Games Mafia Game 59 - Shingeki no Kyojin: Festival of Death - END GAME

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Spirit

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Ending Credits
Thank You for Playing Mafia Game 59!

Player Actions Report

GrySun (Prosecutor)> Open Gift Box >> Gift #2 (1 night worth of MP protection)
Gryffindor (Politician)> Corrupt Farfalla's to Vote >> GrySun
Jammin
(Threesome candidate) > guesses Vandred and Belserion
James Rye (Bodyguard) > Protect Emperor Spriggan
MarmaladeSky (Barkeeper) > Hardy, GrySun, Gryffindor, Holt >> Holt >>> Reveal Role
SonOfDaws (Spy) > Monkey D. >>> targeted Holt
Vandred (Mason Recruiter) >Recruit Belserion
Kato756 (Prostitute) > no action
Erinyes (Defuser) > no action
Zasz (Sane Det) > Investigates Vandred <<<< Innocent
Holt (Sane Doc) > Protect Hardy
Desin24 (Insane Det) > investigates Farfalla <<<< Innocent
Farfalla (Santa Claus)> desin24 >> Not Voter Disease
Gnut (Serial Killer)
> kills Desin24
Mafia Kill:
Monkey D.Dragon (M. Janitor) > kill Holt
Demonspeed (M.Escort)
> Farfalla
Erinyes (Bomb defuser)> Open Gift Box >> Gift #3 (Transfer) role changes to Daytime Vigilante
Jammin (Threesome candidate) > guesses gnut and Erinyes
Gryffindor (Politician)> Corrupt GrySun's to Vote >> Arjuna
James Rye (Bodyguard) > > Protect Zasz
MarmaladeSky (Barkeeper) > Demonspeed ; GrySun ; Gryffindor ; Farfalla >> reveal
SonOfDaws (Spy) > Monkey D. >>> targeted Farfalla
Vandred (Mason Recruiter) >Recruit Emperor Spriggan > succeeds
Kato756 (Prostitute) > no action
Erinyes (Defuser) > no action
Zasz (Sane Det) > investigate Hardy >>> Guilty
Farfalla (Santa Claus)> Demonspeed >> not-voter disease (succeeds)
Gnut (Serial Killer)
> Kill Vandred
Mafia Kill:
Monkey D.Dragon (M. Janitor) > kill Farfalla
Demonspeed (M.Escort)
> Erinyes
Daykill from Erinyes (Daytime Vigilante)>> Ambrosia
Jammin (Threesome candidate) >guesses Gryffindor and EmptySoul
Gryffindor (Politician)
> Corrupts Belserion's vote > Demonspeed.
James Rye (Bodyguard) > > Protect Zasz
MarmaladeSky (Barkeeper) > Empty, gnut, Demon >> gnut >>> Redirect
SonOfDaws (Spy) > Monkey D. >>> targeted Farfalla
Kato756 (Prostitute) > block demonspeed
Zasz (Sane Det) > Investigate GrySun <<< innocent
EmptySoul (Time bomb)
> explode with GrySun
Gnut (Serial Killer)
> Kill Monkey-D Dragon
Mafia Kill:
Monkey D.Dragon (M. Janitor) > kill Belserion
Demonspeed (M.Escort)
> block James Ryes (unsuscessful)
Jammin (Threesome candidate)> guesses Demonspeed > fails
Gryffindor (Politician)> Corrupts Erinyes's vote > Demonspeed.
James Rye (Bodyguard) > > Protect Zasz
MarmaladeSky (Barkeeper) > monkey ; jammin ; gnut > block Monkey
Zasz (Sane Det) > Investigate James <<< innocent
Gnut (Serial Killer)
> Kill James
Mafia Kill:
Monkey D.Dragon (M. Janitor) > kill James
Demonspeed (M.Escort)
> block James Ryes (unsuscessful)
Zasz (Sane Det) gets gift #4 Promotion > has the right to cast an extra vote via PM
​
Role List
  • @GrySun -(Reiner) (Prosecutor) killed Night 3
  • @Dried Ambrosia - (Gunther) (Mafia Boss) daykilled Day 3
  • @MarmaladeSky - (Eld) (Bar Keeper)
  • @Erinyes - (Keith) (Bomb Defusing Townie >>> Daytime Vigilante)
  • @Holt - (Mikasa) (Sane Doctor) killed Night 1
  • @Reebi (Nile) (Insane Doctor) lynched Day 1
  • @Vandred - (Jean) (Mason Recruiter) killed Night 2
  • @gnut - (Marco) (Serial Killer) lynched Day 5
  • @Demonspeed - (Marlowe) (Mafia Escort) lynched Day 4
  • @Jammin - (Petra) (Threesome Candidate)
  • @Kato756 - (Connie) (Prostitute) hostkilled Day 4
  • @Belserion - (Sasha) (Bulletproof Townie >>> Mason) killed Night 3
  • @SonOfDaws - (Ian) (Spy / Lover) killed Night 3
  • @Hardy - (Eren) (Mafia Member) lynched Day 3
  • @desin24 - (Bertolt) (Insane Detective) killed Night 1
  • @Zasz - (Hitch) (Sane Detective)
  • @EmptySoul - (Mike) (Time Bomb) exploded Night 3
  • @James Rye - (Hange) (Bodyguard) killed Night 4
  • @DiMaria Yesta - (Ymir) (Mafia Burden) hostkilled Day 3
  • @Emperor Spriggan - (Krista) (Vengeful Townie >>> Mason)
  • @Gryffindor - (Annie) (Politician)
  • @Farfalla - (Armin) (Santa Claus) killed Night 2
  • @Arjuna - (Rico) (Mafia Strongman) lynched Day 2
  • @MonkeyD-Dragon (Oluo) (Mafia Janitor / Lover) suicided Night 4
​



