Fayte

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Okay, the time has come. Up until now, I have always just made up rules that go with the series. This time, I want to make it official. I want to keep a record of the basic laws of Prince of Tennis. You know, those things in the story that will always happen and never change. Post comments and remind me what to add to this list:

Rule #1 - Echizen always wins official matches.
Rule #2 - Technique can be used to compensate for power, and vice versa.
Rule #3 - A character can not play more than two official matches without improving.
Rule #4 - The skill of a doubles team (united ability) is determined by the combination of both players' individual ability and doubles ability (IA1 + DA1 + IA2 + DA2 = UA)
Rule #5 - Sanada's "In" aura gives him the ability to not be read/predicted/understood by any aura, observational insight, or ability.
Rule #6 - Special offensive techniques do not work against Yukimura.
Rule #7 - Data tennis is only effective against those of equal or lower tier level.
Rule #8 - Akutsu is able to hit an offensive shot from any physical position.
Rule #9 - In a synchro vs synchro match, the players with the higher stats will win.
Rule #10 - A player in Muga state is able to copy any move only if his body allows it.
Rule #11 - Tezuka Zone is the only skill that can not be copied by Muga.
Rule #12 - A technique shown for the first time will generally be successful.
 
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Hardy

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4- Every move from every character is above Ms level, yet everyone is impressed in every single match.
5- Any power vs power match should be like Saint Seya with tennis racquets.
6- Tezuka is able to kill dinosaurs (this one is really important).
 

Fayte

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4- Every move from every character is above Ms level, yet everyone is impressed in every single match.
5- Any power vs power match should be like Saint Seya with tennis racquets.
6- Tezuka is able to kill dinosaurs (this one is really important).
Despite how it looks, my post is actually meant to be taken seriously. I'm adding patterns that are to help us understand the story more.
 

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Despite how it looks, my post is actually meant to be taken seriously. I'm adding patterns that are to help us understand the story more.
If it's a special shot, Yukimura sees through it and it can't be used effectively against him.

Data Tennis cannot work against the very top players. You can probably find a better way to word that one Fayte. It has its limits.

Akutsu can hit any kind of offensive shot from any physical position.
 

Hardy

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Despite how it looks, my post is actually meant to be taken seriously. I'm adding patterns that are to help us understand the story more.
Aight then, let's make it serious...

(Rule #4 - The skill of a doubles team (united ability) is determined by the combination of both players' individual ability and doubles ability (IA1 + DA1 + IA2 + DA2 = UA))

I don't agree with that one. It's just a chart and it has nothing to do with the series (no one in POT talks about UA, IA, etc...). It's not even accurate, it's just maths.

-In a complete synchro vs synchro match, the pair with the best stats will be the winner.
 

LetalHawk

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Technique counters power: In real life POT just messed things up. You can havae a really high technique, but if you don't have any power, much like Irie, and you're up against a player whose power is miles away from yours (example Sanada vs Irie), technique should not be able to work, as if it's a realy strong shot no matter how technique you have, if your power is much weaker you won't return it, never.
 

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Aight then, let's make it serious...

(Rule #4 - The skill of a doubles team (united ability) is determined by the combination of both players' individual ability and doubles ability (IA1 + DA1 + IA2 + DA2 = UA))
Depends on how their IA is graded. Fayte had Yanagi 5 points above Inui in IA last time he brought this out. That is completely off. They must be equal.

---------- Post added at 10:09 AM ---------- Previous post was at 10:09 AM ----------

-In a complete synchro vs synchro match, the pair with the best stats will be the winner.
Vital one to add there.
 

ashore

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you forgot another ... the victor is ATOBE! lol (katsuno wa hyotei, katsunowa atobe!

also what does Ms mean?
 

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you forgot another ... the victor is ATOBE! lol (katsuno wa hyotei, katsunowa atobe!

also what does Ms mean?
MS middle schooler.

Why Tenimuhou means auto win?
 

-Ken-

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Not sure if it's really a rule, but

-Tezuka Zone is the only skill that is absolutely confirm that it cannot be copy with Muga.
 

Hardy

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Not sure if it's really a rule, but

-Tezuka Zone is the only skill that is absolutely confirm that it cannot be copy with Muga.
That's a good one. "A player in Muga state is able to copy any move if his body allows it, except for Tezuka Zone".
 

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Also, @ Number 3

Yanagi, Jackal, Bunta, Yukimura, Krauser doesn't improve in their second match. Granted, Bunta DOES improve in his third match, though.

Also,

-A move that is use for the first time ever will normally work.

I believe the only exception to that is Atobe's mysterious move against Irie.
 
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Phantron

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Technique counters power: In real life POT just messed things up. You can havae a really high technique, but if you don't have any power, much like Irie, and you're up against a player whose power is miles away from yours (example Sanada vs Irie), technique should not be able to work, as if it's a realy strong shot no matter how technique you have, if your power is much weaker you won't return it, never.
Yet Duke is the #3 player on the G10 and so far he has shown only power. Technique usually counters power but there's a point where you can have enough power to counter the technique. Otherwise Duke wouldn't be a strong player. Though it's because of this you don't see a pure power player versus a pure technique player. In fact, power players usually only play another power player.
 

Fayte

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(Rule #4 - The skill of a doubles team (united ability) is determined by the combination of both players' individual ability and doubles ability (IA1 + DA1 + IA2 + DA2 = UA))

I don't agree with that one. It's just a chart and it has nothing to do with the series (no one in POT talks about UA, IA, etc...). It's not even accurate, it's just maths.
How is it inaccurate? No one in PoT talks about it because I made it up. It is simply terms used to express a reality in the manga. Individual Ability is how someone is individually tier'd. Doubles ability is a reference to how talented someone will be in doubles. United ability is a reference to the combination of both players' IA and DA. This is how doubles teams are accurately categorized in terms of a skill tier. For example, Echizen and Kintarou both have excellent IA, but horrible DA because they suck at teamwork. So their UA will not be that great because they both lack in DA. The ideal doubles team will be great in both IA and DA, like Sanada/Yukimura.

