1. Sane Detective
The Tower
- 3+ dead players have their role hidden by the Janitor: gets a single use of the
Investigator's ability.
- 3+ townies are lynched: won't be able to vote on the next day.
2. Insane Detective
The Sun
- A player he investigates is killed on the same night: immediately gets to know the actions that were used on that player like a
Mortician.
- 3+ townies are lynched: needs to win a coin flip every time he tries to investigate someone or his target will be randomized.
3. Paranoid Detective
The Wheel of Fortune
- The Sane Detective and the Insane Detective are both dead: turns into a
Sane Detective, with a retroactive effect on his previous investigations.
- A player he investigates is killed on the same night: unknowingly turns into a
Naive Detective.
4. Sane Doctor
The Moon
- Successfully saves a townie from death: his protection won't work on mafia members anymore.
- Successfully saves a mafia member from death: won't be able to save anyone else until that same mafia member is dead.
5. Insane Doctor
The Chariot
- Kills a townie: 50% fail chance to protect or kill someone at night (turns into
"Unskilled" Insane Doc).
- Kills a mafia: loses the ability to protect and can only kill at night (turns into a
"Townie" Serial Killer).
6. Bodyguard
The Stars
- 3+ townie targets: he will be confirmed as a townie on the second next Day Phase (like an
Innocent Child).
- 2+ mafia targets: unknowingly turns into a
Hider.
7. Prostitute
Justice
- 1+ mafia action blocked: gets a temporary
Bulletproof protection to use on herself for one night.
- 3+ townie townie actions blocked: she gets automatically redirected to a random target whenever she tries to block a player.
8. Barkeeper
The Magician
- Every time a drunk mafia reveals his role: also reveals the activation conditions and effects of that player's Tarot abilities.
- Every time a drunk townie's ability which would have produced a meaningful result gets blocked or redirected to a useless or harmful target: he won't be able to use his ability on the next night.
9. Politician
The Emperor
- 3+ force someone to vote for a mafia member: becomes a
Prosecutor.
- 3+ force someone to vote for a townie: 50% fail chance to corrupt a vote (like a
Mafia Gambler).
10. Bomb
The Lovers
- Still alive at the start of Day 5: will blow up the next mafia who targets him with any night action (that isn't a defusing).
- 2+ successfully targeted with a night action before the end of Night 4: will blow up the next mafia or townie who targets him with any night action (that isn't a defusing).
11. Witch
The Empress
- Still alive at the start of Day 5: she will obtain a temporary
Santa Claus present she can only give on the next night, containing a single-use
Bulletproof protection for the same night (could have just said she gets a single-use
Sane Doctor's ability...).
- Less than 50% of the votes that lead to the Witch getting lynched come from mafia members: her ability will take place one night earlier if her target is a townie or one night later if her victim is a mafia member.
12. Restless Spirit
The Devil
- Killed by a townie or lynched: his ability will count for two votes instead of one.
- Dies and votes for a mafia member who gets lynched on the same day: he will come back to life as a
Regular Townie at the start of the next Day Phase.
13. Recruiting Mason
Death
- 3+ Regular Masons alive at the same time: becomes a
Kamikaze Bomb with the timer set to zero.
- 1+ Mason dies: 50% fail chance to recruit another player (turns into
"Unskilled" Recruiting Mason).
14. Death Miller
The Hanged Man
- Investigated by a Detective: 50% chance to kill anyone who targets him with any night action until he kills someone (like an
"Unskilled" Paranoid Gun Owner).
- Kill a townie with the unlocked ability: won't be able to vote on the next day.
15. Traitor
The Hierophant
- Not recruited by the start of Day 4: can duel a player like a
Badass Cowboy once with a 50% chance to kill or be killed. The duel is secret and only the dead duelist is revealed. Loses the chance to use the ability is he gets recruited.
- Recruited 3 or less other mafia members alive: gets a single use of the role of one of the dead mafia members. If he chooses the Pirate, he can only choose the role he died with (so either Pirate if he hadn't stolen anything, or the role the Pirate had stolen).
16. Mafia Boss
Temperance
- Investigated by a Detective: can infect someone with a
Non-Voter Disease which will be passed around for the rest of the game, but can only do it on the following night.
- Survived a Day phase with 4+ non-penalty votes on him: the only targets available to be mafia-killed for the following night will be those who voted for him.
17. Mafia Escort
Judgement
- 3+ townie actions blocked: all her next blocks will also reveal the target of the player she blocks (like a
Spy).
- 2+ blocks on townies who didn't use any action: 50% fail chance to block someone again turns into
"Unskilled" Mafia Escort).
18. Mafia Janitor
The Hermit
- 3+ townies killed by the Janitor: gets a single use of a
Strongman's ability.
- Gets lynched: also reveals all the targets of his teammates' actions, but neither the actions themselves nor the night or day phase when they were performed.
19. Mafia Gambler
The High Priestess
- 3+ successful gambles: automatically win the coin flip to use his ability (like a
Politician).
- Every time a mafia member is lynched: won't be able to gamble on the next day.
20. Mafia Pirate
Strength
- Steal a passive role: gets a single use of a
Bomb Defuser's ability.
- Remains as the last member of his mafia: gets a single use of an
Assassin's ability.
21. Regular Townie
The World
- 1+ mafia gets lynched after the player became a Regular Townie: gains the role of
Martyr.
- 2+ townies get lynched after the player became a Regular Townie: unknowingly becomes a
Miller.
0. Regular Mason
The Fool
- 2+ mafia members get lynched after the player became a Regular Mason: becomes a
Martyr.
- Loses an active role by being recruited: unknowingly becomes a
Miller.