Games Mafia Game 145 - Vampire Crawlers - Night 1

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GrySun

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Day 1 votes

11/11 votes
3x Lawl Po Bia
(Kakoha #66, Vali x lucifer #68, Lady pompom #76, Copy Panda #170, Natasha #185)
2x Natasha
(Tatsumaki #32, SirSamuel016 #169)
2x Copy Panda
(Marmalade #111, Lawl Po Bia #119)
1x Hardy
(Kakoha #178)
1x SirSamuel016 (Degojaru #12, Lawl Po Bia #23)
1x Lady pompom
(Natasha #73)
1x Vali x lucifer
(Hardy #94)
1x Kakoha
(Lady pompom #106)
0x Tatsumaki
(SirSamuel016 #61)


Day 1 end countdown

On the first day, the group traversed the..



Once a thriving haven, now a dumping ground for evil. A vampire is said to be the root of this evil, but we can find only mayhem and roast chicken.

​
 
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GrySun

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Host:



@GrySun

If you would like to play next time, please announce your participation in the
Mafia Game "Discussion" Thread​

Ground Rules
-----

General Guidelines
Welcome to MH Mafia! This document provides the rules and guidelines for Hosts and Players participating in mafia games. These rules are designed to ensure fairness, an enjoyable environment and outline the consequences for rule violations.
  • The goal of this text is to provide a set of rules, guidelines and ideas that together are meant to preserve the peace and flow of both individual games and the complete set of games.
  • Please respect the Host's directions while the game is ongoing. Players are expected to follow their instructions without exception, to preserve the peace and flow of the game.
  • Mafia games are part of the larger MH community, and all MH guidelines, including staff authority, remain in effect
  • Mafia is a game of accusation and deception that can sometimes become emotional. Despite this, we ask Players to remain respectful toward the Host(s) and fellow Players.
  • Chronic misbehaviour, general unpleasantness, and disobedience (personal attacks, senseless spamming, harassment, etc.) have no place in these games. Griefing includes actions such as spamming, excessive rudeness, deliberately ruining the game, or intentionally derailing discussions.
  • These actions are subject to host assessment and, accordingly, violations as outlined in the Violations section.
Game ProceedingsThe Players

Factions and Win Conditions

  • Players are assigned a role and allegiance at the start of the game by the Host. For information on how to join a game, check the Host(s) section.
  • Town players (Townies) are the "uninformed majority" that must work to uncover Mafia players. If they eliminate all Mafia players, the Town wins. Each townie knows only their role and affiliation.
  • Mafia players (Mafias) are the "informed minority" who know each other's roles and identities and secretly work together to eliminate Townies. If they can reduce the town's population until there are as many living Townsies as living Mafias, the Mafia wins.
  • Third-party players (TPs) (e.g. Serial Killer, Shapeshifter, Santa, etc.) work similarly to the Mafia but have their own faction-specific rules and win conditions. If they are present in the game, both Townies and Mafias also need to eliminate all TPs to win.
  • If multiple Non-town factions are present in a single game, they are treated as opposing teams and are not informed of the existence or identities of the other teams. Each Non-town faction needs to eliminate all rival Non-town faction teams to win, even if they reach parity with town.
Gameplay Phases
  • Day Phase: All Players post publicly in the game thread, where they can each vote for which Player they want to be lynched at the end of the Day. Townies work together to try and lynch a suspected Non-town Player, while Non-town Players need to blend in to avoid getting lynched.
  • Day Phases generally last 24 hours, but may be lengthened or shortened to accommodate the Host's time constraints and/or the (shrinking) Player base.
    • If a Player receives enough locked votes to ensure their lynch and every Player has posted at least once, the Host may choose to end the Day Phase prematurely (without awarding violations to any Player who had not yet voted).
  • Night Phase: Town Players cannot discuss the game during this phase, but Mafia members can confer privately in their PM and/or in a Host-designated area (like a Discord room) and may choose a Player to kill.
  • Night Phases generally last 12 hours, but may be lengthened or shortened as well.
  • Lastly, the number of Mafia Members/Third Party Players depends on the number of participants (note this is an indication and may be deviated from based on the Host's discretion):
    • 7 - 10 = 2 Non-Towns
    • 11 - 13 = 3 Non-Towns
    • 14 - 17 = 4 Non-Towns
    • 18 - 20 = 5 Non-Towns
    • 21 - 24 = 6 Non-Towns
    • 25 - 27 = 7 Non-Towns
    • 28 - 31 = 8 Non-Towns
      etc.
Role Actions
  • Players with Day actions may use them at any time of the Day Phase before the last hour. Unless specified otherwise in the role description, their effects are (considered) immediate, even if the Host posts the result at a later, still appropriate, moment. The Host processes them in the order received.
  • Players with Night actions may use them at any time during the Night Phase, and before it is over, may change their mind as often as they like (the Host takes into account the most recent action sent).
  • The order of effects for Night actions is decided by their Priority, with higher-priority actions being processed first. Conflicting actions of the same Priority are resolved via a coin flip.
  • Players may submit Night actions in advance of the Night Phase as long as it is made clear which action they're using at what moment.
  • Players failing to submit actions on time will forfeit the actions for that Phase.

