Game Fan League Discussion Thread

KuwabaraTheMan

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If an Effect states it cannot be negated, it can't. Period.
But Total Control doesn't negate Illusion, it just states that it can't be used. Isn't that different?
 

Kaoz

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No, Jyten worded Total Illusion I worded the rest, I just didn't change it.
 

-Ken-

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I only wish that it's copyable, so that I can copy Kazuya in hope of beating him.... This match is probably my worst match up. Kintarou and Echizen will lose 2/3 of the times... And they were my best two player!

Oh well, just have to left it up to luck.
 

javimgol

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If an Effect states it cannot be negated, it can't. Period.
With that law, Ryoma, who costs 50, will always defeat Oni and Irie, who cost 3 and 4 points more. Change the absolutely useless "his effect is negated if the opponent’s Power and Speed stats are both 20 or above" to "doesn't affect High Scholars"
 

Kaoz

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Yeah, I think I already said we have to change this conditon as no one can fulfill it.
 

javimgol

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Yeah, I think I already said we have to change this conditon as no one can fulfill it.
But are you going to make High Scholars not affected by it? I'm pretty sure Kazuya and Irie could stop it, not so sure about Oni
 

Kaoz

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I don't think High schoolers especially, we'll discuss this once round 3 is over, ok?

Also, would you please decide on whether you accept my offer so that I can make a line-up?!
 

Sai

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Well we have some more insight on Irie, I was looking through the Oshitari Cousins PAir Puri and noticed a mini profile on Irie

If it's a hint as to how he plays, his racket is a Bridgestone C-SNIPE 3.0

Comments on him were made by Oni and Inui.

Oni: "Hmm, Irie, huh? You wanna know how strong he is? Just look at what court number he's on and that should tell you. Though, you should know that he has a weird play style. But my Power Tennis will not lose to it!"

Inui: "How weird....Even though he looks like the same type of character as me, I have a weird feeling that he is quite different. I wonder why that is........ I must go and collect more data on him."

By the comments and his racket type I have a feeling that Irie is a SNIPER TYPE!
 

Sherlock Holmes

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Weird style? I like him already. Sniper type?

I think he plays exclusively using the frame of his racket.

And for some reason I see him playing vs Niou or Inui in the future.


And for some reason I see him playing vs Niou or Inui in the future. By the way Sai, any news on PairPuri Niou or spoilers for this months chapters? I tried looking for them, but my Japanese is as accurate as the plot of a movie directed by Michael Bay, so I really got nothing.
 
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Sai

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I'll have the new pair puri next week sherlock, and I just posted a spoiler for the chapter
 

Sherlock Holmes

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You are a freaking God.
 

-Ken-

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I want to see him tag team with someone vs Renji and Inui, but that's just mainly because I want to see those two pawn some real match through.
 

Kaoz

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Sai felt like some of our characters/abilities, so he sent me a list with some changes he'd like to see. After changing it slightly to balance thingd, I present you:

Sai's suggestions

Sanada (10, 10, 10, 10, 40) 46
All-rounder

-The Emperor [Feat]:
Sanada’s Power gets boosted by 3 points.

-Rin [Effect]
Opponents spin is halved and the user can use one additional effect

-In [Effect]:
If the opponent uses an ability that tries to predict your effect, that ability is negated and the user can user one additional effect

-Rai [Effect]:
Sanada’s Spin increases by 2 points, his Power increases by 3 points and his Speed increases by 2 points.

-Pinnacle of Destruction [Opening Aura]:
If the opponent’s base total is higher than Sanada’s, Sanada’s Power gets doubled.

Tezuka (8, 12, 9, 11, 40) 45
All-rounder

-My Aaaaaaaaaaarm… [Feat]:
Tezuka loses in a tie.

-Zeroshiki Drop Shot [Effect]:
(1)Tezuka’s Spin stat is boosted depending on the opponent’s play style. All-rounder; Aggressive Baseliner->5 points, Defensive Baseliner->7 points, Serve and Volley->3 points. (Singles only)
(2) Tezuka’s Spin is boosted by 4 points. (Doubles only)

-Tezuka Zone [Final Effect]:
(1) If the opponent’s power is 12 or lower, his spin and control stats are both halved.
(2) This effect cannot be copied perfectly by Muga no Kyouchi (read the Atobe Chapter again, Echizen didn't copy it)

- Tezuka Phantom [Effect]:
Tezuka gains 8 Points to his spin. If Tezuka's final spin stat is 20 or above, he cuts his opponents power to 0. The effect cannot be copied or negated

-Pinnacle of Hard Work [Aura]:
If your opponent adds points to either his Power or Spin stat through an Effect or Aura, add twice of those points to Tezuka's Power/Spin stat.

