Games Mafia Game 86 - Magic: the Gathering - Planechase - END GAME

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Evil3ye

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by desin, panda and evil

Mechanic Design
The idea was a mechanic that is part of the core Mafia Game and not just an optional addon that distracts from it. Therefore the mechanic was based on the amount of night actions happening per night, giving people agency as individuals as well as factions as a whole. For full transparency all possible effects would be visible to everyone from the start so there are no information imbalances. As for the effects of the mechanic we once again took a look at the core mechanics being night actions and voting.
In regards to votes we chose "sticky votes" in the sense that every player has 2 locked votes to use. Thus giving every vote meaning and possibly undercutting any mafia last minute vote switcheroos. The intention was to give all three factions more options when it comes to voting ranging from voting your top two suspects as a town or using one vote on your mafia buddy to use later on as an alibi.

"Single vote" phase had a similar intention by putting more pressure on the day discussion and analysis beforehand to make a vote that counts while also leaving mafia less options for deniability for their votes.

"Double lynch" phase was supposed to be possible only very early in the game as it was only achievable with lot of active role uses. During the day town would be at a disadvantage due to it only being D2/D3 but still with a chance to get mafia. During the night in "double action" phase Mafia have a chance for two kills, however early on they would not have enough information to target valuable townies specifically. On the other hand townies had 2 nights for actions to gather information and get a surplus of info from very early on in the game thus speeding up the game. Investigative roles could possibly confirm their sanities and feed in lot of information for the following day discussion. Kill reducing roles had the same chance of stopping a kill just as in any normal night. This was supposed to help town get an information advantage early on by giving them the results of 3 nights by the beginning of D3/D4.

The chance of double kill is nevertheless alluring to mafia who would push for it but this would be balanced out by the automatic mechanic of the following night where the kill would have a 50% chance to fail. During the day the previous votes would be turned into penalty votes giving mafia a chance to manipulate the vote while also being at danger of paying for past suspicion.

Janitor kill was supposed to take information away from both parties opening the chance for mafia to claim a role that the investigator could find out thus catching mafia right there. The day lynch would be hidden as well thus as well only letting the investigator find out who it was while mafia does not know which role (if townie) was taken out and can’t plan around that.

As the game progresses the effects of the mechanic become less and less intrusive thus bringing endgame back to the basic game.

Assuming with almost certainty the game would start off accelerated early on with a double action night followed by a 50% failure chance to bring it back in pace, thus the assumption was D2 using mechanic 8-9 followed by mechanic 10+ which would then cut down actions to 3-6 and then staying in that realm until endgame and no mechanic interventions.

Role List/Faction Build
The main aspect of the game mechnic - number of the night roles used - was a key element in building the roles list. It was a balancing act of active and passive roles, as well as the timing of possible role uses. Majority of roles were added under the assumption they would start use at the beginning. As the game would progress further would be activated, to balance taken out roles. A number of maximum possible actions was defined and the rest would be filled out with passive roles. Naturally the Town as biggest faction would receive most of it and would have the biggest influence on the mechanic through cooperation. No day action except for one voting related roles were added to keep the focus on night actions.
The Intel Force
A third of the Town's setup would be the investigative roles, which could feed in new details from active player pool as well as beyond the grave. Due to the possible double night action scenario and resulting in possible information overflow the roles were added in a singlular amount. The Spy role with the potential to varify any night action, bundled with the by hosts confirmed amount of night actions, to make or break any claims made during the day phases. Spirit Medium, similar to the Spy would potentially make or break action claims. Insane Detective to potentially find Mafia/TP, although from 7 non-Townie roles only 4 were detectable, so the potential here was limited. Coupled with the Naive Traitor role this Detective would come "online" with the findings later than usual, as the sanities needed to be confirmed first. And upon death would also have the potential to seed dissesnt amoung the Mafia team to help unfail a TP member amongst them. Investigator was added for the possible Janitor'd night action scenario to unfail hidden roles.

