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Discussion Mafia Game "Discussion" Thread v.11

Discussion in 'Mafia Game' started by Imperium, Aug 16, 2015.

  1. GrySun

    GrySun Registered User

    英雄メンバー / Eiyuu Menbaa / Hero Member

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    I‘ve been told that several people are planning to host games, so to avoid any problems like with people cutting into each other‘s game signups and other things we may need a schedule of games.

    MG Schedule 2018June: Vandred, Crescent and Holt (June 7th)
    July: Emperor Spriggan, Lady pompom, Asako (July 13th)
    August: Panda
    September: WithYouInSpirit
    October:
    November:
    December:

    *Finished

    For anyone who plans to host a game you can either write in this thread for what month/day you‘re planning a game, or edit it in the schedule yourself if you can.
    Note that there‘s no limit to how many games can be had per month, but try not to have 2 games running at the same time.
     
    Last edited by a moderator: Jun 16, 2018
  2. Emperor Spriggan

    Emperor Spriggan Registered User

    有名人 / Yuumeijin / Celebrity

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    Mafia Game 65:
    AO NO EXORCIST
    [​IMG]

    Hosts: @Emperor Spriggan, @Lady pompom and @Asako

    Sign up dates: 16th June to 10th July

    Game starts on 13th July

    Exorcists confirmed:
    1.GrySun
    2.Seraph
    3.James Rye
    4.Demonspeed
    5.Crescent Jinx
    6.Takuan
    7.Belserion
    8. *EmptySoul
    9.Holt
    11. *Erinyes
    12. *SonofDaws
    13.MarmaladeSky
    14.Vandred
    15.Lambu

    16.*Shinobi
    17. *Zasz
    18.TSPanda
    19.goodboy_lawlett
     
    Last edited: Jun 24, 2018 at 3:47 PM
  3. Takuan

    Takuan Registered User

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  4. Xadyu

    Xadyu Registered User

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  5. Asako

    Asako Registered User

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    Good luck townie
     
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  6. Battou

    Battou ⎲ ⎖ ⎳

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  7. Zasz

    Zasz Bishoujo Collector

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  8. Demonspeed

    Demonspeed Little Monster

    伝説メンバー / Densetsu / Legendary Member

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    You did your best Zasz :scry.
     
  9. Takuan

    Takuan Registered User

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    :celebrate
     
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  10. James Rye

    James Rye Registered User

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    Honestly guys we need to change this whole "inactive players get hostkilled" rule. Orange was basically just a 2 man team. Imagine this game with WYIS being inactive and getting hostkilled on day 2 as sole Doc. It just doesn't feel right to me. Can't we just make a rule that inactive players "get removed and a random person/fellow mafia member gets revealed what role the removed player had and can choose to get that new role in exchange for his old or if he wants to keep his old role? Like if Elu didn't had the time, the hosts could have offered the Orange Mafia to chose a member to change their role with the soon to be removed Mafia and obviously Erin would chose the Janitor role above the Mafia Bomb one. Same in case of WYIS being inactive, the host chose a random townie and send in a pm the role WYIS had with the question if he or she wants to keep or change her current role to the soon to be removed one. That would feel more fair to me then important or crucial roles getting taken out of the game which either the townies or mafias really wanted to keep. It is one thing if the townies get lucky and remove 3 opponents with a single day lynch and a whole other reason when the sole Janitor or Doc in the game gets hostkilled after a single night use.
    --- Double Post Merged, Jun 13, 2018, Original Post Date: Jun 13, 2018 ---
    @Zasz You were the only red Mafia to reach Godhood, be proud of that, man. :P
     
    desin24, Zasz, Elusia and 1 other person like this.
  11. Kato756

    Kato756 Registered User

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    First game where the town belives my claim is the first I win XD

    See how beliving in the Kato is worth people?
     
    Zasz, Vandred and Brandish like this.
  12. Brandish

    Brandish ♥Erza♥

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    Thanks for the game Vandred, Holt and Cres! And all that played too.
     
    Zasz, Elusia, Gryffindor and 6 others like this.
  13. Elusia

    Elusia Registered User

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    The whole orange team issue is practically my fault to begin with, so I don't really see the problem with it.

    But for the sake of the townies in the game, I'd like to change the inactive gets hostkilled rule as well. Though, the whole idea of someone getting the role of an inactive player needs some clarification. What if that player has a useless (like hider) or a dangerous one (like death miller) in the game? Would one really take it over his/her own role that he/she already likes? What about the mafia? The player inactive doesn't have a strong role to combat the town. Would they take it or have that person hostkill instead?
     
