Game Fan League Discussion Thread

Kaoz

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As Jav pointed out, the Synchro version for season 3 doesn't really make sense, so here is a new one:

-Synchro [Aura]:
(1) This Aura cannot be activated manually, it auto activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 30 points higher.
(2) This Aura only activates when both players of the Pair uses it.
(3) This Pair's Support Bonus is doubled. The opponents Speed drops by 10 points each.
(4) Players in this Pair cannot have their stats dropped. If the opposing pair would use a Feat, Effect or Aura to predict either player of this pair, that ability is nullified.
(5) This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.
EDIT: Forgot to add, when this version is accepted there will be no Synchro Formation anymore.

Discuss.
 
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Bowser

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Actually, maybe putting numbers instead of having one big sentence will clear the wordings up.
 

Kaoz

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What exactly do you mean?
The current Synchro is bad because the stuff that it originally should boost don't exist anymore.
 

javimgol

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As Jav pointed out, the Synchro version for season 3 doesn't really make sense, so here is a new one:
I hate it just after the first line. Golden Pair is stated to be able to activate Synchro WILLINGLY. It's simply non-canonical Synchro not being just sth controlled and manual. I
http://www.onemanga.com/Prince_of_Tennis/369/08-09/
MAO it should be, in a the new league, a Quick Play or Continous
Something that shouldn't be manual is, for example,PoP.
I already sent you in a PM a version of Synchro
 

Kaoz

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But the activation requirement is only that the opponent has a higher final total, it's nothing big.

Apart from that I explained before that some conditions have to be fulfilled in order to activate Synchro. I used the part of cannot manually activated to include an auto activation, in order to allow Oishi/Kikumaru to use their Effects.
You are right though, I think in that case this would be accrate?

-Synchro [Aura]:
(1) This Aura auto activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 30 points higher.
(2) This Aura only activates when both players of the Pair uses it.
(3) This Pair's Support Bonus is doubled. The opponents Speed drops by 10 points each.
(4) Players in this Pair cannot have their stats dropped. If the opposing pair would use a Feat, Effect or Aura to predict either player of this pair, that ability is nullified.
(5) This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.
 

javimgol

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A new version of Synchro:
-Synchro [Continous Aura]:
1)The Support Bonus this Pair gains is doubled and cannot be negated in anyway
2)This Pairs Formation and Effects are negated and replace with Synchro Formation if they are not already using it.
3)This Pair's stats cannot be dropped.
4)This Aura cannot be negated by any other ability (except Yips, Hyper Yips, Purple Electric Aura) nor cant it be copied.
5) If the opposing pair would use a Feat, Effect or Aura (like Data Tennis or Saiki) to predict either player of this pair, that ability is nullified

-Synchro [Final Formation]
1)This Formation can only be used by a Pair that has a Tier Level of 5 or higher and is using Synchro.
2)The Opponent's Speed is dropped to 0 and their Effects and Auras (with the exception of Yips, Hyper Yips, Purple Electric Aura,Ten'imuhou and Black Aura) are negated.
3)If by some means, a pair would be able to use this formation without having Synchro, this formation is negated.
A bit different than Chaos':
- Aura and Formation are separated things, and of course, you can not choose any effect apart of Synchro. Why? While in Synchro, Golden Pair didn't anything apart of fllyinG: neither Australian Formations, Moon Volleys, Kikumaru's Steps...
- Aura doubles the Support Bonus (to give a boost that can not be copied by sth like Hyakuren, for example), and protects Golden Pair for stats dropping. Ace Pair Feat, that have all the Level 5 Pairs, avoid his effect or auras to be countered.
-Formation is a copy of Koori no Sekai (Yips was too much). It's the most similar reaction I've seen of the rivals of Golden Pair after they become Super Saiyan
 

Zatono

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I still don't understand why Data Tennis in general can't be used on them, especially Inui's. Also, Synchro formation shouldn't negate effects or auras at all, considering that we saw Neo Scud serve working fine against Synchro, I don't mind speed dropping to 0 though. It seems like their opponents were just frozen in place so...
 

Kaoz

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Synchro was only really shown in one chapter, so we can't really say what it prevents and what not. Data Tennis not working is a presumption of us after everyone said that it is impossible to say who will hit the ball.
Maybe Renji/Inui pair could do something against it by simply covering all possibilities in some way, dunno about that.

