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Games Mafia Game 86 - Magic: the Gathering - Planechase - END GAME

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Evil3ye

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by desin, panda and evil

Mechanic Design
The idea was a mechanic that is part of the core Mafia Game and not just an optional addon that distracts from it. Therefore the mechanic was based on the amount of night actions happening per night, giving people agency as individuals as well as factions as a whole. For full transparency all possible effects would be visible to everyone from the start so there are no information imbalances. As for the effects of the mechanic we once again took a look at the core mechanics being night actions and voting.
In regards to votes we chose "sticky votes" in the sense that every player has 2 locked votes to use. Thus giving every vote meaning and possibly undercutting any mafia last minute vote switcheroos. The intention was to give all three factions more options when it comes to voting ranging from voting your top two suspects as a town or using one vote on your mafia buddy to use later on as an alibi.

"Single vote" phase had a similar intention by putting more pressure on the day discussion and analysis beforehand to make a vote that counts while also leaving mafia less options for deniability for their votes.

"Double lynch" phase was supposed to be possible only very early in the game as it was only achievable with lot of active role uses. During the day town would be at a disadvantage due to it only being D2/D3 but still with a chance to get mafia. During the night in "double action" phase Mafia have a chance for two kills, however early on they would not have enough information to target valuable townies specifically. On the other hand townies had 2 nights for actions to gather information and get a surplus of info from very early on in the game thus speeding up the game. Investigative roles could possibly confirm their sanities and feed in lot of information for the following day discussion. Kill reducing roles had the same chance of stopping a kill just as in any normal night. This was supposed to help town get an information advantage early on by giving them the results of 3 nights by the beginning of D3/D4.

The chance of double kill is nevertheless alluring to mafia who would push for it but this would be balanced out by the automatic mechanic of the following night where the kill would have a 50% chance to fail. During the day the previous votes would be turned into penalty votes giving mafia a chance to manipulate the vote while also being at danger of paying for past suspicion.

Janitor kill was supposed to take information away from both parties opening the chance for mafia to claim a role that the investigator could find out thus catching mafia right there. The day lynch would be hidden as well thus as well only letting the investigator find out who it was while mafia does not know which role (if townie) was taken out and can’t plan around that.

As the game progresses the effects of the mechanic become less and less intrusive thus bringing endgame back to the basic game.

Assuming with almost certainty the game would start off accelerated early on with a double action night followed by a 50% failure chance to bring it back in pace, thus the assumption was D2 using mechanic 8-9 followed by mechanic 10+ which would then cut down actions to 3-6 and then staying in that realm until endgame and no mechanic interventions.

Role List/Faction Build
The main aspect of the game mechnic - number of the night roles used - was a key element in building the roles list. It was a balancing act of active and passive roles, as well as the timing of possible role uses. Majority of roles were added under the assumption they would start use at the beginning. As the game would progress further would be activated, to balance taken out roles. A number of maximum possible actions was defined and the rest would be filled out with passive roles. Naturally the Town as biggest faction would receive most of it and would have the biggest influence on the mechanic through cooperation. No day action except for one voting related roles were added to keep the focus on night actions.
The Intel Force
A third of the Town's setup would be the investigative roles, which could feed in new details from active player pool as well as beyond the grave. Due to the possible double night action scenario and resulting in possible information overflow the roles were added in a singlular amount. The Spy role with the potential to varify any night action, bundled with the by hosts confirmed amount of night actions, to make or break any claims made during the day phases. Spirit Medium, similar to the Spy would potentially make or break action claims. Insane Detective to potentially find Mafia/TP, although from 7 non-Townie roles only 4 were detectable, so the potential here was limited. Coupled with the Naive Traitor role this Detective would come "online" with the findings later than usual, as the sanities needed to be confirmed first. And upon death would also have the potential to seed dissesnt amoung the Mafia team to help unfail a TP member amongst them. Investigator was added for the possible Janitor'd night action scenario to unfail hidden roles.

The Protectors
An other third of the Town was designed to increase the durability and be able to reduce number of casualties in double action night scenario. Roles with this intend being used were Sane Doctor, Bodyguard, Prostitute and Jesus.

The Special Force
The two new role Necromancer and Banshee were added for observation as they both never had practical use before. Both seemed more on the situational end of usefulnes, but likewise had potential to be pivotal for a leap forward for their faction.

