I agree with this, he won't get to Houou Gaeshi in my mind. What I'm concerned about in this context though is how easy it would actually be to hit it. From what I remember, Fuji needs some preparation time for this counter and when he's constantly getting moved around by corner shots, that might not be too easy - so overall I feel like he wouldn't win a lot of points this way.
Fuji has a 5 in Tech so he and Nakagauchi are equal in this regard.
I believe Fuji would slaughter Krauser for instance.
so in all honesty, There will be no running from side to side from Fuji.
Fuji and Nakagauchi will be engaged in some good rallies.
So Fuji won't find it too difficult to bring out his special moves.
If we just look at a bunch of others with a 5 in Tech, it becomes clear:
Yagyuu, Yushi, Marui, Niou, Kite, Chitose, Yanagi & Akutagawa all have a 5 in Tech.
It strongly depends on how well you see these guys handling Fuji's counters.
In theory, none of the above mentioned will drop more than a game to 5thCounter for instance. A 5 in Tech is really high.
I see Fuji being able to use his counters on Nakagauchi, but moves like Hakuryuu and 4thCounter will be comfortably contained imo.
I agree on the latter part since it's what Shiraishi has (although you could argue that Fuji probably had a 4 before when Shiraishi had a 3.5, so you'd get the cord ball return if you're half a point behind). Is there any particular reason why you think a 4.5 is enough to hit it back cleanly though? Or is it just a gut feeling (which would be fine for me since we don't have anything concrete to base it on)?
It was initially a gut feeling but after looking at these stats I will say a 5 is required to shit on 5thCounter.
However, Tokugawa only has a 4.5 in Tech.
Obviously, I don't think that's his real stats, but in the case that it is his real stats, it changes a lot of things.
I believe 1 point behind can hit into the net and hopefully over it. But equal or above to Fuji's Tech then you can return it.
I feel like Hakugei/Hakuryuu wouldn't play a huge factor in this match since they seem to be counters for net play. Nakagauchi is a baseliner though, so that situation won't occur very often, if at all.
Agreed, however when Fuji goes CE, and spams Cord Ball, Nakagauchi more or less screwed since he's slow.
On the subject of Fuji's own cord balls, I have similar concerns there as what I said above about Houou Gaeshi, that is how easily can he actually hit them? As far as we know he needs to be reasonably close to the net for them after all, and if he has to run from side to side constantly, that might not be the easiest thing to pull off.
Like I said, unlike Krauser, Fuji's Tech is equal to Nakagauchi's.
Fuji won't be sent running back & forth like Krauser was therefore using Cord Ball or other special moves will be much easier for Fuji unlike Krauser who lost like 4 games till he finally landed a point on Nakagauchi.
I'd like to change my decision to a Fuji 6-3 Nakagauchi victory.
Fuji's array of special moves is too much after going over it again.