Re: Sidonia no Kishi by Tsutomu Nihei
Yeah, I have to say, I'm curious where this will end up. A lot of the reason why his other series were so interesting were just because he wouldn't let himself be tied down to normal narrative conventions. But perhaps since most of his stories have been so narratively loose he wants to experiment more with more conventional types of stories, IE: what we've seen so far with Sidonia no Kishi & Blame Gakuen.
Anyways, I don't think his art has moved in a negative direction. His earlier style may have been more, "unique," but in terms of his art now, a lot of it just feels better because of better proportions. It's true that some of his character designs seem more generic, but his style is still instantly recognizable for me. I wouldn't say that it's to sell it as more shounen at all, you can see his character style evolve through Blame and it's seems to me more polished now than it did back then. The change has been a lot more fluid than just what you see when you put those two images side by side. But his character design has never really been the focus of his works. With the exception of the silicon creatures and other things that he's created, a lot of his basic characters have pretty much always looked the same. It's always been the worlds that he's created that are the most interesting and I hope that he'll be able to continue to create such interesting spaces as he did in biomega/abara/blame etc even if he's focusing more on characters with Sidonia. So far it seems that way, the attention to details and mechanics are really great, but there hasn't been much that really hammered in the scope or range of size of things that was constantly used in Blame and Biomega to produce an illusion of physical space.