Fairy Tail RPG: Sign-up & Discussion

Tame

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英雄メンバー / Eiyuu Menbaa / Hero Member
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'Sup, suckas!! This here's a Fairy Tail RPG I've been thinking of starting for a while now - if you're involved in the Hunter x Hunter RPG here, or have read it, then you'll know the kind of thing I'm going for with this. If not, then no worries. It's pretty simple and will hopefully be a lot of fun.

The RPG will be set in Seven, a region next to Fiore, and the characters will all be original, created by us. Natsu, Happy, Lucy and co. will not be appearing in this RPG. The player characters (us) will form a team that go on various missions and have many adventures, facing danger and excitement, as well as having fun. The central guild is called The Wild Hunt - it is this guild to which our characters belong. There'll be more details of the Guild later on, as well as details of some of its members.

The game mechanics will be, roughly, as follows:

-There'll be 3+ players.
-I'll play GM; the players each post what their character does, thinks, says and/or feels (not in static sentences like "X goes to the well and drinks the water", but giving full descriptions, more as if it were a paragraph in a fan-fiction).
-After everyone's posted, or after they've been given a reasonable amount of time to post, I'll post a round-up.
-This round-up will include how the characters' actions resolve themselves, and how the NPCs (non-player characters) act.

For example, say one PC (player character) attacks an NPC, with the player describing the attack. In my round-up I'll describe how that NPC reacts (eg. they may dodge and counterattack, or they may be knocked to the ground etc.), other NPCs' reactions to the attack etc.

(I may also include scenes of characters that are away from the PCs, in order to increase tension or put some foreshadowing in. For example, I may include a scene of the villains plotting their dastardly deeds.)

This means that whether a PC's actions are successful depend on whether I deem it them realistic given the context of the story, the fight, and/or their given strengths and weaknesses. If a player disagrees with my decision they'll be allowed to debate the point with me, and in the case of an action failing, I will always explain my decision.

In general actions will usually succeed unless the action fall into the realms of god-modding; things that are deemed unrealistic won't succeed. Things like "X jumped a mile in the air and fired off a thousand balls of destructive magic, completely over-whelming their opponent" that are obviously beyond the strength of the character, will not succeed.

If one player repeatedly or continually tries to make their character much stronger than the rest, or continually tries to have them doing ludicrous things, then that player will be punished. I may ask them to leave, or something bad might happen to their character (at worse, death).

I've GMed RPGs like this before and I think that I'm competent and fair enough to judge this one fairly, though everyone's going to have to trust me on that one. :P
Here's where I sound like a douchebag.

1) No god-modding. This is pretty much a given. It includes controlling characters beyond your own character without permission and performing over-powered or unrealistic actions. As I said before, repeat offenders will be punished. If I believe you've made an honest mistake then that's ok, but I'll point it out so that you're less likely to make it again. This is most likely to happen towards the start of the RPG, as there will be a learning curve for us all.
2) Be literate. This means using full and clear sentences when posting. Typos and mistakes in grammar and spelling are fine provided it's clear what you're trying to say, but please do your best.
3) No one-line posts. This rule is somewhat fluid; often in RPGs of this kind the GM asks for a minimum amount of text per post (often one or two medium-length paragraphs). However, having played them myself I realise that it sometimes makes no sense to post two paragraphs at a time, for example when having a conversation with another character, or when in the middle of a fight; in these circumstances you are often only performing one action that takes up only a few seconds of in-game time, and it can be needless to post huge amounts of text explaining the characters exact thoughts just for the sake of a word count. Therefore, while there is no minimum amount of text per post, I'll only ask that you don't make posts that add nothing. Any post should include either the character's thoughts (which flesh out personality) or an action (which affects plot). Posts like "Jimmy-Jimmy stood there and waited," add nothing. Posts which explain why Jimmy-Jimmy stood there instead of taking action add something.
4) All characters must be approved by the GM.
5) I reserve the right to alter these rules (ie. if I've forgotten any).
6) I reserve the right to refuse character applications (see character sheet for further details).

Characters
Rules for Characters
-One character each for now please (I may allow more than one depending on the number of applicants we get).
-Only use original characters (Natsu, Lucy and co. will not be appearing in this RPG).
-Your character can be S-Rank (if you wish them to be, then mention so in their biography). However, I will only be accepting TWO S-Class Player Characters, on a first-come, first-serve basis.
-You character can be a Dragon Slayer; if they are a First-Generation DS then they can also have an Exceed Partner (see Exceed Profile below). They must also have been raised by a Dragon (who disappeared fourteen years ago), and their age must be unknown.
-No God Slayers please. This is simply because we do not yet know the nature of God Slayer Magic.

Character Profile:
Name:
Alias, eg. "Salamander", "Beast-Arm Elfman", etc. (optional):
Age:
Gender:
Height:
Weight:
Location of the Guild Crest:
Number of years since joining the Wild Hunt:
Appearance (description or picture):
Personality:
Background/History:
Weapons (if any):
Other Equipment/Significant Personal Belongings:
Fighting Style:

Exceed Profile: (ignore this if your character is not a Dragon Slayer).
Name:
Gender:
Location of the Guild Crest:
Appearance (description or picture):
Personality:
Magic
Relative character strength is, in Fairy Tail, rough and often a matter of subjective opinion rather than brute fact. However, for the sake of fairness, our characters should be at approximately equal (or near equal) strength. So, when creating your Magic, keep the following in mind:
-if you intend your character to be S-Rank, then they may be (at most) roughly the same strength as Erza Scarlet at the start of the series.
-If you don't intend your character not to be S-Rank, then they may be (at most) roughly the same strength as Natsu Dragneel or Gray Fullbuster.

Rules for Magic:
-Each character may only have ONE MAIN TYPE of Magic. This is their signature and often unique brand of magic. The character may use this type of Magic at an advanced level.
-Characters may use other types of Magic, but only at a basic level.
-List all main and non-main types of magic your character can use.
-List all the characters main spells; once a character has been accepted, if you want them to learn/create new spells, then ask in this, the OOC thread, and I'll accept them. Then add those new spells to the character's profile.
-Your characters Magic cannot be identical to those of canon characters, though they can have the same type of Magic. So, for example, your character can use Dragon Slayer Magic, but they cannot use Fire, Iron or Sky DS Magic. Or, they can use Requip Magic, but they cannot use Requip: The Knight. The exception to this rule is generic Elemental Magic.
-You can use types of Magic that might not necessarily exist within the Fairy Tail universe (such as made-up types of DS Magic, or a made-up set or class of Celestial Spirit keys).
-Nothing over-powered, broken or hax. I know that's as much a matter of opinion as anything, but as GM I have the final say.

As has been said before, Magic strength is relative, and therefore there can be no set number of Spells per character; I will judge whether a character's Magic profile is fair and not over-powered on an individual basis.

Magic Profile
Magic Name:
Caster/Holder:
Other types (eg. Dragon Slayer, Requip, Molding Magic, etc.)
Details:
Commentary (optional):
Spells (and their details):

The Wild Hunt
This guild is the one to which our characters belong. It is an up-and-coming guild of medium size that has been making a name for itself in the past few years. It ranks within the top five guilds within Seven. The Guild Crest is an Escutcheon Shield with a crescent moon on it. To the right of the moon, still on the shield, is an arrow pointing vertically downwards.
Guild Master: Junsei Tarento: Onmyodo Magic

S-Rank Mages:
Willard Cadenza: Requip: The Musician
Shamshir Altair: Steel-Make Magic
Athena Ganlander: Celestial Spirit Magic

Other Members:
Sniff Letloose (Tame): Take Over: Herbivore Soul
Okami Rouge (RaveDragon): Celestial Dragon Slayer Magic
Tora (RaveDragon)
Terry Twister (Rarhyx): Rainbow Lightning Dragon Slayer Magic)
Alica (Rarhyx)
Dante (Ghan): Bolster
Alexstraza (lawlett-kun): Illusion Magic
Jess-Yum McLaren: Plant Magic
Neeson Brown: Camera Magic
Roberto Aguja: Arcana Magic
Haka Raho: Ink-Make Magic
Lila Evans
Name: Sniff Letloose
Alias: Herbivore-Soul Sniff
Age: 22
Gender: Male
Height: 5’10”
Weight: 150lbs
Location of the Guild Crest: back of his right hand.
Number of years since joining the Wild Hunt: 7
Appearance: This (He sometimes takes his glasses off when he’s on a mission.)
Personality: Sniff, as you might expect from his appearance, is a polite and well-mannered young man, especially around his superiors or people he doesn’t know very well. Around people he’s more familiar with, however, he’s more laid-back and tends to go with the flow, to the point of placidity or even apathy. However, in a crisis, he can be surprisingly reliable and quick-witted. He also has something of a competitive streak, and as such he can usually be found at the Guild's training area.
Sniff is also quite kind and chivalrous and cannot bring himself to hit a woman unless his or a loved one’s life is on the line. In addition, he has a strong sense of duty; he hates lying, even to an enemy, fighting unfairly or letting someone else clean up his messes.
Finally, he has a dry sense of humour that people often don’t quite get.
Background/History: Sniff, as a child, was very timid, and was often picked on by other kids. On one occasion he finally lashed out and, in a rage, used his magic to beat a group of them up. After that, he was shunned by everyone else his age and as a result became very lonely and angry.
Seven years ago, he ran into Junsei Tarento, the Guild Master of The Wild Hunt. Junsei taunted him a little, and Sniff tried to lash out, but Junsei used his vastly superior magical power to easily brush the young man aside. He then introduced Sniff to the members of his guild. There Sniff was surprised to find people were friendly and welcoming. Having always wished for good friends, he eagerly accepted Junsei’s invitation to join the Guild. The angry young man quickly transformed into a laid-back, easy-going one.
Over the years he made friends, honed his Magical Power in the best environment possible and although people often don’t realise it, he is now one of the strongest non-S-Rank Mages in the Guild.
Weapons: None
Other Equipment/Significant Personal Belongings: None
Fighting Style: Sniff is an expert at hand-to-hand combat, possessing decent physical strength and excellent reflexes. His physical abilities are increased by using his various Take Over transformations, and his quick wits allow him to assess the best form to take against any given opponent. He has a surprising amount of determination (or stubbornness) that emerges when fighting stronger opponents; it is this stubbornness that often allows him to win battles that others might lose. His major weakness is his lack of long-range attacks, so it is crucial for him to use a speed-type Form to close the distance between himself and his opponent.


