Games Mafia Game 86 - Magic: the Gathering - Planechase - END GAME

Status
Not open for further replies.

Evil3ye

Registered User
MH中毒 / MH Chuudoku / MH Addicted
Joined
Nov 19, 2008
Messages
7,276
Reaction score
28,464
Country
Fun Forum


by desin, panda and evil

Mechanic Design
The idea was a mechanic that is part of the core Mafia Game and not just an optional addon that distracts from it. Therefore the mechanic was based on the amount of night actions happening per night, giving people agency as individuals as well as factions as a whole. For full transparency all possible effects would be visible to everyone from the start so there are no information imbalances. As for the effects of the mechanic we once again took a look at the core mechanics being night actions and voting.
In regards to votes we chose "sticky votes" in the sense that every player has 2 locked votes to use. Thus giving every vote meaning and possibly undercutting any mafia last minute vote switcheroos. The intention was to give all three factions more options when it comes to voting ranging from voting your top two suspects as a town or using one vote on your mafia buddy to use later on as an alibi.

"Single vote" phase had a similar intention by putting more pressure on the day discussion and analysis beforehand to make a vote that counts while also leaving mafia less options for deniability for their votes.

"Double lynch" phase was supposed to be possible only very early in the game as it was only achievable with lot of active role uses. During the day town would be at a disadvantage due to it only being D2/D3 but still with a chance to get mafia. During the night in "double action" phase Mafia have a chance for two kills, however early on they would not have enough information to target valuable townies specifically. On the other hand townies had 2 nights for actions to gather information and get a surplus of info from very early on in the game thus speeding up the game. Investigative roles could possibly confirm their sanities and feed in lot of information for the following day discussion. Kill reducing roles had the same chance of stopping a kill just as in any normal night. This was supposed to help town get an information advantage early on by giving them the results of 3 nights by the beginning of D3/D4.

The chance of double kill is nevertheless alluring to mafia who would push for it but this would be balanced out by the automatic mechanic of the following night where the kill would have a 50% chance to fail. During the day the previous votes would be turned into penalty votes giving mafia a chance to manipulate the vote while also being at danger of paying for past suspicion.

Janitor kill was supposed to take information away from both parties opening the chance for mafia to claim a role that the investigator could find out thus catching mafia right there. The day lynch would be hidden as well thus as well only letting the investigator find out who it was while mafia does not know which role (if townie) was taken out and can’t plan around that.

As the game progresses the effects of the mechanic become less and less intrusive thus bringing endgame back to the basic game.

Assuming with almost certainty the game would start off accelerated early on with a double action night followed by a 50% failure chance to bring it back in pace, thus the assumption was D2 using mechanic 8-9 followed by mechanic 10+ which would then cut down actions to 3-6 and then staying in that realm until endgame and no mechanic interventions.

Role List/Faction Build
The main aspect of the game mechnic - number of the night roles used - was a key element in building the roles list. It was a balancing act of active and passive roles, as well as the timing of possible role uses. Majority of roles were added under the assumption they would start use at the beginning. As the game would progress further would be activated, to balance taken out roles. A number of maximum possible actions was defined and the rest would be filled out with passive roles. Naturally the Town as biggest faction would receive most of it and would have the biggest influence on the mechanic through cooperation. No day action except for one voting related roles were added to keep the focus on night actions.
The Intel Force
A third of the Town's setup would be the investigative roles, which could feed in new details from active player pool as well as beyond the grave. Due to the possible double night action scenario and resulting in possible information overflow the roles were added in a singlular amount. The Spy role with the potential to varify any night action, bundled with the by hosts confirmed amount of night actions, to make or break any claims made during the day phases. Spirit Medium, similar to the Spy would potentially make or break action claims. Insane Detective to potentially find Mafia/TP, although from 7 non-Townie roles only 4 were detectable, so the potential here was limited. Coupled with the Naive Traitor role this Detective would come "online" with the findings later than usual, as the sanities needed to be confirmed first. And upon death would also have the potential to seed dissesnt amoung the Mafia team to help unfail a TP member amongst them. Investigator was added for the possible Janitor'd night action scenario to unfail hidden roles.