The Protectors
An other third of the Town was designed to increase the durability and be able to reduce number of casualties in double action night scenario. Roles with this intend being used were Sane Doctor, Bodyguard, Prostitute and Jesus.

The Special Force
The two new role Necromancer and Banshee were added for observation as they both never had practical use before. Both seemed more on the situational end of usefulnes, but likewise had potential to be pivotal for a leap forward for their faction.

The Decoys
And lastly, two vanilla Townies were added to potentially attract Mafia's attention and tank a night hit instead of an other role for a possible Sleeper recruting in an early TP death scenario.
Mafia Setup
The Mafia was designed to have two actions per night, and therefore have the possibility in participating in the mechanics as well. For the second action besides the kill there were currently only two possible options available, which are Detective or Escort.

Settling on Mafia Escort as this role was more aligned with the mechanics in mind. Detective with a double action would scout the Town roles too quickly, giving full transparancy. The Apprentice as addition to sacrifice some flexibility in the beginning to be able to react flexibly on the situation at hand. The choices to go along were Strongman for a certain kill, a Bomb for an additional kill at lynch, and a Janitor for an information surplus. Poisoner to give flexibility in timing of kills. Mafia Boss in this setup was more a pro-Town faction choice to give Mafia the impression of higher Detectives presence.
Third Party Setup
With no killing ability, and with passive roles only, (with exception of Mafia member), Third Party was not given the possibility to participate in the mechanics. However, both non-Mafia members were given protection related roles to increase durability, one night protection in Threesome candidate as Bulletproof, one late game day protection role for the town Lover as Innocent Child with a D5 timed confirmation. This role with also start off with the Hot Potato with the same timing. The Mafia Noble role was assigned to the Lover to use it within the Mafia faction, as well as late game potential change to Third Party faction.

Gameplay Analysis
As the game kicked-off the analysis around the use of the mechanic started. Different strategies of using it to the best advantage were discussed and weighted off against each other. The dominanting strategy among the players with night roles and therefore influence on the mechanic agreed to be a conservative use of the night roles to not reach the treasholds of 7 to 9 role uses.

This resulted in only half of the night actions being used, successfully denying the "double action"/"janitored" day and night phases the following day and remained the in use throughout night 1 to night 3 as leading strategy from town's side as evident by (periodically) missing night actions from roles such as Doctor, Prostitute and Spirit Medium.

Only by night 4 confidence in night role use increased as the pool of players with night roles has declined enough to not reach the threasholds and stay in line with the initial strategy.
Townie Faction
The lack of information from performed investigative night actions from the dominant mechanic strategy, and setup, led to analysis of players' behaviours, such as role claims. Those were weighted off against each other and analyzed against plausibility in setup. Behavioural patterns, such as voting as well as cooperativeness with the leading strategy became factors to decide the order of day lynches. More subtile patterns, such as timing of role hints, activity in total were picked up on as well, but were secondary as deemed to be non substantial enough. By end of D4 and four lynched townies in a row, the situation for town became unwinnable, however was not perceived as such, as the existence of third party was not discovered and thus disregarded, but giving a false sense of security through the bloated numbers. Inconsistancies in night role action claims against the confirmed night role action used by the mechanic came in as an additional analysis tool as well, however, already at a very late point in game, and too late to turn the tides.

Mafia Faction
Starting off very cautiously assessing the importance of the mechanic, almost no one participating actively in discussions throught the first day phase, or hinting the nature of a role, before going into first night discussions with the team to talk through and align a working strategy. Through following day phases the team succeeded in dodging day lynches in diverting the players to find someone more suspicious or inconsitant to lynch instead. The strategy to pass the Hot Potatoe secondary role to an investigative townie role and blocking it paid off greatly and was overlooked by the other players long enough to almost tie in numbers with remaining factions. The existance of third party, while couple of times mentioned in the internal brain stormings was not seriously enough considered to start looking into the potential candidates for it. The focus remained heavily on dismantling town, even at the point where it was not possible to lynch townies anymore. The end game strategy became working towards reaching a close enough number and win the game with the additional Noble vote, unaware of it belonging to third party as well.