The Decoys
And lastly, two vanilla Townies were added to potentially attract Mafia's attention and tank a night hit instead of an other role for a possible Sleeper recruting in an early TP death scenario.
Mafia Setup
The Mafia was designed to have two actions per night, and therefore have the possibility in participating in the mechanics as well. For the second action besides the kill there were currently only two possible options available, which are Detective or Escort.

Settling on Mafia Escort as this role was more aligned with the mechanics in mind. Detective with a double action would scout the Town roles too quickly, giving full transparancy. The Apprentice as addition to sacrifice some flexibility in the beginning to be able to react flexibly on the situation at hand. The choices to go along were Strongman for a certain kill, a Bomb for an additional kill at lynch, and a Janitor for an information surplus. Poisoner to give flexibility in timing of kills. Mafia Boss in this setup was more a pro-Town faction choice to give Mafia the impression of higher Detectives presence.
Third Party Setup
With no killing ability, and with passive roles only, (with exception of Mafia member), Third Party was not given the possibility to participate in the mechanics. However, both non-Mafia members were given protection related roles to increase durability, one night protection in Threesome candidate as Bulletproof, one late game day protection role for the town Lover as Innocent Child with a D5 timed confirmation. This role with also start off with the Hot Potato with the same timing. The Mafia Noble role was assigned to the Lover to use it within the Mafia faction, as well as late game potential change to Third Party faction.

Gameplay Analysis
As the game kicked-off the analysis around the use of the mechanic started. Different strategies of using it to the best advantage were discussed and weighted off against each other. The dominanting strategy among the players with night roles and therefore influence on the mechanic agreed to be a conservative use of the night roles to not reach the treasholds of 7 to 9 role uses.

This resulted in only half of the night actions being used, successfully denying the "double action"/"janitored" day and night phases the following day and remained the in use throughout night 1 to night 3 as leading strategy from town's side as evident by (periodically) missing night actions from roles such as Doctor, Prostitute and Spirit Medium.

Only by night 4 confidence in night role use increased as the pool of players with night roles has declined enough to not reach the threasholds and stay in line with the initial strategy.
Townie Faction
The lack of information from performed investigative night actions from the dominant mechanic strategy, and setup, led to analysis of players' behaviours, such as role claims. Those were weighted off against each other and analyzed against plausibility in setup. Behavioural patterns, such as voting as well as cooperativeness with the leading strategy became factors to decide the order of day lynches. More subtile patterns, such as timing of role hints, activity in total were picked up on as well, but were secondary as deemed to be non substantial enough. By end of D4 and four lynched townies in a row, the situation for town became unwinnable, however was not perceived as such, as the existence of third party was not discovered and thus disregarded, but giving a false sense of security through the bloated numbers. Inconsistancies in night role action claims against the confirmed night role action used by the mechanic came in as an additional analysis tool as well, however, already at a very late point in game, and too late to turn the tides.

Mafia Faction
Starting off very cautiously assessing the importance of the mechanic, almost no one participating actively in discussions throught the first day phase, or hinting the nature of a role, before going into first night discussions with the team to talk through and align a working strategy. Through following day phases the team succeeded in dodging day lynches in diverting the players to find someone more suspicious or inconsitant to lynch instead. The strategy to pass the Hot Potatoe secondary role to an investigative townie role and blocking it paid off greatly and was overlooked by the other players long enough to almost tie in numbers with remaining factions. The existance of third party, while couple of times mentioned in the internal brain stormings was not seriously enough considered to start looking into the potential candidates for it. The focus remained heavily on dismantling town, even at the point where it was not possible to lynch townies anymore. The end game strategy became working towards reaching a close enough number and win the game with the additional Noble vote, unaware of it belonging to third party as well.

Third Party Faction
With plenty players to go through Threesome candidate took six guesses to join the Lovers' party and their night discussions. The night protection role ensured survival of one mafia kill attempt, and the false claim by an other townie benefited and made him trusted enough to not be lynched. Mafia, while picking the apprenticed Strongman role chose a different target to use it on, making him literally dodge the bullet until making the mafia lover aware of his own existence shortly after. Similarly unaware of the identity of the candidate the lovers were trying to give hints about their own alignment, as discretely as possible to not expose themselves completely. Town lover although passing the potato stayed under the radar during day phases long enough to get day time benefits from the town role on D5. Mafia lover was from then on faced with a bigger challenge to keep the town counterpart alive, but, was trusted within the faction even while persuading to go for alternative options. During the day Mafia lover remained trusted by town also through incriminating mafia faction members, until only one was left and numbers allowed it to win with the votes.
Hot Potato played by @MarmaladeSky D1, @Holt D2, @sakura-aneki D3-D5 (killed D5)

The starting position of Hot Potato was given to a Town-aligned secondardy Third Party out of curiosity to see what they do with it. Through the exchange with the Mafia Lover it was quietly passed on to a Mafia player, to then decide within the team. Mafia team passed it on to role revealed Spy and going forward effectively blocked with the Mafia Escort the investigative role as well as the further passing in one action. Due to the novelty of this role and strategy and no indication of a Mafia Escort in the setup to that point Town did not identify this as highly benefitial Mafia strategy and held the passing Mafia Member accountable up until after the Hot Potato exploded.

