Mag Talk - Weekly Shonen Jump (2025) - News and Discussion! | Page 225 | MangaHelpers

Mag Talk Weekly Shonen Jump (2025) - News and Discussion!

Your Favorite Chapters of Issue #16 of 2025 (5 Choices At Most)

  • Me & Roboco 225

  • Sakamoto Days 205

  • The Elusive Samurai 195

  • Witch Watch 194

  • Blue Box 188

  • Akane-banashi 150

  • Kill Blue 93

  • Nue's Exorcist 90

  • Kagurabachi 72

  • Super Psychic Policeman Chojo 54

  • Astro Royale 45

  • Ultimate Exorcist Kiyoshi 36

  • Hima-ten! 34

  • Ichi the Witch 26

  • Shinobi Undercover 25

  • Syd Craft: Love is a Mystery 16

  • Embers 7

  • Star of Beethoven 6


The results of this poll are hidden until it is manually edited by the user or site admin.

NeeNeen

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It was hardly even a flashback, it was Chii and Yumeka talking directly to each other in their minds, basically saying there were no hard feelings before/in the midst of the final shot. I'd go so far as to say it was the least obtrusive flashback yet.

Not to say I don't understand why it could be annoying, but it was basically 2 pages of characters interaction as opposed to 6+ pages of scenes we'd already seen.
It's not the content of the flashback that's the problem, it's the transition. We're in the last seconds of the match, full adrenaline, and then suddenly we're looking at trees and people lying on their backs. Even if it's only a few pages, the complete mood whiplash pulled me out of the game.

(And I couldn't get back into it afterwards because there was't enough chapter left. Like I said last week, this will probably work a lot better when read in bulk.)


I have a question, how many people here are mystery buffs’s and what do they think of Syd Craft? I ask that cause I am trying to brush up on my skills by reading Sherlock Holmes and I am planning to get Rain Code and the Professor Layton games.
I wouldn't call myself a mystery buff, but I do love detectives. It's definitely the main draw of the series for me, so I hope it doesn't just disappear into the background.


You know, I've been thinking this for a while now but with the bar for success in Jump lowering slowly through the years hypothetically speaking, if some charitable fujo millionaire were to exist could they have kept Shadow Eliminators alive by just buying a square 25k copies every release period? If I ever win the lottery I will not tell anyone, but there will be signs...

At that point, it's probably more efficient to just hire the mangaka and publish/distribute the volumes yourself.
 

pennycryman

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Getting the daily Shoseki today, and with it being the only WSJ debut, how low do you guys think Hakutaku is going to go?

I think it could hit the 300s myself, which would be on par with Do Retry, Gil, and Ichigoki. Given how it managed the seemingly insurmountable task of having less traction than Murakami or even Gil, I think its doable.
 

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1. Akane Banashi
2. Ichi the Witch
3. Ultimate Exorcist Kiyoshi

4. Syd Craft
5. Nue's Exorcist
 

VixenOnVideo

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Top 3 Issue #10

1. Embers

2. Ichi The Witch

3. Super Pychich Policeman Chojo
 

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Getting the daily Shoseki today, and with it being the only WSJ debut, how low do you guys think Hakutaku is going to go?

I think it could hit the 300s myself, which would be on par with Do Retry, Gil, and Ichigoki. Given how it managed the seemingly insurmountable task of having less traction than Murakami or even Gil, I think its doable.
It's definitely got the cojones to take things a step beyond any of that. I see your 300 and raise you 150. Don't even think it's gonna be ranked...
 

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I need to ask, what was Enigma like for everyone when they read it?
 

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I need to ask, what was Enigma like for everyone when they read it?
Really mediocre. I don't think she's a good author or artist at all. Least it's not as bad as Shin Tokyo though.
 

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Really mediocre. I don't think she's a good author or artist at all. Least it's not as bad as Shin Tokyo though.
I mean the art is fine, but after hearing her stories, it seems that she is obsessed with Death Game stories, though hearing them from Trentin they varied for me. But I have to read them to get a better grasp than hearing about them. Sometimes the actual experience is what makes you understand how they write.
 

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I mean the art is fine, but after hearing her stories, it seems that she is obsessed with Death Game stories, though hearing them from Trentin they varied for me. But I have to read them to get a better grasp than hearing about them. Sometimes the actual experience is what makes you understand how they write.
Yes, generally reading a writer’s work would be the way to get a handle on their style.
 