Third Party Faction
With plenty players to go through Threesome candidate took six guesses to join the Lovers' party and their night discussions. The night protection role ensured survival of one mafia kill attempt, and the false claim by an other townie benefited and made him trusted enough to not be lynched. Mafia, while picking the apprenticed Strongman role chose a different target to use it on, making him literally dodge the bullet until making the mafia lover aware of his own existence shortly after. Similarly unaware of the identity of the candidate the lovers were trying to give hints about their own alignment, as discretely as possible to not expose themselves completely. Town lover although passing the potato stayed under the radar during day phases long enough to get day time benefits from the town role on D5. Mafia lover was from then on faced with a bigger challenge to keep the town counterpart alive, but, was trusted within the faction even while persuading to go for alternative options. During the day Mafia lover remained trusted by town also through incriminating mafia faction members, until only one was left and numbers allowed it to win with the votes.
Hot Potato played by @MarmaladeSky D1, @Holt D2, @sakura-aneki D3-D5 (killed D5)

The starting position of Hot Potato was given to a Town-aligned secondardy Third Party out of curiosity to see what they do with it. Through the exchange with the Mafia Lover it was quietly passed on to a Mafia player, to then decide within the team. Mafia team passed it on to role revealed Spy and going forward effectively blocked with the Mafia Escort the investigative role as well as the further passing in one action. Due to the novelty of this role and strategy and no indication of a Mafia Escort in the setup to that point Town did not identify this as highly benefitial Mafia strategy and held the passing Mafia Member accountable up until after the Hot Potato exploded.

In role design we categorized this role as a Priority 3 action to potentially block the movement. If this is going to remain a one-sided pro-Mafia strategy only, perhaps the categorization into Priority 3 need be reevalued again. I think this needs at least two or three games further test runs. In any case the movement of the Hot Potato is an important new information for the players to analyze.


Necromancer played by @Demonspeed (killed N4)

This role starts off basically very vanilla and with progressing game increasingly gains strength. All really depends not only on the Town setup, but also the order in which Townies died, thus bit on the harder side to plan around in game design as it could tilt the balance heavily pro-Town, or be completely useless. This situational usefulness of the role could lead to very unique outcomes and memorable moments, thus looking forward to see what our players will do with it in next games.


Banshee played by @SonOfDaws (lost D8)

Due to the longevity of the player this role could not show all aspects of its functunalities in this game, as the killing action was missing for a full review ( why didn't you die daws ;p). My impression was that similar to all other Townie killing roles it incentivises the player to analyze the player pool in selecting anti-Townie targets. We also drafted it as a Priority 3 action, both selecting and killing, which means it could be blocked. Player raised the question about feedback concerning his viable targets upon death, as he wouldnot know which actions have succeeded and which havenot. Perhaps this need further clarification.


Bulletproof Townie (Lover) by D6 previously (Threesome Candidate) played by @Gajeel (won D8)

Threesome Candidate as secondary role was the new addition in this game, and of course can be paired with a lot of roles on-going. This combination in particular is in the upper spectrum strength wise. Most combinations give this role a solid role claim thus increase the time the player can have to find the other members of the Third Party, thus victory becomes more achievable (as demonstrated in this game). No matter the primary role though, if one Lover dies in the first couple of phases this role has same slim chance as before to guess the remaining member.


