beam then the ball becomes uncontrollable due to fuji's spin. Of course I just realized that is just tezuka phantom. Back to the drawing board...
 

Fuji Shusuke

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This is kind of like PoHW without the aura and double return. However, this can be used infinitely without waste of energy. The opponent eventually does have a limit and if they use 100% in a shot, they will have to face it back. Also if PoHW is used on Fuji, the opponent just keeps doubling their own shot until there is no more use.

---------- Post added at 03:32 PM ---------- Previous post was at 03:08 PM ----------

Here's another counter (I'm on a roll): When Fuji faces some regular shot, he prepares for a one handed backhand. When Fuji almost makes contact, the racquet is tilted VERY far forward for a topspin and it appears that he will make the shot sink to the ground. When contact is made, Fuji forces ball to slide DOWN the racquet, generating topspin. Then he flips the racquet forward (everything opposite to 5th counter) then launches the ball into the net. It appears the shot has missed but due to the high topspin, it rolls up the net, rolls over the cord, rolls down the other side of the net, and rolls toward the opponent with no bounce. This shot is probably impossible to return because if the racquet hits the net, its all over. How's that? (This counter is awesome!!)

---------- Post added October 30, 2011 at 10:10 PM ---------- Previous post was October 19, 2011 at 05:02 PM ----------

Oops, for the second counter I posted, the spin is not reflected. Because during the follow through, Fuji flips his racquet 180 degrees. By that I mean, imagine how a windscreen wiper moves. With Tsubame Gaeshi, topspin converts into double backspin. With this counter the spin is kept but the ball's axis of rotation is turned around giving it the same spin as it came, another bonus of the shot. So technically, a Laser Beam will be returned the same, Kamikakushi will be returned the same, Hadoukyu will be returned the same, Hyakuren doubled return will be returned the same etc. It's an ultimate counter.

---------- Post added November 01, 2011 at 10:42 PM ---------- Previous post was October 30, 2011 at 10:10 PM ----------

Actually, all of these counters I came up with could be evolved 4th, 5th and 6th counters. If that sidespin lob is launched high into the sky it would be the upgraded 6th counter. Also I forgot, when the ball is falling, it will fall in an expanding spiral but also it would fall 2 times faster than Hoshi Hanabi because the sidespin technically is gyro spin when falling so air resistance is lowered. The ball being launched so high also allows for a bigger spiral.

The power and spin redirection counter would be the 4th counter upgrade, and the super topspin into the net one is the upgraded 5th counter.
What do you think?

---------- Post added November 16, 2011 at 06:53 PM ---------- Previous post was November 01, 2011 at 10:42 PM ----------

Here's another one. When Fuji is faced with any average shot, he full on hits the ball with the frame of his racquet on the backhand side. However, the contact with the frame is not perfect so the ball continues on rolling up the face of the racquet which produces a lot of backspin. Then the ball hits the inner frame which forces it forward towards the opponent. Now because of the massive deformation of the ball and the high backspin, the ball will "pop" and change direction completely while it is still in the air. After a very small interval, it will pop again and change direction. The deformation of the ball forces the backspin to keep randomly changing into different spins which is why it will go in different directions, not just one. The pop happens when the ball reforms itself from its warped shape, but the reforming is not perfect which causes more pops. The popping continues even after it hits the ground.
 
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Fuji Shusuke

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Here is another one. When an opponent uses backspin on Fuji. He counters by drawing his racquet very far back, then swinging really hard with the racquet angled very far forward to execute a massive topspin shot. This is similar to how Tsubame Gaeshi takes advantage of the opponent's spin. The ball flies over the net, then thanks to the supreme topspin the ball curves downwards. The topspin causes the ball to curve so much, it curves back in the original direction. Now the ball is going back towards Fuji, but since now the ball has "backspin" it becomes a Tsubame Gaeshi.

You could say this is Fuji's version of Zero-Shiki Drop.
 

LetalHawk

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And what about Fuji's own version of ZSServe? Wouldn't be that great?
 

Fuji Shusuke

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And what about Fuji's own version of ZSServe? Wouldn't be that great?
Maybe not ZSS but...

This technique is a serve. When Fuji tosses the ball into the air, he adds backspin to it at the same time, similar to Disappearing Serve. Next, Fuji draws the racquet back and holds it perpendicular to the ground (racquet points to ground, racquet butt faces sky). When the ball is about to be in reach, Fuji swings the racquet up and over his head. When contact is made with the ball, a very high offset backspin is added onto the ball (slice serve), however there is more backspin than sidespin because the contact point is lower than usual. The serve has a very high spin on it. It curves slightly towards the left when in the air and it doesn't bounce due to the high backspin. So it is a Tsubame Gaeshi serve.

This is different to Tannhauser Serve since it uses more backspin, instead of sidespin for the Tannhauser.
 

BenLubre

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_ 1. Tsu-Ho Gaeshi =

_ Combination of Tsubame Gaeshi and Ho'o Gaeshi.

_ Tsubame Gaeshi = The user utilizes the opponent's topspin by returning the ball with an extreme slice that doubles the amount of spin. The slice combines with the topspin and causes the ball to dip toward the ground and continue rolling across the court without a bounce.
- Ho'o Gaeshi = It sinks at a higher rate and is closer to the net, thus making it much harder to return before it lands. This shot is also hit with an extreme slice. And it is shown that this ball does not roll on the ground, but bounces.

_ Tsu-Ho Gaeshi = This Combination makes the ball touch the ground nearer to the net, making it much harder to return before it lands. And that it rolls across the Court. ( And according to Inui and Kaido in the game with Rokkako, once it touches the land it cannot be returned anymore. )

...
_ 2. Modottekonai-Hakugei ( Unreturning Hakugei ) =

_ Unlike the normal Hakugei when it touches the ground, it does not bounces backward, but rather stays in the Baseline or rolls backwards ( Shiraishi cannot return it anymore 😂 ).

...
_ 3. Tsubame Kieru Sābu ( Disappearing Tsubame Underhand-Serve ) =

_ Unlike his normal disappearing serve, when the ball touches the ground, it does not bounce, but rolls then disappears to right and left. Making it almost 110% an Unreturnable Serve.

_ It looks like Tannhauser Serve, but an Underhand one, and rolling to right and left.

...
_ 4. Kōdo Hecatoncheires no Monban ( Advanced Hecatoncheires ) =

_ In a normal Hecatoncheires, Fuji uses the "Width" of his Two Sides of Racket, so that when the opponent hits the ball "it reaches to the net", and the lands before crossing it.
- But this can be broken by passing time.

_ But in its Advanced form, Fuji Uses the "Length" of his Two Sides of racket, making it land "before it reaches to the net".
- Although this also can be broken; But it takes much more time than its normal form to be broken.

...
_ 5. Higuma [ or Qirin ] Otoshi Zutsumi ( Illusion of Higuma or Qirin Otoshi ) =

_ For those Opponents who can reach the Baseline and return Higuma or Qirin Otoshi, it works in this way:

_ Instead of landing in the Baseline it lands Near the Net.
- Meaning while the opponent is going towards the Baseline to return it, Fuji does not send the Ball to the Baseline, but rather Near the Net.
- Meaning the Opponent thinks that it will land in the Baseline, but actually lands Near the Net.
- And it gives the Opponent an Illusion and a Reality that he cannot reach to the Net.
 
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