In role design we categorized this role as a Priority 3 action to potentially block the movement. If this is going to remain a one-sided pro-Mafia strategy only, perhaps the categorization into Priority 3 need be reevalued again. I think this needs at least two or three games further test runs. In any case the movement of the Hot Potato is an important new information for the players to analyze.


Necromancer played by @Demonspeed (killed N4)

This role starts off basically very vanilla and with progressing game increasingly gains strength. All really depends not only on the Town setup, but also the order in which Townies died, thus bit on the harder side to plan around in game design as it could tilt the balance heavily pro-Town, or be completely useless. This situational usefulness of the role could lead to very unique outcomes and memorable moments, thus looking forward to see what our players will do with it in next games.


Banshee played by @SonOfDaws (lost D8)

Due to the longevity of the player this role could not show all aspects of its functunalities in this game, as the killing action was missing for a full review ( why didn't you die daws ;p). My impression was that similar to all other Townie killing roles it incentivises the player to analyze the player pool in selecting anti-Townie targets. We also drafted it as a Priority 3 action, both selecting and killing, which means it could be blocked. Player raised the question about feedback concerning his viable targets upon death, as he wouldnot know which actions have succeeded and which havenot. Perhaps this need further clarification.


Bulletproof Townie (Lover) by D6 previously (Threesome Candidate) played by @Gajeel (won D8)

Threesome Candidate as secondary role was the new addition in this game, and of course can be paired with a lot of roles on-going. This combination in particular is in the upper spectrum strength wise. Most combinations give this role a solid role claim thus increase the time the player can have to find the other members of the Third Party, thus victory becomes more achievable (as demonstrated in this game). No matter the primary role though, if one Lover dies in the first couple of phases this role has same slim chance as before to guess the remaining member.


Mafia Noble (Lover) played by @Lambu (won D8)

This role was added as a big nerf for the self-confirming Townie Noble. Perhaps also due to the fact that it was added just now the players would rather take it as self-confirming Mafia Noble, thus the Mafia team decided it is best to keep it as a last resort role in end game, when the numbers allow it to lynch a last Townie and win the game. I like to see some more bolder usage of the role in a few more test runs to see if it is versatile enough to allow different playstyles, or it will remain this last resort use. But either way I think it makes the previously drafted Mafia Robber obsolete and see its potential to move it to the chopping board and go on with Mafia Noble alone.
The built game mechanic is right now the best tool to try out different cencepts in the meta and potentially explore new rules or addition of new roles. What we were most curious about was exploring different voting regulations, concept of collective vs individual choice to select varying night scenarios.

Voting concepts: From the three concepts it turned out to be the least impactful. This might or might not have been heavily influenced through the simultaneous introduction of new tie breaking rule, which turned out to shift the timing of the votes more towards the end. Implementation-wise, some inaccurate wordings led to different interpretations of intended concepts, that were unnoticed by us for some time, unfortunately resulting in some frustrations on the side. Generally the hope to observe some different strategies around the voting concepts werenot observable in the scope as hoped in development.

Collective and individual choice concept: Giving the individual players the option to participate in an overarching game mechanic strategy was the second incooperated concept. Players discussing it already on day one, strategizing around it and arguing for/against the respective positions was perceived by us as positively participative. In this format with night actions, not everyone was given the chance to actually influence it individually with their own actions. Changing that is something I might explore in a future game.

Varying night scenarios concept: Coupled with the previous concept of choices the varying night scenarios concept was a very risky endeavour, that was misjudged in game designing phase, thus in hindsight something I would not do again. The role list was build upon the possibilities of these varying night concepts actually occuring, some even in a particular order, which due to the free choices were not going as drafted at all. Lot of these concepts while being big part of the design were not used, thus best done in a set environment only.