Mafia Noble (Lover) played by @Lambu (won D8)

This role was added as a big nerf for the self-confirming Townie Noble. Perhaps also due to the fact that it was added just now the players would rather take it as self-confirming Mafia Noble, thus the Mafia team decided it is best to keep it as a last resort role in end game, when the numbers allow it to lynch a last Townie and win the game. I like to see some more bolder usage of the role in a few more test runs to see if it is versatile enough to allow different playstyles, or it will remain this last resort use. But either way I think it makes the previously drafted Mafia Robber obsolete and see its potential to move it to the chopping board and go on with Mafia Noble alone.
The built game mechanic is right now the best tool to try out different cencepts in the meta and potentially explore new rules or addition of new roles. What we were most curious about was exploring different voting regulations, concept of collective vs individual choice to select varying night scenarios.

Voting concepts: From the three concepts it turned out to be the least impactful. This might or might not have been heavily influenced through the simultaneous introduction of new tie breaking rule, which turned out to shift the timing of the votes more towards the end. Implementation-wise, some inaccurate wordings led to different interpretations of intended concepts, that were unnoticed by us for some time, unfortunately resulting in some frustrations on the side. Generally the hope to observe some different strategies around the voting concepts werenot observable in the scope as hoped in development.

Collective and individual choice concept: Giving the individual players the option to participate in an overarching game mechanic strategy was the second incooperated concept. Players discussing it already on day one, strategizing around it and arguing for/against the respective positions was perceived by us as positively participative. In this format with night actions, not everyone was given the chance to actually influence it individually with their own actions. Changing that is something I might explore in a future game.

Varying night scenarios concept: Coupled with the previous concept of choices the varying night scenarios concept was a very risky endeavour, that was misjudged in game designing phase, thus in hindsight something I would not do again. The role list was build upon the possibilities of these varying night concepts actually occuring, some even in a particular order, which due to the free choices were not going as drafted at all. Lot of these concepts while being big part of the design were not used, thus best done in a set environment only.

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Baka Taichou

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Guys, I apologize for the wall of text. My notes, need to share them periodically in case I die.

Sakura-taichou: My Two top suspects after my Potato Test ended.

DD

Last min vote on me thinking i'd take the lead in lynching. FIST VOTE AS A VOTE LOCK DIRECTLY! What does that say? "vote lock sakura lets see who is saved." - obvious mafia play

Trolling a lot, calling ppl out randomly (DemonSpeed and Gry focus and me)."DEMONSPEED MAFIA GRYSUN SUSPCIIOUS VOTE AAAH KEEL THEM" "demonspeed murdered lawlett." "Suspicious sonofdaws vote. Grysun suspicious. Demonspeed murdered lawlett. Until we get more info then there are the three suspects." "sakura revealed in last game too. WHY YOU TRUST??""so you think holt is mafia OR ARE YOU A MAFIA THAT GAVE HOLT THE POTAT? He was bodyguard."(addressed to marm) "THIS IS THE MAFIA GRY TALKING YOU SON OF BITCH WHY DID YOU MURDER HARDY? DID YOU THINK HE WAS A THREAT TO YOU BEING TOP POSTER IN THIS GAME"and the list goes on - same as last game when he was mafia.

Claimed Vanilla D1, right off the bat, mentioned he's death miller which he can't possibly know. Seems to be calling out to be recruited. If there's no death in this game, he got recruited. That or he's already bold mafia. - there was not kill last night, which means mafia risked targeting him in the hopes they'd get him recruited instead. (last game townie died as mafia during the night meaning he was death miller, bet your sweet asses he's plain townie and got recruited, why else spit out townie in D1 even before I revealed)

He asked Holt to give him the potato since he's "plain townie, not important", obviously to get suspicion off him. (holt did not even answer to that remark)

He's among top posters and most of his posts are TROLL POSTS

His SECOND COMMENT is to state that he has no night action again.... and by his 9th post he spilt his role out (post 191)
Funny how Gry (who contradicted with Holt on the potato) is his main suspect and SonofDaws, Gry after last night is cleared in my eyes for now and Son of Daws gave me a very townie vibe right of the bat, I find it funny how his top suspects are "...so the ones left are grysun and sonofdaws OOOOOOOOOO my top suspects."