    James Rye likes this.
  14. xi0

    xi0 あの術

    最終形態 / Saishuu Keitai / Final Form

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    Don't see a point in changing that. I already think it's fine if someone has to bow out before the game starts or before they themselves post (pretty sure this has happened before), but the moment a player enters the fray, they're the only one who should be in that position IMO. Swapping a weak role for something more "important" or "powerful" doesn't work to me either. Whether you're aware of it or not, your role effects your play, and every role has a purpose as far as game balance goes.

    Inactives have been a scourge since the game began, if fixing it was as simple as just giving it to some other person mid-game, this would have already happened.
     
  15. Zasz

    Zasz Bishoujo Collector

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    James Rye likes this.
  16. James Rye

    James Rye Registered User

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    I would put in the rule that Mafia Boss cannot be chosen to be replaced so if a Mafia Boss is inactive, well, that role is gone. But the change from guilty to innocent status is just too game-breaking.

    Also I would put in the rule that the whole "removal and replaced" instead of "hostkill" only works for like the first 2-3 days aka what happened to you. If Somebody ends up inactive in day 5 and day 6, then he just gets hostkilled as the game has progressed for too long. But really if there is only one Doc in-game and that Doc gets hostkilled at day 2 instead of the Janitor aka you, then that would have turned the entire game around. Maybe the Hosts can create a List before the game of players who they believe are fine to get a right to chose the new role if randomly selected from said list. The Hosts know after all who got what and it would not make sense to ask a Det if he wants to become a Doc.

    I don't mind hostkills if rules are broken or inactive late game, but inactive players from the start, which we nearly always have, can be done in a more elegant way to keep some of the roles in a little longer. I'm sure the Orange Mafia wouldn't have minded to change one of their roles to Janitor. Or "Death Miller" townie wouldn't had any problems being the Doc if WYIS had to be removed due being inactive for two days in a row in the beginning. So I think there is merit to make the whole hostkill business a bit less cut throat.
     
    Elusia likes this.
  17. SonOfDaws

    SonOfDaws Registered User

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    In it's current state, the lovers roles are just plain un-fun and shouldn't be used. Even plain townie, burden, and investigator are better because at then you don't need some other random you don't trust to keep you alive.Regardless, I wouldn't really have as big a problem being a lover if there was some way for me to know with more certainty that the role I got really was random.

    Perhaps a page that can be posted via a URL to the specific game's randomizer (like strawpoll links except instead of voting it just gives you a role)--each player puts in their forum name to confirm they're on the list of players and to prevent re-rolls, then they get their randomize role (maybe with the specific role's info and/or entire "role card"). Since the player had to input their name to get the role, the hosts, on their end, can see the roster and what each player came up as.

    If all I needed to do that was some C++ or Java then I would happily do it myself now, but obviously it needs to be on the internet and I know next to nothing about HTML or web development in general, although, there's a lot of similarities between languages so maybe it would be too much for me to learn... Anyhow, I'm just throwing the idea out there.
     
    Kato756 likes this.
  18. Vandred

    Vandred Mangahelper

    英雄メンバー / Eiyuu Menbaa / Hero Member

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    Well, I can't speak for any previous game I wasn't involved in, but I can assure you every role was randomized this time. No rerolls, either, since I believe making exceptions to that rule is fundamentally wrong - or, at the very least, I don't like it one bit. One of us shuffled the names and another shuffled the roles, then posted them together and that was it.

    With the first point, instead, I completely agree. If Lovers were turned into third parties whose objective is only to win together, thus being "forced" to cooperate, I feel like they'd have a much longer life expectancy, and likely more fun trying to win too. The townie Lover wouldn't have any reason to reveal everything the mafia Lover told him if the latter died, either, since the town would still be his enemy (and he wouldn't find himself in an awkward situation if there was a Threesome Candidate who managed to save him...).
     
  19. Takuan

    Takuan Registered User

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    In the game Grysun hosted recently, i ended up as a Lover, and Gry specifically told us that he wanted us to win together, no betrayal allowed. We would win together or we would not win at all, regardless of us being townie or mafia respectively. That's how the lovers role should always be played imo.
     
  20. James Rye

    James Rye Registered User

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    If the Lovers had special "Lover actions" they would be more fun in my opinion, like a kill action, a revive potion or protection amulet. Or some sort of goal which makes it easier for them to "win", lie for example if they survive 3 nights they can just "run away" from the game and win that way, you know, the whole run away and elope thing. Or maybe if a Lover dies the other Lover gets two kill actions at once for one night (which would also keep the other Lover to stay quiet, expect you make those kills unblockable aka Strongman) or even a way to revive his beloved from the dead or something like that.
     
  21. Xadyu

    Xadyu Registered User

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    I've had the lover role a few times all those games ago and we always played to win. If there was a betrayal (which happened once or twice) it was because there was no saving the other at all. But then again, it was mutual.
     
  22. GrySun

    GrySun Registered User

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    That Grysun sure knows what he's doing :derp
     
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