Discussion Your Own Hatsu!

Uriel

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I actually quite like the Charge Up technique. Lovely.

And the requirement for "All your materialization belong to us" is way too little. Just blood is not sufficient. But well, I guess that depends on the talent of the user.
 

heehoo10

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I dont think the condition is too little
the fact the the nen is so specialized to anti-materialization is a limitation enough
if this user was to go up against any other type of person, they are in for a rouuggghhh time

anywayzz
I really would like an ability the makes someone intangible and they can go through anything
i just dont know what category it would be
probably specialization...
 

tupadre97

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Oh! You know the story of Trafalgar Law? You must be Oda.I think those abilities are overpowered,but IMO "Room" should be emission /manipulation technique.Conjuration techniques are material so conjuring a Nen sphere should not look like En.Also you use a lot of manipulation.

I want to ask,Law is a specialist? Even if he is. To be able to use so many different Nen techniques:gwah.

Room could be better if you add conditions.
Ok this is long overdue but yeah i changed it so he would be a specialist. He's basically like Pitou, he's a specialist that can use whole bunch of other abilities. I'd say he's about on par with the likes of ging and the top 5 users when it comes to pure power. Also room is emission now, and the shambles and such is just manipulation now.
I dont think the condition is too little
the fact the the nen is so specialized to anti-materialization is a limitation enough
if this user was to go up against any other type of person, they are in for a rouuggghhh time

anywayzz
I really would like an ability the makes someone intangible and they can go through anything
i just dont know what category it would be
probably specialization...
Yeah the condition for your materialization hatsu is good.

If you want intangibility just do it like tobi from naruto. Here I'll make the hatsu for it now.

Dimensional Phasing
Type: Specialization
Ability:Can transport anything touching the user including himself into a pocket dimension within the users right eye.
Conditions:None really its specialization and op
Notes: The user of this hatsu will usually wear and colored contact with god letters written on the inside to boost its power or the user has a scarlet eye and it boosts the techniques power.
 
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Uriel

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It's too little.
Think about the requirement of some Materialization objetcs like Kurapika chains. They're too damn specific to just be stolen with something as common as blood.
 

tupadre97

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It's too little.
Think about the requirement of some Materialization objetcs like Kurapika chains. They're too damn specific to just be stolen with something as common as blood.
No the conditions are good enough. Knowing the objects name and abilities and needing your fresh blood on it constantly is good enough. Remember its a manipukation hatsu and its pretty easy to manipulate things normally. Like shalnark, all he needs to do is stick an antenna in you and your under his control. Or illumis needles he just needs to stick on in your brain once and you become a zombie for him. From what we've from other manipulators those conditions are more than fair.
 

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I am a professional Fencing player and I found an ability that really suits this.

Name : Montano' s Prison (named after famous fencing player, Aldo Montano, which is also my favorite).
Type: Conjuration
First, when activated, a scoreboard is conjured that counts every hit players' made. Then the user of this ability conjures a fencing sword that is almost unbreakable, but does no damage (can be used to defend though). The match begins. The player who hits his opponent fifteen times before getting hit fiftten times, wins the match, just like how you win a regular fencing match. If the user of this ability wins, then the Montano' s Prison activates, putting a fencing sword-shaped emblem on the loser' s forehead, forcing them to zetsu until user starts a new match ( the duration of zetsu may change, dunno if its too overpowered or not).

Drawbacks:
The area you must hit to earn a point is limited to head, body and arms (or everywhere except legs and feet) , just like your target zone in fencing. This is just for the user of this ability. The opponent can hit anywhere, and earn a point. This is a limitation.
If the user loses the match, nothing happens and the loser is forbideen from starting a new match before the fight ends.

In addition to this ability, the user can still conjure the sword and use Shu to strengthen it, just like Hisoka and his playing cards.

Let me know what you think.
 

Demonspeed

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This is kinda like Hakoware, I find the conditions are good but I was expecting the fencing sword to be able to pierce your opponent after the 15th hits. The ability works but it's a little difficult to associate it with fencing if it just puts your opponent under Zetsu.
 

XXGenesis

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Hatsu name:
Zero Edge Divide-ZED

Type:
Transmutation/ Emission variations

ZED is an Transmutation technique that turns the user aura to pretty much a blade. When Divide is activated the users transmute's his aura around his entire body to become extremely fine but sharp like a blade as if he or she was a human blade or razor sharp edge. The user entire body is covered with this razor sharp, razor thin aura creating the appearance that the user has dropped his guard. This gives its user a difficult defense for only an an superior aura or other effect can negate from be cut by the users aura.And an heavy offense able to divide and cut in half almost anything the user body comes in contact with.

