So since nobody seems to have a problem with it, we'll have three doubles from now on. Because of this I'm also going to increase the support bonuses a bit, so that you can't just stick one of the top guys into a doubles to solo that match.
In this format, I'd also like to give more characters Formations. If anyone has any ideas, please let me know.
I feel like the match format is a bit lacking at the moment, but I can't really think of a simple way to improve it, so instead of dwelling on it any longer I've decided to just finish the characters we'll be using next season for now. Here's the new Krauser:
---------- Post added at 02:11 PM ---------- Previous post was at 11:02 AM ----------
In this format, I'd also like to give more characters Formations. If anyone has any ideas, please let me know.
I feel like the match format is a bit lacking at the moment, but I can't really think of a simple way to improve it, so instead of dwelling on it any longer I've decided to just finish the characters we'll be using next season for now. Here's the new Krauser:
Liliadent Krauser [15, SB: 2, HP: 7, AR, R]
(SPE: 3, POW: 5, STA: 2, MEN: 2, TEC: 3)
-Iceman [Auto]:
Power cannot decrease. When activating a Special, Mental permanently increases by 1. Can activate Specials when Stamina is 0; loses at the end of that point.
-Tenacity [Counter]:
Activates when Stamina is 0 for the first time. Power permanently increases by 2.
-Hopping Ball [Special - Lv 2]:
Extra: ACE if every opponent's combined Speed and Mental is 5 or less. If ACE, all opponents' HP decreases by 1.
-Southern Cross [Special - Lv 3]:
Activation: Only activates if Hopping Ball has been activated twice before.
Data: Power increases by 1, Technique increases by 1.
Extra: ACE if every opponent's Speed is less than 4, their Mental is less than 4 or their Technique is less than 4. If ACE, all opponents' HP decreases by [Power].
(SPE: 3, POW: 5, STA: 2, MEN: 2, TEC: 3)
-Iceman [Auto]:
Power cannot decrease. When activating a Special, Mental permanently increases by 1. Can activate Specials when Stamina is 0; loses at the end of that point.
-Tenacity [Counter]:
Activates when Stamina is 0 for the first time. Power permanently increases by 2.
-Hopping Ball [Special - Lv 2]:
Extra: ACE if every opponent's combined Speed and Mental is 5 or less. If ACE, all opponents' HP decreases by 1.
-Southern Cross [Special - Lv 3]:
Activation: Only activates if Hopping Ball has been activated twice before.
Data: Power increases by 1, Technique increases by 1.
Extra: ACE if every opponent's Speed is less than 4, their Mental is less than 4 or their Technique is less than 4. If ACE, all opponents' HP decreases by [Power].
---------- Post added at 02:11 PM ---------- Previous post was at 11:02 AM ----------
Sadaharu Inui (14, SB: 1, HP: 6, SV, R]
(SPE: 2, POW: 3, STA: 3, MEN: 2, TEC: 4)
-Data Warrior [Auto]:
Negated after losing a service game for the first time. Mental increases by 3. If negated, all other abilities are negated.
-Doctor and Professor [Auto]:
Only activates with Yanagi as partner. Data Warrior cannot be negated. Partner's Mental increases by 1.
-Data Tennis [Auto]:
If every opponent's Mental is less than 5, Speed increases by 3, Technique increases by 1 and all opponents' Serves/Specials with Lv <= 2 are negated.
-Data Doubles - Probability: 100% [Formation]:
Only activates if both partners activate Data Tennis. Data Tennis is negated. Partner's Data Tennis is negated. If every opponent's Mental is less than 6, both partners' Speed increases by 3, their Technique increases by 1 and all opponents' Serves/Specials with Lv <= 3 are negated.
-Waterfall [Serve - Lv 3]:
Data: Power increases by 3, Technique increases by 1.
Extra: ACE if any opponent's combined Speed and Mental is less than 7.
(SPE: 2, POW: 3, STA: 3, MEN: 2, TEC: 4)
-Data Warrior [Auto]:
Negated after losing a service game for the first time. Mental increases by 3. If negated, all other abilities are negated.
-Doctor and Professor [Auto]:
Only activates with Yanagi as partner. Data Warrior cannot be negated. Partner's Mental increases by 1.
-Data Tennis [Auto]:
If every opponent's Mental is less than 5, Speed increases by 3, Technique increases by 1 and all opponents' Serves/Specials with Lv <= 2 are negated.
-Data Doubles - Probability: 100% [Formation]:
Only activates if both partners activate Data Tennis. Data Tennis is negated. Partner's Data Tennis is negated. If every opponent's Mental is less than 6, both partners' Speed increases by 3, their Technique increases by 1 and all opponents' Serves/Specials with Lv <= 3 are negated.
-Waterfall [Serve - Lv 3]:
Data: Power increases by 3, Technique increases by 1.
Extra: ACE if any opponent's combined Speed and Mental is less than 7.
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