Sane Detective
- Miller - Guilty
- Death Miller - Guilty
- Mafia Boss - Innocent
- Real Traitor - Guilty; Naive Traitor - Innocent
- Town Lover - Innocent; Mafia Lover - Guilty
- Town Threesome Candidate - Innocent
- All other townie roles Innocent, non-town roles Guilty
Insane Detective
- Miller - Innocent
- Death Miller - Innocent
- Mafia Boss - Guilty
- Real traitor - Innocent; Naive Traitor - Guilty
- Town Lover - Guilty; Mafia Lover - Innocent
- Town Threesome Candidate - Guilty
- All other townie roles Guilty, non-town roles Innocent
Naive Detective
- Unless blocked, always gets back Innocent result
Paranoid Detective
- Unless blocked, always gets back Guilty result
Sane Spy
- For clarity reasons, Spy always gets a host PM back, even if blocked. Spy's PM when blocked, when his target did no action and when his target was blocked, all look the same. "Your investigation ended with no results."
- If his target was redirected, Spy gets the name his target was redirected to
- Always pay attention to the Priority of an action. A block only works if it's higher priority than who it targets. Likewise a kill only works if it's higher priority than roles that would've prevented the kill.
- Similarly, if player A died before a player B did their action on A then B's action cannot be traced unless B's action works on dead players. If not then it's like no action was PMed.
Example: Pirate targets player A, who dies before Pirate does his action(like a failed cointoss where mafia kill happens first). If Spy was checking on Pirate that night he would see no action as if Pirate never PMed or was blocked.
- If his target targeted a person protected by a Bodyguard with a killing action - Spy gets the Bodyguard's name, since the killer is redirected onto him instead
- Paranoid Gun Owner - Dies if he is the first player targeting him. Gets back no results regardless, since PGO is passive even when killing
- Poisoner - Only gets result in the night Poisoner poisons, but not in the night the poisoned player dies (unless Poisoner targets someone new that night)
- Unskilled Mafia - If he fails his 50% kill Spy doesn't see who the Unskilled wanted to target
- Holder of the Not Voter Disease - Sees who the NVD was passed to, as well as that player's other action if he had one
Example: Doctor who had NVD protects PlayerX and passes the NVD to PlayerY. Spy gets 2 names if he targets the Doctor that night. Both PlayerX and PlayerY were targets
Paranoid Spy
- In all cases a normal Spy wouldn‘t get a result, Paranoid would also get no result. In all cases a normal Spy would get a result, Paranoid‘s result is a randomized living player name for roles that target living players, and a randomized dead player name for roles that target dead players
Example: Targets Bulletproof - no result. Targets a Detective(that sent his action for the night) - gets back a random player name
- This means, Paranoid Spy cannot get a random living player name when targeting a Mortician, or get a random dead player name when targeting a Doctor.
Psychiatrist
- Traitor - Can only see the Traitor secondary role before he is recruited. After he is recruited, Psychiatrist can not find his secondary role anymore.
Investigator - role removed
- The role he uncovers is the same one that would normally show upon a player‘s death
- Sane/Insane/Naive/Paranoid Detective - shows as Detective
- Sane/Insane/Naive Doctor - shows as Doctor
- Paranoid Spy - shows as Spy
- Death Miller - shows as Mafia Member
- Jesus, if investigated before revival - shows as Townie
- Jesus, if investigated after revival - shows as Jesus
- Miller - shows as Miller
- Pirate/M. Pirate - always show as Pirate/M. Pirate, after stealing a role too
- Sane/Insane Apprentice before learning a role - shows as Apprentice.
- Sane/Insane Apprentice after learning RoleX - shows as RoleX
- Sleeper - shows as Sleeper
- Unskilled Mafia Member - shows as Unskilled Mafia Member
- Lovers - shows as Lovers along with primary role
- Traitor - shows as Traitor along with primary role
- Naive Traitor - shows as Traitor along with primary role
- Threesome Candidate - shows as Threesome Candidate along with primary role
Mortician
- Only reveals night actions used on the player, not day actions
- Depending on if a special game system is used and what kind, it may be necessary for the host to consider the mechanic showing if it's an action and how it shows
- Always pay attention to the Priority of an action. A block only works if it's higher priority than who it targets. Likewise a kill only works if it's higher priority than roles that would've prevented the kill.
- Similarly, if player A died before a player B did their action on A then B's action cannot be traced unless B's action works on dead players. If not then it's like no action was PMed.
Example: Pirate targets player A that is dead before Pirate does his action. If Mortician checks player A, he will not find that Pirate's action in the list of actions that targeted player A.
If his target PlayerX was targeted by role Y (on the left), the text would say:
- Detectives/Spies/Investigator/Mortician/Spirit Medium/Psychiatrist/M. Detective- X was investigated on that night
- Doctors/Bodyguard - X was protected that night
- Hider/Shapeshifter hiding - X was someone‘s cover that night
- Prostitute/M. Escort - X was blocked that night
- Sickly/Not Voter Disease - X was made sick that night
- Defuser and Mafia Defuser, regardless if they defused their target successfully or not, all that matters is the action being used up - X was targeted by a defusing action
- Any killing role that nightkills - X was killed that night
- Pirate/M. Pirate - X had his role stolen that night
- Apprentice - X was someone‘s teacher that night
- A person that died in self-inflicted deaths like to a PGO, Mason Recruiting a non-townie, killing a Bomb, Hider, Lover/Mentee sucides etc. - Not listed by Mortician since it was self inflicted death
- Mason Recruiter/Mentor/recruited Traitor/Sleeper - X was recruited that night
- M. Poisoner - X was poisoned that night.
- Santa - X was given a gift that night(doesn‘t find out what the gift did)
- Shapeshifter turning a player into an Illusion - X was turned into an Illusion that night
- Necromancer - X's role was used by a Necromancer that night
- Hot Potato - X was given the Hot Potato that night
- Banshee - X was marked by a player that night
Spirit Medium
- Always pay attention to the Priority of an action. A block only works if it's higher priority than who it targets. Likewise a kill only works if it's higher priority than roles that would've prevented the kill.
- Similarly, if player A died before a player B did their action on A then B's action cannot be traced unless B's action works on dead players. If not then it's like no action was PMed.
Example: Pirate targets player A that is dead before Pirate does his action. If Pirate dies later and Spirit Medium checks the Pirate he will not find that Pirate targeted player A.
- Player who was blocked the night he sent his action - Finds nothing for that night
- Player who was redirected the night he sent his action - Finds the true target he was redirected to that night
- Paranoid Gun Owner - Finds out nothing because PGO is passive and the kill happens automatically due to another player's targeting, not the PGO's
- Traitor - Since Traitor is considered non-town for all interactions, Spirit Medium cannot target him/gets no results from targeting him.
- Naive Traitor - Finds out the targets of the naive Traitor, if he had any. If Spirit Medium gets back a result from a dead Traitor, that confirms the Traitor was Naive.
- Townie Lover - Finds out the targets of the Townie Lover, if he had any
- Townie Threesome Candidate - Finds out the targets of the Townie Threesome Candidate's primary role, if he had any
Example: "Your target targeted Night 1 - Player X. Night 2 - PlayerX and PlayerY". In Night 2 it shows two actions if a second one was done, like when passing Not Voter Disease and Hot Potato