He voted for me D1 VOTELOCK in the last 3 minutes of the day, Demonspeed D2 but did not cast his second/locked vote. (note here, demonspeed is also on my list of suspects)

Today (Day 3) he applied the same tactic applied with Demonspeed and Grysun on me, calling me out as mafia in all caps like the troll that he is.- again same as last game when he was mafia.



HOLT

Incredibly low post count, he's precautious just like Erin was, trying to stay off the radar. he claims to always play like this, I wouldn't know and I honestly won't let that deter me with anyone. You're afk you're sus.
After claiming he got potato, he didn't even sketch a reaction when DD offered to receive the potato. Yet he gave it to me without even asking if I still want it, since I also MENTIONED NOT TO GIVE IT TO ME ANYMORE when I read someone's comment that it explodes during the day.
Further making him sus is the fact that when DD or whoever said that they could have pretended to give it to me and instead pass it to someone unimportant (like him), and I CONFIRMED THAT by saying "you're not rly good at reading into things are you" he still passed it to me instead of DD.

The reason I claimed out loud to get the potato was to see how Holt reacted, since DD (with a not important role) asked for it before me, and the best plan would have been to pretend to give it to me in public but then send it to him instead only confirms to me that he's mafia and so is DD. me asking for the potato was a test on Holt to see how he reacts (considering I have such an important role mind you).

Besides that his contradiction discussion with Gry on this same topic proves even further my theory. How could a legit townie agree with my proposition and not look for a way to ensure that an important role stays alive for as long as they can and have minimal damage to town?

In my opinion DD and holt are confirmed mafia. If you lynch them and they prove to be towns you can lynch me next. but I assure you I am right on this one.

Adding to this that Hardy suspected both Holt and Erinyes.

Holt voted for Sam D1 and D2. Reason being low activity? Rly, Holt you have 14 posts in DAY 3! Erinyes also voted for Sam as the last vote for him.



DEMONSPEED

Voted for lawl last second this alone is fking sus to me, hence why I voted him second day, same strategy as DD.
I also think DD casting a single vote on him, not locking either in D2 was just to throw us off DDs scent if Demon dies and turns out to be mafia. So this also fortifies my suspicion in both Demon and DD as being mafia. Which in turn also fortifies the Holt theory as they're linked together by the potato test.
Is also adding small nudges towards Gry being sus "Joke aside. I did find the fact that Gry avoided to vote for the ones with the most votes strange. What Sakura will say once she posts is quite obvious I think." How is not feeling like the top voted are sus and not going with the bandwagoon make him sus exactly in D1?
Mentioned Hardy pointing fingers at Erin and Gry "Hardy was pointing fingers at Erin IIRC. And Gry I think?" but Hardy did not point fingers at Gry (hence why I was confused with my notes) he did point fingers at Holt and Erin, this seems to me as another attempt to inflict suspicion upon Gry.
Trying to turn sus towards Marmelade as well for passing the potato to Holt without saying anything.
Insists that Marm and Gry are his top suspects.
Asking Gry about roles in the game how big the chances are for doubles probably to prepare his alibi when roles will be openly claimed later on (NOT NECESSARLY FOR DOCTOR ROLE WHICH HE CLAIMED TO NOT BE). He said in case of possible insane doc since i asked for protection and that might kill me.
Pointing fingers at Moegara for voting for Erin, though he couldn't know erin was traitor, still seemes like pointing fingers, jsut because she decided to go with the others' claims about Erin being completely different from how she usually plays an active role(that claim seemed legit to me).
Also voted for me D1 :))) based on NOTHING, the discussion with Shad hadn't even happened yet when he cast his vote. Locked on Lawlett D1 no reason given. "Ugh, Vote kill lawlett." last second. Voted Takuan D2


-------------------------------------------------------------------------------------------------------------------------------------

