- Joined
- Nov 1, 2011
- Messages
- 65
- Reaction score
- 19
- Gender
- Male
- Country
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http://hunterxhunter.wikia.com/wiki/Greed_Island#List_of_the_100_Specified_Slot_Cards
The above link lets you see the 100 cards you must collect to complete Greed Island. If you were the one to clear it, what 3 cards would you decide to take back with you?
For the real world I would want Instant Foreign Language School (49), Fledgling Gambler (46), and Sleeping Girl (47). Sleeping Girl and Instant Foreign Language School could be used very well together. She sleeps while I build up a huge reserve of foreign language skills that will let me profit. Fledgling Gambler is simply to guarantee another form of income, and I wouldn't have to worry about wasting time warming the egg as Sleeping Girl saves me so much time.
For the HxH world, I would probably choose Sage's Aquamarine (74) (lots of smart, loyal, and interesting friends/contacts), Paladin's Necklace (84) (avoid any nen curses), and Golden Dictionary (12) (good way of adjusting luck in my favor without any real risk).
What's everyone else's opinion?
The above link lets you see the 100 cards you must collect to complete Greed Island. If you were the one to clear it, what 3 cards would you decide to take back with you?
For the real world I would want Instant Foreign Language School (49), Fledgling Gambler (46), and Sleeping Girl (47). Sleeping Girl and Instant Foreign Language School could be used very well together. She sleeps while I build up a huge reserve of foreign language skills that will let me profit. Fledgling Gambler is simply to guarantee another form of income, and I wouldn't have to worry about wasting time warming the egg as Sleeping Girl saves me so much time.
For the HxH world, I would probably choose Sage's Aquamarine (74) (lots of smart, loyal, and interesting friends/contacts), Paladin's Necklace (84) (avoid any nen curses), and Golden Dictionary (12) (good way of adjusting luck in my favor without any real risk).
What's everyone else's opinion?
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