Magic Name: Take Over: Herbivore Soul
Caster/Holder: Caster
Other types: Take Over
Details: As befitting his kind nature, Sniff’s variety of Take Over Magic allows him to transform parts or all his body into those of various herbivorous animals, thereby taking on their characteristics for use in or out of battle. He can also transform parts of his body into one animal whilst other parts of his body are already transformed into another animal.
Commentary: Though Sniff can perform Full-Body Take-Over, some of his forms are more beneficial when only used to transform parts of his body; listed below are the twelve different forms he can take, the parts of his body he usually transforms, and the benefits that transformation give him.
Spells:
-Brown Hare: (its legs, ears and whiskers) for speed, leg strength, agility, hearing and navigation.
-Red Stag: (Full-Body, or just its antlers and/or legs) for speed or attacking.
-Golden Monkey: (Full-body, or just its tail) for speed, agility, acrobatics, prehensile tail.
-Silver Kong: (Full-Body, or just its arms and torso) for (in particular) for upper body strength.
-Black Tortoise: (its shell) for defense.
-Blue ‘Roo: (Full-Body kangaroo form, or just its legs and tail) for increased strength.
-Violet Bison: (Full-Body, or just its horns) for charging power.
-White Rhino: (Full-Body); same as above.
-Pink Elephant: (Full-Body, or just its trunk) for size, weight, and reach.
-Ochre Giraffe: (Full-Body, or just its neck) for height/reach.
-Grey Manatee: (Full-Body) for swimming.
-Green Parrot: (Full-Body) for flight.

Extra Information:
-Sniff was, by chance, selected to lead the team.
-He tends to get Alica and Tora's names mixed up.

Major Battles & Events
Team is formed
Chasing the bank train
vs Canter
vs Goblin Coin Mages
vs more Goblin Coin Mages
vs Argent Franklin (with Okami Rouge, Tora, Terry Twister, Alica, Dante & Alexstraza)
Sneaking aboard the castle-ship
Haunted Knights Challenge (with Okami Rouge, Tora & Dante)
vs Kureda
vs Francis Doppel
vs The Children of Zeref (with Okami Rouge, Tora & Terry Twister)
vs Trex 'T-Rex' Rauly
vs Azazel (with Okami Rouge, Terry Twister, Dante, Athena Ganlander & Ari Rouge)

Stats
Name: Okami Rouge
Alias: The Lone Wolf or Wolfie by the guild mates
Age: unknown
Gender: Female
Height: 5’54
Weight: 121.25 lbs
Location of the Guild Crest: Left shoulder
Number of years since joining the Wild Hunt: 4
Appearance: here, it is very similar (albeit She usually wears shorts unless her best friend, Tora the Exceed, forces her in a skirt)

Personality: Okami is smart, calm and reserved. There are few people in the guild she trusts and has yet to open up with anyone apart from her trusted Exceed Tora whom she was with since her time with her foster mother, the celestial dragon Shiranui. She does have a big heart and is very loyal to her friends. It is well known that she will not hesitate to take any attacks to protect her comrades. She has a passionate love for blueberry muffins and is an avid reader.

Background/History: Okami was an orphan taken in and raised by the dragon of the stars, Shiranui until her sudden disappearance on the 7th July 777. On every 7th July she vanishes from the guild only to reappear the following day, no one but Tora knows why, and that is to search for her foster mother. She frequented the guild, The Wild Hunt, since the age of eleven and had taken a particular interest in magic which she had been previously thought by her foster mother. When she was around fourteen, or so she looked like, she officially joined and got her guild stamp on her left shoulder. She has successfully completed numerous missions on her own and has even been taken by the s-classes of the guild to some mission proving to be of great help. She is yet to reach the level of an s-class but is steadily growing stronger as time passes. One of her greatest desires is to meet the dragon slayers of Fairy Tail, Salamander natsu, Gajeel Kurogane and Wendy Marvell to test her skills but secretly hopes they have clues on the dragons whom she has researched on thoroughly but has yet to find a clue on. Tora has been with her since her times with Shiranui but she is a very shy orange exceed which rarely talks to anyone but Okami and constantly worries about her friend. She has always been very fond of music and that's why she somewhat likes hanging around Willard.

Weapons: None.
Other Equipment/Significant Personal Belongings: Dual celestial swords which are said to be the ‘key to the hall of dragons’. They are precious to here as her mother Shiranui gave them to her and she has never used them in battle. They do however when used open every single locked door. She also has a beloved blue penguin plushie.
Fighting Style: hand to hand combat is her main speciality; she is very agile and able to dodge almost any attack. She is calculative and tries to use some brains in her fighting but can sometimes be quite impulsive and just blasts away anyone I her path. She is a skilled martial artist using a style similar to the capoeira and is proud of her speed and agility. Her attacks are strong and decisive.

Magic Name: Celestial Dragon Slayer
Caster/Holder: Caster
Other types: take over magic

Details: Okami is able to use celestial dragon magic and her take over skills allow her to partially change her body to dragon parts but she is not capable of performing a full body takeover yet. She can only use partial body takeovers and only one at a time. It is said that she is training to achieve unlimited full body takeover for celestial dragons but she can only hold it for a exactly 1 minute and 24 seconds , she is pretty useless after that and faints right away after one attack. She also has no control over it and usually relies on her celestial dragon magic more.

Commentary: Though she is powerful she can only eat her element in the night when the stars are visible which gives her a disadvantage on other dragon slayers. She can also only use one takeover at a time as this style of magic isn’t really her forte and she only uses it as support to her celestial magic. Okami has yet to achieve dragon force without outside help.

Spells:
-Celestial Dragon’s Fang – standard attack and her signature move. Her nails are enhanced with cerulean coloured magic and can cut through even metal. It can become more powerful when used with Takeover celestial dragon arms.
-Celestial dragon’s roar – a powerful attack and a particular favourite of okami which resembles a meteor falling.
-Celestial dragon’s talon – a standard attack were her kick is enhanced through her magic which looks like a cerulean glittery flame. It can become more powerful in combination with her takeover; celestial dragon feet.
-Celestial dragon’s tail –she uses her magic to create a cerulean flame in the form of a tail, grab her enemies and then explode it with her magic.
-Celestail dragon’s shining wings - an attack where she envelopes her arms with her celestial ‘flame’ resembling the blast the wings of a dragon would incur on the opponents.
-Takeover: celestial dragon wings allows flight for quick escapes
- Takeover; celestial dragon hands – her hands and nails become that of a dragon with blue scales and sharp metallic like nails, it is usually used to enhance punches.
-Takeover; celestial dragon feet- her feet become that of a dragon this can be used to enhance kick, jumps or speed.
-Takeover; celestial dragon – She can become a large blue dragon which slightly resembles a wolf that stands on his forelimbs and can destroy a whole town with one sweep of its strong tail. Unfortunately she can only hold this take over for 1 minute and 24 seconds and faint right after reverting to normal. It is rarely used.
-Secret art; Moonlit night celestial dragon stellar shower – one of her most powerful attacks were she shoots hundreds of blue balls of light which hit their target rapidly and in succession leaving the opponent and terrain incinerating. For those looking from afar it looks like a night of shooting stars.
- Secret art; Moonlit night celestial dragon supernova – the opponent is caught in a blue flaming sphere which becomes smaller and smaller until it explodes violently.
- Secret art; Moonlit night celestial dragon howl – a giant blue beam of celestial magic which sounds like wolves howling to the moon and destroys everything in its path.

Extra Information:
-Okami gets extreme motion sickness on any form of transportation.
-Her motto is "Reach for the stars!"

Major Battles & Events
Team is formed
Chasing the bank train
vs Gekko Trapper
Okami Rouge vs Kalima (with Terry Twister & Alica)
vs Argent Franklin (with Sniff Letloose, Tora, Terry Twister, Alica, Dante & Alexstraza)
Sneaking aboard the castle-ship
vs castle-ship guards (with Dante)
Haunted Knights Challenge (with Sniff Letloose, Tora & Dante)
vs Gaia Wodehouse
vs Francis Doppel (with Dante)
vs The Children of Zeref (with Sniff Letloose, Tora, & Terry Twister)
vs Ari Rouge
vs Azazel (with Sniff Letloose, Terry Twister, Dante, Athena Ganlander & Ari Rouge)

Stats
Name: Tora
Gender: female
Location of the Guild Crest: back
Appearance (description or picture): Happy as a child looks a lot like her only she's orange and a little bit larger, she is tiny for her age and fragile looking.
Personality: she is very shy and quiet but can act quickly and save Okami's butt when need be. She only ever talks to Okami and the master and loves to listen to music.
Magic: Aera

Major Battles & Events
Team is formed
Chasing the bank train
vs Argent Franklin (with Sniff Letloose, Okami Rouge, Terry Twister, Alica, Dante & Alexstraza)
Sneaking aboard the castle-ship
Haunted Knights Challenge (with Sniff Letloose, Okami Rouge & Dante)
Name: Terry Twister
Alias: The White Bolt (for those who want to know how his sister was called: The Black Spark)
Age: Unknown, appears around 20
Gender: Male
Height: 5'6“
Weight: 165 lbs
Location of the Guild Crest: the same place where Cana has her fairy glitter tattoo (sorry I don't even know how it's called in German xD)
Number of years since joining the Wild Hunt: 5
Appearance:
clothes: natsu without the bag and ofc without the band-aid xD
hairstyle and face: this.
while he is at the training area he wears this costume
He has a ying-yang-symbol on his shirt (backside).
On his back he has a bolt-shaped scar.

