Games Mafia Game 92 - Kingdom Rush - END GAME

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GrySun

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MG92 - Kingdom Rush




Host:

@GrySun

If you would like to play next time, please announce your participation in the
Mafia Game "Discussion" Thread​

Mafia Rules
Players will be secretly assigned roles. One group will play the "Mafia"; the other group will play the "Townies". The Townies will not know who other Townies or Mafia members are. However the Mafia members will know who their fellow Mafia members are.

During the "day" phase, all of the players debate the identities of the Mafia members and at the end each person will vote to eliminate a suspect. This is carried out in the "game thread". In the game's "night" phase the Mafia will privately discuss who they should kill. They will then send this person’s name to the host, as well as other actions. The goal of the Town is to eliminate every single Non-Town Faction. The goal of the Non-Town Factions is not only to have an equal number of members as remaining Townies, but also to completely kill off all the other Non-Town Factions, except explicitly stated otherwise.

A typical game will start with a minimum of 7 players, 5 Townies and 2 Mafia members. The members that will be Mafia and Townies will be chosen through a random list generator. There the participating players' names will be put in and after the randomisation the Mafia roles will go to the names at the top of the list. This is to avoid butthurt and favouritism accusations. :'[

Lastly, the numbers of Mafia Members depends on the number of participants!
  • 7 - 10 = 2 Mafias
  • 11 - 13 = 3 Mafias
  • 14 - 17 = 4 Mafias
  • 18 - 20 = 5 Mafias
  • 21 - 24 = 6 Mafias
    etc.
This number is only for guidance, there can be more/less mafias than written here depending on the other roles in the game like two mafia groups, recruitable roles etc.

The game will be split up into two phases: Day and Night.

PHASE 1: DAY

This is where you discuss/argue about who is and isn't mafia. As soon as the day phase starts, you are allowed to vote. The day phase will take place strictly inside the “game” thread. Any discussions regarding the day phase outside the thread will be dealt with severely.
The length of a Day phase is set by the host, usually starting at ~24 hours and getting shorter the less players remain alive.
VOTE KILL [user]
This will be the manner in which you vote. Make sure it is clearly displayed in your post though caps/coloured or bold font.
You will be only allowed 1 vote change per phase. So use your vote wisely.
PHASE 2: NIGHT
The host closes the game thread during the night phases.
There should be no discussion about the game during the night phase, regardless of the player being still in the game or already out.

During the night phase, the mafia members will collaborate and choose who they want to kill. They will not do this in the thread, but via PM's with each other/other alternative communication channels approved by the host, such as piratepad.

At the beginning of the game the Mafia members will be informed of the other members. They must PM the host telling them their choice for the night's murder and the murderer from their team. There can only be one murder in the night phase therefore the mafia members must come to an agreement.

If the Mafia don't send in their night kill before the night phase ends, then their action will not be performed. The Mafia can also send in their night actions during the previous day phase, if they think they will not be online during the coming night.

The length of a Night phase is set by the host, usually ~12 hours.

ACTIVITY RULES
  • Be active in every day phase and post at least three times. It's a Minor Violation if you don't do that and will result in Penalty Vote(s)/Hostkill and ban from future games (Hall of Shame). If you are going to miss out a period of time due to real life events make sure to inform the host, who is going to judge each situation individually and decide whether or not taking the player out of the game is necessary.
  • Place at least one vote every day phase. It's a Minor Violation if you forget to place a vote and will result in Penalty Vote(s)/Hostkill and ban from future games (Hall of Shame).
  • Don't post more than 100 times per day phase. This is to reduce spam and the volume of posts per game. Nobody has time to go through hundreds of one liner posts with the same content over and over again (Imperium Copyright Rule). If you hit the volume restriction, it's a Minor Violation. You will get a Penality Vote per 10 additional posts you make.
  • No talking during Night Phases, except for some roles that it is explicitly allowed and encouraged to. The Night phases are only to send in Night Actions. The scale of punishment for players who are caught discussing game content in the night may vary from Minor Violation to instant Hostkill, depending on the seriousness of the comment and/or warnings given before.
  • Dead people can't talk, so don't post once your character is dead. You are not allowed to help or influence others in any way if you are dead, including liking posts in the game thread or discussing game content in the Discussion thread. You can, however, lurk the game thread. If you post or influence the game regardlessly, you will be banned from future games (Hall of Shame).

