DAY PHASES & VOTINGS
Each active player has to vote during a day phase. Each player has the chance to change his vote once.
A day phase can be ended earlier, if and only if one player has collected more than a half+1 of the second votes ("locked votes") of all players and each player has voted at least once (Absolute Majority Voting).
If by the end of the the regular time of the day phase two or more players have the same amount of votes, the second votes ("locked votes") are decisive. The player with the most locked votes is being lynched.
If one or more players have the same amount of votes and locked votes, each player is getting the possibility to change his vote one more time. The regular day phase is being expanded for the means of further discussions.
If the voting result is the same by the end of the expanded day phase, both players are being lynched.
NIGHT PHASES & ACTIONS
During the night phase each player that has a role with a night action may send it in to the host via PM.
The player may or may not make use of his action. If the player misses the deadline and does not submit his action within the given time, it is seen as not used action. It is possible, however, to submit it before the start of the night, if the player already knows he has no time to do it later.
The night actions are listed in Priority groups. The higher the priority ranking, the more likely it is that the night action is being executed successfully. First actions to be performed are those from P1, then P2 and ending with P3.
If two night action roles from the same priority group target the same player at night a coin flip will decide which night action is executed first.
NIGHT ACTIONS PRIORITY GROUPS
PRIORITY - "ROLE BLOCKING"
(Prostitute, Hypnotist, Mafia Escort, etc.)
PRIORITY - "SAVING & INVESTIGATING" (& more)
(Doctor, Detective, Spy, Sickly Townie, Hider, etc.)
PRIORITY - "KILLING & RECRUITING"
(Mafia Member, Mafia Boss, Third Party, Time Bomb, Insane Doctor, Maison Recruiter, Pirate's Robbing, etc.)