Personality:
He likes to brawl, and he participate in every tournament he hears about, but when he feels his opponents in the tournament aren't strong enough he leaves.
When one of his friends gets badly hurt he loses his mind and goes on a rampage in his black lightning aura.
He likes to manipulate the shape of his lighting to animals in his finishing blows
(favorites: tigers, hawk, wolves and dragon)
His favorite food are noodle dishes.
When someone annoys him really hard he gives him an electric shock so he faints.
His favorite place is the garden and the training area whe he brawls with some guild members.

Background/History:
He and his twin sister Blazey were trained by the dragon Twisticana. She she disappeared on 7/7/777 along with Blazey and Chucky, Terry's original exceed partner and Alica's brother.
Twisticana was the one who taught Terry and Blazey black and white magic.
(Blazey uses rainbow fire magic, she knows the same colors as Terry).
Before that they both only knew blue, red and yellow types.
They were known as the Black and White Twins.
Every time he hears rumors about Twisticana, Blazey or Chucky, he quit his missions and searches for them.
Before he joined The Wild Hunt, he was in several guilds in Joya, Stella and Bosco.

Weapons: Two swords with dragon lacryma in their cores, thanks to the lacryma he can infuse the blades with his lightning types. However the side effects are reduced by 50% when the opponent is hit with the empowered swords.
He got the dragon lacryma from Twisticana.

Significant Personal Belongings: Necklace in form of one wing which Blazey gave him. It's his most precious belonging along with his two swords.
Blazey has the other wing.
Fighting Style: He knows some Martial arts, but specialized in Muay Thai. However, when his foe has weapons he fights with his swords first, after he disarms them he goes to fist to fist mode.

Magic Name: Rainbow Lighting Dragon Slayer
Caster/Holder: Caster
Details:
similar to rainbow fire, the color of his lightnings has different effects.
But these effects don't appear every time, they have only 30% to appear (except when he uses dragon roar then it will hit for 100%)
Commentary:
He can eat lightnings during a storm.
As for now he only knows 5 types:
Blue: freezes the enemy for 5 seconds. (if the target knows fire magic, he can free himself)
Yellow: paralyzes the enemy for 3.5 seconds.
Red: Burns the target.
White: Heals the target's wounds and physical fatigue (the target is recovered for 3 minutes from his injuries, after that time all the injuries come back)
Black: Very powerful, but depending of the power level he uses he gets hit with recoil.
In “normal fights” he is fine.
He can also fuse two colors to combine the effects.
He can move through conductible objects, for example rails.
Before Blazey dissapeared they both started to train each other their element.
Terry can only form a lil' flame in his hands.

Spells:
Most of his attacks are just simple kicks and punches, empowered with lightning
RL = Rainbow Lightning
RL Dragon Fist: empowers his fists with colored lightning
RL Dragon Kick: empowers his legs with colored lightning
RL Dragons Roar: a dragon roar which is modified by the above mentioned colors (side effects will hit for 100%).
RL Dragon claw: empowers his arm(s) with colored lightning + his arm gets an aura which resembles a dragon claw
RL Canon: he fires lighting from his hands towards his foe(his hands are in the positions as when vegeta uses final flash)
RL Aura: He forms an aura around his body with colored lightning, when an enemy hits him while he has the aura he gets affected by the side effects (except ice, only the body part gets frozen, i.e. fist or leg)
RL Storm: in a radius of 5 meters lightning are shot out of his body.
RL finishing blow: strikes the enemy down with an animal shape manipulated bolt.
RL sphere: he forms a sphere in his hand with colored lightning and hits his foe with it (looks like somewhat a fusion of rasengan and raikiri from naruto)
Secret Art: Black&White Dragon Force, during DF he is surrounded by black and white lightning, so he can use black lighting with full power without recoil. After DF is gone he collapses and sleeps for 3 days, also during DF he can only use black and white lightning. He can't use it yet, it will be avaiable in a later arc.

Major Battles & Events
vs Alexstraza
Team is formed
Chasing the bank train
vs Kalima (with Okami Rouge & Alica)
vs Argent Franklin (with Sniff Letloose, Okami Rouge, Tora, Alica, Dante & Alexstraza)
vs The Children of Zeref (with Sniff Letloose, Okami Rouge & Tora)
vs Naru & Kiri
vs Azazel (with Sniff Letloose Okami Rouge, Dante, Athena Ganlander & Ari Rouge)

Stats
Name: Alica (originally Blazey's partner)
Gender: Female
Location of the Guild Crest: on the back
Appearance: This but the tip of the tail is also white x3
(in the height of happy's mother)
Personality: likes to chat, is very friendly to everyone, she can feel if someone has no good intentions.
She also carries Terry's two swords.
Magic: Aera

Major Battles & Events
Team is formed
Chasing the bank train
vs Kalima (with Terry Twister & Okami Rouge)
vs Argent Franklin (with Sniff Letloose, Okami Rouge, Tora, Terry Twister, Dante & Alexstraza)
Name: Dante
Alias: Nightshade
Age: 15
Gender: Male
Height: 6’4
Weight: 132
Location of the Guild Crest: Bicep
Appearance: This.
Personality: When around people, Dante can be very quiet and go along with the flow. But as soon as he is in a battle, he has another persona. He goes from a quiet kid to semi psychopath scaring his enemies and surprising his nakama. His bloodlust is so insane that Master Junsei assigns other members to keep him in check during battles.
Number of years in Wild Hunt: 2
Background/History: As a child, Dante led a very happy life living with his parents and two younger sisters. He also was very respectful to his neighbors and to other people he met. One night, Dante’s parents sent him off to the store to get supplies for the house. On his way back home, He noticed a large crowd surrounding his house. He pushed and passed his way through the crowd until he got to center. There, lying dead with their severed heads in a row, was his family. Something inside Dante snapped and in an instant, the crowd was decapitated into pieces of flesh and bones. Dante ran and ran far away until he reached the coastline. There, he tried to drown his self but was saved by Junsei Tarento. Dante emotions flew out of control as he attempted to severe the man who stopped him from ending his torture. Surprisingly, the man stood there with a smile on his face while saying that he could use people like you in his guild. From that point on, Dante has become an elite mage for The Wild Hunt.
Weapons (if any):
Other Equipment/Significant Personal Belongings: His sweater
Fighting Style: Dante possesses excellent covert skills and displays expert tactics while in the midst of battle. What he lacks in strength, he makes up in speed. His slender frame makes it easy for him to slip out of tough situations and hide in places that most people wouldn’t be able to. Dante's magic "Bolster" requires him to be an expert in hand to hand combat. When his psychopathic side takes over, Dante makes careless mistakes and overdoes everything since killing is his only priority.

Magic Name: Bolster
Caster/Holder: Caster
Other types: Enhance Magic
Details: Dante is able to enhance the weight of his hands and legs. For example, He can enhance his grip to 400kg to where he can crush a man’s skull in ease.
Spells (and their details): Hand Enhance( Enhances strength and grip)
Leg Enhance (Enhances speed and jumping power)

Major Battles & Events
Team is formed
Chasing the bank train
vs Goblin Coin members
vs Clint Stallone
vs Argent Franklin (with Sniff Letloose, Okami Rouge, Tora, Terry Twister, Alica & Alexstraza)
Sneaking aboard the castle-ship
vs castle-ship guards (with Okami Rouge)
Haunted Knights Challenge (with Sniff Letloose, Okami Rouge & Tora)
vs Etnad & "It"
vs Francis Doppel (with Okami Rouge)
vs Footsoul
vs Azazel (with Sniff Letloose, Okami Rouge, Terry Twister, Athena Ganlander & Ari Rouge)