I am against lowering Speed to 0 as Shishido caught up to a few balls iirc, simply because of his running speed.
 

Bowser

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If you're swinging simultaenously, theres no way you can predict the chance who would hit it. Unless you're like; Kikumaru hits it 6/10 times. Oishi hits it 4/10 times. Therefore, Kikumaru has a 60% chance of hitting it. I dont think Syncro works like that.

I also am of the belief that Syncro doesnt negate effects - that's like saying Syncro can return Tezuka Phantom/Zone. HOW?!


Numbering Solution:
-Doubles Loser [Feat]:
When playing Doubles, Echizen cannot activate any Effects or Auras and his stats as well as the stats of his partner are halved. The stat halving is negated when Ah-Un Formation is used.
We could make it
1) When playing Doubles, Echizen cannot activate any Effects or Auras.
2) His stats as well as the stats of his partner are halved.
3) The stat halving is negated when Ah-Un Formation is used.

This could get rid of the wording problems we're facing (except it would take a lot of space)

And you know when we pick, how fair would it be if say if you get a double player in the middle tier - you bugsy the partner so say: 8th person chooses Kikumaru. Then he will also get Oishi so when its his go, its skipped cause he already has Oishi. Cause lets face it, theres no point having one person with Kikumaru and the other with Oishi right? Otherwise, splitting up pairs will do both players no good right?

And it wouldn't really give you much of an advantage in picking players either.
 

Zatono

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I am against lowering Speed to 0 as Shishido caught up to a few balls iirc, simply because of his running speed.
I thought that was because of his amazing reaction time, and not his running speed, because then someone like Kenya probably wouldn't have too much trouble returning the balls.
 

Kaoz

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If you're swinging simultaenously, theres no way you can predict the chance who would hit it. Unless you're like; Kikumaru hits it 6/10 times. Oishi hits it 4/10 times. Therefore, Kikumaru has a 60% chance of hitting it. I dont think Syncro works like that.

I also am of the belief that Syncro doesnt negate effects - that's like saying Syncro can return Tezuka Phantom/Zone. HOW?!


Numbering Solution:


We could make it
1) When playing Doubles, Echizen cannot activate any Effects or Auras.
2) His stats as well as the stats of his partner are halved.
3) The stat halving is negated when Ah-Un Formation is used.

This could get rid of the wording problems we're facing (except it would take a lot of space)

And you know when we pick, how fair would it be if say if you get a double player in the middle tier - you bugsy the partner so say: 8th person chooses Kikumaru. Then he will also get Oishi so when its his go, its skipped cause he already has Oishi. Cause lets face it, theres no point having one person with Kikumaru and the other with Oishi right? Otherwise, splitting up pairs will do both players no good right?

And it wouldn't really give you much of an advantage in picking players either.
As for the data pair part, I thought maybe they could somehow cover the court so well that regardless where the ball is hit they can reach it but meh.

My version has no negation besides for prediction stuff.

That's what you meant with numbering, I see. I agree on it.

As for the picking, I have to say no, it would basically guarantee the first person who picks in Mid to get GP, also Oishi and Kikumaru aren't bad on their own. Furthermore I plan to have a short trading period before the season starts, so you can trade them around if you want.

I thought that was because of his amazing reaction time, and not his running speed, because then someone like Kenya probably wouldn't have too much trouble returning the balls.
Even if it's reaction time, the point of reducing Speed to 0 is just wrong as it would symbolize that the other player can't do anything.
Also I suppose Kenya could indeed return some of the shots, just like Kintarou could. I suppose that a -10 is enough as it drops most player's Speed to 0 anyway and the few who have a chance are left with 3 or 4 Speed.
 

Zatono

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The -10 to speed sounds good Chaos, but just don't let it nullify Data Tennis. If you let Renji cut it down by 50% since it cannot be negated, and allow Inui to assign his probabilities to it, I think it'll be fine.
 

javimgol

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Synchro doesn't make Golden Pair able to return Rai or defeating TPhantom. It's only that makes your rival so scared that he can not use it, it's pretty simple. I see it as a mix of the reaction the rival has after Koori no Sekai and Yips

And Synchro appear in TWO matches, no one. And it was pretty well explained VS Hyotei, but in the Finals we discover they are able to use it willingly, not only when they are in a pinch
If you don't want to reduce the Speed to 0, make "The Opposing Pair's Speed and Control are halved", as we have in current Formation.