Extended ability:

Max Proficiency with this ability allows the user to extend his aura outward from his body :similar to GON's sword JaJanken: giving the user even more range for his aura to make contact. However even though the aura is connected to the body the further the user extends his aura the duller his aura becomes.

Emission Variation:

Another variation to Divide when combined with emission type hatsu allows the user to create pure aura weapons to be thrown such as daggers or lances with the same effect of its users aura, to slice and divide whatever it comes in contact with, but to a much less degree; But still a proficient ranged ability.

Secret Technique: IN based move.

The user traces a line over his visual image of his enemy primarily with his fingers or hand, but also capable with his feet; to send out a razor thin wave of aura capable of dividing and dissecting whatever is in it's path. Using IN and a simple hand gesture you can easily kill your opponent.

Limits/Set Backs:

ZED's power isn't something really personal but is an ability for an assassin, fighter or swordsman.
The Emission abilities for ZED aren't as potent and sharp as Physical contact with ZED directly is.
Extending your aura with ZED activated more than 5M it's potency and sharpness starts to noticeably decrease:with training intial range increases.
 

kkck

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No the conditions are good enough. Knowing the objects name and abilities and needing your fresh blood on it constantly is good enough. Remember its a manipukation hatsu and its pretty easy to manipulate things normally. Like shalnark, all he needs to do is stick an antenna in you and your under his control. Or illumis needles he just needs to stick on in your brain once and you become a zombie for him. From what we've from other manipulators those conditions are more than fair.
Well, but we are talking about stealing conjured objects.... It is almost the same as stealing a hatsu from someone. On the other hand perhaps the key here is that it is not something you can do against an enemy normally, we are talking about conjured objects being given to you....
 

tupadre97

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I am a professional Fencing player and I found an ability that really suits this.

Name : Montano' s Prison (named after famous fencing player, Aldo Montano, which is also my favorite).
Type: Conjuration
First, when activated, a scoreboard is conjured that counts every hit players' made. Then the user of this ability conjures a fencing sword that is almost unbreakable, but does no damage (can be used to defend though). The match begins. The player who hits his opponent fifteen times before getting hit fiftten times, wins the match, just like how you win a regular fencing match. If the user of this ability wins, then the Montano' s Prison activates, putting a fencing sword-shaped emblem on the loser' s forehead, forcing them to zetsu until user starts a new match ( the duration of zetsu may change, dunno if its too overpowered or not).

Drawbacks:
The area you must hit to earn a point is limited to head, body and arms (or everywhere except legs and feet) , just like your target zone in fencing. This is just for the user of this ability. The opponent can hit anywhere, and earn a point. This is a limitation.
If the user loses the match, nothing happens and the loser is forbideen from starting a new match before the fight ends.

In addition to this ability, the user can still conjure the sword and use Shu to strengthen it, just like Hisoka and his playing cards.

Let me know what you think.
This is a pretty good ability, very creative. The zetsu lasting until the next match is kinda too much. I think it'd be more interesting to have a wager from both sides you have to agree on but if they don't then the loser just gets put in zetsu for a day.
Hatsu name:
Zero Edge Divide-ZED

Type:
Transmutation/ Emission variations

ZED is an Transmutation technique that turns the user aura to pretty much a blade. When Divide is activated the users transmute's his aura around his entire body to become extremely fine but sharp like a blade as if he or she was a human blade or razor sharp edge. The user entire body is covered with this razor sharp, razor thin aura creating the appearance that the user has dropped his guard. This gives its user a difficult defense for only an an superior aura or other effect can negate from be cut by the users aura.And an heavy offense able to divide and cut in half almost anything the user body comes in contact with.

Extended ability:

Max Proficiency with this ability allows the user to extend his aura outward from his body :similar to GON's sword JaJanken: giving the user even more range for his aura to make contact. However even though the aura is connected to the body the further the user extends his aura the duller his aura becomes.

Emission Variation:

Another variation to Divide when combined with emission type hatsu allows the user to create pure aura weapons to be thrown such as daggers or lances with the same effect of its users aura, to slice and divide whatever it comes in contact with, but to a much less degree; But still a proficient ranged ability.

Secret Technique: IN based move.

The user traces a line over his visual image of his enemy primarily with his fingers or hand, but also capable with his feet; to send out a razor thin wave of aura capable of dividing and dissecting whatever is in it's path. Using IN and a simple hand gesture you can easily kill your opponent.