Stats
Name: Alexstraza
Alias: The dreamwalker
Age: 17
Gender: Female
Height: 5.9
Weight: 63
Location of the Guild Crest: neck
Number of Years since joining wild hunt: 6
Appearance: appears a young woman, similiar to erza and mira's body type.Face:galatea clothes:Urtear's clother on this, without hair thingies
Special features: she has different eye color: 1 is green the other is blue
Personality: Alexstraza is a born leader and a great strategist but at the same time she is not very sociable because she believes that she shouldn't get too close to people, because it can bring them unhappiness.However she will defend her nakama in battle like no other.
Background/History: She had a hard childhood.She was from a rich family but her whole family was killed by the dark guild.The family was a guardian of a certain magic box artifact, that is said to contain the power of the fragment of chaos.Before their death alex's parents were able to seal away the box until Alex is ready to suceed them. Alexstraza doesnt remember anything about the box.However the more she fights with the dark guilds the more information about the box comes out.Alexstraza wants to revenge her family,hence why she has started to study magic.Her goal is to cleanse the world from the dark sorcery.TO achieve that she joined Wild Hunt guild.She especially liked the name of the guild as if she became a huntress for the dark mages
Fighting style: alexstraza is a range fighter,she always carries her stave with her,that her parents crafted for her that she uses to fight if the opponent is in a close range.
Magic and abilities: When alexstraza was a small girl she was a rather physically weak child, but had a talent in illusions and psychic abilities.For example the day before her family was murdered she saw that it is going to happen in her dream.Nowadays Alexstraza is one of strongest mages in the land among the illusionists.When she fights she puts her opponents in several illusions where she tortuures them. She has a rather sadistic attitude when she fights,because her family was tortured right infront of her eyes.Alexstraza has a special ability that she make some of her illusions to become real,however this ability only works once a days and takes a huge amount of her magical power.
Magic type: caster type
Spells and abilties: So far she knows 6 spells:
1)Dream Ascending:world of lies(traps the target by making an eye contact with him/her.She can only trap the target whos maical power is her level or lower.(in order for alexstraza to trap a target in illusional world, the target has to look in her eyes)If the enemy is killed in illusion, his mind basically dies.Dead mind=dead person in real.
2)Ways of deceive illusion body:alexstraza makes an illusional body of herself, a clone if you may, to fight the enemy while she hides elsewhere( this spell has risks if the clone is destroyed alexstraza looses 50% of her magical power
3)Nightmare:horror bringer( by doing so alexstraza can bring forth for a limited time her illusions to life.A spell that takes mostof her magical and she can use it only once a day so far
4)Kuro daruku suru(alexstraza overtakes the mind of the opponent making an opponent able to fight for her for a limited amount of time.Works only once a day.MP not effecient spell
5)Sekhmet hayai shinigami no shinpan(the spell only works when full moon isout.But it enables the user the twist the reality and illusion,making the opponent to think that he is actually already broke from your initial illusion and is fighting you in real,however its just another illusion.This is an ancient spell, said used by the goddess sekhmet to judge her enemies
6)Hidden llusion arts:Okimi Tenshi yuyo kikkan zetai shugi ( the spell envelops the target in absolute light sphere where the target cannot escape.The target will be completly defeated and drained of the magical power. Aspell that alexstraza's father passed down to her before his death.THis spell can be used when you have someone to protect your body, because you take some time to make preparations plus noone can attack while you trapped the body or the spell will be cancelled

Major Battles & Events
vs Terry Twister
Team is formed
Chasing the bank train
vs Argent Franklin (with Sniff Letloose, Okami Rouge, Tora, Terry Twister, Alica & Dante)
The Wild Hunt is sixty-one years old. It has a reputation for having two sides to it: its usual side is cool, reasonable, and intelligent. However, its members are known to be intensely loyal to one another and the bonds between them are said to be what makes them so fearsome. This is embodied by the Guild's Motto:

"With cool head, Hunt one's quarry,
With Wild heart, defend one's friends."
​


The Guild headquarters are located in Dahlia Town in the region of Seven. It is just a half-hour's walk from a large river that flows out to sea; one can reach the sea by cart in a couple of hours. It's building's grounds are very large and have many valuable facilities. These include:
-The Courtyard: this is the main area of the guild where many tables and chairs are set up. Around the outside are several shops selling food, drinks and magazines. There is also a small stage which is used for announcements, and sometimes even shows or performances. The Request Board can also be found here. Despite its name, it's actually indoors.
-The Bar: in a room next door to the Courtyard is the Bar. It is a large room, though not as big as the Courtyard. As one might expect, it mainly sells alcoholic drinks.
-The Library: occupying the entire second floor is a large library of which the Master is very proud. It has books on many different subjects including History, Art, Music, Politics and, of course, Magic.
-The Master's Office: on the top floor is Junsei's office and study, where many important documents are stored, though Junsei can often be found in the Courtyard or the garden rather than here.
-Meeting Rooms: on the top floor there are also several plain rooms with just a table and several chairs that people can use to discuss private matters, plan missions, or just get some peace and quiet.
-The Roof: anyone can go up to the roof area to enjoy the view or just hang out.
-Music Room: in the basement of the Guild is a room filled with musical instruments where anyone can go practice their playing.
-The Terrace: go out of the bar by the back door and you come onto the terrace, a pleasant place to relax outdoors on a deckchair. Go down the small steps at its far side to reach...
-The Garden: a large and beautiful garden with many kinds of plants and trees, some rare and exotic. It is proudly tended to by Jess-Yum McLaren.
-Training Arena: near the bottom of the garden is a training ring; it resembles a sumo wrestling ring, only quite a lot larger, where Guild Members are allowed to engage in friendly sparring.
-Hot Springs: beyond the training arena is a path that leads up a small hill to a private, natural Hot Spring. There is an area for female bathers and another male ones.
-Arthur & Guenevere Halls: These two buildings serve as lodgings for members of The Wild Hunt; Arthur Hall for men, Guenevere Hall for the women. They are located not far from the Guild and stand almost back-to-back with only a medium-sized field and a pond between them. In addition to bedrooms there are also en suite bathrooms and shared kitchen and living areas.

The Wild Hunt has around sixty members. Some of them include:
-Junsei Tarento: The Guild Master's appearance is reminiscent of an Onmyoji. He is a master of Onmyodo Magic. Junsei is the Guild's 4th Master; he became Master twenty-one years ago, when he was fourty-nine years old. He is a somewhat eccentric man; he has great vitality for a man of his age, and in fact he is often mistaken as being fifteen or even twenty years younger. Many of the members of the Guild were found and recruited by Junsei himself, and it is said he has an eye for talent. He has an excellent sense of humour and loves to see young people enjoying themselves. He also loves to read and can often been seen to do so around the Guild, wearing a calm and soothing expression. Needless to say, he is also a very powerful Mage.
-Willard Cadenza: an S-Class Mage and Junsei's right-hand man. A man in his thirties, he is well-respected by everyone, as well as an excellent musician (something reflected in his Magic). While not gushing in his praise, he is nevertheless very encouraging of the Guild's younger mages.
-Jess-Yum McLaren: one of the top-ranked mages in the guild besides those of S-Rank, Jess-Yum is a pretty young woman whose Plant Magic not only helps her fight, but makes the Guild's garden look beautiful. Do not damage any of the plants in her garden unless you're looking for a fight.
-Neeson Brown: a rather pessimistic man, but he is very knowledgeable and passionate about newly-created types of Magic, which includes his own Camera Magic.
-Roberto Aguja: a relaxed guy who looks half-asleep most of the time. Very intelligent, however, and loves card tricks illusions. Uses Arcana Magic.
-Haka Raho: a mage who can be quite moody, or can be the life and soul of the party. He is very creative, as reflected in his Ink-Make Molding Magic.
Neeson, Roberto and Haka often work together. Details of Willard, Neeson and Roberto's Magic can be found
here.
-Shamshir Altair: an S-Class Mage and weapons expert who rarely visits the Guild; he spends a lot of his time traveling the world. He uses Steel-Make Magic to create many and varied weapons.
-Athena Ganlander: an S-Class Mage and Celestial Spirit Mage. She collects a set of Platinum Keys whose power rivals that of the Gold Keys. She also spends most of her time away from the Guild, scouring the world for rare Keys.
-Lila Evans: one of the caretakers of the music room.
Arc One: The Great Train Job
At the behest of Master Junsei, Sniff, Dante, Okami, Tora, Terry, Alica and Alex teamed up. The mission: to apprehend a group of robbers that had been stealing from bank trains. The team walked to Dandelion Town Bank where they met the manager, Blen Burbank and Gonshot, Captain of the train guards. They gave them some information, but the Mages had to rush off when they realised that the next bank train was leaving in five minutes!! They missed the train by only a moment, but with great effort managed to catch up to it. No sooner had the guards on the train begun to confront them than the train was attacked!

The perpetrators were the Dark Guild Goblin Coin, who wished to use their funds to buy the favour of some other mysterious characters. Side-by-side the Goblin Coin Train and the bank train sped along with the Wild Hunt Mages doing battle against both. They each succeeded in defeating one of the Dark Guild's key members and Okami managed to put the brakes on the bank train. They then met up once more to confront Argent Franklin, Master of Goblin Coin. Whilst Alex went to destroy the Lacrima that he was going to use to escape, Sniff, Dante, Okami and Terry did battle with him. Though they were at first overwhelmed by his Teleportation Magic, they were able to turn the tables with quick reflexes and great teamwork. Argent was defeated, and they completed their mission!

Members of the Council's Special Investigation Unit, led by the efficient Stringer Freemon, arrived with Burbank to arrest the members of Goblin Coin. They also patched up the now injured Mages of the Wild Hunt, but unfortunately, Burbank had to inform that Master Junsei had volunteered that they waive their fee for the job. The seven of them trailed home penniless but triumphant.

Arc Two: Gameshow of Death
Sniff, Okami, Tora and Dante headed to the beach for a day's fun in the sun. After enjoying the sand and the surf for a bit, they decided to sneak aboard the huge, half-castle, half-ship vessel moored a little way away. There they were apprehended for trespassing, and allowed themselves to be taken into custody. It turned out the ship was owned by billionairre Mage Francis Doppel, who was seeking the lost Heaven Magic so that he may earn his place in the history books. He offered the quartet a chance to participate as contestants in his most popular show, Mage Battles. Having a bad feeling about the whole set up, the group agreed, hoping to get to the bottom of the matter.

In the first of their challenged they faced and defeated Gerhart, the Doppel family butler, who warned them of his Master's plan. With the help of Okami's magical keys the team breezed through the second and third challenges. They then had to split up to face separate opponents; if any one of them were victorious, then the team would win the game and claim the 1.2million Jewel prize.

Dante faced off against Angelina, whose Mirror Magic accidentally summoned Etnad, Dante's darker, stronger side, and "It", a shadowy, emotionless version of him. They overwhelmed him with their power, but eventually Dante was able to take control of them. They were reabsorbed into him, after giving him some cryptic message about their "master". Meanwhile Sniff fought fellow Take Over Mage Kureda, and Okami befriended and did battle with Gaia, Wood Dragon Slayer whilst Tora and Gaia's Exceed, Tomo, watched.