-Pinnacle of Great Wisdom [Aura]:
The player has to choose one ability from every player of the opposing team. If that ability is used against Tezuka, it is negated and the opponent's highest stat drops by 8 points. If two or more stats tie as the highest stat, the dropping points are divided equally. (Singles only)

Atobe (6, 8, 9, 10, 34) 45
All-rounder

-Insight [Feat]:
The opponent’s total drops by 3 and if he would add any points through an effect, only half the points are added.

-The King [Feat]:
Atobe’s Power and Control are boosted by 2 points each.

Super Attack Style [Final Feat]:
If the opponent's final total is higher than Atobe's, all of Atobe's stats are boosted by 2 points. In doubles, this applies to both team's totals.

-Tannhäuser Serve [Opening Effect]:
Atobe's power and spin are boosted by 3 points each

-Rondo towards Destruction [Final Effect]:
(1) If the opponent’s Speed is 9 or below, his Power is halved. (Singles only)
(2) If the combined Speed of both opponents is below 15, their effects are cancelled. (Doubles only)

-World of Ice [Final Effect]:
If the opponent’s total is within 10 points, their Speed, Power and Control drop by 4 points each. If Atobe's Control drops below 10, this effect is negated. This Effect cannot be copied by Muga no Kyouchi.

Kirihara (7, 8, 8, 7, 30) 33
Aggressive Baseliner

-Knuckle Serve [Effect]:
Each of the opponent’s stats besides Spin drops by 2.

-Muga no Kyouchi [Final Aura]:
Kirihara can copy any one Effect of a player, whom he faced that season. This Aura is negated if the opponent's total is lower than Kirihara's.

- Red Eyes [Aura]:
If the Opponents base total is higher than Kirihara's, Kirihara's power and speed go up by 1 point each. This aura cannot be copied or negated

-Devil Mode [Final Aura]:
This Aura cannot be chosen. This Aura activates automatically if the opponent’s final total is higher than Kirihara’s and he has chosen the Aura Red Eyes as his ability. Kirihara’s Power and Speed increase by 2 points each and his opponents speed goes down by 2. This cannot be copied or negated

Bunta (4, 6, 5, 10, 25) 32
Serve and Volley

-Volley Expert [Feat]:
When playing Doubles, Bunta’s Spin, Speed and Control are boosted by 3 points each.

-Rising Shot [Effect]:
If the opponent uses an effect, that effect is negated and the opponent’s Speed drops by 3 points.

-Myougi [Opening Effect]:
The user chooses before the match whether he will use Tsunawatari, Tecchuu Atte or Jikansa Jigoku. The opponent must predict which of the 3 the user is going to use. If the opponent is correct, the effect is only activated at 50% potency. If the opponent is wrong one of the three following will happen.
- Tsunawatari - Marui’s Spin is boosted by 5 points
- Tecchuu Atte - Marui's Control is boosted by 6 points
- Jikansa Jigoku - The opponents speed is decreased by 5 points

Inui (6, 4, 6, 9, 25) 30
Serve and Volley

-Data Tennis [Feat]:
Inui’s Control and Speed are boosted by 1 point each.

-Gathering Data [Final Feat]:
If Inui's stats were lowered by an effect and the final total of the opponent is higher than Inui's, Inui's control is boosted by 3 points. In Doubles, this feat activates automatically, without the need for his stats to be lowered or for his total to be lower, as long as his partner is a defensive baseliner.

-Abandoning Data [Effect]:
Inui’s Power and Speed are boosted by 3 points each. This effect negates his Data Tennis feat. (Singles only)

-Seigaku’s Data [Effect]:
Inui’s Control and Speed are boosted by 2 points each.

-Waterfall [Effect]:
Inui’s Power is boosted by 2 points. If Inui or his team would tie with an opponent, they win instead.