Limits/Set Backs:

ZED's power isn't something really personal but is an ability for an assassin, fighter or swordsman.
The Emission abilities for ZED aren't as potent and sharp as Physical contact with ZED directly is.
Extending your aura with ZED activated more than 5M it's potency and sharpness starts to noticeably decrease:with training intial range increases.
This is also a good hatsu, good job.
Well, but we are talking about stealing conjured objects.... It is almost the same as stealing a hatsu from someone. On the other hand perhaps the key here is that it is not something you can do against an enemy normally, we are talking about conjured objects being given to you....
It isn't that easy, you have to know the abilities name and all it's powers and you have to keep and constant supply of fresh blood on it. Thats more than enough when you ask me. I mean he could really just have an ability to take control of the person and just make them use the hatsu, its way easier. The conditions are perfectly fine.
 
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heehoo10

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Hatsu: mix it up
Nen: spec
Description: Initiated by a contact like cheetu's
both user and target get transported to a separate dimension, large sized pure white room, glass separating into two halves.
While in this room, your nen gets taken away, and u get randomly assigned a nen type out of the 4 remaining (cannot be assigned spec, or the original nen)
The glass screen prints what nen you have (only u can see it)
You have 10 mins the think of a hatsu and make it functional and as powerful as possible, after twenty mins the glass dissapears and the fight starts
winner is determined by forfeit, ko, or death
The loser gets put into zetsu for 5 mins (still in separate dimension)
After 5 mins pass, both get transported back to original locations, the bodies go back if they died

this would be fun to throw enemies off, or just have fun with a nen that u cant normally use
 

jotx2

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Most of my ideas for different nen types are not for combat. I don't think your combat skills should depend on your nen ability. Like Bisuke's ability, she is strong in combat just by using the basics of nen.

Nen Type: Emission
Ability: Sloth

Basically, not for combat, I will emit duplicates of myself (like Razor's devils). It is intended for work / job. It would be limited to five, they will think the way I think, they will know what I know, decide how I will decide on situations. The restriction would be, the primary me will only have to rest or do anything except the job and the ability only last for eight hours.

I know it's dumb and useless but I think that if everyone trains with ren and ten everyday, and do the training Gon and Killua had during the Chimera Ant Arc (before fighting Knuckle and Shoot), everyone has a fair chance of winning in combat.
 

tupadre97

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I just thought of some powers for a nen user with a god complex and a strong passion to change the world and his abilities that reflect that personality.

God Repulsion
Type: Emission
Ability: The user releases an omnidirectional burst of nen that has the ability "to repel all things". He can also use it partially as just a blast of energy from his hands or from his feet.
Notes: The user can use this ability to levitate or fly when used from his feet. The ability releases nen so fast it's barely seen and most ppl won't notice it is just nen but will think its some kind of psychic attack like the "force".

Partial blasts can be used back to back but omnidirectional blasts need a few seconds to cooldown. Larger blasts will result in a longer cooldown and the max range of God Repulsion is about the size of a large city.

Divine Attraction
Type: Emission
Ability: It is essentially the inverse of God Repulsion. Instead of an omnidirectional blast that "repels all things" Divine Attraction has the ability to "attract all things".
Notes: Just like God Repulsion it can be used partially with the hands. It's done by emitting nen in arc kind of like a flashlight beam. This creates a "tractor beam" effect because it is his nen that has the ability to "attract all things". He can also spin his aura while attracting objects to rotate them as if orbiting a celestial body and can speed up or slow down the rate of attraction.

Almighty Destruction
Type: Emission
Ability: Emits a ball of nen that has the same ability as Divine Attraction except the effects are much larger. The ball of nen Almighty Destruction makes will attract everything in the vicinity almost like the core of a planet and can create a large sphere of earth and debris. Once finished the sphere is usually about the size a mountain or a small island and if spin is put on it, the debris can rotate like a sattelite around a planet.

I also wanted to make Goku's abilities in HxH just for fun so here we go. Just so you know I'd consider Goku an emission user in HxH.

First the items he used when he was a kid..
Power Pole
Type: Conjuration
Ability: It's a pole that extends according to how much nen is put into it.
Conditions: Must say "power pole extend" to activate its abilities
Notes: Goku has enough nen to make it extend to the moon which is pretty crazy. I say its conjuration because we'll just say that his grandpa Gohan or Roshi or Kami conjured it originally to get to Kami's Lookout.