Up on deck, Doppel and his son Michael prepared to enter the whirlpool led to the Heaven Magic. Michael entered it just before Gerhart. He stopped transmission of the programme but, still injured from his earlier conflict, was dealt severe damage by Doppel. Sniff saw this and confronted Doppel, but was defeated by the time Okami and Dante arrived. They too, still tired from fighting, we unable to do much against Doppel's Sky Magic.

Then Michael returned to the surface, having claimed the Heaven Magic for himself. He revealed that Gerhart had already told him Doppel's plans; he needed a Sky Mage to take the Heaven Magic and this was why he had adopted Michael as a boy and copied his Magic. Using his new Heaven Magic, Michael killed Doppel Before he could kill Dante and Okami, Athena, Willard and Master Junsei arrived to save the day. They had all seen the show on TV and were concerned. The Master quickly forced Michael into submission.

Gerhart was still alive, barely, and so Michael used his new Magic to heal him, Dante, Okami and Sniff. Michael repented and left, promising to atone somehow. The "Ghost Ship Heroes" all decided to forge their own new paths, and the Wild Hunt Mages headed home, having made a few new friends and a few new fans.

Arc Three: Showdown at the Ruins
Athena arrived back the guild with news of a job; the ruins of Oreo had been under attack from a group calling itself the Children of Zeref. The group were trying to get hold of the Sceptre of Life, a magical item locked deep in the ruins. Athena also had reason to believe that Ari, Okami's older sister, was mixed up with the group. Okami, Tora, Dante, Sniff and Athena headed off on this S-Class job. At the train station they met up with Terry and Alica, who they brought along with them.

At the ruins, they found themselves ambushed by the Children of Zeref, who they were shocked to see being led by Ari herself. The heroes had to split up inside the ruins to try to get to the Sceptre first. They were chased by and did battle against the various Children of Zeref, some of whom were almost mad, and others who had been saved by Ari some years ago. Sniff even managed to win over Trex, one member who was in love with Ari, and who longed to see her be good again.

Meanwhile, Okami faced her sister and Laymia, a young girl that Ari had taken in. Years ago, Ari had saved Okami from the Scythe of Death, but at the price of being corrupted by its evil magic herself. As her friends rushed to help, Okami was forced to use her magic keys open the doors to the Sceptre. The magic of the Scythe mostly left Ari as it fused with that of the Sceptre, transforming into Azazel, a demon created by the Dark Mage Zeref. The monster destroyed the ruins and promised to kill all that faced him. Steeling themselves for what might be their last battle, the Mages of the Wild Hunt fought back.

They fought admirably; Terry and Okami managed to perform Unison Raid and the teamwork of Sniff, Terry and Dante forced the creature into its final form. Ari, who had already realised that her life was linked with Azazel's, gave the last of her power to Okami, allowing her to go into Dragon Force mode and finish the monster. Ari died, but she died free, and she died saving her sister and her friends.
Protect the Royal Family! (S-Rank)
The Seven Royal Family advertises for bodyguards to escort them to their new palace. The players take the job, but when they arrive for it, they find that several other guilds have also applied for the job – Valkyrie Ride, Sphinx Nose and Red Oni. All of them are accepted (such is the importance of the mission) despite clashes amongst them.

Unknown to our heroes, a Dark Guild is hot on their heels, lead by a Mage who is a long-lost relative of the Royal Family’s. He has discovered a terrible secret - when the five pieces of the Royal Ruby are collected, a terrible beast is summoned which only responds to one with Royal Blood in their veins. (Each member has one piece – the Dark Mage has the fifth). He hopes to summon the beast and use it to kill the Royal Family, and to then claim the throne for himself.

This would be a fairly large-scale Mission (since it involves other Guilds ala the Oración Seis arc and is S-Class) and would involve a group of powerful enemies.


The Guild is Attacked!
A certain S-Class Mage of The Wild Hunt left the Guild in anger many years ago. He then formed his own Guild (or Dark Guild, haven't decided yet). Obsessed with a petty sense of vengeance, he and his new guild mates finally return and begin to attack members of The Wild Hunt and wreak havoc in Dahlia Town. He then openly declares war on his former Guild and all of its members have to band together if they want to defeat their former comrade and his six powerful team mates.

This arc will probably be less complex than some of the others (more fighting, less discussion and talking) but the antagonists I have planned are all intended to be pretty damn powerful. Their leader (the ex S-Class Mage) and his six guild members form a group whose magic are based upon the Seven Deadly Sins.


Panic at the Mountain Ruins
The village of Oreo is attacked by a mysterious group calling themselves ‘The Children of Zeref’. They are after the treasure in the ruins the Oreons have guarded for centuries, ‘the sceptre of life’. Legend says it has the power to control the destiny of the world if united with its twin ‘the sythe of death’. The leader of this group already possesses the scythe, having been corrupted by the darkness inside it and surprisingly it is someone the Celestial Dragon Slayer knows very well.

I'd say it's a mid-level to S-class mission and very emotional for Okami.
 
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RaveDragon

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This sounds cool, think I'll join if i manage to create a fun enough character =3 but you have my support anyway =D
 

Ghan

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I would like to participate.
 

Tame

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Thank you both for your interest!! :D Note: I've added "Number of years since joining the Wild Hunt" to the character profile, just so's we know how long everyone's been a member.
 

RaveDragon

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Name: Okami Rouge
Alias: The Lone Wolf or Wolfie by the guild mates
Age: unknown
Gender: Female
Height: 5’54
Weight: 121.25 lbs
Location of the Guild Crest: Left shoulder
Number of years since joining the Wild Hunt: 4
Appearance: here, it is very similar (albeit She usually wears shorts unless her best friend, Tora the Exceed, forces her in a skirt)

Personality: Okami is smart, calm and reserved. There are few people in the guild she trusts and has yet to open up with anyone apart from her trusted Exceed Tora whom she was with since her time with her foster mother, the celestial dragon Shiranui. She does have a big heart and is very loyal to her friends. It is well known that she will not hesitate to take any attacks to protect her comrades. She has a passionate love for blueberry muffins and is an avid reader.

Background/History: Okami was an orphan taken in and raised by the dragon of the stars, Shiranui until her sudden disappearance on the 7th July 777. On every 7th July she vanishes from the guild only to reappear the following day, no one but Tora knows why, and that is to search for her foster mother. She frequented the guild, The Wild Hunt, since the age of eleven and had taken a particular interest in magic which she had been previously thought by her foster mother. When she was around fourteen, or so she looked like, she officially joined and got her guild stamp on her left shoulder. She has successfully completed numerous missions on her own and has even been taken by the s-classes of the guild to some mission proving to be of great help. She is yet to reach the level of an s-class but is steadily growing stronger as time passes. One of her greatest desires is to meet the dragon slayers of Fairy Tail, Salamander natsu, Gajeel Kurogane and Wendy Marvell to test her skills but secretly hopes they have clues on the dragons whom she has researched on thoroughly but has yet to find a clue on. Tora has been with her since her times with Shiranui but she is a very shy orange exceed which rarely talks to anyone but Okami and constantly worries about her friend. She has always been very fond of music and that's why she somewhat likes hanging around Willard.

Weapons: None.
Other Equipment/Significant Personal Belongings: Dual celestial swords which are said to be the ‘key to the hall of dragons’. They are precious to here as her mother Shiranui gave them to her and she has never used them in battle. They do however when used open every single locked door. She also has a beloved blue penguin plushie.
Fighting Style: hand to hand combat is her main speciality; she is very agile and able to dodge almost any attack. She is calculative and tries to use some brains in her fighting but can sometimes be quite impulsive and just blasts away anyone I her path. She is a skilled martial artist using a style similar to the capoeira and is proud of her speed and agility. Her attacks are strong and decisive.

Magic Name: Celestial Dragon Slayer
Caster/Holder: Caster
Other types: take over magic

Details: Okami is able to use celestial dragon magic and her take over skills allow her to partially change her body to dragon parts but she is not capable of performing a full body takeover yet. She can only use partial body takeovers and only one at a time. It is said that she is training to achieve unlimited full body takeover for celestial dragons but she can only hold it for a exactly 1 minute and 24 seconds , she is pretty useless after that and faints right away after one attack. She also has no control over it and usually relies on her celestial dragon magic more.

Commentary: Though she is powerful she can only eat her element in the night when the stars are visible which gives her a disadvantage on other dragon slayers. She can also only use one takeover at a time as this style of magic isn’t really her forte and she only uses it as support to her celestial magic. Okami has yet to achieve dragon force without outside help.

Spells:
-Celestial Dragon’s Fang – standard attack and her signature move. Her nails are enhanced with cerulean coloured magic and can cut through even metal. It can become more powerful when used with Takeover celestial dragon arms.
-Celestial dragon’s roar – a powerful attack and a particular favourite of okami which resembles a meteor falling.
-Celestial dragon’s talon – a standard attack were her kick is enhanced through her magic which looks like a cerulean glittery flame. It can become more powerful in combination with her takeover; celestial dragon feet.
-Celestial dragon’s tail –she uses her magic to create a cerulean flame in the form of a tail, grab her enemies and then explode it with her magic.
-Celestail dragon’s shining wings - an attack where she envelopes her arms with her celestial ‘flame’ resembling the blast the wings of a dragon would incur on the opponents.
-Takeover: celestial dragon wings allows flight for quick escapes
- Takeover; celestial dragon hands – her hands and nails become that of a dragon with blue scales and sharp metallic like nails, it is usually used to enhance punches.
-Takeover; celestial dragon feet- her feet become that of a dragon this can be used to enhance kick, jumps or speed.
-Takeover; celestial dragon – She can become a large blue dragon which slightly resembles a wolf that stands on his forelimbs and can destroy a whole town with one sweep of its strong tail. Unfortunately she can only hold this take over for 1 minute and 24 seconds and faint right after reverting to normal. It is rarely used.
-Secret art; Moonlit night celestial dragon stellar shower – one of her most powerful attacks were she shoots hundreds of blue balls of light which hit their target rapidly and in succession leaving the opponent and terrain incinerating. For those looking from afar it looks like a night of shooting stars.
- Secret art; Moonlit night celestial dragon supernova – the opponent is caught in a blue flaming sphere which becomes smaller and smaller until it explodes violently.
- Secret art; Moonlit night celestial dragon howl – a giant blue beam of celestial magic which sounds like wolves howling to the moon and destroys everything in its path.