PEOPLE I TRUST FOR NOW

  • GRY
Has a very pro townie vibe to him, very calm and composed. For now I trust him.
  • SONOFDAWS
Gives me a very pro townie vibe as well. For now I trust him.
  • SHAD
I suspected him, but right now I think we were indeed just two stupid townies at each other's throats like Gry said. He's not completely cleared in my eyes, but the fact that he backed off me shows me he realized he was wrong and is trying to remedy the situation.
  • MARM
  • MOEGARA
  • SAM
  • LAMBU
  • TAKUAN

with this being said. I'm gonna go with DD for now

!VoteKill DigitalDude
 

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I keep missing the end of the dayphases and it became a shitfest again, many things to point out. We were lucky to land on a "traitor" even if we dont have a way to know if she really was scum or not... looking for vote pattern and reactions looks pointless and it feels like investigating a death miller. Still worth a look.

Also the threeway lynch with Taku, Sam and Erin I saw too many out of the loop reactions. Its ok if you dont vote for any of the top voted but at least give your impressions on each right?
 

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And I trust Gry because he has active role and yet he stayed true to the "don't use role tonight". For me Gry is honestly confirmed townie.

Those were my notes, do with them as you please.
 

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This might be the first time mafia actually destroys town, usually its the opposite.
 

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And to that also come the ones that voted one of the 3 at the top but ignored the case on the other 2
 

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And to that also come the ones that voted one of the 3 at the top but ignored the case on the other 2
What is your role?
--- Double Post Merged, , Original Post Date: ---

Shouldnt sonofdaws get penalty for not voting btw?
 

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For the time being Im inclined to believe Sam more than Taku, the bp claim is ballsy but also alligns strangely well with his flipflopping with his role hinting.
 

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For the time being Im inclined to believe Sam more than Taku, the bp claim is ballsy but also alligns strangely well with his flipflopping with his role hinting.
role?
--- Double Post Merged, , Original Post Date: ---

We are not waiting for any detective or spy results, every role except prostitute is essentially worthless with how town is playing.
 

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So you guys want to kill a random guy again?
DD can you tell us how revealing our roles will help us exactly not lynch a random person, you must have a good plan... You are not just gathering information for mafia?

I'm with sakura on this, you are the highest suspect... They has to be a scum or 2 among the potato people.

Marm -> Holt -> DD / Sakura
 

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DD can you tell us how revealing our roles will help us exactly not lynch a random person, you must have a good plan... You are not just gathering information for mafia?

I'm with sakura on this, you are the highest suspect... They has to be a scum or 2 among the potato people.

Marm -> Holt -> DD / Sakura
Oh I dont know there wasnt a kill last night, I dont know mafia will be forced to lie about a role. You are most likely mafia cause you usd that bullshit phrase, I seen it too many times.
 

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Also the threeway lynch with Taku, Sam and Erin I saw too many out of the loop reactions. Its ok if you dont vote for any of the top voted but at least give your impressions on each right?
I didn't have a good read on any of the top voted, I don't have anything to say about them.
 

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just vote DD, it'll confirm my other 2 suspects too.
 

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Oh I dont know there wasnt a kill last night, I dont know mafia will be forced to lie about a role. You are most likely mafia cause you usd that bullshit phrase, I seen it too many times.
Potato People? I invented that phrase, didn't catch up yet, nobody is using it :(
--- Double Post Merged, , Original Post Date: ---

VoteKill Digitaldude

I gave you a chance to reply, time to force your hand
 

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Also I didnt get hot potato holt might be mafia man.
Sakura asked for it repeatedly?

Bunch of bad lynches so far but there seems to be too much late game vote switches. Also curious about those that decided to vote two people immediately yesterday. 5-6 actions with no deaths is a bit interesting. Really thinking a recruit happened, however, the obvious target for that would be DD, so I don't see why mafia would attempt that
 
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