The Protectors
An other third of the Town was designed to increase the durability and be able to reduce number of casualties in double action night scenario. Roles with this intend being used were Sane Doctor, Bodyguard, Prostitute and Jesus.

The Special Force
The two new role Necromancer and Banshee were added for observation as they both never had practical use before. Both seemed more on the situational end of usefulnes, but likewise had potential to be pivotal for a leap forward for their faction.

The Decoys
And lastly, two vanilla Townies were added to potentially attract Mafia's attention and tank a night hit instead of an other role for a possible Sleeper recruting in an early TP death scenario.
Mafia Setup
The Mafia was designed to have two actions per night, and therefore have the possibility in participating in the mechanics as well. For the second action besides the kill there were currently only two possible options available, which are Detective or Escort.

Settling on Mafia Escort as this role was more aligned with the mechanics in mind. Detective with a double action would scout the Town roles too quickly, giving full transparancy. The Apprentice as addition to sacrifice some flexibility in the beginning to be able to react flexibly on the situation at hand. The choices to go along were Strongman for a certain kill, a Bomb for an additional kill at lynch, and a Janitor for an information surplus. Poisoner to give flexibility in timing of kills. Mafia Boss in this setup was more a pro-Town faction choice to give Mafia the impression of higher Detectives presence.
Third Party Setup
With no killing ability, and with passive roles only, (with exception of Mafia member), Third Party was not given the possibility to participate in the mechanics. However, both non-Mafia members were given protection related roles to increase durability, one night protection in Threesome candidate as Bulletproof, one late game day protection role for the town Lover as Innocent Child with a D5 timed confirmation. This role with also start off with the Hot Potato with the same timing. The Mafia Noble role was assigned to the Lover to use it within the Mafia faction, as well as late game potential change to Third Party faction.

Gameplay Analysis
As the game kicked-off the analysis around the use of the mechanic started. Different strategies of using it to the best advantage were discussed and weighted off against each other. The dominanting strategy among the players with night roles and therefore influence on the mechanic agreed to be a conservative use of the night roles to not reach the treasholds of 7 to 9 role uses.

This resulted in only half of the night actions being used, successfully denying the "double action"/"janitored" day and night phases the following day and remained the in use throughout night 1 to night 3 as leading strategy from town's side as evident by (periodically) missing night actions from roles such as Doctor, Prostitute and Spirit Medium.

Only by night 4 confidence in night role use increased as the pool of players with night roles has declined enough to not reach the threasholds and stay in line with the initial strategy.
Townie Faction
The lack of information from performed investigative night actions from the dominant mechanic strategy, and setup, led to analysis of players' behaviours, such as role claims. Those were weighted off against each other and analyzed against plausibility in setup. Behavioural patterns, such as voting as well as cooperativeness with the leading strategy became factors to decide the order of day lynches. More subtile patterns, such as timing of role hints, activity in total were picked up on as well, but were secondary as deemed to be non substantial enough. By end of D4 and four lynched townies in a row, the situation for town became unwinnable, however was not perceived as such, as the existence of third party was not discovered and thus disregarded, but giving a false sense of security through the bloated numbers. Inconsistancies in night role action claims against the confirmed night role action used by the mechanic came in as an additional analysis tool as well, however, already at a very late point in game, and too late to turn the tides.

Mafia Faction
Starting off very cautiously assessing the importance of the mechanic, almost no one participating actively in discussions throught the first day phase, or hinting the nature of a role, before going into first night discussions with the team to talk through and align a working strategy. Through following day phases the team succeeded in dodging day lynches in diverting the players to find someone more suspicious or inconsitant to lynch instead. The strategy to pass the Hot Potatoe secondary role to an investigative townie role and blocking it paid off greatly and was overlooked by the other players long enough to almost tie in numbers with remaining factions. The existance of third party, while couple of times mentioned in the internal brain stormings was not seriously enough considered to start looking into the potential candidates for it. The focus remained heavily on dismantling town, even at the point where it was not possible to lynch townies anymore. The end game strategy became working towards reaching a close enough number and win the game with the additional Noble vote, unaware of it belonging to third party as well.