Jackal, the God of Speed, the 4 lungs man, who could reach every fuc**** ball, only could make terrified faces when Golden Pair score them 5 games in a row, and was unable to return anything. But Shishido could return it.
Why? Is Shishido faster? I don't think so. The Synchro VS Hyotei was the first one. The second one was "trained", because we know they have made progressions in it, like activating it willingly.It's just like Muga in Ryoma, first natural VS Kirihara and then controlled VS Sanada
 
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Bowser

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Golden Pair: Let's discover the infinite posibilities of Doubles!
Sanada: ?
Tezuka: Hmm...-Tezuka Zone-
Golden Pair: -o_o-
Sanada: -Stands in front of Tezuka, Spams Rai, no aftereffects-
Game and Match! Tezuka, Sanada pair!

The end.
 
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Kaoz

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Tezuka wouldn't be scared by Synchro because he'd simply use TZone to hit the ball, Sanada could warp himself with Rai, he wouldn't be scared either. Jackal might be fast (though not as fast as Kenya I think?) but his mindset isn't the greatest. Maybe it could be said it works against players with base X or lower.

Apart from that, I said it was shown in one chapter, not one match (vs Rikka it was barely shown).


EDIT: why am I ninja'd that often lately...?
 

javimgol

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Golden Pair: Let's discover the infinite posibilities of Doubles!
Sanada: ?
Tezuka: Hmm...-Tezuka Zone-
Golden Pair: -o_o-
Sanada: -Stands in front of Tezuka, Spams Rai, no aftereffects-
Game and Match! Tezuka, Sanada pair!

The end.
No proofs of that (and yes, I don't have proofs of the opposite)
 

Kaoz

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Well, let's say it is highly likely that Tezuka could and would be able to use Tezuka Zone against Synchro and that Synchro doesn't have an answer to it.

I think if I had to choose between facing a Synchro Pair and a Rai spamming Sanada, I would take the Synchro stuff, at least you can return their shots somehow, even if it's difficult.


Next try, this time Sai's version though he wants to confirm things first:

-Synchro [Quick Play Aura]:
1) This Aura is negated when less than two players of the Pair use it.
2) The support Bonus this Pair gain in Doubles is doubled
3) This Pair's stats cannot be dropped
4) If using this Aura, the pair is forced to use 'Synchro Formation' as their formation.
5) This Aura cannot be chained from any other Effect or Aura
6) This Aura cannot be copied or negated

-Synchro Formation [Formation]:
1) This Formation cannot be used by any pair unless they have 'Synchro'.
2) Should a pair have an ability to allow them to use any Formation, this Formation is exempt from that unless they have 'Synchro'.
3) The Opposing Pair has their Base Speed drop to 0 (i.e. Shishido still gains his Teleport Dash boost, but his base becomes 0) and any Effect that does not add a minimum of 7 points to the Opposing Pair's total is negated.

Another option would be to make Synchro a Lv 5 Aura again with auto activation like in my version. As GP is the only Pair that has archieved Synchro (at the moment, I'm sure Sp will follow sooner or later), this is probably not the best idea, just throwing it out there.
 
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Bowser

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I'd say, close all loopholes, make Syncro a golden pair thing. you could make it a final aura, when the pairs total is lower than the opponents pair, syncro activates - since both times it was shown it was match point to opponent.

So if the boost becomes 0, and then he uses Teleport Dash, he gets that boost right?
 

Kaoz

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We do close loopholes we can find.

As for the general Synchro I just wanted to throw it out as a possibility, I wouldn't really want it as long as the manga doesn't say anything else.

To answer you question: Yes.

As for the rest, you can get such a version by combinig the ones we posted on this page I think, we just have to decide for one.
 

Sai

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I'd say, close all loopholes, make Syncro a golden pair thing. you could make it a final aura, when the pairs total is lower than the opponents pair, syncro activates - since both times it was shown it was match point to opponent.

So if the boost becomes 0, and then he uses Teleport Dash, he gets that boost right?
The second time it was shown however, they did that intentionally to give Ryoma time to prepare for Singles 1. At that point it was shown that GP could go into synchro when ever they wanted. This is why I made it a quick play aura. they can activate it at what ever point they want. I was thinking of some way to make synchro give a bigger boost depending on when it was activated. but still working that out in my head.
 
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