Always so dramatic
It would have been great fun if Lambu had protected him, won the coin flip and turned Mentee while Gry got left behind to tank the kill
*Ahem*
At any rate, it was engaging seeing the players who were left with the most useless roles at the end (Defuser, Investigator, Death Miller, even Witch isn't that cool) make the best out of their situation, especially considering the town was not quite full of overpowered roles.
The town lynched the Sane Det on D1 in order to save the Paranoid one, the Barkeeper *always* rolled a block, Investigator, Defuser, Cowboy and Sickly never managed to use their roles even once, the Apprentice gets killed on the night he learns a role...
And I'm not gonna lie, I liked and rooted for all the teams pretty much equally, but seeing the Mentor and Mentee get taken out like that... was tragic.
They were so close to making it...
Lastly, the special mechanic was intended as a late-game trick to shake things up in the final phases, but since level-ups only happened at the end of Days - and between the lynch plus hostkill on D2, the Noble Lover getting taken out immediately and mafias always getting chain-killed back-to-back - it never got a chance to shine and was hardly understood
Well, at least it didn't find a way to wreck the game
(or someone 's nerves) this time, so I consider that a personal victory
I enjoyed hosting this game a lot, in no small measure thanks to
@Holt and
@Crescent Jinx being there to help in every aspect of the process, you guys were great.
Hope you all liked taking part in this game with a somewhat unusual setup, and don't hesitate to let us know what you thought about it.