OUTER THREAD RULES
  • Absolutely DO NOT discuss the game outside of the game thread (unless you are Mafia members discussing it with other mafia through pms/piratepad). This is so that people do not reveal their roles and ruin the game. Players violating this rule will be instantly hostkilled and banned from future games (Hall of Shame).
  • Do not directly comment on the current game, once you are dead. This is so you don't influence the players that are still playing. Violator of this rule will be banned from future games (Hall of Shame).

OTHER GAME RULES
  • You are not allowed to post any screenshots, PMs or anything similar that can reveal your role, or the role of others, neither fake host PMs. If you do, you will be hostkilled and banned from future games (Hall of Shame).
  • You are not allowed to do a Daytime-specific command if you don't have a role that can use that command. If you do, you will be hostkilled and banned from future games (Hall of Shame).
  • Daytime-specific commands cannot be used in the last hour of the day phase.
  • You are not allowed to ignore directions sent in to you by the host. It's a Minor Violation if you fail to respond accordingly.
  • You are not allowed to majorly edit the content of your posts, nor delete any of your own or someone else's post without the Host's approval. If you do, you may get a Minor Violation punishment or hostkilled immediately and banned from future games (Hall of Shame).

RULE BREAKING, PUNISHMENT & HALL OF SHAME
  • Minor Violations are "small rules violations", which do not result in a hostkill instantly, but are sanctioned with Penalty Votes first. For the first Minor Violation you get 1 Penalty Vote, for the second you get 3 Penalty Votes and the third gets you hostkilled. Three Minor Violations of any kind are a Major Violation and will lead to a hostkill.
  • If you disobey the rules above that are resulting with you being host killed and/or banned from future games, you will get registered in the Hall of Shame.
  • One Major Violation bans you from the upcoming game.
  • A second Major Violation of the same kind will ban you from the next three games.
  • A third Major Violation and you are out from all upcoming games.
  • No amnesty or prescription until further notice.

DAY PHASES & VOTINGS
  • Each active player has to vote during a day phase. Each player has the chance to change his vote once.
  • A day phase can be ended earlier, if and only if one player has collected more than a half+1 of the second votes ("locked votes") of all players and each player has voted at least once (Absolute Majority Voting).
  • If by the end of the regular time of the day phase two or more players have the same amount of votes, the second votes ("locked votes") are decisive. The player with the most locked votes is being lynched.
  • If one or more players have the same amount of votes and locked votes, the time of the regular day phase won't be extended. The lynch will be randomised among these top voted players.

NIGHT PHASES & ACTIONS
  • During the night phase each player that has a role with a night action may send it in to the host via PM.
  • The player may or may not make use of his action. If the player misses the deadline and does not submit his action within the given time, it is seen as not used action. It is possible, however, to submit it before the start of the night, if the player already knows he has no time to do it later.
  • The night actions are listed in Priority groups. The higher the priority ranking, the more likely it is that the night action is being executed successfully. First actions to be performed are those from P1, then P2 and ending with P3.
  • If two night action roles from the same priority group target the same player at night a coin flip will decide which night action is executed first.




PLAYERS LIST

1. @sakura-aneki - Sorcerer Mage (Necromancer) (Dodger) (Restless Spirit)

2. @digitaldude - Bone Flingers (Noble) died N3
3. @Demonspeed - Forest Keepers (Prostitute) (Restless Spirit) died N1
4. @James Rye - Assassin's Guild (Daytime Vigilante) (Dodger) (Restless Spirit)
5. @SonOfDaws - Barbarian Mead Hall (Doctor) (Dodger) (Restless Spirit) died N2
6. @MarmaladeSky - Necromancer (Mafia Escort) (Restless Spirit) lynched D1
7. @Tatsumaki - Big Bertha (Detective) (Restless Spirit)
8. @Copy Panda - Tesla x104 (Mafia Robber) (Dodger) surrendered on D4
9. @Goodboy - Holy Order (Mafia Bomb Defuser) (Sickly) shot D3
10. @Evil3ye - Specters Mausoleum (Bomb) (Sickly) lynched D2
11. @Gajeel - Elite Harassers (Mafia Member) (Restless Spirit) died N2
12. @Lady pompom - Tribal Axethrowers (Mafia Detective) (Dodger) surrendered on D4
13. @desin24 - DWAARP (Spy)
14. @Farfalla - Wild Magus (Healthy Townie) (Restless Spirit) lynched D4
15. @Holt - Rangers Hideout (Hider) (Dodger) lynched D2