 
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digitaldude

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well the game is pointless if we don't come out. but ok your choice.

if people said what they did it'd be easier to turn our focus to the more suspicious ones, which would be the passive claim roles, as there are, in my opinion too many passive roles.

ofc it's easy for mafia to claim active roles too since no one claimed what exactly the role is (except me) and no one can contest any claims.

But anyway, I'll reveal who I targeted, I targeted Shad and my investigation ended with no results. As Shad already knew I would target him, he did not use his action, but with this at least, I confirmed if I'm paranoid or not? I guess.
Sanity not confirmed yet.
 

GrySun

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Will put my device to charge and leave. Put some thought into the lynch and votes today, I don‘t wanna see a single placeholder vote.
 

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The one I trust the most ATM is Gajeel.

I think Shad is probably Town too, he seems more enthusiastic(?) In this game compared to the previous one where he was Mafia. Will have to reread a bit about Holt but I distrust Marm and Gry the most. Not a fan of the potato pass and Gry saying that he trusted lawl D1 is hard to buy.
 

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The one I trust the most ATM is Gajeel.

I think Shad is probably Town too, he seems more enthusiastic(?) In this game compared to the previous one where he was Mafia. Will have to reread a bit about Holt but I distrust Marm and Gry the most. Not a fan of the potato pass and Gry saying that he trusted lawl D1 is hard to buy.
You joking? You are joking right. I sleep.
 

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No matter how much you tag me...
I can only get on during my break and on the weekend its when the rush allows it.

Im active role and no I did not use it....
Gonna eat my lunch and should be home in about 4 1/2 hrs.
 

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Caught up, had to read the last part of D1 aswell since I couldn't participate on it and from what I read I didn't like Gaj and Sam one bit. The lynch on lawl was very artificial. Sakura is most probably town and Shad is playing way too different to be scum, I would expect him to hide a lot more if he were to repeat.
--- Double Post Merged, , Original Post Date: ---

Also Gry is right this eternal recap is shameless and advances absolutely nothing.
 

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So assuming everyone said the truth and all who claimed active are townies indeed, it means that only my action was used from active roles, potato passed and 1 kill, leaves 2-3 actions done during the night that no one claimed.
Either:
-ppl with active roles lied
-ppl with active roles are mafia and lied
-3 passive claimers are active and lied
-3 passive claimers are mafia and lied about roles.
--- Double Post Merged, , Original Post Date: ---

Caught up, had to read the last part of D1 aswell since I couldn't participate on it and from what I read I didn't like Gaj and Sam one bit. The lynch on lawl was very artificial. Sakura is most probably town and Shad is playing way too different to be scum, I would expect him to hide a lot more if he were to repeat.
--- Double Post Merged, , Original Post Date: ---

Also Gry is right this eternal recap is shameless and advances absolutely nothing.
how is shad playing different from last game where he like me was mafia (but from the start)
 

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how is shad playing different from last game where he like me was mafia (but from the start)
Because he is way bolder, last game he played the timid lamb till later when he had no way out and it worked wonders for him, why would he change the playstyle if he wasn't something that allows him to speak freely aka town?

Reading you two's argument feels like two players being short-sighted with the others pov and focusing only in one aspect to burn each other.
 

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Because he is way bolder, last game he played the timid lamb till later when he had no way out and it worked wonders for him, why would he change the playstyle if he wasn't something that allows him to speak freely aka town?

Reading you two's argument feels like two players being short-sighted with the others pov and focusing only in one aspect to burn each other.
well he might just as well be bolder because he has more experience. But I'm town and I think I'm bolder too, difference is I splattered my role out in the open...
 

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Like, if it came to you @sakura-aneki or Shad I would choose Shad sure but people like Daws, Holt, G or Sam or even Taku-chi are way shadier and you are having tunnel vision.
--- Double Post Merged, , Original Post Date: ---

well he might just as well be bolder because he has more experience. But I'm town and I think I'm bolder too, difference is I splattered my role out in the open...
People dont change playstyles that radically from first game to second unless they changed allegiance, its not because he's different but that he's too different this time.
 

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Well, as i said, i'll be off now and won't be here when the phase ends. So i'll cast my two votes now.
The day phase hasn't been really fruitful at least for me. Right now, i trust sakura - and Gajeel somewhat. I have no opinion on those who didnt participate a lot, obviously. I also trust Shad more than previous phase, he's greener in my eyes. Also Demon, i can never fully trust Demon but for now he seems alright...