BelTL

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I need to ask, what was Enigma like for everyone when they read it?
I remember liking it. Not something that great, but not something I hate
 

WyldViolet

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I mean the art is fine, but after hearing her stories, it seems that she is obsessed with Death Game stories, though hearing them from Trentin they varied for me. But I have to read them to get a better grasp than hearing about them. Sometimes the actual experience is what makes you understand how they write.
I mean, yeah. You can't give an opinion on a movie by just watching a video essay, so why should it work with manga or any other medium? You gotta experience the art yourself. Not someone else's experience.
 

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I mean, yeah. You can't give an opinion on a movie by just watching a video essay, so why should it work with manga or any other medium? You gotta experience the art yourself. Not someone else's experience.
I mean I saw glimpses from the essay. But if I really experience it then I would have to call it out. But I need to ask why was Enigma’s art bad?
--- Double Post Merged, , Original Post Date: ---

I mean the worst art I ever experienced was Bone Collection. But after that there were some cases where I found art decent to excellent. But one art style I liked was Magico and I like the character designs, what I didn’t like were the screen tone lines that made it messy which muddled the action.
 

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I mean, yeah. You can't give an opinion on a movie by just watching a video essay, so why should it work with manga or any other medium? You gotta experience the art yourself. Not someone else's experience.
Except for my experience , you can trust that (it is absolute)
--- Double Post Merged, , Original Post Date: ---

I mean I saw glimpses from the essay. But if I really experience it then I would have to call it out. But I need to ask why was Enigma’s art bad?
--- Double Post Merged, , Original Post Date: ---

I mean the worst art I ever experienced was Bone Collection. But after that there were some cases where I found art decent to excellent. But one art style I liked was Magico and I like the character designs, what I didn’t like were the screen tone lines that made it messy which muddled the action.
BoneColle was bad, but Build King was likely the ugliest. And iirc BoneColle had one good panel (Chapter 12 cover) so I wouldn't sell it too short.

Actually, the manga that was the worst for me was TDBS, there was something about the line weight that was hard to look at...
 

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Except for my experience , you can trust that (it is absolute)
--- Double Post Merged, , Original Post Date: ---



BoneColle was bad, but Build King was likely the ugliest. And iirc BoneColle had one good panel (Chapter 12 cover) so I wouldn't sell it too short.

Actually, the manga that was the worst for me was TDBS, there was something about the line weight that was hard to look at...
I can’t deny Build King, even the color pages were ugly as well. And TDBS, yeah I can agree as the line width was to thin.
 

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I have a question, how many people here are mystery buffs’s and what do they think of Syd Craft? I ask that cause I am trying to brush up on my skills by reading Sherlock Holmes and I am planning to get Rain Code and the Professor Layton games.
If it's mystery games, I'm a huge Ace Attorney fan so I would definitely recommend the Phoenix Wright trilogy. Since it goes by courtroom drama style, there's a real back and forth in how the mystery proceeds, making for some of the most solid characterization out there. The Miles Edgeworth games and the Apollo Justice trilogy proceeding it were not written by the original writer, Shu Takumi (sans the first Apollo Justice game but he wasn't allowed to write freely and had the producers under his neck), so the quality is hit or miss compared to the first trilogy, relying more on grandiosity over intrigue. But they're solid mystery games by their own right. The Great Ace Attorney duology is written by Shu Takumi however, and is much truer to form to the original trilogy, and features himbo Sherlock Holmes who kinda comes off as a dumbass but is the best character in the game. It's also set in 19th century London if you wanted something out of Syd Craft that it just didn't offer.

As for Syd Craft... Well, putting it in a way, the first case in an Ace Attorney game is usually the easiest one and many times would just outright show the killer in the opening cinematic. That's because they want to ease players into the game's mechanics. Syd Craft is currently on its 'first case' and doesn't want to overwhelm its target demographic this early on.

I can't fault 22i for making things way too obvious and easy. Jump hasn't really had a successful mystery series in a while, so it's volatile grounds for serialization. There's no way to know if a hard mystery series has any wings to take off. But there have been many successful fanservice harem series, so better stick to his guns, y'know? I feel like it was necessary to toe the line close to a gag manga this early on to establish some form of following and safety net, before proceeding towards more robust storylines. And I think the simple mysteries 22i brought out are just the tip of the iceberg. When positions are solid and there's not much expectations of cancellations, I can see something more intricate being made further down the line. Right now is just not the time given how volatile running a series in Jump can be within the first 20 chapters. I'm waiting for it. But he's feeding me with pics of Lulu's butt so I'm sated at the moment. I want a case like Murder On The Orient Express. Real classic mystery that fits the conventions and stylings of Syd Craft.