GAME UPDATES

START GAME 92/START DAY 1
END DAY 1/START NIGHT 1
END NIGHT 1/START DAY 2
END DAY 2/START NIGHT 2
END NIGHT 2/START DAY 3
DAY 3 DAYKILL
END DAY 3/START NIGHT 3
END NIGHT 3/START DAY 4
DAY DAY 4/END GAME

VOTES

DAY 1
DAY 2
DAY 3
DAY 4


MG92 Mechanics - Tower Upgrades


  • Every player can upgrade their Tower(role) using Gold acquired while playing.​
  • There are 3 kinds of upgrades:​
    1. Tower Improvement - Permanently upgrades some aspect of a player's Primary Role. Can be very specific to a role(example: Bomb can now choose who he explodes on when lynched || Cowboy now has 75% chances to win duel) or less specific(example: higher priority action || 2 Actions per night).​
    2. Unique Power - Makes you use a special 1-time use active power that can not be used alongside any other night actions and it's usage can't be detected. It is used immediately when obtained. Can be similar/related to the Primary role(example: Bodyguard can make a player defend another player at night like a Bodyguard) or unrelated/more general(example: blocking-related Power for a non-blocking related primary role). Usually the most expensive upgrade.​
    3. Gain a secondary role permanently. Choices include Restless Spirit and Dodger. Usually the cheapest upgrade.​
  • You are only allowed to claim your upgrades from Day 3 onward.​
  • Upgrades are done immediately, so they are active the same night you can afford them before any role actions are handled.​



MG92 Mechanics - Gold


  • Every player starts with 50 Gold.​
  • You are notified at the start of every Night how much Gold you have.​
  • How to gain Gold:​
    1. Each player has 2 unique conditions in their PMs. Upon fulfilling these conditions the player obtains some Gold. The first can be in some ways related to the primary role, and is not allowed to be shared(example: Detective - find a Guilty result). The second condition is more general, and can be shared(example: have 2 votes on you at the end of a Day phase). You cannot fulfill a condition more than once.​
    2. Every Map gives a certain amount of Gold to all players.​



MG92 Mechanics - Maps

"The kingdom is vast. Flexibility is required to perform well in multiple different locations."


  • Each Night the Mafia will decide on the Map used for the next level(Day/Night cycle). They can not choose not to pick a Map.​
  • At the start of each day the Map chosen by the Mafia will be revealed.​
  • All maps have an effect for both the Day and the Night of a cycle.​
  • Most Map effects end when a new Map is chosen, except in few written cases.​
  • When all Maps are used up, the game is played on the Final Map until the game ends.​

Twin Rivers​
First Map
Day:
Mafia can communicate in their Pad during the Day. Every player gets the [Restless Spirit] secondary for the duration of the Day.
Night: Every player gets the [Dodger] and [Restless Spirit] secondary role until the end of this Map.
Gold: +100 for everyone​
Icewind Pass​
Day: Every player that didn't vote for the lynched player the previous Day starts the day with 3 penalty votes.
Night:
Whole role setup revealed to Mafia, alongside all roles' possible upgrades. Does not reveal Secondary roles or current upgrades unlocked, nor which player has which role.
Gold: +300 for Town(-100 per each Night unpicked);
+50 for Mafia​
Dunes of Despair​
Day & Night: All player deaths are hidden, only Mafia is told the roles. After the next mafia dies in any Map the hidden roles are revealed.
Gold: +200 for Town;
+100 for Mafia​
Fungal Forest​
Day: Every player can vote for a player whose role is revealed at the end of the Day without killing the player. Normal voting and lynch still happens separately.
Night: All non-killing roles have a 50% chance to fail. The failure is notified. Affects primary and secondary roles.
Gold: +150 for everyone​
Ancient Necropolis​
Day: Every player only has 1 vote.
Night: All non-killing roles can be used twice.
Gold: +100 for everyone​
Pit of Fire​
Day: All Mafia roles and upgrades revealed. Does not reveal Secondary roles or current upgrades unlocked, nor which player has which role.
Night: All nightkills are unblockable and unpreventable(akin to Strongman).
Gold: +50 for Town;
+150 for Mafia​
Rage Valley​
Final Map
All roles and mechanics stop working
Every player has [Unlimited Voter Disease] - cannot lock vote, can keep changing vote
Gold:
-9999​


​


Story



Greetings, noble and heroic warriors! The kingdom of Linirea is under attack by unknown evil forces! All the best troops across the lands have been gathered to help thwart this threat. You will be stationed in your respective Towers and placed in the most strategical locations to hold off the enemy assault.