Nimbus Cloud
Type: ?/Specialist?
Ability: Its just a cloud that can be ridden all across the world at high speeds.
Conditions: Must be "pure of heart" to ride.
Notes: I assume "pure of heart" just means that you have no hate or regret with in you.

Now for his actual abilties...
Oozaru transformation
Type: Transmutation/Genetic
Ability: Transforms Goku or any saiyan with a tail into a great ape.
Conditions: Must look at a full moon to activate. Must have a tail.
Notes: It's a genetic ability that all saiyans have. It increases the power of the user tenfold and lets them shoot giant emission blasts out of their mouth.

Kamehameha Wave
Type: Emission
Ability: Shoots a powerful beam of energy from both hands.
Notes: Can also be used with both feet.

Flying technique
Type: Emission
Ability: Allows Goku to fly by emitting nen from his body and levitating himself.

Kaioken/Kaioken x2+
Type: Enhancement
Ability: Raises all of goku's stats (his speed, strength, nen, etc.) to its max for a "heartbeat". Kaioken x2+ multiplies his stats by whatever variable he uses (so double for Kx2, quadruple for Kx4, etc, etc.) for a heartbeat.
Conditions: Can only last for a single heartbeat. After that must cooldown for another heartbeat until it can be used again.
Notes: Goku has trained himself to control his heartbeat so he can use Kaioken for longer and make it beat faster during the cooldown. The drawback is that the sudden rush of energy causes lots of strain on the muscles in the body, especially the heart and it makes it even worse that Goku stops it from beating for a certain time to extend the length of Kaioken.

Funny thing is is that if this was the case in the actual series it would explain why Goku had died from heart disease.

Spirit Bomb
Type: Manipulation
Ability: Absorbs energy from all living things and creates a ball of energy that destroys the desired foe.
Condition: Must ask permission from living things to acquire energy, things like plants and most animals will give up energy if the user is in tune with nature, so this mainly applies to humans.
Notes: It also gathers energy from the sun. Only destroys the intended target so an ally can bounce it back at the enemy if it misses.

Super saiyan
Type: Specialist/Genetic
Ability: Allows a saiyan to transform into the legendary super saiyan form, which increases power almost as much as 50 times normal base power
Conditions: Can only be activated after suffering an extreme loss initially.
Notes: The way I think this power would work in HxH for Goku is almost like how yusuke became a demon in YYH, thru atavism. Goku is distantly related to the original super saiyan and could only achieve the power after suffering a great loss and becoming strong enough to handle the power.

Most of my ideas for different nen types are not for combat. I don't think your combat skills should depend on your nen ability. Like Bisuke's ability, she is strong in combat just by using the basics of nen.

Nen Type: Emission
Ability: Sloth

Basically, not for combat, I will emit duplicates of myself (like Razor's devils). It is intended for work / job. It would be limited to five, they will think the way I think, they will know what I know, decide how I will decide on situations. The restriction would be, the primary me will only have to rest or do anything except the job and the ability only last for eight hours.

I know it's dumb and useless but I think that if everyone trains with ren and ten everyday, and do the training Gon and Killua had during the Chimera Ant Arc (before fighting Knuckle and Shoot), everyone has a fair chance of winning in combat.
Ok so your ability is kinda like shadow clones. It is true though that not every ability needs to be combat oriented, glad someone finally made a non combat hatsu or at least not exclusively combat hatsu.
 
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heehoo10

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I did a non combat ability a whiiiile ago
but heres another
Hatsu: Trust the coin
Nen: Specialization
Description: If you ask a yes or no question while extending your nen via shu on a coin (with a heads and a tails side), and flip the coin, it will answer the question as heads=yes, tails=no and if the answer can not be determined it will land perpendicular and stay until shaken or moved
idk if there should be a condition or not
 

jotx2

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I did a non combat ability a whiiiile ago
but heres another
Hatsu: Trust the coin
Nen: Specialization
Description: If you ask a yes or no question while extending your nen via shu on a coin (with a heads and a tails side), and flip the coin, it will answer the question as heads=yes, tails=no and if the answer can not be determined it will land perpendicular and stay until shaken or moved
idk if there should be a condition or not
A good condition would be if you don't follow the coin's answer, something bad will happen..
 