Third Party Faction
With plenty players to go through Threesome candidate took six guesses to join the Lovers' party and their night discussions. The night protection role ensured survival of one mafia kill attempt, and the false claim by an other townie benefited and made him trusted enough to not be lynched. Mafia, while picking the apprenticed Strongman role chose a different target to use it on, making him literally dodge the bullet until making the mafia lover aware of his own existence shortly after. Similarly unaware of the identity of the candidate the lovers were trying to give hints about their own alignment, as discretely as possible to not expose themselves completely. Town lover although passing the potato stayed under the radar during day phases long enough to get day time benefits from the town role on D5. Mafia lover was from then on faced with a bigger challenge to keep the town counterpart alive, but, was trusted within the faction even while persuading to go for alternative options. During the day Mafia lover remained trusted by town also through incriminating mafia faction members, until only one was left and numbers allowed it to win with the votes.
Hot Potato played by @MarmaladeSky D1, @Holt D2, @sakura-aneki D3-D5 (killed D5)

The starting position of Hot Potato was given to a Town-aligned secondardy Third Party out of curiosity to see what they do with it. Through the exchange with the Mafia Lover it was quietly passed on to a Mafia player, to then decide within the team. Mafia team passed it on to role revealed Spy and going forward effectively blocked with the Mafia Escort the investigative role as well as the further passing in one action. Due to the novelty of this role and strategy and no indication of a Mafia Escort in the setup to that point Town did not identify this as highly benefitial Mafia strategy and held the passing Mafia Member accountable up until after the Hot Potato exploded.

In role design we categorized this role as a Priority 3 action to potentially block the movement. If this is going to remain a one-sided pro-Mafia strategy only, perhaps the categorization into Priority 3 need be reevalued again. I think this needs at least two or three games further test runs. In any case the movement of the Hot Potato is an important new information for the players to analyze.


Necromancer played by @Demonspeed (killed N4)

This role starts off basically very vanilla and with progressing game increasingly gains strength. All really depends not only on the Town setup, but also the order in which Townies died, thus bit on the harder side to plan around in game design as it could tilt the balance heavily pro-Town, or be completely useless. This situational usefulness of the role could lead to very unique outcomes and memorable moments, thus looking forward to see what our players will do with it in next games.


Banshee played by @SonOfDaws (lost D8)

Due to the longevity of the player this role could not show all aspects of its functunalities in this game, as the killing action was missing for a full review ( why didn't you die daws ;p). My impression was that similar to all other Townie killing roles it incentivises the player to analyze the player pool in selecting anti-Townie targets. We also drafted it as a Priority 3 action, both selecting and killing, which means it could be blocked. Player raised the question about feedback concerning his viable targets upon death, as he wouldnot know which actions have succeeded and which havenot. Perhaps this need further clarification.


Bulletproof Townie (Lover) by D6 previously (Threesome Candidate) played by @Gajeel (won D8)

Threesome Candidate as secondary role was the new addition in this game, and of course can be paired with a lot of roles on-going. This combination in particular is in the upper spectrum strength wise. Most combinations give this role a solid role claim thus increase the time the player can have to find the other members of the Third Party, thus victory becomes more achievable (as demonstrated in this game). No matter the primary role though, if one Lover dies in the first couple of phases this role has same slim chance as before to guess the remaining member.