However, the enemy is smart and has predicted our entrenchment. Some of you are compromised, helping out during battle yet waiting for the Nights to make their real moves. To fight our own, we reactivated the Shrine of Regnos. His might shall zap any Tower you declare as most suspicious every Day to smithereens!

Use your powers wisely and make sound decisions, and we may yet overcome this situation. Good luck!

​



Day 1 Map - Twin Rivers



The Twin Rivers is a land of opportunity and choices. Many things are possible here, giving everyone the tools to make the best of what they have.

Day: Mafia can communicate in their Pad during the Day. Every player gets the [Restless Spirit] secondary for the duration of the Day.
Night: Every player gets the [Dodger] and [Restless Spirit] secondary role until the end of this Map.
Gold: +100 for everyone

Dodger (Secondary Role) - Picks one player at Night to dodge; if said player targets the Dodger, the targeting fails. Can be used alongside your primary role, and is a traceable action. Can be blocked, unless the blocking player was dodged.

Restless Spirit (Secondary Role) - If the player dies, he's able to cast a vote (and give his reasons for the vote) on the next day. Additionally, Mafia players can talk in their Pad 1 night after they die.


Day 1 ends in 24 hours.​
 
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GrySun

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Opening the thread now. If there's questions, ask them either here or in PMs depending on the sensitivity of the question, I'll answer when I get to it.

Good luck to everyone :hi
 

Demonspeed

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Avatar ready!

Never played this game.
 

Lady pompom

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One of the cutest brutally frustrating strategy games! <_>

Axes ready!
 

Baka Taichou

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hi guys!

does final map mean this is a time sensitive game?

Also I'd like to start off by saying my hints. Active role, never had it, I'm a little "meh" about it's usefulness right now, but need to look into it a bit more, we'll see.
--- Double Post Merged, , Original Post Date: ---

still need to read the OP a bit later.
 

Evil3ye

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Active role here, townie, don't block me.

Mafia can talk during the day today, but dont panic guys, we got this.
 

Evil3ye

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The mafia can choose the maps, and some of the maps have attributes makes me think we can exclude some role in their setup.

Icewind Pass - > Detective
Dunes of Despair - > Janitor

I think they will go into Icewind Pass first to quickly get all roles and have an easy day 2 lynch with the typical inconclusive day 1 votings. I recommend to be on the lynching voting side.
 

Copy Panda

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omona very spicy

This map means that mafia can talk on disc rn?
 

James Rye

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Avatar ready!

Never played this game.
You should, the game series is pretty fun and some maps are really tough on higher difficulty.

My hint is that I never had the role before. At least I am pretty sure I never did.
 

Demonspeed

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Elite Harassers, Tribal Axethrowers. These guys can't be Town :lmao.

My role is common but I am honestly not sure I have had it before.
 

James Rye

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As for why I am pretty sure I never had it before, it's passive. It could become a cool role though, if I had enough money, that is. <.<

So this pay-to-win? Who do I need to send 20 bucks to get 10k in gold? @GrySun
 

Evil3ye

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Does everyone has two ways to earn coin and is not allowed to reveal one of them?
 

James Rye

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15 players is a bit troubling to decide if we got 4 Mafias or 3 Mafias and a TP. I would assume latter because 4 vs 11 might be a bit too easy for Mafia if they got good role though the whole map mechanic would suggest a full 4 member mafia group. Also I believe Mafia will pick Icewind pass next because that gives them one hell of a knowledge buff.
 

desin24

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Hello everyone, good to have another MG going on. Very cute avatars! First hint: I'M NOT A WHORE!
 

Copy Panda

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How do maps change
--- Double Post Merged, , Original Post Date: ---

Bruh what is this set-up? Mafia can talk right now, they can pick the next map and the ice map reveals the whole comp to them??
 
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