Game Fan League Discussion Thread

Philia

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It's hard to imagine Kirihara without his devil mood.
However, making his devil mood activate only when his mental hits 0 isn't a good idea either. It should be activated after Kirihara loses a set Or 2-3 games in a row.

btw, please change Krauser a bit. He surely shouldn't be able to beat Ohmagari.

And with Niou, allow him to copy multiple characters.
 
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-Ken-

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I don't think Devil Mode appear unless the opponent provoke him through some means. I don't think it would activate against, say Shiraishi, for example.
 

Kaoz

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It's hard to imagine Kirihara without his devil mood.
However, making his devil mood activate only when his mental hits 0 isn't a good idea either. It should be activated after Kirihara loses a set Or 2-3 games in a row.
Well, it would activate after he loses points in any case, it'd just be possible for it to activate even sooner if the opponent provoked him as well.

btw, please change Krauser a bit. He surely shouldn't be able to beat Ohmagari.
What are you talking about, that's totally canon. Yeah, will be adding a speed check or something to SC.

And with Niou, allow him to copy multiple characters.
Will very likely happen.

I don't think Devil Mode appear unless the opponent provoke him through some means. I don't think it would activate against, say Shiraishi, for example.
It activated against Yanagi and Yanagi didn't provoke him at all.
 

-Ken-

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Ah right, I forgot about that. That is one match though, And Kirihara have a dream to crush the big three of Rikkai for a long time ever since PoT. Most of the time the activation comes from getting provoke.
 

Kaoz

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Well, it's true that it only happened like that once, but this it said about DM in PP 6:

[22:28] <!Sai> Devil Mode: Speed and Power are further increased. This is the embodiment created by his desire to win.
So I don't think it's wrong to think he'd enter it when losing, wouldn't you agree?
 

-Ken-

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I feel like that fit my explanation pretty well. It activate that time because he have a long dream to win against the big three of Rikkai. To be honest, the only other time we see Kirihara want to win really badly is when he fight against Fuji in Kantou, and devil mode doesn't activate back then. I feel like that's because Kirihara doesn't feel much anger at that time. I feel like the key to activating devil mode is "wanting to win+anger". Another instance that devil mode is with Kaidoh, who was getting piss that Inui was getting crush.
 

Hardy

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Nerf Mitsuya pls :emocat
 

Kaoz

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So after thinking about it more and looking at the responses in this thread, this is what I came up with:

-Desire for Victory [Counter Feat]:
Triggers whenever HP decreases or after losing a point. Mental permanently increases by 1. The third time Mental increases through this effect, activate Devil Mode.
This is a bit different from what we've been using in the past in that Mental increases instead of decreases, but this way it actually doesn't clash with Intense Concentration for a change. The HP part represents the provocation that has been brought up. Since not all Mental drop effects are a result of provocation, I think this is the best way to do it and he was hit in the face every single one of those times anyway.

Note that this is just a preliminary version and may change a bit in the future. For example, the HP condition might be removed depending on if there are any drops that aren't tied to winning the point.

Thanks for everyone's contributions so far.




The next character I would like some input on is Krauser. Like I mentioned before, SC will be made weaker, but this is about something else.

In Krauser's fanbook profile it says that his Stamina and Mental are only a 2 each because he overuses his KO shots. We normally don't force the player to use certain moves, but should we do so in this case? Or, if not, should Krauser have a feat that increases those stats if he's not using SC? What about if he's playing doubles with someone like Yanagi or Shiraishi?




@Above
I forgot to ask, but is this in relation to Fuwa and Hakamada specifically or do you have any other characters in mind that he beats but shouldn't?
 

Philia

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The next character I would like some input on is Krauser. Like I mentioned before, SC will be made weaker, but this is about something else.

In Krauser's fanbook profile it says that his Stamina and Mental are only a 2 each because he overuses his KO shots. We normally don't force the player to use certain moves, but should we do so in this case? Or, if not, should Krauser have a feat that increases those stats if he's not using SC? What about if he's playing doubles with someone like Yanagi or Shiraishi?
Maybe, these stats should be increased by 1 in the set he is not using SC.

@Above
I forgot to ask, but is this in relation to Fuwa and Hakamada specifically or do you have any other characters in mind that he beats but shouldn't?
Who does they beat?
I had Hakamada after the draft. Couldn't use him in a single match.

Also, I think WoK is too overrated here. They were the best pair stat-wise in the league. Maybe Synchro needs to be made weaker?
 