The ones i'm distrusting most are Gry and DD.
Weird that Lambu still didn't jump on my face, is he ignoring me? At least he's not trying to rub me the right way like in the previous game.

I'm voting for Gry and DD; they are most likely not in the same team, but i feel like one of them has to be mafia.
There's also the inactive ones... Though that'd be hypocritical of me since i haven't been that talkative either, especially D1 was awful. I might vote for one of them next phase.

Votekill Gry

Votekill DD
 

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Well, as i said, i'll be off now and won't be here when the phase ends. So i'll cast my two votes now.
The day phase hasn't been really fruitful at least for me. Right now, i trust sakura - and Gajeel somewhat. I have no opinion on those who didnt participate a lot, obviously. I also trust Shad more than previous phase, he's greener in my eyes. Also Demon, i can never fully trust Demon but for now he seems alright...

The ones i'm distrusting most are Gry and DD.
Weird that Lambu still didn't jump on my face, is he ignoring me? At least he's not trying to rub me the right way like in the previous game.

I'm voting for Gry and DD; they are most likely not in the same team, but i feel like one of them has to be mafia.
There's also the inactive ones... Though that'd be hypocritical of me since i haven't been that talkative either, especially D1 was awful. I might vote for one of them next phase.

Votekill Gry

Votekill DD
Taku-chi ma boii

I noticed you dont worry and keeping a close eye, we all know passive Taku is generally bad news :lambirb

Also I get dd cause he's unreadable but why suspect Gry?
--- Double Post Merged, , Original Post Date: ---

And please dont say "because he voted me" cause I might follow suit.
 

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There is a point and i'm not sharing until everyone states if they used their night action or not.

So far only 8 people mentioned, out of which active were 1 the passing of the potato and me investigating. That means that out of 7 people with claimed active roles, 1 confirmed using (me) and 4 to not have used, which leaves 3 who did not claim at all . And there were 5-6 actions taken last night which means 3-4 people used their role last night.

Out of the 8 confirmed to not have used their role, Sam and Takuan claimed to have a passive roles which makes me ask the question, why mention you did not use the role unless you have an active role?

Roles are as follows:

Demonspeed Activegnut UNKNOWNGajeel Passive
Erinyes ActiveHolt UNKNOWNLambu Passive
GrySun ActiveMarmaladeSky Passive
Organizized ActiveMoegara Passive
Sakura-AnekiActiveSirSamuel016 Passive
Shad ActiveTakuan Passive
SonOfDaws Active
xnut Active
1 active role used


1 potato used
left 3-4 actions

People who claimed to not use roles (and have active roles)
SHADNOT USED
DEMONSPEEDNOT USED
XNUTNOT USED
ORGANIZIZEDNOT USED
People with active roles who did not mention using them:


Erinyes NO CLAIM
GrySun NO CLAIM
SonOfDaws NO CLAIM
Now, I'd like to hear from @Erinyes @GrySun and @SonOfDaws if you used your role or not.



Also, @Holt and @gnut please specify if active or passive.

After that, it'll be easier to determine towards who to turn our gaze.
--- Double Post Merged, , Original Post Date: ---

and after that I'll reveal my target.
--- Double Post Merged, ---



Don't care if I appear shady.
Will share before the day ends.

For you in the future and for other spies out there, I think withholding your results until your target speaks up is actually the smart thing to do.


That said, I think revealing who is active and who isn't in of itself an especially dangerous move, but revealing that you did use a night action is. Even if the roles thought to be strong enough to use D1 differ from what me, Hardy, or anyone else thinks, a person revealing that they used their ability N1 most likely means that they think their role is valuable and we already knows what becomes of people that hint that they think their role is valuable: They get added to the Mafia hit list and usually die not long after

So, I'm most likely going to withhold my role usage for now.

The only exception I'd make is if someone claiming spy claims to have targeted me in which case I'd happily reveal and see what's what. Just lemme know.
Why am I the only townie, am I death miller again...
Revealing to be plain townie seems like recruitment bait to me, but at the same time, I don't know when it would ever be a good time to reveal as a plain townie. So, I can't blame you too much for it, assuming you're legit.

The people who said nothing about whether they‘re active or passive on Day 1 are: Takuan, Holt, Samuel, Daws, xnut and gnut.

I‘d assume fishing in this group should lead to a mafia lynch, would be pretty impressive if all mafias boldly claimed active or passive so early. Some certainly did, but not all.
--- Double Post Merged, , Original Post Date: ---



Ok I didn‘t target anyone. Happy?
--- Double Post Merged, ---

I honestly find you all strange, this isn‘t the core part of mafia and all you‘re doing is gathering useless data for the sake of it which you won‘t do anything with.
While I am among that list, I don't think that's a terrible place to start looking. Maybe not a vote today, but looking.
 