Exceed Profile:
Name: Tora
Gender: female
Location of the Guild Crest: back
Appearance (description or picture):
Happy as a child looks a lot like her only she's orange and a little bit larger, she is tiny for her age and fragile looking.
Personality: she is very shy and quiet but can act quickly and save Okami's butt when need be. She only ever talks to Okami and the master and loves to listen to music.

ha this was fun to do what do you think? is there something i should add?
edit: i forgot to post my exceed partner sorry i did now

This is answered questions on okami

Thank you all so much for applying!! I'll reply to everyone individually below;

That drawing is cooooool! I can see Mashima did it, but who's it of? Or is it just a random drawing he did? Everything with the character profile for both Okami and Tora is fine! I really like them both!

Now, onto the Magic! Awesome idea to use the Take Over to mimic a Dragon! For the most part everything's all good; I've just a couple of questions/requests for alterations
1) When Okami absorbs her element, what exactly is she absorbing? I guess light from the stars?
2) Take Over: Celestial Dragon (Full-Body) is very powerful (obviously :P); after deliberation I'll accept it, but don't expect Rouge to gain full power over it for aaaaaaages.
3) Secret art; Moonlit Night Celestial Dragon Stellar Shower is fine in principle, but hundreds of blue balls of light is too powerful a move. How about if there's no limit to the number Rouge can fire provided she still has Magic power to expend (with, say, fifty shots or so exhausting her completely), but using a lot in rapid succession drains her Magic power quickly?
4) Secret art; Moonlit Night Celestial Dragon Supernova is fine as long as it a) doesn't automatically beat the target (though it would obviously do a lot of damage) and b) there is a chance the target can dodge it (if they're quick enough). Also, just of curiosity, how does Rouge fire it? From her mouth I guess?
5) Secret art; Moonlit Night Celestial Dragon Howl is also fine but if you don't mind me asking, what's the difference between it and Celestial Dragon's Roar?
1-She's absorbing the 'light' from the stars yes so sometimes you can actually see a star fading away (i like to think of it as stardust that came down to earthland but let's not complicate things)
2- It's okay, she has a long way to go but its there =P I'll leave that up to you, she's still training with it and its an emergency only move, like i don't know a cave is collapsing she can use it to get to safety with her friends but then she's out cold xD
3- Okay i'm fine with that, all the secret arts are exhausting so she'll be tired after using them
4- No she fires it by putting her wrists together and it comes out from her palms. and I'm fine with both a and b.
5- Celestail dragon roar is like natsu's roar but its blue celestial dragon howl is more like goku's kamehameha and its faster but we can leave celestial dragon roar and remove this i don't mind. she fires roar from here mouth but howl she puts her hands in a gun like postiion


Yep its one of mashima's doodles and i fell in love with it xD
anything else i should mention?

edit: oh boy you have a library guess i know Okami's fav place in the guild now =P

Oh, and I keep meaning to ask and forgetting, but Rarhyx, RaveDragon, do Terry and Okami have the same weakness to transportation as Natsu, Gajeel and Sting (and probably Rouge)?
yes okami does but she usually uses her takeover wings on transport to avoid it xD so she'll initiate that and keep it on throuhout the train arc until landing, so she will be using only that and standard spells.

Lets reach for the stars!
 
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Rarhyx

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Have mercy with me it's my first time xD
If something is to op, let me know I'll edit it


Character Profile:

Name: Terry Twister
Is known as: The White Bolt (for those who want to know how his sister was called: The Black Spark)
Age: Unknown, appears around 20
Gender: Male
Height: 5'6“
Weight: 165 lbs
Location of the Guild Crest: the same place where Cana has her fairy glitter tattoo (sorry I don't even know how it's called in German xD)
Number of years since joining the Wild Hunt: 5
Appearance:
clothes: natsu without the bag and ofc without the band-aid xD
hairstyle and face: this.
while he is at the training area he wears this costume
He has a ying-yang-symbol on his shirt (backside).
On his back he has a bolt-shaped scar.

Personality:
He likes to brawl, and he participate in every tournament he hears about, but when he feels his opponents in the tournament aren't strong enough he leaves.
When one of his friends gets badly hurt he loses his mind and goes on a rampage in his black lightning aura.
He likes to manipulate the shape of his lighting to animals in his finishing blows
(favorites: tigers, hawk, wolves and dragon)
His favorite food are noodle dishes.
When someone annoys him really hard he gives him an electric shock so he faints.
His favorite place is the garden and the training area whe he brawls with some guild members.

Background/History:
He and his twin sister Blazey were trained by the dragon Twisticana. She she disappeared on 7/7/777 along with Blazey and Chucky, Terry's original exceed partner and Alica's brother.
Twisticana was the one who taught Terry and Blazey black and white magic.
(Blazey uses rainbow fire magic, she knows the same colors as Terry).
Before that they both only knew blue, red and yellow types.
They were known as the Black and White Twins.
Every time he hears rumors about Twisticana, Blazey or Chucky, he quit his missions and searches for them.
Before he joined The Wild Hunt, he was in several guilds in Joya, Stella and Bosco.

Weapons: Two swords with dragon lacryma in their cores, thanks to the lacryma he can infuse the blades with his lightning types. However the side effects are reduced by 50% when the opponent is hit with the empowered swords.
He got the dragon lacryma from Twisticana.

Significant Personal Belongings: Necklace in form of one wing which Blazey gave him. It's his most precious belonging along with his two swords.
Blazey has the other wing.
Fighting Style: He knows some Martial arts, but specialized in Muay Thai. However, when his foe has weapons he fights with his swords first, after he disarms them he goes to fist to fist mode.


Exceed Profile:

Name: Alica (originally Blazey's partner)
Gender: Female
Location of the Guild Crest: on the back
Appearance: This but the tip of the tail is also white x3
(in the height of happy's mother)
Personality: like's to chat, is very friendly to everyone, she can feel if someone has no good intentions.
She also carries Terry's two swords.


Magic Profile

Magic Name: Rainbow Lighting Dragon Slayer
Caster/Holder: Caster
Details:
similar to rainbow fire, the color of his lightnings has different effects.
But these effects don't appear every time, they have only 30% to appear (except when he uses dragon roar then it will hit for 100%)
Commentary:
He can eat lightnings during a storm.
As for now he only knows 5 types:
Blue: freezes the enemy for 5 seconds. (if the target knows fire magic, he can free himself)
Yellow: paralyzes the enemy for 3.5 seconds.
Red: Burns the target.
White: Heals the target (the target is recovered for 3 minutes from his injuries, after that time all the injuries come back)
Black: Very powerful, but depending of the power level he uses he gets hit with recoil.
In “normal fights” he is fine.
He can also fuse two colors to combine the effects.
He can move through conductible objects, for example rails.
Before Blazey dissapeared they both started to train each other their element.
Terry can only form a lil' flame in his hands.

Spells:
Most of his attacks are just simple kicks and punches, empowered with lightning
RL = Rainbow Lightning
RL Dragon Fist: empowers his fists with colored lightning
RL Dragon Kick: empowers his legs with colored lightning
RL Dragons Roar: a dragon roar which is modified by the above mentioned colors (side effects will hit for 100%).
RL Dragon claw: empowers his arm(s) with colored lightning + his arm gets an aura which resembles a dragon claw
RL Canon: he fires lighting from his hands towards his foe(his hands are in the positions as when vegeta uses final flash)
RL Aura: He forms an aura around his body with colored lightning, when an enemy hits him while he has the aura he gets affected by the side effects (except ice, only the body part gets frozen, i.e. fist or leg)
RL Storm: in a radius of 5 meters lightning are shot out of his body.
RL finishing blow: strikes the enemy down with an animal shape manipulated bolt.
RL sphere: he forms a sphere in his hand with colored lightning and hits his foe with it (looks like somewhat a fusion of rasengan and raikiri from naruto)
[Secret Art: Black&White Dragon Force, during DF he is surrounded by black and white lightning, so he can use black lighting with full power without recoil. After DF is gone he collapses and sleeps for 3 days, also during DF he can only use black and white lightning.] /he can't use it yet, it will be aviable in a later arc.

edited some things.
 
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Ghan

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Name: Dante
Alias: Nightshade
Age: 15
Gender: Male
Height: 6’4
Weight: 132
Location of the Guild Crest: Bicep
Appearance (description or picture):

Personality: When around people, Dante can be very quiet and go along with the flow. But as soon as he is in a battle, he has another persona. He goes from a quiet kid to semi psychopath scaring his enemies and surprising his nakama. His bloodlust is so insane that Master Junsei assigns other members to keep him in check during battles.
Number of years in Wild Hunt: 2
Background/History: As a child, Dante led a very happy life living with his parents and two younger sisters. He also was very respectful to his neighbors and to other people he met. One night, Dante’s parents sent him off to the store to get supplies for the house. On his way back home, He noticed a large crowd surrounding his house. He pushed and passed his way through the crowd until he got to center. There, lying dead with their severed heads in a row, was his family. Something inside Dante snapped and in an instant, the crowd was decapitated into pieces of flesh and bones. Dante ran and ran far away until he reached the coastline. There, he tried to drown his self but was saved by Junsei Tarento. Dante emotions flew out of control as he attempted to severe the man who stopped him from ending his torture. Surprisingly, the man stood there with a smile on his face while saying that he could use people like you in his guild. From that point on, Dante has become an elite mage for The Wild Hunt.
Weapons (if any): 
Other Equipment/Significant Personal Belongings: His sweater
Fighting Style: Dante possesses excellent covert skills and displays expert tactics while in the midst of battle. What he lacks in strength, he makes up in speed. His slender frame makes it easy for him to slip out of tough situations and hide in places that most people wouldn’t be able to. Dante's magic "Bolster" requires him to be an expert in hand to hand combat. When his psychopathic side takes over, Dante makes careless mistakes and overdoes everything since killing is his only priority.

