OMG, this is the best game of my life! I'm so happy I joined! I gonna geek out!
Spy Network - Every mafia member can, once per day phase, PM the host a role. The host responds by telling how many of that role are in the game. This must be done outside of the main mafia PM, just between the host and the individual mafia member. Requires at least 2 Mafia Generals alive.
^that's my Mafia Informant Idea as a game mechanic, awesome!
Mafia Necromancer-The Mafia Necromancer (Mafia) can target a dead player of any alignment with a night action, and use that action to target another (eligible) player. They cannot target the same dead player twice. The Necromancer cannot take a dead player's role that has been used up (e.g. a used-up Kamikaze Bomb).
^this is my Mafia Ghoul idea because I wanted a counter to the Town Necromancer, awesome!
Mafia Consigliere-The Mafia Consigliere (Mafia) can use their ability at night to shield a target of their choice, including dead players, from all investigative actions. Instead all blocked Investigation roles receive a [Classified] result, knowing they were blocked by the Consigliere.
^"GASP!" That's my Mafia Consigliere suggestion that can "protect" from investigative actions, awesome!
Oh my gawd, this game is so awesome!
Ähem.
Okay.
Looking at the 5 strats, the Mafia ones suggests that in a game of 15 we got 4 anti-towns most likely all 4 mafias in one party as their strongest strat implies that they might have 1 maybe even 2, but I doubt it, unskilled Mafias. Winning cointoss in their favors means they are not worried of draws or might even want draws as we wouldn't be able to tell if they were lucky of Mafia.
Their 2nd start helps them a lot, especially after night 1 when they can give each other suggestion what role to write the hosts about, so the sooner we find one mafia general the better. Also means MDet is likely not in the game.
@Gryffindor @GrySun Does the strat still count for the dayphase when a Mafia is lynched during the day? As in if we were to lynch, by luck, one of the 2 mafia generals would their start disappear without getting results or is it that the start counts for the whole day phase once you start the phase with 2 mafia generals?
Town starts are good as well. I assume free-for-all includes Mafia since it says every player. Would have been too easy to have town players switch 3-4 times and watch Mafia sweat not wanting to switch for a 2nd target as that would give them away. XD
Strat 2 is like stronger illusions, whats interesting is, to me, this would imply 2 killing parties at night, so either we got an insane doc or there is a 3rd party in-game, but with 15 players that seems a bit much, so I wouldn't spend too much thinking on that unless the amount of illusions is insanely high at some point.
Strat 1 is our strongest strat, basically makes fail lynches less negative but could still end up with dead town giving mafia votes.
I like this stuff so far.
Also Mafia Masons means we got a Mason Recruiter in our midst as well, which could be good or bad depending on who gets recruited. Also depending on how many Masons the MR starts with he or she might have already a Mafia Mason from the start.
Overall, this seems to become an interesting game. Looking forward to it.^^
Spy Network - Every mafia member can, once per day phase, PM the host a role. The host responds by telling how many of that role are in the game. This must be done outside of the main mafia PM, just between the host and the individual mafia member. Requires at least 2 Mafia Generals alive.
^that's my Mafia Informant Idea as a game mechanic, awesome!
Mafia Necromancer-The Mafia Necromancer (Mafia) can target a dead player of any alignment with a night action, and use that action to target another (eligible) player. They cannot target the same dead player twice. The Necromancer cannot take a dead player's role that has been used up (e.g. a used-up Kamikaze Bomb).
^this is my Mafia Ghoul idea because I wanted a counter to the Town Necromancer, awesome!
Mafia Consigliere-The Mafia Consigliere (Mafia) can use their ability at night to shield a target of their choice, including dead players, from all investigative actions. Instead all blocked Investigation roles receive a [Classified] result, knowing they were blocked by the Consigliere.
^"GASP!" That's my Mafia Consigliere suggestion that can "protect" from investigative actions, awesome!
Oh my gawd, this game is so awesome!
Ähem.
Okay.
Looking at the 5 strats, the Mafia ones suggests that in a game of 15 we got 4 anti-towns most likely all 4 mafias in one party as their strongest strat implies that they might have 1 maybe even 2, but I doubt it, unskilled Mafias. Winning cointoss in their favors means they are not worried of draws or might even want draws as we wouldn't be able to tell if they were lucky of Mafia.
Their 2nd start helps them a lot, especially after night 1 when they can give each other suggestion what role to write the hosts about, so the sooner we find one mafia general the better. Also means MDet is likely not in the game.
@Gryffindor @GrySun Does the strat still count for the dayphase when a Mafia is lynched during the day? As in if we were to lynch, by luck, one of the 2 mafia generals would their start disappear without getting results or is it that the start counts for the whole day phase once you start the phase with 2 mafia generals?
Town starts are good as well. I assume free-for-all includes Mafia since it says every player. Would have been too easy to have town players switch 3-4 times and watch Mafia sweat not wanting to switch for a 2nd target as that would give them away. XD
Strat 2 is like stronger illusions, whats interesting is, to me, this would imply 2 killing parties at night, so either we got an insane doc or there is a 3rd party in-game, but with 15 players that seems a bit much, so I wouldn't spend too much thinking on that unless the amount of illusions is insanely high at some point.
Strat 1 is our strongest strat, basically makes fail lynches less negative but could still end up with dead town giving mafia votes.
I like this stuff so far.
Also Mafia Masons means we got a Mason Recruiter in our midst as well, which could be good or bad depending on who gets recruited. Also depending on how many Masons the MR starts with he or she might have already a Mafia Mason from the start.
Overall, this seems to become an interesting game. Looking forward to it.^^


(#35)
: (#28)
taking after the biggest