  • Find the full list of roles & priority bracket here
  • Find the full list of role interactions here
  • Find the full list of Player PM formats here
  • Find the priority bracket of Role Actions here
1. PRIORITY - "ROLE BLOCKING & more"

Prostitute
Troublemaker
(PM'ing their action)
Mafia Escort (when blocking)

2. PRIORITY - "SAVING & INVESTIGATING" (& more)

Detective (all sanities)
Investigator
Spy
(and Paranoid)
Psychiatrist
Mortician
Spirit Medium
Doctor
(all sanities, Insane Doctor only when protecting)
Bodyguard

Hider
Bomb Defuser

Apprentice (both sanities)
Mafia Detective (when investigating)
Mafia Bomb Defuser (when defusing)
Mafia Doctor (when protecting)
Santa Claus
Shapeshifter

Sickly
Not Voter Disease


3. PRIORITY - "KILLING & RECRUITING & more"

Insane Doctor (when killing)
Vengeful Townie

Pirate
Necromancer (when Necromancing, but the taken role keeps its respective Priority)
Banshee (both killing at night and cursing)
Avenger (both killing and selecting)
Kamikaze Bomb
Mason Recruiter

Mafia Boss
Mafia Detective
(when killing)
Mafia Janitor
Mafia Poisoner
(both killing and poisoning)
Mafia Assassin
Mafia Mason
Strongman
Burden
Mafia Escort
(when killing)
Unskilled Mafia
Mafia Pirate
Mafia Bomb
Mafia Apprentice
Mafia Doctor
(when killing)
Mafia Noble
Mafia Robber

Serial Killer
Mentor
(both killing and recruiting)
Mentee
Hot Potato

Posting
  • Each Player must post at least five (5) times per Day Phase. The Host may choose to warn the Player if they meet the threshold, but the posts are not substantive.
  • Merged posts count as a single post; the Host looks at the post count function of the thread to determine this
Failure to post, or commit any other kind of Rule Break, is subject to violations as outlined in the Bad Behaviour section.

Similarly, griefing, or deliberately committing game-disruptive behaviour, is considered a separate offence and warrants warnings and violations on its merit, detailed in the Bad Behaviour section.

Voting
  • Each Player must place at least 1 vote during the Day Phase.
  • You can only vote for one person at a time and cannot vote for yourself.
  • You may not take back a vote, even if placed by mistake. You are not allowed to edit your vote text.
  • A first vote is considered a regular vote. A second vote is a locked vote, which carries more weight than a regular vote in case of a tie.
    • Example: Player A has two regular votes, Player B has one regular vote and one locked vote. Between the two, Player B would die.
  • Players may change their vote once. The second vote is considered a "lock" and cannot be changed.
  • To vote, Players must bold their votes and use the format: votekill [Player Name] or votelock [Player Name]. Typing it this way ensures the host can easily find votes on every page of text.
  • If a Player receives enough locked votes to ensure their lynch and every Player has posted at least once, the Host may choose to end the Day Phase prematurely (without awarding violations to any Player who had not yet voted).
Failure to vote is subject to violations as outlined in the Bad Behaviour section.