Magic Name: Bolster
Caster/Holder: Caster
Other types: Enhance Magic
Details: Dante is able to enhance the weight of his hands and legs. For example, He can enhance his grip to 400kg to where he can crush a man’s skull in ease.
Spells (and their details): Hand Enhance( Enhances strength and grip)
Leg Enhance ( Enhances speed and jumping power)
 
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Lawl Po Bia

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Name: Alexstraza
Alias: The dreamwalker
Age: 17
Gender: Female
Height: 5.9
Weight: 63
Location of the Guild Crest: neck
Number of Years since joining wild hunt:6
Appearence: appears a young woman, similiar to erza and mira's body type.Face:galatea clothes:Urtear's clother on this, without hair thingies
Special feauteres:she has different eye color: 1 is green the other is blue
She had a hard childhood.She was from a rich family but her whole family was killed by the dark guild.The family was a guardian of a certain magic box artifact, that is said to contain the power of the fragment of chaos.Before their death alex's parents were able to seal away the box until Alex is ready to suceed them. Alexstraza doesnt remember anything about the box.However the more she fights with the dark guilds the more information about the box comes out.Alexstraza wants to revenge her family,hence why she has started to study magic.Her goal is to cleanse the world from the dark sorcery.TO achieve that she joined Wild Hunt guild.She especially liked the name of the guild as if she became a huntress for the dark mages
Personality: Alexstraza is a born leader and a great strategist but at the same time she is not very sociable because she believes that she shouldn't get too close to people, because it can bring them unhappiness.However she will defend her nakama in battle like no other.
Fighting style:alexstraza is a range fighter,she always carries her stave with her,that her parents crafted for her that she uses to fight if the opponent is in a close range.
Magic and abilities:When alexstraza was a small girl she was a rather physically weak child, but had a talent in illusions and psychic abilities.For example the day before her family was murdered she saw that it is going to happen in her dream.Nowadays Alexstraza is one of strongest mages in the land among the illusionists.When she fights she puts her opponents in several illusions where she tortuures them. She has a rather sadistic attitude when she fights,because her family was tortured right infront of her eyes.Alexstraza has a special ability that she make some of her illusions to become real,however this ability only works once a days and takes a huge amount of her magical power.
Magic type:caster type
Spells and abilties:So far she knows 6 spells:
1)Dream Ascending:world of lies(traps the target by making an eye contact with him/her.She can only trap the target whos maical power is her level or lower.(in order for alexstraza to trap a target in illusional world, the target has to look in her eyes)If the enemy is killed in illusion, his mind basically dies.Dead mind=dead person in real.
2)Ways of deceive illusion body:alexstraza makes an illusional body of herself, a clone if you may, to fight the enemy while she hides elsewhere( this spell has risks if the clone is destroyed alexstraza looses 50% of her magical power
3)Nightmare:horror bringer( by doing so alexstraza can bring forth for a limited time her illusions to life.A spell that takes mostof her magical and she can use it only once a day so far
4)Kuro daruku suru(alexstraza overtakes the mind of the opponent making an opponent able to fight for her for a limited amount of time.Works only once a day.MP not effecient spell
5)Sekhmet hayai shinigami no shinpan(the spell only works when full moon isout.But it enables the user the twist the reality and illusion,making the opponent to think that he is actually already broke from your initial illusion and is fighting you in real,however its just another illusion.This is an ancient spell, said used by the goddess sekhmet to judge her enemies
6)Hidden llusion arts:Okimi Tenshi yuyo kikkan zetai shugi ( the spell envelops the target in absolute light sphere where the target cannot escape.The target will be completly defeated and drained of the magical power. Aspell that alexstraza's father passed down to her before his death.THis spell can be used when you have someone to protect your body, because you take some time to make preparations plus noone can attack while you trapped the body or the spell will be cancelled
 
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Tame

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Thank you all so much for applying!! I'll reply to everyone individually below;

That drawing is cooooool! I can see Mashima did it, but who's it of? Or is it just a random drawing he did? Everything with the character profile for both Okami and Tora is fine! I really like them both!

Now, onto the Magic! Awesome idea to use the Take Over to mimic a Dragon! For the most part everything's all good; I've just a couple of questions/requests for alterations
1) When Okami absorbs her element, what exactly is she absorbing? I guess light from the stars?
2) Take Over: Celestial Dragon (Full-Body) is very powerful (obviously :P); after deliberation I'll accept it, but don't expect Rouge to gain full power over it for aaaaaaages.
3) Secret art; Moonlit Night Celestial Dragon Stellar Shower is fine in principle, but hundreds of blue balls of light is too powerful a move. How about if there's no limit to the number Rouge can fire provided she still has Magic power to expend (with, say, fifty shots or so exhausting her completely), but using a lot in rapid succession drains her Magic power quickly?
4) Secret art; Moonlit Night Celestial Dragon Supernova is fine as long as it a) doesn't automatically beat the target (though it would obviously do a lot of damage) and b) there is a chance the target can dodge it (if they're quick enough). Also, just of curiosity, how does Rouge fire it? From her mouth I guess?
5) Secret art; Moonlit Night Celestial Dragon Howl is also fine but if you don't mind me asking, what's the difference between it and Celestial Dragon's Roar?

Oh man, I really like this guy! I like how the side effect of RF (as well as only appearing 30% of the time) resemble RPG status conditions. Almost everything regarding Terry and Alica are fine, including RF DS magic.

Just three small points to clear up before I accept:
1) I'm guessing Terry consumes regular lightning?
2) I want to avoid cross-over with canon characters and events as much as possible (including Edolas), so is it ok if Terry acquired his swords somewhere in Earthland?
3) Secret Art: Black & White Dragon Force; this spell's fine, but the only known method for 1st Generation DSes to go into Dragon Force Mode is by eating substances with highly powerful Magical properties, so you'd only be able to use this Spell under very strict conditions, but so long as you know that, it's fine.

Ooh, I like that he has a dark side to his personality!! The others might have to work hard to keep him in check! ^_^ I also like how tall he is despite his age lol. Everything's fine - just post the picture you PMed to me so others can see it. ACCEPTED!!

Cool, a mysterious illusionist with a dark past! I like it! And I like her name too. You said Alexstraza knows 5 Spells, though, but you've only listed 3. Are you still coming up with them or are you going to add them later? :) However, you can add them later if you like so right now Alexstraza is ACCEPTED!!

Wow, what a bunch of awesome characters, and everyone came up with them so fast! I'm kinda scared of them now, lol. That makes for a team of five, plus two Exceeds - that should be enough for the time being, so unless you have an application being processed (ie. RaveDragon and Rarhyx) then I won't be accepting any new characters right now. But later on I might reopen character applications.


Just a couple things I should have mentioned earlier. Firstly, this RPG is going to be set in the year X791, the year that Fairy Tail is currently set in, ie. 14 years after the disappearance of the dragons. If this conflicts with anyone's character history then let me know and we'll come up with a solution.

Secondly, I've yet to come up with a design for the Guild logo/stamp, but I'll work on that over the next few days, or if anyone has any ideas for it, let me know (since I have very little artistic talent :P).

Next, I'm pretty busy this week but I'll try and post the opening thread next Sunday, so pretty much exactly a week from now. Until then, we can decide on the first Mission to go on, so if anyone has a preference for any of the ones I've suggested or, if you hate them all (:P) and have any other ideas, let's hear 'em! :)

Lastly I'm going to post further details here of The Wild Hunt itself - what the Guild building is like, details of a few more of its members, the kind of atmosphere and reputation it has, etc. I'll try and do that today.

EDIT: Done. For quick reference, I've added it all to the very first post of this thread. I'll come up with a few more members at some point, including one or two more S-Class Mages! ^_^
 
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Rarhyx

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1) yes, I thought I forgot something xD
during a storm he can eat lightning, he can also open(break xD) a power distribution (I thinks thats the english word for it) to eat the electric power
2) Okay, then they were just two regulars swords but he got dragon lacryma from Twisticana and let a blacksmith remelt them with the lacrmya in their core.
these swords + his necklace are his most precious things (now that the lacryma is from Twisticana, he got his necklace from Blazey)
3) sorry totally forgot about that, but I have another idea for this then :D
How about for now he can't use DF, but in a later arc/quest he gets stabbed badly by his own swords while fighting a strong enemy, after getting badly injured he is down for let's say 10 min, during this 10 min his body is absorbing the dragon lacryma from his swords making him a 3. Generation DS (At first he doesn't notice anything except he can't fuse his lighting with his swords anymore, so he travels to the blacksmith who created his swords to ask him whats the matter. He tells him the lacryma aren't anymore inside the swords. After he arrives in The Wild hunt again and talks to master, he tells him his body absorbed the Lacryma.)
In the following quest/arc he uses DF for the first time and is knocked out for 3 days, so he will use it only in extreme situations.

Is this okay? :)
if yes I'll edit my character bios
 
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Tame

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That all sounds good to me, although I don't think they have power outlets in Earthland. Or do they? I gotta go check that now, lol...