Thank you all for playing the game even in this busy period around christmas. Thank you @Lambu and @Lady pompom for hosting with me. You two are great.

MVP: @gnut for lasting so long in a pretty bad scenario
:XD
​
 
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Farfalla

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Well there you go then, Faffs. Presents are randomized and we don't know what people get. What prevents mafia members from lying about what they got? Or how is it problematic for them to tell the truth, in the four-out-of-five chance they don't get a role change?
I knew that alrdy xD Wyis made a post about it, replying to you, rs.
 

Hardy

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Tbh the gifts don't affect much yet we are wasting a lot of time discussing them instead of the players themselves that SHOULD actually be our focus.
 

Farfalla

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Even the send proving a mafia wrong option isn't a real fair point :/ You get a Barkeeper in game and that might go down the drain #barkeepertrauma

Of course there are pros and cons but imo the cons of not sharing are way bigger...
 

Hardy

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True but that's probably the best we can get.

Another good thing is that no one gets the presents twice. And the gifts can be quite hard to fake. There's pretty much only 1 chance to lie about what gift was inside if you got one. and some of the gifts can be discerned. So lying imo would be hard.
And this way would be better than if we had no basis to work with at all
How could it be hard to lie about the gifts?
 

gnut

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True but that's probably the best we can get.

Another good thing is that no one gets the presents twice. And the gifts can be quite hard to fake. There's pretty much only 1 chance to lie about what gift was inside if you got one. and some of the gifts can be discerned. So lying imo would be hard.
And this way would be better than if we had no basis to work with at all
Oh...i agree.
But gifts arent my focus....and neither were any of the mechanics added to other games....
Find scum period....we can all keep track of the gift...but i imagine it wont do any good until late game.
 

Holt

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Tbh the gifts don't affect much yet we are wasting a lot of time discussing them instead of the players themselves that SHOULD actually be our focus.
Well so far we aren't exactly discussing the gifts but discussing if those with boxes should share what they do with them or what they got. I believe that is better since without that info, it can become easy for the gift effects to be lied about later.
 

gnut

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Tbh the gifts don't affect much yet we are wasting a lot of time discussing them instead of the players themselves that SHOULD actually be our focus.
This:cookiehand
 

Farfalla

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And btw, Spies could help us proving if a transfer was a lie.
Even if there are none, it's something for the mafia to worry about... to have in account when fabricating something...
So many things beats hiding the info to try to trap someone... If the person doesn't have to talk to start with, why would he/she? Might as well say nothing, so he can't be tracked... Bleh, I'm overthinking this shit u.u
 

Hardy

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If people wanna help town they should provide as much useful information as they can, even more if it basically has no drawback like these (whereas a detective for example would paint a target on himself) and that's kinda it for me imo, no need to keep digging something that wont give us anything.

Edit: "even more" instead of "even less", lol Im derpy.
 

Farfalla

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Tbh the gifts don't affect much yet we are wasting a lot of time discussing them instead of the players themselves that SHOULD actually be our focus.
Sigh, fair enough.
Dragging this forward is indeed creating opportunity for some people just to post the minimum, vote and disappear... so yeah I rest my case there.
 

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How could it be hard to lie about the gifts?
Why wouldn't it? After all only one effect comes from the gift and you only get gifts once.

BTW, @WithYouInSpirit @Lady pompom It's said that gifts are passed around once, what happens if someone passes a gift to another who already got one before?
 

gnut

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Sigh, fair enough.
Dragging this forward is indeed creating opportunity for some people just to post the minimum, vote and disappear... so yeah I rest my case there.
Its not a bad thing....just think its too early to really focus on it
--- Double Post Merged, , Original Post Date: ---
Gry told us he has it....where has that gotten us xD
 

Lady pompom

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Why wouldn't it? After all only one effect comes from the gift and you only get gifts once.