Lynching
  • The Player with the most votes at the end of the Day Phase is lynched, and their role is revealed.
  • In case of a tie, the Player with more locked votes is lynched. If still tied, the Host resolves the lynch via coin flip.
  • A lynch is the last action to be processed during the Day Phase.
DeadPad
  • Dead Players are out of the game and cannot post or influence the game in any way. They are not allowed to “like” or “heart” any game-related posts by Players either.
  • Dead Players may be invited to a private chatroom (the DeadPad) by the Host to spectate the game and discuss the proceedings of the game with other dead Players, spectators and the Host(s).
  • The Host should not share any material information about the game until the game is over to guard against leaks.
  • Players may not discuss their contents with living Players until the game ends.
Influencing the game after death is subject to violations as outlined in the Bad Behaviour section.



Bad Behaviour SectionWarnings, Violations & Reporting

Warnings & Violations

  • Warnings: Host(s) are recommended to, if possible, initially issue warnings to misbehaving Players. Depending on the subjectivity, severity or degree of interpretation of the act, it is recommended that Host(s) first provide a Player with the opportunity to better themselves. This is subject to the Host's discretion.
  • Players who break any of the rules or agreed-upon conventions, or the spirit thereof, are issued violations. They are issued at the Host’s discretion.
  • Generally, the recommendation is to issue a single violation per rule break, though more or fewer may be issued depending on the severity of the action on the Host(s), Player(s) and Game. The general progression is: warning -> violation -> Host Kill. However, the Host may escalate at their own discretion.
  • If a Player reaches three violations, they are automatically Host Killed
  • If a Player reaches two violations, they are informed of their status and must confirm to the Host(s) that they will resume playing the game in agreement with the rules. If they do not confirm this to the Host(s), they may be subject to preemptive Host Kill or Substitution.
Posting Violations

Players are to observe the following rules concerning posting. The following section covers activities that warrant Host action regardless of intent, and may be penalizable during or after the game by the Host(s) at their discretion, with warnings, violations or bans, depending on the context, circumstances, severity and duration of the act. The following is a non-exhaustive list that the Host may use as a general guideline and use at their discretion while determining the nature and impact of prohibited posting:

Low Impact (Warning~1 violation)
  • Minor edits exclusively to fix a single or a few grammar/aesthetic changes are allowed if they are marked (clearly); otherwise, they result in a penalty.
  • Repeated and/or unwanted spamming, abusive language, and excessively derailing discussions.
  • Posting after death or influencing the game once eliminated.
  • Failing to make at least 5 separate posts during a single Day Phase. The Host may choose to warn the Player if they meet the threshold but the posts are not substantive.
  • Posting in the game thread during the Night Phase; Day End means Day End, no posts or votes after that point are considered. Posting a lot or long after the Phase has ended may result in further penalties.
  • Posting in other mafia threads, like the Mafia Discussion thread, after a Player has died, and commenting on the game state.
High(er)-Impact (2~3 violations)
  • Major edits to posts that change the meaning of the information initially presented.
  • Sharing or quoting information and/or screenshots from PMs relating to the game. This includes quoting your Host, your role PM, or any private communication with other Players.
  • This also includes describing unimportant PM details, such as, but not limited to, the colour/font of the text, fluff pics, choice of words, etc.
  • Fake screenshots, quotes and descriptions will be treated the same as genuine ones.
  • Referring to privileged information provided by the Host, for example, PMs. You can only share or fake role results in a non-identifiable way.
  • Discussing the game outside the game thread or DeadPad with active Players.
Transgressing Players are informed in PM that they have received a violation. Additionally, the Host informs the player base publicly (in the pinned voting post) that they have granted a violation to the transgressing Player, though depending on the nature of the transgression, the reason why may or may not be withheld. Warnings are given privately.