heehoo10

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I was thinking like asking, is the answer to the hw question 50 mol/s? so that condition wouldnt really apply

and for a combat ability:

kinda based on that couple from Magico in the tournament

Hatsu: Lets play Shiritori
Nen: Materialization
Description: You say "Lets play shiritori" to someone and then say anything (as long as it is something that can be materialized) and it will be materialized. If your opponent then says anything that starts with the last sound of the previous sentence or word, then the materialized object is dematerialized, then the user can say another thing that begins with the last sound of the previous sentence or word and it will be materialized and the cycle will continue until the user stops the nen. The materialized objects are stronger, the longer the chain has been going on. The game can continue for as long as both parties are alive, but materialization can only occur if the opponent can hear, while dematerialization can occur if the materialized object would be able to hear it.
If the opponent says an incorrect thing (wrong starting sound) then nothing will happen (materilized object stays) and its still the opponents turn, if the user says the thing wrong then the nen stops and the chain is broken. The materialized objects would probably start out pretty weak at the beginning, like a nen user could deal with then without having to dematerialize them
Read Magico for the use of this in battle
 

tupadre97

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New hatsu idea...
Pokemon master
Type: Conuration
Ability: Conjures up to six pokeballs that can be used to capture an opponent of they are weakened enough. Once captured the "pokemon" can be instructed to fight for the user.
Conditions: While the "pokemon" is captured the ball cannot be destroyed or de-conjured. The pokemon must also be healed by the users own nen loyal or not while in the ball. The pokemon can only escape the users control by killing the user or destroying their pokeball.
Notes: While in the pokeball the "pokemon" is stuck in a blank white room, floating in suspended animation and is periodically flashed with hypnotic illusions designed to break their will. However if the pokemon can withstand the illusions they can not obey the users commands and even fight them. The user must hit the pokemon with the ball again to returm them or hit them with the beam but it can be dodged if fast enough. While in the pokeball a pokemon doesnt need to eat, sleep, or use the bathroom and is kept alive by the users nen so if the user dies while they are still in the ball they will die as well.

Pokedex
Type: Conjuration
Ability: Shows the user the nen type, nen capacity, and other stats of any person its pointed at. It also shows the hatsu of any captured pokemon. It also allows the user to manage his pokemon while they are in their balls.
Conditions: Only one can exist in the wolrd at a time. Cannot be remade if broken (but it can be de-conjured).
Notes: Pretty much works the same way as the dex in the games and the menu in the games except with ppl too.
 

Uriel

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That Pokedex ability is totally broken.

And I made a new technique for myself. It has no name yet, but the idea is simple:
You roll a dice of 8 faces and each number represents a roleplaying costume based on D&D characters. 1 would be a witch(yupo, female), 2 would be a monk, 3 would be a bard, 4 would be a fighter, 5 would be a rogue, 6 would be Paladin, 7 would be a Cleric and 8 would be a Ranger. Each class has its own levels and allow you to achieve greater things. If the Witch Costume is level one it can only fire weak magic misiles, but at level 4 you can throw fireballs. Something similar with each class.
You can multiclass ONLY bt throwing a second dice of 4 sides. If you call the roll, you can multiclass. Else you are unable to try it for another hour.
At level 10 a costume allows you to pick a prestige class if you fulfill the requirements.

Fun, huh? Suggestions?
 

tupadre97

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That Pokedex ability is totally broken.

And I made a new technique for myself. It has no name yet, but the idea is simple:
You roll a dice of 8 faces and each number represents a roleplaying costume based on D&D characters. 1 would be a witch(yupo, female), 2 would be a monk, 3 would be a bard, 4 would be a fighter, 5 would be a rogue, 6 would be Paladin, 7 would be a Cleric and 8 would be a Ranger. Each class has its own levels and allow you to achieve greater things. If the Witch Costume is level one it can only fire weak magic misiles, but at level 4 you can throw fireballs. Something similar with each class.
You can multiclass ONLY bt throwing a second dice of 4 sides. If you call the roll, you can multiclass. Else you are unable to try it for another hour.
At level 10 a costume allows you to pick a prestige class if you fulfill the requirements.

Fun, huh? Suggestions?
How is the pokedex broken? It only tells you nen type, aura capacity, and some physical stats at a glance but you must capture the person to learn their hatsu and history. It essentially works like the pokedex in the game. Also if its ever broken you can never make another again.
 

Uriel

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How is the pokedex broken? It only tells you nen type, aura capacity, and some physical stats at a glance but you must capture the person to learn their hatsu and history. It essentially works like the pokedex in the game. Also if its ever broken you can never make another again.
Because you know too much quite quickly. But now that I think, if it doesn't tell Hatsu maybe it's kinda cool.
 
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