Mafia Noble (Lover) played by @Lambu (won D8)

This role was added as a big nerf for the self-confirming Townie Noble. Perhaps also due to the fact that it was added just now the players would rather take it as self-confirming Mafia Noble, thus the Mafia team decided it is best to keep it as a last resort role in end game, when the numbers allow it to lynch a last Townie and win the game. I like to see some more bolder usage of the role in a few more test runs to see if it is versatile enough to allow different playstyles, or it will remain this last resort use. But either way I think it makes the previously drafted Mafia Robber obsolete and see its potential to move it to the chopping board and go on with Mafia Noble alone.
The built game mechanic is right now the best tool to try out different cencepts in the meta and potentially explore new rules or addition of new roles. What we were most curious about was exploring different voting regulations, concept of collective vs individual choice to select varying night scenarios.

Voting concepts: From the three concepts it turned out to be the least impactful. This might or might not have been heavily influenced through the simultaneous introduction of new tie breaking rule, which turned out to shift the timing of the votes more towards the end. Implementation-wise, some inaccurate wordings led to different interpretations of intended concepts, that were unnoticed by us for some time, unfortunately resulting in some frustrations on the side. Generally the hope to observe some different strategies around the voting concepts werenot observable in the scope as hoped in development.

Collective and individual choice concept: Giving the individual players the option to participate in an overarching game mechanic strategy was the second incooperated concept. Players discussing it already on day one, strategizing around it and arguing for/against the respective positions was perceived by us as positively participative. In this format with night actions, not everyone was given the chance to actually influence it individually with their own actions. Changing that is something I might explore in a future game.

Varying night scenarios concept: Coupled with the previous concept of choices the varying night scenarios concept was a very risky endeavour, that was misjudged in game designing phase, thus in hindsight something I would not do again. The role list was build upon the possibilities of these varying night concepts actually occuring, some even in a particular order, which due to the free choices were not going as drafted at all. Lot of these concepts while being big part of the design were not used, thus best done in a set environment only.

​
 
Last edited:

Baka Taichou

MH Tsundere Senpai
有名人 / Yuumeijin / Celebrity
Joined
Apr 20, 2007
Messages
2,770
Reaction score
5,687
Gender
Female
Country
Romania
Mmh... I voted Shad last phase because his vote reasoning wasn't to my liking, but so far in this phase his posts make sense, why are you distrusting him so?

What are your results for the night by the way ?
someone said earlier not to share yet.

and I said yesterday, when I thought I was gonna die that if I don't die, the only way Shad will convince me he's town is by dying and turning up town. And that i'd vote him again.
But that's not the only reason. Yesterday he was on me all evening about how he can recognize my playing patterns/style, cuz last game (which was first for him and first for me in many many years ~and was like learning from 0 cuz I forgot everything~) I was mafia and him too.
Him saying that I'm playing the same as last game when I was mafia and that this is my mafia style is out of scope, as he doesn't have a past game in which I played town for him to know how I play town and compare to how i play mafia. Him grinding me so much, voting for me too made me sus of him.

Digitaldude, contributed nothing to Shad and I's conversations, yet he jumped in last minute to vote for me, taking me from 2 votes to 3, making me the top voted as the rest had at most 2 votes at the time. That is extremely fishy, and I sus him, but that doesn't lower my sus on Shad.

Demonspeed's vote swap doesn't make me particularly sus of him, if he simply believed my claims it'd make sense to swap votes, he could have voted for Shad, making him take my place in the 3 way tie, but he chose to break the tie and vote for someone with 3 votes, that's pretty sus especially with what Lawl turned out to be, but then again if he didn't think sam was sus, with lawl's past mafia history I can see how he'd be inclined to vote for him instead, probably what inclined him to vote for me in the first place.
 

digitaldude

MH's Funniest Member
有名人 / Yuumeijin / Celebrity
Joined
Mar 5, 2009
Messages
4,776
Reaction score
11,674
Gender
Hidden
Country
The Wall
Anyway, i think sakura is really spy, could have been a desperate act but that talk in the discussion thread afterwars makes me think she was genuine. For now i'd say we give her the benefit of the doubt. That vote on Shad looks like a tunnel vision rather than anything really serious, i think anyway.