Behaviour Violations

The following is a non-exhaustive list that exemplifies what kind of behaviours are deemed griefing, or in disagreement with the spirit of the rules and the community, and may be penalizable during or after the game by the Host(s) at their discretion, with warnings, violations or bans, depending on the context, circumstances, severity and duration of the act:
  • Griefing and Misconduct: Players found to be griefing, trolling or (intentionally) derailing the game may receive violations at the discretion of the Host and council, bypassing the standard penalty progression. Hosts may warn and penalise Players at their discretion.
  • General Unpleasantness: Harassing other Players, excessive rudeness, or creating a toxic atmosphere that detracts from the game. This includes personal attacks based on a personal history between players.
  • Disobedience: Ignoring Host directions or MH guidelines
  • Playing against your Win-Condition: It is not allowed to deliberately play against your Win-Condition for non-strategic reasons. You are not allowed to sabotage your team for non-strategic reasons. Do not play against your win condition or play in a manner that is deliberately harmful to your side, regardless of how small your chances are.
  • Unsportsmanlike Behaviour: Deliberately and willingly sabotaging another Player in an unreasonable and/or disproportionate fashion (perhaps over an extended period, perhaps rendering them unable to reach their win condition, perhaps impacting that Player after having died themselves) is considered undesirable behaviour.
  • It is recommended that the Host choose an appropriate moment to deal with the griefing Player to guard the peace of the game and the comfort of the (remaining) player base and deadpad members. This is because it is likely the griefing Player might cause even more problems if they are addressed for their ill behaviours.
  • Players who have problems with the Host(s) are requested to address them privately with the Host(s) or wait until the game ends to address them on the game thread.
Reporting
  • Players may report others for unpleasant or disruptive behaviour. Reports are confidential and discrete and submitted to the Host(s) directly.
  • The Player submitting the report is encouraged to provide quotes, examples or context to the Host(s). The Host(s) will compile and evaluate whether this amounts to a violation.
  • A reported Player does not have to break a rule to be flagged as unpleasant or disruptive if (a part of) the Player base opinion suggests their behaviour detracts from the overall experience
Consequences for Violations and Reports

The following punishments are determined based on patterns of behaviour and the severity of complaints
  • Post-Game Warning: For less severe, individual or first-time cases, the Host(s) may, on their own, inform the reported Player they have been reported and warn the reported Player. If the Host does this, they must inform the council so they are familiar with a potentially emerging pattern.
  • Hall of Shame: For more serious or repeated cases of unpleasantness and/or rule-breaking, or a higher volume of reports about the same Player, the Host(s) and council may consider Host Killing a Player (during or after the game) and issue an appropriate ban instead.
  • Accumulation of Punishment: If the reported Player has already been penalised or Host Killed for a separate reason than the reports by the Player base, they may be punished more severely. This will be determined by the Council.

Host Kills, Substitution & Hall of Shame

Host Kill

  • Depending on penalty progression or Host discretion, the Host(s) may choose to manually Host Kill a Player by announcing this on the thread and taking them out of the game.
  • This may happen at an opportune moment for the Host and game state (as not to disturb the game flow), after determining the seriousness of a given offence.
  • A Player may be Host Killed post-game, should a bannable offence be determined at that point.
Player Removal
  • Player Removal involves taking a Player out of the game who has a valid reason to be removed. They are taken out of the game, but not Host Killed. Player Removal without Host Kill requires dire circumstances on the part of the Player.
  • Players are responsible for managing their schedules and other inconveniences. Therefore, the reason for removal must be serious and unavoidable.
  • This is used very sparingly by the Host(s). Removed Players do not go to the Hall of Shame
Substitution
  • Host Killed or removed Players may be substituted. Substitutes are arranged by the Host beforehand or during the game.
  • The Substitute is not allowed to have any kind of information about the game gained by Players in the game that would unfairly put them at an advantage. This means the Substitute Player cannot have joined the DeadPad while the game was ongoing.
  • Substitutes don’t inherit violations.
  • Even as a mollifying measure, Substitution is seriously disruptive to the game and should only be used if there are no other options. This is used very sparingly by the Host(s).
Hall of Shame
  • Host Killed Players are entered into the Hall of Shame. The council reviews each case and determines additional consequences, which may include temporary or permanent bans.
  • Find the Hall of Shame here