Anyway, ACCEPTED!! :D And so's you know, It's the Wild Hunt, not the Wild Haunt. :)
 

Rarhyx

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sorry about the name :D
forget the power outlet I can live without it ^^'
edited the character bios, it must be now everything correct.
 
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dark angel KaRamo

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this sounds awesome can i join in too

Name: Laval Dalton
Alias, Nightmare (Because of he’s dark aura when he fights)
Age: 17
Gender: male
Height: 6.1
Weight: 155
Location of the Guild Crest: Left Arm
Number of years since joining the Wild Hunt:

Appearances slim build like Gray but keeps on his clothes, face and hair like this (http://images.sodahead.com/polls/00...81_AnimeBoy51_5158_41122_answer_1_xlarge.jpeg) but when anger eyes gets black clothe style like this (http://api.ning.com/files/2BsdX1QjE...3si9A77TM5bOHD2NyzvtPdAOyvCyIR/AnimeGuy18.jpg) and also in black clothe and have on pair of headphones around his neck all the time.

Personality: Easy lay back guy who love to listen to music like to test his abilities so he fights allot loves to hang with his friends, he is a true friend if he is there and a friend is in trouble he will help his friends without a next thought.

Background/History: He was the son of a very intelligent scientist who was also a wizard Henri Dalton also goes by the name (the hawk) because of his eyes and speed his magic is light magic he can condense it to make it into a beam and so on and move his body at light speed, One day while laval was finishing he’s light magic training on his 8 birthday something went wrong in the lab, his father took him to a room and said (laval keep this door lock I’ll be right back) but when the door was closed the lab exploded killing everyone in the lab 15 people wear killed in that explosion, laval was the only one to survive on that day and while he was crying and limping away he fell and that’s when the space dragon Zelfera appeared and took him in and started to teach him space magic when he was healed and while he was training with Zelfera another dragon came it was the a Star dragon that uses almost the same type of magic in about two minute the star dragon flue away that was on 6/7/777 then on the 7/7/777 Zelfera disappeared now because of losing his real father and now to lose another father like figure in his life he couldn’t take it and what on a rampage unleash a onslaught of space DS and light magic that caught the attention of a dark guild but before they could reach him another legal guild was first and took him in (but the dark guild won’t take this laying down) now Laval and his new guild treat him like family and he has lots of new friends but he screeches for zelfera constantly when he not on job but sometime he does anyway.

Weapons (None at the moment)
Significant Personal Belongings: A Necklace Containing a very unusual looking star given to him by his dragon Zelfera

Fighting Style: He likes to mix it up with close and long range attacks using only his DS magic he like to fight any type of opponent he hardly every uses his Light magic even tho he mastered so much more than his father could, the reasons is because it always reminds him of that fateful day years ago, also when low on magic he uses the very unusual looking star given to him by zelfera to replenish some of his DS magic.(can be used once a day)

Exceed Profile
Magic Name: Intergalactic Space Dragon Slayer magic + Light magic
Caster/Holder: Caster
Spells;
1, Space Dragon meteor shower, hands become hard like a meteor and hot and punches at super fast speed.
2, Space Dragon Radiant beam, a beam of 6 different colors of space light that comes from the hand
3, Space Dragon star rain, shot a star in the sky then it burst out and hundreds of stars fall down and explode on impact
4, Space Dragon Dark Nexus ; A cluster of dark space energy gathered in a large ball in the hand that blows your opponent away also suck your enemy oxygen slowly when it first connects,
5, Roar of the Space Dragon a dark hurricane with stars and meteor
6, Space Dragon Dark rayga ; The magic circle appears in front of his hand and 7 to 8 wipes of dark space energy comes out that attack his opponent
7, Void; this magic ability can absorb certain (Not Physical attack) type of attacks and sucks it into space by the user summoning a circle that when look into you can see outer space
8, Space Dragon Star shower; this is just a weaker version of (star rain) you can summon star/stars in your hand and through them at your opponent
9, Gravity bound; can control gravity on his own body and on certain attacks
10, Ox-Ren Spark: create a wave of atmospheric pressure is and release around the enemy that sucks away his/her oxygen until they pass out.
Defense Spells;
1, Space Dragon ultimate defense; Dragon skin the skin well have stars printed on it and the stars will be bright and the color of the skin will be black,
2, Space Dragon star shield; a star will be would summon and grow bigger to block large scale attacks

Secret Arts; Of the Space Dragon Zelfera
1, Dragon slayer magic Sacred Art {Black Hole} This spell drains a lot of magic energy more then (55%), He closes his hand like he his praying then open it slowly there is a small dark hole in the middle then he troughs it and it grows bigger and starts to Draw/suck in everything around it with a very strong gravitational pull (User not affected), when the opponent is in the black hole they fell like there in space with no oxygen then the star and meteors attack and explode on impact while the dark hole gets smaller tell the entire space implode after that the opponent is seen fallen from the sky.
2, Dragon slayer magic Interstellar Art {Supernova} His Dark space magic aura (That gave him his nickname) surrounds his body at that time he shots after his opponent with great speed hitting his opponent with both hands, next his dark aura comes off his body and forms a black star on his opponent then his opponent is launched into the sky after that the black star causes a massive explosion.
3, Dragon slayer magic Star formation Art {Satellite square} This Spell also drains a lot of magic energy (45%), Laval draws a symbol/diagram with is hand then it appears on the ground when his opponent is inside the circle then he say (your within range) then his opponent his unable to move then the circle shrinks till it only surrounds his opponent afterward he says (shine down) at that time a massive amount of space magic is release from the magic circle.
4, Dragon Force (Not learned yet)
 
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RaveDragon

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Thank you all so much for applying!! I'll reply to everyone individually below;

That drawing is cooooool! I can see Mashima did it, but who's it of? Or is it just a random drawing he did? Everything with the character profile for both Okami and Tora is fine! I really like them both!

Now, onto the Magic! Awesome idea to use the Take Over to mimic a Dragon! For the most part everything's all good; I've just a couple of questions/requests for alterations
1) When Okami absorbs her element, what exactly is she absorbing? I guess light from the stars?
2) Take Over: Celestial Dragon (Full-Body) is very powerful (obviously :P); after deliberation I'll accept it, but don't expect Rouge to gain full power over it for aaaaaaages.
3) Secret art; Moonlit Night Celestial Dragon Stellar Shower is fine in principle, but hundreds of blue balls of light is too powerful a move. How about if there's no limit to the number Rouge can fire provided she still has Magic power to expend (with, say, fifty shots or so exhausting her completely), but using a lot in rapid succession drains her Magic power quickly?
4) Secret art; Moonlit Night Celestial Dragon Supernova is fine as long as it a) doesn't automatically beat the target (though it would obviously do a lot of damage) and b) there is a chance the target can dodge it (if they're quick enough). Also, just of curiosity, how does Rouge fire it? From her mouth I guess?
5) Secret art; Moonlit Night Celestial Dragon Howl is also fine but if you don't mind me asking, what's the difference between it and Celestial Dragon's Roar?
1-She's absorbing the 'light' from the stars yes so sometimes you can actually see a star fading away (i like to think of it as stardust that came down to earthland but let's not complicate things)
2- It's okay, she has a long way to go but its there =P I'll leave that up to you, she's still training with it and its an emergency only move, like i don't know a cave is collapsing she can use it to get to safety with her friends but then she's out cold xD
3- Okay i'm fine with that, all the secret arts are exhausting so she'll be tired after using them
4- No she fires it by putting her wrists together and it comes out from her palms. and I'm fine with both a and b.
5- Celestail dragon roar is like natsu's roar but its blue celestial dragon howl is more like goku's kamehameha and its faster but we can leave celestial dragon roar and remove this i don't mind. she fires roar from here mouth but howl she puts her hands in a gun like postiion


Yep its one of mashima's doodles and i fell in love with it xD
anything else i should mention?

edit: oh boy you have a library guess i know Okami's fav place in the guild now =P
 
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Tame

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this sounds awesome can i join in too
I'm really sorry KaRamo, but character applications are currently closed for this RPG. If they re-open at any point, I'll let you know. ^_^


1-She's absorbing the 'light' from the stars yes so sometimes you can actually see a star fading away (i like to think of it as stardust that came down to earthland but let's not complicate things)
2- It's okay, she has a long way to go but its there =P I'll leave that up to you, she's still training with it and its an emergency only move, like i don't know a cave is collapsing she can use it to get to safety with her friends but then she's out cold xD
3- Okay i'm fine with that, all the secret arts are exhausting so she'll be tired after using them
4- No she fires it by putting her wrists together and it comes out from her palms. and I'm fine with both a and b.
5- Celestail dragon roar is like natsu's roar but its blue celestial dragon howl is more like goku's kamehameha and its faster but we can leave celestial dragon roar and remove this i don't mind. she fires roar from here mouth but howl she puts her hands in a gun like postiion
Ah ok, that's all cool then. ACCEPTED!! :D Celestial Dragon Roar can stay, I was just curious. Now I see that it and Celestial Dragon's Roar are both very different.

Yep its one of mashima's doodles and i fell in love with it xD
anything else i should mention?

edit: oh boy you have a library guess i know Okami's fav place in the guild now =P
I really like the pic too! :)

Glad you like the library. If anyone has any ideas for other rooms or features for the Guild, just tell me and I'll add them. Maybe a hot springs? Or would that be too extravagant, lol?
 

Ghan

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Is it ok if my character likes to spend his time on the rooftop? lol
 

Tame

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Is it ok if my character likes to spend his time on the rooftop? lol
Sure! I think that when I was thinking up the Guild I meant for there to be something of interest on the roof, but I've forgotten what it was, lol.
 

Lawl Po Bia

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alexstraza loves the training room and library :x3
 

Rarhyx

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wanna fight at the training area? :D
 
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