Sakura, when voting Shad, did you keep in mind that your vote will not be cancelled by your second one, due to the current world effect? Your vote on Shad is there to stay.
This is just really tragic isnt it, not how this game is meant to be played.
 

digitaldude

MH's Funniest Member
有名人 / Yuumeijin / Celebrity
Joined
Mar 5, 2009
Messages
4,776
Reaction score
11,674
Gender
Hidden
Country
The Wall
vote kill demonspeed
--- Double Post Merged, , Original Post Date: ---

Also there is no potato.
--- Double Post Merged, ---

Day Time ~ When a player vote changes, the first vote doesn't disappear from the Target remember we have two votes.
 

Baka Taichou

MH Tsundere Senpai
有名人 / Yuumeijin / Celebrity
Joined
Apr 20, 2007
Messages
2,770
Reaction score
5,687
Gender
Female
Country
Romania
one vote on 2 diff ppl, you can't vote twice on the same person
 

digitaldude

MH's Funniest Member
有名人 / Yuumeijin / Celebrity
Joined
Mar 5, 2009
Messages
4,776
Reaction score
11,674
Gender
Hidden
Country
The Wall
I think Sakura is looking suspicion and in particular this post:

Seemed rather odd because seems to implicate both Shad and herself at the same time....

However, I haven't seen enough of the board yet so

Votekill Lambu to avoid an accidental mislynch. Nothing against ya though
Suspicious sonofdaws vote. Grysun suspicious. Demonspeed murdered lawlett. Until we get more info then there are the three suspects.
 

digitaldude

MH's Funniest Member
有名人 / Yuumeijin / Celebrity
Joined
Mar 5, 2009
Messages
4,776
Reaction score
11,674
Gender
Hidden
Country
The Wall
We know that 5 or 6 night actions were used last night, we know one was kill.
 

Shad

Registered User
上級員 / Jyoukuuin / Sr. Member
Joined
Feb 10, 2019
Messages
275
Reaction score
3,962
Age
36
Gender
Male
Country
Morocco
2 spies and 2 detective or 1 spy and 3 detectives looks reasonable to me, then 1 kill and 1 block/investigation from mafia.

I've never played a game with third parties so i may be missing something
 

Baka Taichou

MH Tsundere Senpai
有名人 / Yuumeijin / Celebrity
Joined
Apr 20, 2007
Messages
2,770
Reaction score
5,687
Gender
Female
Country
Romania
I don't think you should reveal your target now but did you get blocked?
We know that 5 or 6 night actions were used last night, we know one was kill.
second was my action.

4 actions missing.

Only thing I'm saying right now is that I used my night action. I will share results later.

Sadly don't count on me too much, might be naive or insane just as well...as sane..

There's also a possibility that I am not the only spy.

if investigator died but sent his night action before him dying what's the priority order on that, would his action be taken into consideration as one of the 6-7? @Evil3ye
--- Double Post Merged, , Original Post Date: ---

also, I don't see a long lifespan for me since mafia now knows my role.

Just wish I wasn't so hot blooded.....
 

Demonspeed

The Bull
神のごとし / Kami no Gotoshi / Godlike
Global Moderator
Joined
Apr 30, 2012
Messages
47,708
Reaction score
61,410
Gender
Male
Country
France
So you didn't get blocked. That's good. It means Mafia most likely lacks an Escort. Makes no sense to let her like that after her claim.
 

Marmalade

The Golden Witch
英雄メンバー / Eiyuu Menbaa / Hero Member
Global Moderator
Joined
Oct 2, 2016
Messages
2,373
Reaction score
12,918
Gender
Female
Country
Netherlands
Or perhaps they figured they would block someone else instead? Though I'm not sure who would be a good target otherwise.
 