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Like, if it came to you @sakura-aneki or Shad I would choose Shad sure but people like Daws, Holt, G or Sam or even Taku-chi are way shadier and you are having tunnel vision.
--- Double Post Merged, , Original Post Date: ---



People dont change playstyles that radically from first game to second unless they changed allegiance, its not because he's different but that he's too different this time.
then what about me? I changed allegiance and I'm playing the same as before ...
I realize I might have tunnel vision right now, but I'm calling it a hunch, anyway if we decide on one of the other shady people I'll go with it, so no harm done, not trying to convince you guys of voting Shad or anything
--- Double Post Merged, ---

ok guys, so for tonight, I need one of the following to happen, so that I don't die and I can investigate and see what we get tomorrow, hopefully we find a guilty mafia.
what I need is one of the following:
-the hot potato,
-doc save me

I'd say block action but as we don't yet know who'd be good to block that's too risky.

So Holt, are you gonna give me the potato? I honestly think that's the best option, and I see no reason for you to hold on to it.
 

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Re-reading again and for the record people I "dont distrust" for now:

- sakura: claimed spy, seems legit and frustrated at the situation, weird that scum didn't kill her and went for Hardy but could be a cheap set up, maybe they didn't even fear her for the action retriction we imposed ourselves.
- Gry: has his ups and downs, went for Sam over lawls artificial lynch which gives him points. Doesn't want to grab much attention but isn't being sneaky.
- Moegara: His D1 impression still has effect on me.
- Shad: explained before
- Orgz: He looks like saying what he wants to say, a little too "polite" tho, in the sense that looks like not wanting to catch much attention.

There's a bunch in the grey area like demon, marm or dd, very hard to read for different reasons. The rest are worth my vote.

then what about me? I changed allegiance and I'm playing the same as before ...
I realize I might have tunnel vision right now, but I'm calling it a hunch, anyway if we decide on one of the other shady people I'll go with it, so no harm done, not trying to convince you guys of voting Shad or anything
You had a town role to shield yourself, there's a degree of confidence coming from that.
And its fine if you want to pursue your hunch, its a part of the game, but what I wanted to say is we need to look and doubt everyone and not just one guy.
--- Double Post Merged, , Original Post Date: ---

Revealing to be plain townie seems like recruitment bait to me, but at the same time, I don't know when it would ever be a good time to reveal as a plain townie. So, I can't blame you too much for it, assuming you're legit.
DD likes to claim D2 both as town or as mafia so its very hard to tell if he's just messing around or legit trying to help lol.
The claim is convenient too, can deviate for almost anything, while revealing nothing.
 

Demonspeed

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@Lambu @GrySun How many Docs would you put in this game if you were the Host? Their sanity?
 

Baka Taichou

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good points
Re-reading again and for the record people I "dont distrust" for now:

- sakura: claimed spy, seems legit and frustrated at the situation, weird that scum didn't kill her and went for Hardy but could be a cheap set up, maybe they didn't even fear her for the action retriction we imposed ourselves.
- Gry: has his ups and downs, went for Sam over lawls artificial lynch which gives him points. Doesn't want to grab much attention but isn't being sneaky.
- Moegara: His D1 impression still has effect on me.
- Shad: explained before
- Orgz: He looks like saying what he wants to say, a little too "polite" tho, in the sense that looks like not wanting to catch much attention.

There's a bunch in the grey area like demon, marm or dd, very hard to read for different reasons. The rest are worth my vote.



You had a town role to shield yourself, there's a degree of confidence coming from that.
And its fine if you want to pursue your hunch, its a part of the game, but what I wanted to say is we need to look and doubt everyone and not just one guy.
--- Double Post Merged, , Original Post Date: ---



DD likes to claim D2 both as town or as mafia so its very hard to tell if he's just messing around or legit trying to help lol.
The claim is convenient too, can deviate for almost anything, while revealing nothing.
DD also liked to point out he's "Death Miller" which he can't possibly know.
 

Lambu

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@Lambu @GrySun How many Docs would you put in this game if you were the Host? Their sanity?
Depends, by default for 20 players I would put 1 sane and 1 insane, but that implies there are not many defensive roles like bp, bomb...
There was a bg so the second doc is less possible for example.
 
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