4 years later, Syd Craft would end serialization without ever doing a proper five chapter long whodunnit. And Dongus would eat his words.
 
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JBC008

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If it's mystery games, I'm a huge Ace Attorney fan so I would definitely recommend the Phoenix Wright trilogy. Since it goes by courtroom drama style, there's a real back and forth in how the mystery proceeds, making for some of the most solid characterization out there. The Miles Edgeworth games and the Apollo Justice trilogy proceeding it were not written by the original writer, Shu Takumi (sans the first Apollo Justice game but he wasn't allowed to write freely and had the producers under his neck), so the quality is hit or miss compared to the first trilogy, relying more on grandiosity over intrigue. But they're solid mystery games by their own right. The Great Ace Attorney duology is written by Shu Takumi however, and is much truer to form to the original trilogy, and features himbo Sherlock Holmes who kinda comes off as a dumbass but is the best character in the game. It's also set in 19th century London if you wanted something out of Syd Craft that it just didn't offer.

As for Syd Craft... Well, putting it in a way, the first case in an Ace Attorney game is usually the easiest one and many times would just outright show the killer in the opening cinematic. That's because they want to ease players into the game's mechanics. Syd Craft is currently on its 'first case' and doesn't want to overwhelm its target demographic this early on.

I can't fault 22i for making things way too obvious and easy. Jump hasn't really had a successful mystery series in a while, so it's volatile grounds for serialization. There's no way to know if a hard mystery series has any wings to take off. But there have been many successful fanservice harem series, so better stick to his guns, y'know? I feel like it was necessary to toe the line close to a gag manga this early on to establish some form of following and safety net, before proceeding towards more robust storylines. And I think the simple mysteries 22i brought out are just the tip of the iceberg. When positions are solid and there's not much expectations of cancellations, I can see something more intricate being made further down the line. Right now is just not the time given how volatile running a series in Jump can be within the first 20 chapters. I'm waiting for it. But he's feeding me with pics of Lulu's butt so I'm sated at the moment. I want a case like Murder On The Orient Express. Real classic mystery that fits the conventions and stylings of Syd Craft.

4 years later, Syd Craft would end serialization without ever doing a proper five chapter long whodunnit. And Dongus would eat his words.
I can understand that. I have seen 2 of the Ace Attorney games and boy did number two deliver (okay that came out wrong). Anyway I agree and it brought me back to Bakuman when Detective Trap was being serialized. When comparing this to Syd Craft, sure it is going back to a few of Tsutsui’s bag of tricks and the recent chapter was back to episodic, but I am okay with that as it gives us a breather before we go back into it. But I will admit that this arc was way better executed than i tell c in terms of giving a well structured arc. I will admit that there was much more mystery when i tell c started, and then the author blew it. But i think it might have a chance but it will all depend on if the case’s resolution will be the answer.
 

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So far Syd Crafts mysteries feel more like a side dish than the main event. Whenever the answer is revealed I go “that’s cool” and am impressed by the clues that Tsutsui hid but I’m never like, trying to solve the mystery as I go through the chapter. The comedy is the main ingredient.
 

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I think the weekly pace will be the inhibiting factor for him making any deep mystery unless he takes breaks.

I don't see this as a tease, sorry.
 

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So far Syd Crafts mysteries feel more like a side dish than the main event. Whenever the answer is revealed I go “that’s cool” and am impressed by the clues that Tsutsui hid but I’m never like, trying to solve the mystery as I go through the chapter. The comedy is the main ingredient.
You know, i have always asked when something in the main story is the main meal and everything is the side dish. It’s not like One Piece where it is just a great blend of everything.

I say that cause with the “is Kill Blue in Danger,” talk wondering if the Mitsuoka challenges took up too much of the stories time. The best way to compare this is with something i saw recently where this YouTuber who games took on a challenge to marathon all the Super Smash Bros games in 2 weeks. And i said it was impossible. And from playing all 6 games, all (except for Ultimate since he only completed World of Light before he gave up on day 13) of those Smash Bros games were nothing but playing All Star and Classic Mode. So the main question is when will there be enough variety before it gets repetitive. And that is the best comparison to these challenges and Unicorns, they feel like All Star and Classic Mode in Smash if you play that non stop for 2 weeks all just to unlock trophies and achievements. But with Kill Blue, when will it get to the point of the mysteries?
 
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