Kaidoh (5, 7, 5, 5, 22) 22
Defensive Baseliner

-Stamina [Feat]:
Kaidoh wins if he ties or the opponent’s total is within 1 point of Kaidoh’s.

-Snake [Effect]:
Kaidoh's Spin is boosted by 3 points.

-Straight or Curved? [Opening Effect]:
The user chooses before the match whether he will use Gyro Laser or Tornado Snake. The opponent must predict which of the 2 the user is going to use. If the opponent is correct, the effect is negated. If the opponent is wrong one of the two following will happen.
-Gyro Laser - Kaidoh’s Power is boosted by 5.
-Tornado Snake - Kaidoh’s Spin is boosted by 5 points.

-Rivalry [Effect]:
Kaidoh may copy any one of Momoshiro's abilities for the match. That Effect cannot be negated.

-Devil Mode [Final Aura]:
This Aura cannot be chosen. This aura automatically activates if the opponent’s final total is higher than Kaidoh’s, Kaidoh’s Power and Speed increase by 2 points each. If Kaidou is playing Doubles with Inui, this effect is negated

Momoshiro (7, 5, 5, 5, 22) 21
Aggressive Baseliner

-Power [Feat]:
Momoshiro’s Power is boosted by 3 points.

-Instinct [Feat]:
The opponent’s total drops by 2 and if he would add any points through an effect, only two-thirds the points are added. (added because Momo's insight should not be on the same level as Atobe's)

-Dunk Smash [Effect]:
Each of the opponent’s stats drops by 1 point.

- Jack Knife [Effect]:
(1) Momoshiro’s Power gets boosted by 5. If the opponent has a Spin stat of 7 or more, this effect is negated.
(2) The opponent’s Effects are nullified.

-Rivalry [Effect]:
Momoshiro may copy any one of Kaidoh’s abilities for the match. That Effect cannot be negated.

Koharu (4, 5, 5, 7, 21) 16
Defensive Baseliner

-High IQ[Final Feat]:
If the opponent would add points to his own stats, they are added at -1 each. Also, if the opponent would negate Koharu's stats, they are negated if the opponent is within 4 levels of Koharu.

-Distraction [Effect]:
When playing Doubles with Hitouji, the stats of the stronger opponent are lowered by 1 point each.

Kenya (5, 1, 10, 5, 21) 14
Defensive Baseliner

-The Speedster of Naniwa [Feat]:
Kenya’s Speed is boosted by 5 points.

-NO Speed NO Life [Final Feat]:
If the opponent’s Speed is 9 or higher, Kenya’s Speed is boosted by 3 points.

- Speed Tennis [Effect]
If the Opponent increases his speed, Kenya increases his own speed by the same.


So discuss please.
 

javimgol

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1)It's possible to use Rin+In+Rai?
2)I don't understand very well High IQ
The others are pretty good
 

Kaoz

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(1) Yes. If the majority thinks it's too strong, I could add "except Rin/In". To be honest, I missed that while looking through.
(2) High IQ is simple, maybe it becomes more clear by splitting it up:

High IQ [Feat]:
(1) If the opponent would add points to his own stats, they are added at -1 instead.
(2) If the opponent uses an Effect to lower Koharu's stats, if the opponent's base total is within 4 points of Koharu's, that Effect is negated.

That's as how I interpret it.
 

Bowser

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His IQ is pointless when he can't really return power shot though.
 

-Ken-

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Koharu going to get nerf, huh?

I'm probably biased, but I like the old version more. To me, the old version make it so that if the gap level between Koharu and opponent is not too difference, he(she) can negated the effect because of her high IQ, that's probably just me, through.

I'll read more when I'm done with my essay. Chaos, did you get my line-up yet?
 

Sai

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His IQ is pointless when he can't really return power shot though.
I somewhat worded the technique to be like that since Gin pretty much killed Koharu with his Hadoukyuu.

I wouldn't be against upping the number of points he takes away though...
 

Kaoz

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Yes, I'll post the match later.

On Koharu, I think the version still represents his abilities at a slightly lower level though.
 

-Ken-

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There's just a few move that actually drop the stats, so it become pretty much useless unless there are more move that drop the stats.

If Gin the problem, then how about putting some condition on, the way it is, it is just too hard to activate. He got nerfed quite a lot.
 
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