Airgrimes said:
Depends on how their IA is graded. Fayte had Yanagi 5 points above Inui in IA last time he brought this out. That is completely off. They must be equal.
I do believe Yanagi is better than Inui in IA. It isn't completely off, because the series still has not disproved my data tennis interpretation of why Inui was able to do what Renji couldn't. I do not believe it is because Inui has a higher IA, but because Inui had a lot of exceptions and handicaps going for him. But time will tell who is correct. Regardless of where they both stand, equal or not, my chart is still accurate.

Ken said:
Also, @ Number 3

Yanagi, Jackal, Bunta, Yukimura, Krauser doesn't improve in their second match. Granted, Bunta DOES improve in his third match, though.
I didn't say second match. I said "more than two" meaning third match = improvement.
 

Ninomiya

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I do believe Yanagi is better than Inui in IA. It isn't completely off, because the series still has not disproved my data tennis interpretation of why Inui was able to do what Renji couldn't. I do not believe it is because Inui has a higher IA, but because Inui had a lot of exceptions and handicaps going for him. But time will tell who is correct. Regardless of where they both stand, equal or not, my chart is still accurate
Still doesn't prove Yanagi is better though.
Yanagi couldn't defeat his teacher. Inui could defeat his teacher.
Yanagi was helpless against Mitsuya, Inui overcame Mitsuya.

I reckon Inui and Yanagi are equal. Going by what we have seen in SPoT, I see no reason what so ever that indicates Yanagi > Inui.
But that doesn't belong in this thread. We'll take this to Tier thread again later on in the year.
It's probably the most controversial issue in PoT.

I didn't say second match. I said "more than two" meaning third match = improvement.
Not only this,
But Marui improved in his second match though.
@Ken he came out with Temporal Difference Hell in the Nationals.

Seigaku didn't know about it, when Oishi says to himself, its either Iron Pole or Tightrope next from Marui, it indicates that Marui had only two techniques prior to the Nationals.

How is it inaccurate? No one in PoT talks about it because I made it up. It is simply terms used to express a reality in the manga. Individual Ability is how someone is individually tier'd. Doubles ability is a reference to how talented someone will be in doubles. United ability is a reference to the combination of both players' IA and DA. This is how doubles teams are accurately categorized in terms of a skill tier. For example, Echizen and Kintarou both have excellent IA, but horrible DA because they suck at teamwork. So their UA will not be that great because they both lack in DA. The ideal doubles team will be great in both IA and DA, like Sanada/Yukimura.
Synchro tampers with this law however.
Example, GP VS Marui/Jackal.
 
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Fayte

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How? Synchro just boosts DA.
Yeah, but Synchro is exclusive to a certain partner.

So for example...
Kikumaru/Shishido could even have a higher DA than let's say Kikumaru/Oishi?
But because they cannot Synchro, whilst Kikumaru/Oishi can, doesn't that change things?
Or you may need to explain more of your rule to me.
 

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How is it inaccurate? No one in PoT talks about it because I made it up. It is simply terms used to express a reality in the manga. Individual Ability is how someone is individually tier'd. Doubles ability is a reference to how talented someone will be in doubles. United ability is a reference to the combination of both players' IA and DA. This is how doubles teams are accurately categorized in terms of a skill tier. For example, Echizen and Kintarou both have excellent IA, but horrible DA because they suck at teamwork. So their UA will not be that great because they both lack in DA. The ideal doubles team will be great in both IA and DA, like Sanada/Yukimura.
Well, if real life logic doesn't work in POT, I believe Maths don't work either.
 

Fayte

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Yeah, but Synchro is exclusive to a certain partner.

So for example...
Kikumaru/Shishido could even have a higher DA than let's say Kikumaru/Oishi?
But because they cannot Synchro, whilst Kikumaru/Oishi can, doesn't that change things?
Or you may need to explain more of your rule to me.
Well, the whole point is that everything comes down to ability level. For the same of argument, I'll just make up some numbers so you can get an idea:

Kikumaru/Oishi:

IA (Kiku): 14
DA (Kiku): 25
If partnered with Oishi +15

IA (Oish): 7
DA (Oish): 25
If partnered with Kiku +15

UA: 71, or 101 with Synchro

Kikumaru/Shishido:

IA (Kiku): 14
DA (Kiku): 25

IA (Shi): 12
DA (Shi): 25

UA: 76


So as you can see, even adding a better overall player to replace Oishi, the synchro will still make their united ability better. The problem isn't so much in my formula, but in the accuracy of depicting the numbers of each character.
 

Ninomiya

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Well, the whole point is that everything comes down to ability level. For the same of argument, I'll just make up some numbers so you can get an idea:

Kikumaru/Oishi:

IA (Kiku): 14
DA (Kiku): 25
If partnered with Oishi +15

IA (Oish): 7
DA (Oish): 25
If partnered with Kiku +15

UA: 71, or 101 with Synchro

Kikumaru/Shishido:

IA (Kiku): 14
DA (Kiku): 25

IA (Shi): 12
DA (Shi): 25

UA: 76


So as you can see, even adding a better overall player to replace Oishi, the synchro will still make their united ability better. The problem isn't so much in my formula, but in the accuracy of depicting the numbers of each character.
I get it now.
So like I said, it should be added in that the Synchro boost changes things.
 
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