PLAYERS LIST
  1. @SirSamuel016 Pugnala Provola
  2. @Vali x lucifer Dommario
  3. @Copy Panda Yatta Cavallo
  4. @Lawl Po Bia Arca Ladonna (Restless Spirit) lynched Day 1
  5. @Degojaru Pasqualina Belpaese
  6. @Tatsumaki Iguana Gallo Valletto
  7. @Hardy Antonio Belpaese
  8. @Kakoha MissingNO
  9. @Lady pompom Poppea Pecorina
  10. @Natasha Mortaccio
  11. @Marmalade Imelda Belpaese
Chronological history of the game
Day 1 lynch - Lawl Po Bia Restless Spirit


VOTES

Day 1

GAME UPDATES

START GAME 145/START DAY 1
END DAY 1/START NIGHT 1
Story





It is Halloween again, the years pass by so fast... Once again, you wish to hear one of old man Poe's stories? From back in the day when the Belpaese family was hunting the vampire Bisconte Draculo?



Very well.

The year 2021, Rural Italy, there lived an evil person named Bisconte Draculó, whose many evil magics created a bad world filled with famine and suffering. It's now up to the members of the Belpaese family to end his reign of terror and return good food to the table.

... no I am serious, this is what happened! They journeyed the lands, visiting many chaotic areas and joining up with many unlikely allies. And yet no matter where they went, evil creatures were practically homing in on their location at all times. How did they always know where to find them?



Clearly there had to be traitors in their group, beckoning all the monsters like an evil beacon!
And so, the group of vampire hunters had to look inward during their travels and remove anyone they deemed suspicious.

They each had unique weapons which they could further evolve, and gather all sorts of active and passive role powers to aid them in their quest!

...oh right, this year I wanted to tell the story in a simpler way. No extras, just the raw vampire hunting. I hope you enjoy.



Day 1 ends in 24 hours​
 
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SirSamuel016

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Why does my bloke's name sound like Giorno Giovanna in a way?

Nothing remarkable about my role this game
 

Kakoha

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oh the game just started, I see
active here, what about u guys ?
 

Kakoha

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also nice, I got the coolest avatar, hehe
 

Vali x lucifer

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It's Day 1 once again, happy to be back everyone. Character profiles seem quite straightforward so I think I'll skip the roleplay from the get go this time :XD

Not sure if this game having no specific mech favours more town or mafia when hinting about roles and stuff
 

Marmalade

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Oohhhh I very much love the spooky vibes of the theme 👻 I’m active too~ kind of cute this role
 

Tatsumaki

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I really like the pixelised avys.

I'm active.
--- Double Post Merged, , Original Post Date: ---

(I'll change my avy when I get home sorry)
 

SirSamuel016

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It's Day 1 once again, happy to be back everyone. Character profiles seem quite straightforward so I think I'll skip the roleplay from the get go this time :XD

Not sure if this game having no specific mech favours more town or mafia when hinting about roles and stuff
Nothing to say about your role?
 

Degojaru

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Hello everyone, hope we enjoy a new game except... Votekill Sam.
A raw game without mechs will be weird, I feel like a kid that need shots of dopamine.
 

Lady pompom

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I’m a simple role too. I beam my magic to not let anyone close.
 

Natasha

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Kekekekek what a time to be unalive

My role fits my character well enough, and I'm staying active to keep me bones healthy

This will be a boneafide blast kekeke
--- Double Post Merged, , Original Post Date: ---

It's active, but probably won't be as easy to activate like Doc last game, in the initial phases at least, i could make some bad plays without being careful xd
Doesn't marrow it down much, yer basically just saying yer not a docotor?

I’m a simple role too. I beam my magic to not let anyone close.
Aye yer hitting me with a trauma beam right now
 

Marmalade

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It's active, but probably won't be as easy to activate like Doc last game, in the initial phases at least, i could make some bad plays without being careful xd
We all have our silly play moments every now and then, a vanilla game like this is a good moment to learn and grow. Most importantly have fun!
 

Vali x lucifer

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Kekekekek what a time to be unalive

My role fits my character well enough, and I'm staying active to keep me bones healthy

This will be a boneafide blast kekeke
--- Double Post Merged, , Original Post Date: ---



Doesn't marrow it down much, yer basically just saying yer not a docotor?
I believe it's enough for now, anyway there are plenty of people who said even less no ?
 
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