Baka Taichou

MH Tsundere Senpai
有名人 / Yuumeijin / Celebrity
Joined
Apr 20, 2007
Messages
2,770
Reaction score
5,687
Gender
Female
Country
Romania
well, regardless. I fucked up and I'm pissed :))

can we turn back time please?

and I told myself not to reveal early again.... fml
 

Organizized

Pirate King in the North
有名人 / Yuumeijin / Celebrity
Scavenger Hunter Supreme
Joined
Nov 5, 2007
Messages
4,334
Reaction score
22,340
Gender
Male
Country
Sweden
investigator died but sent his night action before him dying what's the priority order on that, would his action be taken into consideration as one of the 6-7? @Evil3ye
Honestly after last day phase there's no way Hardy used his role so that's one we can surely rule out being used.
 

Baka Taichou

MH Tsundere Senpai
有名人 / Yuumeijin / Celebrity
Joined
Apr 20, 2007
Messages
2,770
Reaction score
5,687
Gender
Female
Country
Romania
Honestly, with how the game mechanics are in mafia favor, them having escort and pirate would be lame af .... way too op, hope the hosts didn't fuck us that bad.
--- Double Post Merged, , Original Post Date: ---

Honestly after last day phase there's no way Hardy used his role so that's one we can surely rule out being used.
what makes you think that?
--- Double Post Merged, ---

i wonder how things will turn out tonight, if all night actions have the same priority :))) how will the hosts take them into account, in order of sendout or what? :))
 

Organizized

Pirate King in the North
有名人 / Yuumeijin / Celebrity
Scavenger Hunter Supreme
Joined
Nov 5, 2007
Messages
4,334
Reaction score
22,340
Gender
Male
Country
Sweden
what makes you think that?
Did you read aby of his posts? 95% of what Hardy said yesterday was advocating against using our roles (Spy excepted), preferably for the whole game. He said specifically that he wouldn't use his.

On the off-off-off chance the went and used it anyway, his whole credibility as a Mafia player goes out the window.
 

Demonspeed

The Bull
神のごとし / Kami no Gotoshi / Godlike
Global Moderator
Joined
Apr 30, 2012
Messages
47,708
Reaction score
61,410
Gender
Male
Country
France
Or perhaps they figured they would block someone else instead? Though I'm not sure who would be a good target otherwise.
They killed Hardy mostly because he was very active I believe. I heavily doubt they'd take risks and not block Sakura if they have an Escort.
 

Erinyes

Savage Huntress
MH中毒 / MH Chuudoku / MH Addicted
Joined
Feb 20, 2012
Messages
6,522
Reaction score
61,183
Gender
Female
Country
The Wall
I updated the recap so far, pliz feel free to tell me if i missed any hint or claim, i will fix it in the next update




Demonspeed - Ajani - Active role, not ittoo important, he doesntt know if he will use it #182
digitaldude - Ashiok - claims plain townie #191
Erinyes - Chandra -> active #179
Gajeel - Elsbeth - > passive #12
gnut - Garruk
Goodboy - Gideon - Bodyguard lynched on D1
GrySun - Jace -> active #29
Hardy - Karn - active, investigator - Killed on N1
Holt - Kaya - said hes town #233
Lambu - Kiora - passive
MarmaladeSky - Liliana she said she doesnt have a night action #201
Moegara - Nahiri - Passve role
Organizized - Nissa - Has an active role he wont use #180
sakura-aneki - Ral - claim spy #396
Shad - Sarkhan - has an active role #68
SirSamuel016 - Sorin - 259 never had the role before (he said hes hungry, not sure if its part of the hint) #259
SonOfDaws - Tamiyo
Takuan - Teferi
xnut - Vraska


[/QUOTE]
Day actions
D1
Noble vote (either twon or mafia)

Night actions

-N1 actions

- nght Kill
-Spy investigation by Sakura-chan
 

Demonspeed

The Bull
神のごとし / Kami no Gotoshi / Godlike
Global Moderator
Joined
Apr 30, 2012
Messages
47,708
Reaction score
61,410
Gender
Male
Country
France
Hardy was pointing fingers at Erin IIRC. And Gry I think?
 
Status
Not open for further replies.
Top