BTW, @WithYouInSpirit @Lady pompom It's said that gifts are passed around once, what happens if someone passes a gift to another who already got one before?

A Player that already has a gift will have their name ticked off on Santa's List.
 

Spirit

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Why wouldn't it? After all only one effect comes from the gift and you only get gifts once.

BTW, @WithYouInSpirit @Lady pompom It's said that gifts are passed around once, what happens if someone passes a gift to another who already got one before?
We will ask that player to choose another recepitent.
 

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@WithYouInSpirit Is the opening of a present during a night phase made public the next day or is the opener the only one that knows about it?
--- Double Post Merged, , Original Post Date: ---
Also if the present holder is killed what happens to the present they held? Do we hear that they were holding one at the start of next day phase?
 

Spirit

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@WithYouInSpirit Is the opening of a present during a night phase made public the next day or is the opener the only one that knows about it?
--- Double Post Merged, , Original Post Date: ---
Also if the present holder is killed what happens to the present they held? Do we hear that they were holding one at the start of next day phase?
The player who opens the present is the only one that knows about it yes. That also goes for who a player recieved the present from another player. Unless somebody states who they are going to give the gift to, neither the recipient or anyone else will know who they got the gift from.
 

gnut

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@WithYouInSpirit Is the opening of a present during a night phase made public the next day or is the opener the only one that knows about it?
--- Double Post Merged, , Original Post Date: ---
Also if the present holder is killed what happens to the present they held? Do we hear that they were holding one at the start of next day phase?
Gry can tell us next day or we will see....


Probably see if person was killed with gift....but gift would be randomized to someone else...my guesses.
 

Vandred

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I knew that alrdy xD Wyis made a post about it, replying to you, rs.
Nope, he didn't. What I asked him was whether the gift bomb kills you or not... I asked if the town is notified when a present is opened, and Pompom said no.


Did you learn it...? Cause yet you're here arguing.

I don't get what you're thinking, really.
People are giving hints. Eventually they'll get pressured about roles, whenever it becomes crucial, like it happens in every game. So the mafia is alrdy either lying or trying to fitting in. At some point, they will have to lie for sure, when they claim a role. People being forced to reveal stuff, wtv it is, allow us to map situations. If they try to keep saying the truth about what they get, that might bite them in the ass. They might arrive at a conflicting situation where what they provided will incriminate them, simply 'cause it can't be sustained by a bigger picture or by what they provided before.

The gift rules say they can't tell about their past role and actions. If they change roles AFTER we get them to talk, they'll use the rule at their advantage.

I've been saying since a lot of games that making people talk soon, specially the newer ones, makes it more difficult for the mafia to orchestrated a bigger picture. They have to lie and they don't know what's out there. I got criticized about it in the past and now people seem to be willing to go with it, so I took the chance, and I still don't get how some are so reluctant to provide some key info...

You might not recall about the town getting benefitted by knowing about the notes, but we talked about it the deadpad more than once, about how they would be able to narrow down suspects if they were paying attention to who had what. I get it that it's different 'cause the note could kill and had its transfer related to the killer in some situations, but if people don't talk, even in this game, then the mafia simply has a way bigger margin to lie about whatever. There are too many role options, too many role interaction possibilities, and now 5 new options of situations to claim, per phase.

Don't you think that the mafia, for example, will try to pass the boxes among themselves? 20% chance of becoming immune at night; 20% of getting a role change and they might as well be common mafia, who knows; 20% of getting an extra vote; 20% of an excuse to talk less and cover the ones flying under the radar lol xD Worst case scenario: they lose the box, lmao. So yeah, I would like to know who will get Gry's box, if he passes, and who'll get the next one and how they'll move. Looks to me like the mafia has a lot to earn with possessing the boxes.

But I do get you, I won't swim against any tides either, I've done it in the past, about a similar case, it's draining and not worth it. You guys proceed as you prefer.
Nah, really, I said what I think about it, and that last part was reinforcing the previous point. As a final note, passing the boxes among themselves is a bad idea for the mafia, since they're wasting a chance to get another one (which has now definitively been confirmed). Besides, the gifts don't look that appealing for them to me, to be honest - unless I had a weak role, I'd much rather give them away to a townie to look trustworthy if I were in their shoes. :nerd
 

Spirit

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As for a holder of the gift box being killed, it has been explained that the only way to completely remove a box from play is to get the "Bomb" gift. You'll have to come to your own conclusions on the question of what happens to a dead players gift.
 
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