Kaoz

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Who does they beat?
I don't know from the top of my head either. That's why I wanted to know if Hardy had any specific match-ups in mind. I think Vanish doesn't need to become significantly stronger, but Hakamada could probably use a feat.

Also, I think WoK is too overrated here. They were the best pair stat-wise in the league. Maybe Synchro needs to be made weaker?
It'll be a bit different for sure since Sai and I figured out something new from the fanbook notes. A major change will be that Synchro will become a [Special] instead of a [Permanent], so using it will cost Stamina. That by itself should already make a difference.


Also, I had this one written down for a while now, but the latest chapters have convinced me that it's actually appropriate. So today I'd like to present Shiraishi's new feat:

-Praising [Feat]:
Partner’s Mental increases to 7.
As you can see it's simple, but also very powerful. Keep in mind that support bonuses will depend on the characters' Mental, so this ability is even more effective than you might expect.
 

Hardy

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As far as I remember, it was just those 2 Kaoz.

Something I didn't really like about the season was that killing your opponent was the best strategy in the game by far. Some match-ups (like Duke vs fcking Tanegashima) are a bit unfair in that case. One just has to randomly place kill shots, the other one has to guess them AND guess his own stamina.

Oh, and Niou shouldn't really be able to copy everything Kimijima has... but it was fun using him that way, lol.
 

Kaoz

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Something I didn't really like about the season was that killing your opponent was the best strategy in the game by far. Some match-ups (like Duke vs fcking Tanegashima) are a bit unfair in that case. One just has to randomly place kill shots, the other one has to guess them AND guess his own stamina.
That specific case has already been rectified. Tanegashima is able to use Mu without Stamina loss now. In more general terms, the high power shots will still be extremely good for scoring, but it will be possible to "dodge" the shot if returning it is impossible.

Oh, and Niou shouldn't really be able to copy everything Kimijima has... but it was fun using him that way, lol.
I'm honestly not quite sure how to handle Illusion best. For instance I don't think he should be able to copy moves like Daishaarin or Rai either, but I haven't decided what to do with him yet.

---------- Post added at 09:09 PM ---------- Previous post was at 08:21 PM ----------

After thinking about it a bit more, I might go with a setup that lets Niou copy Tezuka's moves as well as any Special that has a level of 3 or less, but not those with level 4 or above.
 

Hardy

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What about feats and perms? Maybe you could level those too?
 

Kaoz

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I don't think it makes sense to level them (maybe the Permanents, gotta see how many are left once I'm done with everything). Some more will probably be made not copyable though.
 

Hardy

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Oh, cause I was thinking that maybe you were going to make Niou only able to copy specials (...that sentence is garbage :oh ), but apparently not, my bad lol.

ANOTHER thing... are you gonna fix that rule that Sai wanted changed before the game started? Sounds nice tbh... if you nerf Yagyuu a little while doing so.
 

Kaoz

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ANOTHER thing... are you gonna fix that rule that Sai wanted changed before the game started? Sounds nice tbh... if you nerf Yagyuu a little while doing so.
Yes. You will be able to activate Formations as Permanents. You will still be able to use them as Specials too though if you want, in case you want to use a different Permanent with the same character (although I can't think of anyone this currently applies to) or want to switch between different Formations as the match progresses. However, they will cost Stamina when activated as Specials.

Also, Yagyuu will probably be a bit better than last season.
 

Hardy

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A bit better? But he was already decent and now with that formation thingy and his ability to copy specials he'll kick butt ._.
 

Kaoz

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Well, I don't feel like he's much stronger than he "should be" if at all? The only change I can imagine right now is limiting the Specials he can copy to Lv 3 and below or Lv 2 and below or something, which might not be a bad idea.
 

Hardy

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Yeah, a limit would work. I remember, when we were drafting (before Sai picked him and remarked the rule that made him not that useful), that my original plan was making him double team everyone with Tohno, which would had been pretty broken lol.

One last thing, is it possible to give Ban anything? I know there's nothing special in him in the manga but the character looks a bit ugly this way... I dunno, something like Tank: whenever he gets hurt, somehow, he wins the point (jk :lmao ).
 

Kaoz

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One last thing, is it possible to give Ban anything? I know there's nothing special in him in the manga but the character looks a bit ugly this way... I dunno, something like Tank: whenever he gets hurt, somehow, he wins the point (jk :lmao ).
Yes, it is. I believe his fanbook profile actually mentions an Explosion shot technique or something along those lines in the comments, so he'll get that and maybe a feat. I'm hoping that I can give something other than Synchro to Washio and Suzuki as well (the Mutsus will get a twins feat if nothing else).
 
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