Was that... intentional?
Ight homie, tell me in the night padWell,like most MCs i too have an ace up my sleeve. A "move" i thought up in my hiatus from the Game. Don't get too hyped though,you know with me this is always hit or total miss.![]()
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Was that... intentional?
Ight homie, tell me in the night padWell,like most MCs i too have an ace up my sleeve. A "move" i thought up in my hiatus from the Game. Don't get too hyped though,you know with me this is always hit or total miss.![]()
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You won't die if they die.
Work with them for enough time and you'll unlock a perk, work against them or see them get killed by someone else and you'll unlock another.
So basically it would really suck if someone with an important role was partnered with a mafia member because the scum benefit anyway.Mafia can reveal whatever they want to their team. They also probably should, since having a partner doesn't change your winning conditions.![]()
We also are starting with a lot more information than usual though. And that's always good. I mean, if a partner's role is a lie and they are mafia. Even if they fake it brilliantly by day 3 it's going to get noticeable. Especially with any active roles.In my view, the mechanics seem to be more beneficial for Mafia, at least for the time being. Things will get interesting once both partners are confirmed Townies. Depending on the roles, you can do quite some awesome stuff together. But I fear it will take way too much time and luck until such scenario arises...

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It depends though. Day 3 could be already too late when some crucial town roles are annihilated because they were paired with a Mafia member. As I said, Town is going to profit later on, but I'm somehow not as optimistic as you. Really looking forward to all the possible fuck ups.We also are starting with a lot more information than usual though. And that's always good. I mean, if a partner's role is a lie and they are mafia. Even if they fake it brilliantly by day 3 it's going to get noticeable. Especially with any active roles.
As long as we don't get unlucky and our crucial roles don't all get paired with mafia.
And even that is going to be something we can trace back to the perpetrator because eventually we're going to figure out who is still paired up and who's not. So, if an important role dies, that's going to point to his or her partner being mafia right?
With that in mind I wonder if the right move here to say on D1 or D2 who our partners are? Thereby exposing any mafia that try to delete important roles early. Thoughts?
You got it man.Ight homie, tell me in the night pad![]()
I mean, we could mess up just fine with or without these rules.It depends though. Day 3 could be already too late when some crucial town roles are annihilated because they were paired with a Mafia member. As I said, Town is going to profit later on, but I'm somehow not as optimistic as you. Really looking forward to all the possible fuck ups.

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Not necessarily though right? Depending on their Town Partners Role they may very well take them out early on. Say you were a Mafia(Which we'll know if you survive the First Night or not3. The bonus power is kinda minor for townies, but very strong for mafias. A PGO for a night, and a Strongman, are both insane. This means mafias will want to get 10 RP with their partner.
Which means, that they will not kill their partners. Which in turn means, the partner of whoever is killed at night is very likely another townie. So, we either force them to kill their own partners and lose out on strong extra powers, or we let them gather the powers but get confirmed townies out of that. This is a big thing.

) wouldn't you get rid of your Town Doctor Partner for example? It's depending on sanities i know,but take care of a Doc and you'll have an easier time as the game moves on.--- Double Post Merged, , Original Post Date: ---
Yes and no, the mafia still have to be careful with the scrum x scrum paring so it doesn't necessary mean they sure that you are legit.So is it possible the mafia know 4-5 roles already...oh noooo
That would depend on the partner more than on their role, no? Since they will discuss night actions and stuff I believe. So good targets like Doctors/Dets may not be that strong if you know who they target.Not necessarily though right? Depending on their Town Partners Role they may very well take them out early on. Say you were a Mafia(Which we'll know if you survive the First Night or not) wouldn't you get rid of your Town Doctor Partner for example? It's depending on sanities i know,but take care of a Doc and you'll have an easier time as the game moves on.
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Other than that,the Partner Reveal Plan does have it's benefits. I'd be on board if others agree to it as well.
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Exactly.So is it possible the mafia know 4-5 roles already...oh noooo
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There‘s 12 couples, say 5-6 of those are mafias. They would still need to kill 6 players to „neutralize“ the other couples, which is too long for that strat to be viable, especially if their own partners become vary of them and unlock their powers. Mafias shooting randomly for 3 phases will still most likely tear apart 3 couples regardless, this only gives us more info and things to track.Old:
Wouldn't the partner reveals give the Mafia the chance to tear apart the couples, hence minimizing that a Townie receives 10P?
New:
Wouldn't the partner reveals give the Mafia the chance to tear apart the couples, hence minimizing the chance that a Townie receives 10P?
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Absolutely disgusting ideasAlso why went to Van and not Gry for the design. _ Can you imagine going to Gry for this idea?

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Oh this is very interesting, if you feel like delving further into this.I also think my partner could be a mafia, their uncommon role and playstyle dont go in hand so far, but of course its still too early to tell.
Absolutely disgusting ideas![]()
Gry’s tsundere side not letting him admit that he’s intrigued. Maybe partner will be a new role for future games? 
